Message ID | 88ba6722-c757-7685-5e89-6abe177aef44@gmail.com (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
On Mon, Sep 19, 2016 at 8:27 PM, poma <pomidorabelisima@gmail.com> wrote: > @@ -122,14 +126,14 @@ int udl_handle_damage(struct udl_framebuffer *fb, int x, int y, > return 0; > cmd = urb->transfer_buffer; > > - for (i = y; i < height ; i++) { > + for (i = y; i <= y2 ; i++) { I think a simpler fix (which retains Noralf's nice cleanup would be to change the loop condition to i < y + height. At least that seems to be the underlying bug. Can you pls test that and then submit either that one-liner (if it works) or your original patch (it's missing the signed-off-by right now, so can't be merged as-is)? Either one has my r-b (preemptive since I'm travelling). Thanks, Daniel
On 19.09.2016 23:12, Daniel Vetter wrote: > On Mon, Sep 19, 2016 at 8:27 PM, poma <pomidorabelisima@gmail.com> wrote: >> @@ -122,14 +126,14 @@ int udl_handle_damage(struct udl_framebuffer *fb, int x, int y, >> return 0; >> cmd = urb->transfer_buffer; >> >> - for (i = y; i < height ; i++) { >> + for (i = y; i <= y2 ; i++) { > > I think a simpler fix (which retains Noralf's nice cleanup would be to > change the loop condition to i < y + height. At least that seems to be > the underlying bug. Can you pls test that and then submit either that > one-liner (if it works) or your original patch (it's missing the > signed-off-by right now, so can't be merged as-is)? Either one has my > r-b (preemptive since I'm travelling). > > Thanks, Daniel > Feel free to (re)send patch v3, whenever you can. After all, the idea is yours. Respect
diff --git a/drivers/gpu/drm/udl/udl_fb.c b/drivers/gpu/drm/udl/udl_fb.c index d5df555..05ab114 100644 --- a/drivers/gpu/drm/udl/udl_fb.c +++ b/drivers/gpu/drm/udl/udl_fb.c @@ -90,6 +90,7 @@ int udl_handle_damage(struct udl_framebuffer *fb, int x, int y, struct urb *urb; int aligned_x; int bpp = (fb->base.bits_per_pixel / 8); + int x2, y2; if (!fb->active_16) return 0; @@ -115,6 +116,9 @@ int udl_handle_damage(struct udl_framebuffer *fb, int x, int y, (y + height > fb->base.height)) return -EINVAL; + x2 = x + width - 1; + y2 = y + height - 1; + start_cycles = get_cycles(); urb = udl_get_urb(dev); @@ -122,14 +126,14 @@ int udl_handle_damage(struct udl_framebuffer *fb, int x, int y, return 0; cmd = urb->transfer_buffer; - for (i = y; i < height ; i++) { + for (i = y; i <= y2 ; i++) { const int line_offset = fb->base.pitches[0] * i; const int byte_offset = line_offset + (x * bpp); const int dev_byte_offset = (fb->base.width * bpp * i) + (x * bpp); if (udl_render_hline(dev, bpp, &urb, (char *) fb->obj->vmapping, &cmd, byte_offset, dev_byte_offset, - width * bpp, + (x2 - x + 1) * bpp, &bytes_identical, &bytes_sent)) goto error; }
Fix for DisplayLink GPU USB2.0 device X server screen update Within X server on top of DisplayLink GPU USB2.0 device, screen content is not refreshed i.e. updated, which is the most basic functionality of the screen. This partially (udl_handle_damage()) reverts commit: - e375882406d0cc24030746638592004755ed4ae0 "drm/udl: Use drm_fb_helper deferred_io support" Thanks Noralf for the comments. Reported and Tested-by: poma <poma@gmail.com> --- drivers/gpu/drm/udl/udl_fb.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-)