Message ID | 20200519224151.2074597-11-lkundrak@v3.sk (mailing list archive) |
---|---|
State | Accepted, archived |
Headers | show |
Series | MMP2 Clock Updates (GPU, Audio, Power Islands) | expand |
Quoting Lubomir Rintel (2020-05-19 15:41:48) > On MMP2 the audio and GPU blocks are on separate power islands. On MMP3 > the camera block's power is also controlled separately. > > Add the numbers that we could use to refer to the power domains for > respective power islands from the device tree. > > Signed-off-by: Lubomir Rintel <lkundrak@v3.sk> > Acked-by: Rob Herring <robh@kernel.org> > > --- Applied to clk-next
diff --git a/include/dt-bindings/power/marvell,mmp2.h b/include/dt-bindings/power/marvell,mmp2.h new file mode 100644 index 000000000000..c53d2b3e1057 --- /dev/null +++ b/include/dt-bindings/power/marvell,mmp2.h @@ -0,0 +1,11 @@ +/* SPDX-License-Identifier: GPL-2.0 */ +#ifndef __DTS_MARVELL_MMP2_POWER_H +#define __DTS_MARVELL_MMP2_POWER_H + +#define MMP2_POWER_DOMAIN_GPU 0 +#define MMP2_POWER_DOMAIN_AUDIO 1 +#define MMP3_POWER_DOMAIN_CAMERA 2 + +#define MMP2_NR_POWER_DOMAINS 3 + +#endif