diff mbox

[v2,4/4] drm/fb-helper: Apply panel orientation connector prop to the primary plane

Message ID 20171001153317.2343-5-hdegoede@redhat.com (mailing list archive)
State New, archived
Headers show

Commit Message

Hans de Goede Oct. 1, 2017, 3:33 p.m. UTC
Apply the "panel orientation" drm connector prop to the primary plane,
so that fbcon and fbdev using userspace programs display the right way
up.

Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=94894
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
---
Changes in v2:
-New patch in v2 of this patch-set
---
 drivers/gpu/drm/drm_fb_helper.c | 53 +++++++++++++++++++++++++++++++++++++++--
 1 file changed, 51 insertions(+), 2 deletions(-)

Comments

Daniel Vetter Oct. 2, 2017, 8:15 a.m. UTC | #1
On Sun, Oct 01, 2017 at 05:33:17PM +0200, Hans de Goede wrote:
> Apply the "panel orientation" drm connector prop to the primary plane,
> so that fbcon and fbdev using userspace programs display the right way
> up.
> 
> Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=94894
> Signed-off-by: Hans de Goede <hdegoede@redhat.com>
> ---
> Changes in v2:
> -New patch in v2 of this patch-set
> ---
>  drivers/gpu/drm/drm_fb_helper.c | 53 +++++++++++++++++++++++++++++++++++++++--
>  1 file changed, 51 insertions(+), 2 deletions(-)
> 
> diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c
> index 1b8f013ffa65..75c409430a26 100644
> --- a/drivers/gpu/drm/drm_fb_helper.c
> +++ b/drivers/gpu/drm/drm_fb_helper.c
> @@ -41,6 +41,7 @@
>  #include <drm/drm_atomic.h>
>  #include <drm/drm_atomic_helper.h>
>  
> +#include "drm_crtc_internal.h"
>  #include "drm_crtc_helper_internal.h"
>  
>  static bool drm_fbdev_emulation = true;
> @@ -347,6 +348,53 @@ int drm_fb_helper_debug_leave(struct fb_info *info)
>  }
>  EXPORT_SYMBOL(drm_fb_helper_debug_leave);
>  
> +static int get_plane_rotation_from_panel_orientation(
> +	struct drm_fb_helper *fb_helper, struct drm_plane *plane)
> +{
> +	int i, rotation = DRM_MODE_ROTATE_0;
> +	struct drm_connector *conn;
> +	uint64_t valid_mask = 0;
> +
> +	drm_fb_helper_for_each_connector(fb_helper, i) {
> +		conn = fb_helper->connector_info[i]->connector;
> +		if (conn->state->crtc && conn->state->crtc->primary == plane) {
> +			switch (conn->display_info.panel_orientation) {
> +			case DRM_MODE_PANEL_ORIENTATION_BOTTOM_UP:
> +				rotation = DRM_MODE_ROTATE_180;
> +				break;
> +			case DRM_MODE_PANEL_ORIENTATION_LEFT_UP:
> +				rotation = DRM_MODE_ROTATE_90;
> +				break;
> +			case DRM_MODE_PANEL_ORIENTATION_RIGHT_UP:
> +				rotation = DRM_MODE_ROTATE_270;
> +				break;
> +			}
> +			break;
> +		}
> +	}
> +
> +	/*
> +	 * Check the necessary rotation to compensate for the panel orientation
> +	 * is supported.
> +	 * Note currently we simply leave things as is when not supported, maybe
> +	 * we shouls set a hint in fb_info to tell fbcon to rotate in this case
> +	 * so that atleast the console ends up the right way. Maybe, but this:
> +	 * a) Is not necessary for any known models with a non upright panel
> +	 * b) Is tricky because fbcon rotation applies to all outputs rather
> +	 *    then a single one
> +	 */
> +	if (!plane->rotation_property)
> +		return DRM_MODE_ROTATE_0;
> +
> +	for (i = 0; i < plane->rotation_property->num_values; i++)
> +		valid_mask |= (1ULL << plane->rotation_property->values[i]);
> +
> +	if (rotation & ~valid_mask)
> +		return DRM_MODE_ROTATE_0;
> +
> +	return rotation;
> +}
> +
>  static int restore_fbdev_mode_atomic(struct drm_fb_helper *fb_helper, bool active)
>  {
>  	struct drm_device *dev = fb_helper->dev;
> @@ -376,8 +424,9 @@ static int restore_fbdev_mode_atomic(struct drm_fb_helper *fb_helper, bool activ
>  			goto out_state;
>  		}
>  
> -		plane_state->rotation = DRM_MODE_ROTATE_0;
> -
> +		plane_state->rotation =
> +			get_plane_rotation_from_panel_orientation(fb_helper,
> +								  plane);

This is the loop to reset all the planes to default values, feels a bit
awkward to change the rotation value in there. Also gives you that
unpretty loop to check you're on the right plane.

I think a cleaner way to do this would be:
- add a rotation member to struct drm_fb_helper_crtc
- set that when setting up the configuration drm_setup_crtcs
- look up crtc->primary plane_state and set it int the loop below this one
  here (which is the one that actually sets the mode)

Cheers, Daniel
>  		plane->old_fb = plane->fb;
>  		plane_mask |= 1 << drm_plane_index(plane);
>  
> -- 
> 2.14.2
> 
> _______________________________________________
> dri-devel mailing list
> dri-devel@lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/dri-devel
Hans de Goede Oct. 23, 2017, 6:57 a.m. UTC | #2
Hi,

On 02-10-17 10:15, Daniel Vetter wrote:
> On Sun, Oct 01, 2017 at 05:33:17PM +0200, Hans de Goede wrote:
>> Apply the "panel orientation" drm connector prop to the primary plane,
>> so that fbcon and fbdev using userspace programs display the right way
>> up.
>>
>> Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=94894
>> Signed-off-by: Hans de Goede <hdegoede@redhat.com>
>> ---
>> Changes in v2:
>> -New patch in v2 of this patch-set
>> ---
>>   drivers/gpu/drm/drm_fb_helper.c | 53 +++++++++++++++++++++++++++++++++++++++--
>>   1 file changed, 51 insertions(+), 2 deletions(-)
>>
>> diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c
>> index 1b8f013ffa65..75c409430a26 100644
>> --- a/drivers/gpu/drm/drm_fb_helper.c
>> +++ b/drivers/gpu/drm/drm_fb_helper.c
>> @@ -41,6 +41,7 @@
>>   #include <drm/drm_atomic.h>
>>   #include <drm/drm_atomic_helper.h>
>>   
>> +#include "drm_crtc_internal.h"
>>   #include "drm_crtc_helper_internal.h"
>>   
>>   static bool drm_fbdev_emulation = true;
>> @@ -347,6 +348,53 @@ int drm_fb_helper_debug_leave(struct fb_info *info)
>>   }
>>   EXPORT_SYMBOL(drm_fb_helper_debug_leave);
>>   
>> +static int get_plane_rotation_from_panel_orientation(
>> +	struct drm_fb_helper *fb_helper, struct drm_plane *plane)
>> +{
>> +	int i, rotation = DRM_MODE_ROTATE_0;
>> +	struct drm_connector *conn;
>> +	uint64_t valid_mask = 0;
>> +
>> +	drm_fb_helper_for_each_connector(fb_helper, i) {
>> +		conn = fb_helper->connector_info[i]->connector;
>> +		if (conn->state->crtc && conn->state->crtc->primary == plane) {
>> +			switch (conn->display_info.panel_orientation) {
>> +			case DRM_MODE_PANEL_ORIENTATION_BOTTOM_UP:
>> +				rotation = DRM_MODE_ROTATE_180;
>> +				break;
>> +			case DRM_MODE_PANEL_ORIENTATION_LEFT_UP:
>> +				rotation = DRM_MODE_ROTATE_90;
>> +				break;
>> +			case DRM_MODE_PANEL_ORIENTATION_RIGHT_UP:
>> +				rotation = DRM_MODE_ROTATE_270;
>> +				break;
>> +			}
>> +			break;
>> +		}
>> +	}
>> +
>> +	/*
>> +	 * Check the necessary rotation to compensate for the panel orientation
>> +	 * is supported.
>> +	 * Note currently we simply leave things as is when not supported, maybe
>> +	 * we shouls set a hint in fb_info to tell fbcon to rotate in this case
>> +	 * so that atleast the console ends up the right way. Maybe, but this:
>> +	 * a) Is not necessary for any known models with a non upright panel
>> +	 * b) Is tricky because fbcon rotation applies to all outputs rather
>> +	 *    then a single one
>> +	 */
>> +	if (!plane->rotation_property)
>> +		return DRM_MODE_ROTATE_0;
>> +
>> +	for (i = 0; i < plane->rotation_property->num_values; i++)
>> +		valid_mask |= (1ULL << plane->rotation_property->values[i]);
>> +
>> +	if (rotation & ~valid_mask)
>> +		return DRM_MODE_ROTATE_0;
>> +
>> +	return rotation;
>> +}
>> +
>>   static int restore_fbdev_mode_atomic(struct drm_fb_helper *fb_helper, bool active)
>>   {
>>   	struct drm_device *dev = fb_helper->dev;
>> @@ -376,8 +424,9 @@ static int restore_fbdev_mode_atomic(struct drm_fb_helper *fb_helper, bool activ
>>   			goto out_state;
>>   		}
>>   
>> -		plane_state->rotation = DRM_MODE_ROTATE_0;
>> -
>> +		plane_state->rotation =
>> +			get_plane_rotation_from_panel_orientation(fb_helper,
>> +								  plane);
> 
> This is the loop to reset all the planes to default values, feels a bit
> awkward to change the rotation value in there. Also gives you that
> unpretty loop to check you're on the right plane.
> 
> I think a cleaner way to do this would be:
> - add a rotation member to struct drm_fb_helper_crtc
> - set that when setting up the configuration drm_setup_crtcs
> - look up crtc->primary plane_state and set it int the loop below this one
>    here (which is the one that actually sets the mode)

Ah yes much better, I've done this for v3. Thank you for the hints.

Regards,

Hans



> 
> Cheers, Daniel
>>   		plane->old_fb = plane->fb;
>>   		plane_mask |= 1 << drm_plane_index(plane);
>>   
>> -- 
>> 2.14.2
>>
>> _______________________________________________
>> dri-devel mailing list
>> dri-devel@lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/dri-devel
> 
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diff mbox

Patch

diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c
index 1b8f013ffa65..75c409430a26 100644
--- a/drivers/gpu/drm/drm_fb_helper.c
+++ b/drivers/gpu/drm/drm_fb_helper.c
@@ -41,6 +41,7 @@ 
 #include <drm/drm_atomic.h>
 #include <drm/drm_atomic_helper.h>
 
+#include "drm_crtc_internal.h"
 #include "drm_crtc_helper_internal.h"
 
 static bool drm_fbdev_emulation = true;
@@ -347,6 +348,53 @@  int drm_fb_helper_debug_leave(struct fb_info *info)
 }
 EXPORT_SYMBOL(drm_fb_helper_debug_leave);
 
+static int get_plane_rotation_from_panel_orientation(
+	struct drm_fb_helper *fb_helper, struct drm_plane *plane)
+{
+	int i, rotation = DRM_MODE_ROTATE_0;
+	struct drm_connector *conn;
+	uint64_t valid_mask = 0;
+
+	drm_fb_helper_for_each_connector(fb_helper, i) {
+		conn = fb_helper->connector_info[i]->connector;
+		if (conn->state->crtc && conn->state->crtc->primary == plane) {
+			switch (conn->display_info.panel_orientation) {
+			case DRM_MODE_PANEL_ORIENTATION_BOTTOM_UP:
+				rotation = DRM_MODE_ROTATE_180;
+				break;
+			case DRM_MODE_PANEL_ORIENTATION_LEFT_UP:
+				rotation = DRM_MODE_ROTATE_90;
+				break;
+			case DRM_MODE_PANEL_ORIENTATION_RIGHT_UP:
+				rotation = DRM_MODE_ROTATE_270;
+				break;
+			}
+			break;
+		}
+	}
+
+	/*
+	 * Check the necessary rotation to compensate for the panel orientation
+	 * is supported.
+	 * Note currently we simply leave things as is when not supported, maybe
+	 * we shouls set a hint in fb_info to tell fbcon to rotate in this case
+	 * so that atleast the console ends up the right way. Maybe, but this:
+	 * a) Is not necessary for any known models with a non upright panel
+	 * b) Is tricky because fbcon rotation applies to all outputs rather
+	 *    then a single one
+	 */
+	if (!plane->rotation_property)
+		return DRM_MODE_ROTATE_0;
+
+	for (i = 0; i < plane->rotation_property->num_values; i++)
+		valid_mask |= (1ULL << plane->rotation_property->values[i]);
+
+	if (rotation & ~valid_mask)
+		return DRM_MODE_ROTATE_0;
+
+	return rotation;
+}
+
 static int restore_fbdev_mode_atomic(struct drm_fb_helper *fb_helper, bool active)
 {
 	struct drm_device *dev = fb_helper->dev;
@@ -376,8 +424,9 @@  static int restore_fbdev_mode_atomic(struct drm_fb_helper *fb_helper, bool activ
 			goto out_state;
 		}
 
-		plane_state->rotation = DRM_MODE_ROTATE_0;
-
+		plane_state->rotation =
+			get_plane_rotation_from_panel_orientation(fb_helper,
+								  plane);
 		plane->old_fb = plane->fb;
 		plane_mask |= 1 << drm_plane_index(plane);