diff mbox

[v3] console: drop epoxy/gl.h include dependency

Message ID 1490009093-28083-1-git-send-email-kraxel@redhat.com (mailing list archive)
State New, archived
Headers show

Commit Message

Gerd Hoffmann March 20, 2017, 11:24 a.m. UTC
Use "unsigned int" instead of GLenum and GLuint, so we don't depend on
these types from opengl headers.  Drop all CONFIG_OPENGL #ifdefs from
console.h

Reported-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
---
 include/ui/console.h | 14 +++-----------
 include/ui/sdl2.h    |  4 ++++
 ui/sdl2-gl.c         |  2 +-
 3 files changed, 8 insertions(+), 12 deletions(-)

Comments

Peter Maydell March 20, 2017, 12:08 p.m. UTC | #1
On 20 March 2017 at 11:24, Gerd Hoffmann <kraxel@redhat.com> wrote:
> Use "unsigned int" instead of GLenum and GLuint, so we don't depend on
> these types from opengl headers.  Drop all CONFIG_OPENGL #ifdefs from
> console.h
>
> Reported-by: Peter Maydell <peter.maydell@linaro.org>
> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>

This isn't sufficient to fix the compile failure on OpenBSD,
because there are still files which #include <epoxy/gl.h> but
which aren't being compiled with OPENGL_CFLAGS:

 hw/lm32/milkymist.c (via milkymist-hw.h)
 ui/sdl2-gl.c
 ui/egl-context.c (via ui/egl-context.h and ui/egl-helpers.h)
 ui/gtk.c (via ui/gtk.h and ui/egl-helpers.h)

just to take the first few I found via grep. (The OpenBSD
build fails on egl-context.o.)

Rather than trying to figure out exactly which .c files need
to have the OPENGL_CFLAGS applied to them, I think it would
be better if we just put them into the standard QEMU_CFLAGS
that we use for building all objects, the same way we do
for other library CFLAGS requirements. Or is there a reason
we can't do that with OpenGL?

thanks
-- PMM
Gerd Hoffmann March 20, 2017, 2:02 p.m. UTC | #2
Hi,

> This isn't sufficient to fix the compile failure on OpenBSD,
> because there are still files which #include <epoxy/gl.h> but
> which aren't being compiled with OPENGL_CFLAGS:
> 
>  hw/lm32/milkymist.c (via milkymist-hw.h)
>  ui/sdl2-gl.c
>  ui/egl-context.c (via ui/egl-context.h and ui/egl-helpers.h)
>  ui/gtk.c (via ui/gtk.h and ui/egl-helpers.h)
> 
> just to take the first few I found via grep. (The OpenBSD
> build fails on egl-context.o.)
> 
> Rather than trying to figure out exactly which .c files need
> to have the OPENGL_CFLAGS applied to them, I think it would
> be better if we just put them into the standard QEMU_CFLAGS
> that we use for building all objects, the same way we do
> for other library CFLAGS requirements. Or is there a reason
> we can't do that with OpenGL?

I don't want do this for OPENGL_LIBS, so if we modularize UIs some day
only the ui modules with opengl support depend on opengl libs, and I
somehow dislike the asymmetry between OPENGL_LIBS and QEMU_CFLAGS.  But
other than that there are no reasons I'm aware of why this shouldn't
work.  Patch follows in a moment.

cheers,
  Gerd
diff mbox

Patch

diff --git a/include/ui/console.h b/include/ui/console.h
index d759338..2f4aae2 100644
--- a/include/ui/console.h
+++ b/include/ui/console.h
@@ -9,10 +9,6 @@ 
 #include "qemu/error-report.h"
 #include "qapi/error.h"
 
-#ifdef CONFIG_OPENGL
-# include <epoxy/gl.h>
-#endif
-
 /* keyboard/mouse support */
 
 #define MOUSE_EVENT_LBUTTON 0x01
@@ -136,11 +132,9 @@  struct DisplaySurface {
     pixman_format_code_t format;
     pixman_image_t *image;
     uint8_t flags;
-#ifdef CONFIG_OPENGL
-    GLenum glformat;
-    GLenum gltype;
-    GLuint texture;
-#endif
+    unsigned int glformat;
+    unsigned int gltype;
+    unsigned int texture;
 };
 
 typedef struct QemuUIInfo {
@@ -410,7 +404,6 @@  DisplaySurface *qemu_console_surface(QemuConsole *con);
 
 /* console-gl.c */
 typedef struct ConsoleGLState ConsoleGLState;
-#ifdef CONFIG_OPENGL
 ConsoleGLState *console_gl_init_context(void);
 void console_gl_fini_context(ConsoleGLState *gls);
 bool console_gl_check_format(DisplayChangeListener *dcl,
@@ -427,7 +420,6 @@  void surface_gl_destroy_texture(ConsoleGLState *gls,
 void surface_gl_setup_viewport(ConsoleGLState *gls,
                                DisplaySurface *surface,
                                int ww, int wh);
-#endif
 
 /* sdl.c */
 #ifdef CONFIG_SDL
diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h
index aaf226c..af86dfe 100644
--- a/include/ui/sdl2.h
+++ b/include/ui/sdl2.h
@@ -7,6 +7,10 @@ 
 #include <SDL.h>
 #include <SDL_syswm.h>
 
+#ifdef CONFIG_OPENGL
+# include <SDL_opengl.h>
+#endif
+
 struct sdl2_console {
     DisplayChangeListener dcl;
     DisplaySurface *surface;
diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
index 1cd77e2..5bccdc9 100644
--- a/ui/sdl2-gl.c
+++ b/ui/sdl2-gl.c
@@ -29,10 +29,10 @@ 
 #include "qemu-common.h"
 #include "ui/console.h"
 #include "ui/input.h"
-#include "ui/sdl2.h"
 #include "sysemu/sysemu.h"
 
 #include <epoxy/gl.h>
+#include "ui/sdl2.h"
 
 static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout)
 {