diff mbox

=?utf-8?q?=5BPATCH_01/10=5D_intel=3A_shared_header_fo?= =?utf-8?q?r_shader_debugging?=

Message ID 1310590312-21669-2-git-send-email-ben@bwidawsk.net (mailing list archive)
State New, archived
Headers show

Commit Message

Ben Widawsky July 13, 2011, 8:51 p.m. UTC
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
---
 intel/Makefile.am   |    3 ++-
 intel/intel_debug.h |   44 ++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 46 insertions(+), 1 deletions(-)

Comments

Chris Wilson July 13, 2011, 8:56 p.m. UTC | #1
On Wed, 13 Jul 2011 13:51:43 -0700, Ben Widawsky <ben@bwidawsk.net> wrote:
> 
> Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
> ---
>  intel/Makefile.am   |    3 ++-
>  intel/intel_debug.h |   44 ++++++++++++++++++++++++++++++++++++++++++++
>  2 files changed, 46 insertions(+), 1 deletions(-)
> 
> diff --git a/intel/Makefile.am b/intel/Makefile.am
> index b6a9014..7a44aaf 100644
> --- a/intel/Makefile.am
> +++ b/intel/Makefile.am
> @@ -45,6 +45,7 @@ libdrm_intel_la_SOURCES = \
>  	mm.h
>  
>  libdrm_intelincludedir = ${includedir}/libdrm
> -libdrm_intelinclude_HEADERS = intel_bufmgr.h
> +libdrm_intelinclude_HEADERS = intel_bufmgr.h \
> +			      intel_debug.h
>  
>  pkgconfig_DATA = libdrm_intel.pc
> diff --git a/intel/intel_debug.h b/intel/intel_debug.h
> new file mode 100644
> index 0000000..42ea1d8
> --- /dev/null
> +++ b/intel/intel_debug.h
> @@ -0,0 +1,44 @@
> +/*
> + * Copyright © 2011 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + *
> + * Authors:
> + *    Ben Widawsky <ben@bwidawsk.net>
> + *
> + */
> +
> +#ifndef INTEL_DEBUG_H
> +#define INTEL_DEBUG_H
> +
> +#include <stdint.h>
> +
> +#define SHADER_DEBUG_SOCKET "/tmp/gen_debug"
> +#define DEBUG_HANDSHAKE_VERSION 0x2
> +#define DEBUG_HANDSHAKE_ACK "okay"
> +
> +/* First byte must always be the 1 byte version */
> +struct debug_handshake {
> +	uint8_t version;
> +	int flink_handle;
> +	uint32_t per_thread_scratch;
> +} __attribute__((packed));

Let's use an intel_ namespace to avoid any potential confusion. Do you
want to reserve the first uint32_t for your protocol header? Then it at
least looks like the hole will be useful in future...

I'm not overly thrilled by intel_debug.h, it's so generic but I can't
think of anything better.
-Chris
Julien Cristau July 19, 2011, 9:06 p.m. UTC | #2
On Wed, Jul 13, 2011 at 13:51:43 -0700, Ben Widawsky wrote:

> +#define SHADER_DEBUG_SOCKET "/tmp/gen_debug"

Not sure what this is used for, but does it really need to be in /tmp?

Cheers,
Julien
Ben Widawsky July 21, 2011, 1:54 p.m. UTC | #3
On Tue, Jul 19, 2011 at 11:06:17PM +0200, Julien Cristau wrote:
> On Wed, Jul 13, 2011 at 13:51:43 -0700, Ben Widawsky wrote:
> 
> > +#define SHADER_DEBUG_SOCKET "/tmp/gen_debug"
> 
> Not sure what this is used for, but does it really need to be in /tmp?

It is the shared socket between a debug client (ie. Mesa) and the 
debugger. I don't care where it goes, do you have any recommendations?

> 
> Cheers,
> Julien

Thanks.
Ben
Julien Cristau July 21, 2011, 9:22 p.m. UTC | #4
On Thu, Jul 21, 2011 at 13:54:41 +0000, Ben Widawsky wrote:

> On Tue, Jul 19, 2011 at 11:06:17PM +0200, Julien Cristau wrote:
> > On Wed, Jul 13, 2011 at 13:51:43 -0700, Ben Widawsky wrote:
> > 
> > > +#define SHADER_DEBUG_SOCKET "/tmp/gen_debug"
> > 
> > Not sure what this is used for, but does it really need to be in /tmp?
> 
> It is the shared socket between a debug client (ie. Mesa) and the 
> debugger. I don't care where it goes, do you have any recommendations?
> 
Somewhere under $HOME is probably better than a predictable file name in
/tmp.

Cheers,
Julien
Ben Widawsky July 27, 2011, 3:08 p.m. UTC | #5
On Thu, Jul 21, 2011 at 11:22:12PM +0200, Julien Cristau wrote:
> On Thu, Jul 21, 2011 at 13:54:41 +0000, Ben Widawsky wrote:
> 
> > On Tue, Jul 19, 2011 at 11:06:17PM +0200, Julien Cristau wrote:
> > > On Wed, Jul 13, 2011 at 13:51:43 -0700, Ben Widawsky wrote:
> > > 
> > > > +#define SHADER_DEBUG_SOCKET "/tmp/gen_debug"
> > > 
> > > Not sure what this is used for, but does it really need to be in /tmp?
> > 
> > It is the shared socket between a debug client (ie. Mesa) and the 
> > debugger. I don't care where it goes, do you have any recommendations?
> > 
> Somewhere under $HOME is probably better than a predictable file name in
> /tmp.

$HOME is not great because it requires a little hackery to accomplish.
The debugger will be running as root, and so if we put it in root's
$HOME, mesa may not be able to reach it.

> 
> Cheers,
> Julien

Ben
Julien Cristau July 27, 2011, 3:16 p.m. UTC | #6
On Wed, Jul 27, 2011 at 15:08:08 +0000, Ben Widawsky wrote:

> On Thu, Jul 21, 2011 at 11:22:12PM +0200, Julien Cristau wrote:
> > On Thu, Jul 21, 2011 at 13:54:41 +0000, Ben Widawsky wrote:
> > 
> > > On Tue, Jul 19, 2011 at 11:06:17PM +0200, Julien Cristau wrote:
> > > > On Wed, Jul 13, 2011 at 13:51:43 -0700, Ben Widawsky wrote:
> > > > 
> > > > > +#define SHADER_DEBUG_SOCKET "/tmp/gen_debug"
> > > > 
> > > > Not sure what this is used for, but does it really need to be in /tmp?
> > > 
> > > It is the shared socket between a debug client (ie. Mesa) and the 
> > > debugger. I don't care where it goes, do you have any recommendations?
> > > 
> > Somewhere under $HOME is probably better than a predictable file name in
> > /tmp.
> 
> $HOME is not great because it requires a little hackery to accomplish.
> The debugger will be running as root, and so if we put it in root's
> $HOME, mesa may not be able to reach it.
> 
Ah, I didn't realise this would run as root.  Would /run (or /var/run)
be ok then?  Alternately, use an abstract domain socket to not have to
care about the underlying filesystem.

Cheers,
Julien
Ben Widawsky July 27, 2011, 3:40 p.m. UTC | #7
On Wed, Jul 27, 2011 at 05:16:31PM +0200, Julien Cristau wrote:
> On Wed, Jul 27, 2011 at 15:08:08 +0000, Ben Widawsky wrote:
> 
> > On Thu, Jul 21, 2011 at 11:22:12PM +0200, Julien Cristau wrote:
> > > On Thu, Jul 21, 2011 at 13:54:41 +0000, Ben Widawsky wrote:
> > > 
> > > > On Tue, Jul 19, 2011 at 11:06:17PM +0200, Julien Cristau wrote:
> > > > > On Wed, Jul 13, 2011 at 13:51:43 -0700, Ben Widawsky wrote:
> > > > > 
> > > > > > +#define SHADER_DEBUG_SOCKET "/tmp/gen_debug"
> > > > > 
> > > > > Not sure what this is used for, but does it really need to be in /tmp?
> > > > 
> > > > It is the shared socket between a debug client (ie. Mesa) and the 
> > > > debugger. I don't care where it goes, do you have any recommendations?
> > > > 
> > > Somewhere under $HOME is probably better than a predictable file name in
> > > /tmp.
> > 
> > $HOME is not great because it requires a little hackery to accomplish.
> > The debugger will be running as root, and so if we put it in root's
> > $HOME, mesa may not be able to reach it.
> > 
> Ah, I didn't realise this would run as root.  Would /run (or /var/run)
> be ok then?  Alternately, use an abstract domain socket to not have to
> care about the underlying filesystem.

I wasn't even aware of abstract domain sockets. Seems like fun, let me try that
one first.

Ben
diff mbox

Patch

diff --git a/intel/Makefile.am b/intel/Makefile.am
index b6a9014..7a44aaf 100644
--- a/intel/Makefile.am
+++ b/intel/Makefile.am
@@ -45,6 +45,7 @@  libdrm_intel_la_SOURCES = \
 	mm.h
 
 libdrm_intelincludedir = ${includedir}/libdrm
-libdrm_intelinclude_HEADERS = intel_bufmgr.h
+libdrm_intelinclude_HEADERS = intel_bufmgr.h \
+			      intel_debug.h
 
 pkgconfig_DATA = libdrm_intel.pc
diff --git a/intel/intel_debug.h b/intel/intel_debug.h
new file mode 100644
index 0000000..42ea1d8
--- /dev/null
+++ b/intel/intel_debug.h
@@ -0,0 +1,44 @@ 
+/*
+ * Copyright © 2011 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ *    Ben Widawsky <ben@bwidawsk.net>
+ *
+ */
+
+#ifndef INTEL_DEBUG_H
+#define INTEL_DEBUG_H
+
+#include <stdint.h>
+
+#define SHADER_DEBUG_SOCKET "/tmp/gen_debug"
+#define DEBUG_HANDSHAKE_VERSION 0x2
+#define DEBUG_HANDSHAKE_ACK "okay"
+
+/* First byte must always be the 1 byte version */
+struct debug_handshake {
+	uint8_t version;
+	int flink_handle;
+	uint32_t per_thread_scratch;
+} __attribute__((packed));
+
+#endif