Message ID | 2e555d67b7e53a86bef98f774a2706f2b0ec4ea0.1464728215.git.crobinso@redhat.com (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
On 31 May 2016 at 21:56, Cole Robinson <crobinso@redhat.com> wrote: > $ ./x86_64-softmmu/qemu-system-x86_64 -nodefaults -sdl > Segmentation fault (core dumped) > > 0 0x00005555559631af in sdl_display_init (ds=<optimized out>, full_screen=0, no_frame=<optimized out>) at ui/sdl2.c:822 > 1 0x00005555556c8a9a in main (argc=<optimized out>, argv=<optimized out>, envp=<optimized out>) at vl.c:4527 > > Setting the window icon assumes there's always an SDL output window > available, which isn't the case with when there's no video device, > like via -nodefaults. So don't try to set a window icon when we don't > have any outputs. Presumably we also crash for boards like the arm 'virt' which just don't have a display device at all... thanks -- PMM
On Di, 2016-05-31 at 16:56 -0400, Cole Robinson wrote: > $ ./x86_64-softmmu/qemu-system-x86_64 -nodefaults -sdl > Segmentation fault (core dumped) > > 0 0x00005555559631af in sdl_display_init (ds=<optimized out>, full_screen=0, no_frame=<optimized out>) at ui/sdl2.c:822 > 1 0x00005555556c8a9a in main (argc=<optimized out>, argv=<optimized out>, envp=<optimized out>) at vl.c:4527 > > Setting the window icon assumes there's always an SDL output window > available, which isn't the case with when there's no video device, > like via -nodefaults. So don't try to set a window icon when we don't > have any outputs. Hmm, I guess we can skip pretty much all of the init in case there are no outputs: @@ -794,6 +794,9 @@ void sdl_display_init(DisplayState *ds, int full_screen, int no_frame) } } sdl2_num_outputs = i; + if (sdl2_num_outputs == 0) { + return; + } sdl2_console = g_new0(struct sdl2_console, sdl2_num_outputs); for (i = 0; i < sdl2_num_outputs; i++) { QemuConsole *con = qemu_console_lookup_by_index(i); Maybe even move up the loop counting the outputs, so we can skip the SDL_Init() call too. We don't get a empty window then. cheers, Gerd
On Di, 2016-05-31 at 22:49 +0100, Peter Maydell wrote: > On 31 May 2016 at 21:56, Cole Robinson <crobinso@redhat.com> wrote: > > $ ./x86_64-softmmu/qemu-system-x86_64 -nodefaults -sdl > > Segmentation fault (core dumped) > > > > 0 0x00005555559631af in sdl_display_init (ds=<optimized out>, full_screen=0, no_frame=<optimized out>) at ui/sdl2.c:822 > > 1 0x00005555556c8a9a in main (argc=<optimized out>, argv=<optimized out>, envp=<optimized out>) at vl.c:4527 > > > > Setting the window icon assumes there's always an SDL output window > > available, which isn't the case with when there's no video device, > > like via -nodefaults. So don't try to set a window icon when we don't > > have any outputs. > > Presumably we also crash for boards like the arm 'virt' > which just don't have a display device at all... There are still the vc's for monitor and serial. cheers, Gerd
On 06/01/2016 02:38 AM, Gerd Hoffmann wrote: > On Di, 2016-05-31 at 16:56 -0400, Cole Robinson wrote: >> $ ./x86_64-softmmu/qemu-system-x86_64 -nodefaults -sdl >> Segmentation fault (core dumped) >> >> 0 0x00005555559631af in sdl_display_init (ds=<optimized out>, full_screen=0, no_frame=<optimized out>) at ui/sdl2.c:822 >> 1 0x00005555556c8a9a in main (argc=<optimized out>, argv=<optimized out>, envp=<optimized out>) at vl.c:4527 >> >> Setting the window icon assumes there's always an SDL output window >> available, which isn't the case with when there's no video device, >> like via -nodefaults. So don't try to set a window icon when we don't >> have any outputs. > > Hmm, I guess we can skip pretty much all of the init in case there are > no outputs: > > @@ -794,6 +794,9 @@ void sdl_display_init(DisplayState *ds, int > full_screen, int no_frame) > } > } > sdl2_num_outputs = i; > + if (sdl2_num_outputs == 0) { > + return; > + } > sdl2_console = g_new0(struct sdl2_console, sdl2_num_outputs); > for (i = 0; i < sdl2_num_outputs; i++) { > QemuConsole *con = qemu_console_lookup_by_index(i); > > > Maybe even move up the loop counting the outputs, so we can skip the > SDL_Init() call too. We don't get a empty window then. > Works for me, I figured there was a better approach to handle -sdl + no display device. If you send a patch I'll test it Thanks, Cole
diff --git a/ui/sdl2.c b/ui/sdl2.c index 909038f..d0e0a41 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -812,16 +812,18 @@ void sdl_display_init(DisplayState *ds, int full_screen, int no_frame) register_displaychangelistener(&sdl2_console[i].dcl); } - /* Load a 32x32x4 image. White pixels are transparent. */ - filename = qemu_find_file(QEMU_FILE_TYPE_BIOS, "qemu-icon.bmp"); - if (filename) { - SDL_Surface *image = SDL_LoadBMP(filename); - if (image) { - uint32_t colorkey = SDL_MapRGB(image->format, 255, 255, 255); - SDL_SetColorKey(image, SDL_TRUE, colorkey); - SDL_SetWindowIcon(sdl2_console[0].real_window, image); + if (sdl2_num_outputs) { + /* Load a 32x32x4 image. White pixels are transparent. */ + filename = qemu_find_file(QEMU_FILE_TYPE_BIOS, "qemu-icon.bmp"); + if (filename) { + SDL_Surface *image = SDL_LoadBMP(filename); + if (image) { + uint32_t colorkey = SDL_MapRGB(image->format, 255, 255, 255); + SDL_SetColorKey(image, SDL_TRUE, colorkey); + SDL_SetWindowIcon(sdl2_console[0].real_window, image); + } + g_free(filename); } - g_free(filename); } if (full_screen) {