diff mbox

drm/vc4: Fix memory leak during BO teardown

Message ID 20180402071035.25356-1-daniel@quora.org (mailing list archive)
State New, archived
Headers show

Commit Message

Daniel J Blueman April 2, 2018, 7:10 a.m. UTC
During BO teardown, an indirect list 'uniform_addr_offsets' wasn't being
freed leading to leaking many 128B allocations. Fix the memory leak by
releasing it at teardown time.

To: linux-kernel@vger.kernel.org
Cc: dri-devel@lists.freedesktop.org
Cc: Eric Anholt <eric@anholt.net>
Cc: Dave Airlie <airlied@redhat.com>
Cc: stable@vger.kernel.org
Signed-off-by: Daniel J Blueman <daniel@quora.org>
---
 drivers/gpu/drm/vc4/vc4_bo.c               | 2 ++
 drivers/gpu/drm/vc4/vc4_validate_shaders.c | 1 +
 2 files changed, 3 insertions(+)

Comments

Sasha Levin April 5, 2018, 1:34 a.m. UTC | #1
Hi Daniel J Blueman.

[This is an automated email]

This commit has been processed because it contains a -stable tag.
The stable tag indicates that it's relevant for the following trees: all

The bot has also determined it's probably a bug fixing patch. (score: 85.0720)

The bot has tested the following trees: v4.15.15, v4.14.32, v4.9.92, v4.4.126, 

v4.15.15: Build OK!
v4.14.32: Build OK!
v4.9.92: Build OK!
v4.4.126: Failed to apply! Possible dependencies:
    463873d57014: ("drm/vc4: Add an API for creating GPU shaders in GEM BOs.")
    c826a6e10644: ("drm/vc4: Add a BO cache.")
    d5bc60f6ad05: ("drm/vc4: Add create and map BO ioctls.")
    c826a6e10644: ("drm/vc4: Add a BO cache.")


Please let us know if you'd like to have this patch included in a stable tree.

--
Thanks.
Sasha
Eric Anholt April 9, 2018, 7:56 p.m. UTC | #2
Daniel J Blueman <daniel@quora.org> writes:

> During BO teardown, an indirect list 'uniform_addr_offsets' wasn't being
> freed leading to leaking many 128B allocations. Fix the memory leak by
> releasing it at teardown time.

Reviewed, added a Fixes tag, and pushed to drm-misc-fixes.  Thanks!
diff mbox

Patch

diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c
index 2decc8e2c79f..add9cc97a3b6 100644
--- a/drivers/gpu/drm/vc4/vc4_bo.c
+++ b/drivers/gpu/drm/vc4/vc4_bo.c
@@ -195,6 +195,7 @@  static void vc4_bo_destroy(struct vc4_bo *bo)
 	vc4_bo_set_label(obj, -1);
 
 	if (bo->validated_shader) {
+		kfree(bo->validated_shader->uniform_addr_offsets);
 		kfree(bo->validated_shader->texture_samples);
 		kfree(bo->validated_shader);
 		bo->validated_shader = NULL;
@@ -591,6 +592,7 @@  void vc4_free_object(struct drm_gem_object *gem_bo)
 	}
 
 	if (bo->validated_shader) {
+		kfree(bo->validated_shader->uniform_addr_offsets);
 		kfree(bo->validated_shader->texture_samples);
 		kfree(bo->validated_shader);
 		bo->validated_shader = NULL;
diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
index d3f15bf60900..7cf82b071de2 100644
--- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
+++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
@@ -942,6 +942,7 @@  vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
 fail:
 	kfree(validation_state.branch_targets);
 	if (validated_shader) {
+		kfree(validated_shader->uniform_addr_offsets);
 		kfree(validated_shader->texture_samples);
 		kfree(validated_shader);
 	}