Message ID | 20200607202521.18438-2-jonas@kwiboo.se (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
Series | drm: rockchip: add NV15 and NV20 support | expand |
Hi Jonas, On Sun, Jun 07, 2020 at 08:25:25PM +0000, Jonas Karlman wrote: > DRM_FORMAT_NV20 is a 2 plane format suitable for linear memory layout. > The format is similar to P210 with 4:2:2 sub-sampling but has no padding > between components. Instead, luminance and chrominance samples are grouped > into 4s so that each group is packed into an integer number of bytes: > > YYYY = UVUV = 4 * 10 bits = 40 bits = 5 bytes > > The '20' suffix refers to the optimum effective bits per pixel which is > achieved when the total number of luminance samples is a multiple of 4. > > Signed-off-by: Jonas Karlman <jonas@kwiboo.se> > --- > drivers/gpu/drm/drm_fourcc.c | 4 ++++ > include/uapi/drm/drm_fourcc.h | 1 + > 2 files changed, 5 insertions(+) > > diff --git a/drivers/gpu/drm/drm_fourcc.c b/drivers/gpu/drm/drm_fourcc.c > index 722c7ebe4e88..2a9c8ae719ed 100644 > --- a/drivers/gpu/drm/drm_fourcc.c > +++ b/drivers/gpu/drm/drm_fourcc.c > @@ -278,6 +278,10 @@ const struct drm_format_info *__drm_format_info(u32 format) > .num_planes = 2, .char_per_block = { 5, 5, 0 }, > .block_w = { 4, 2, 0 }, .block_h = { 1, 1, 0 }, .hsub = 2, > .vsub = 2, .is_yuv = true }, > + { .format = DRM_FORMAT_NV20, .depth = 0, > + .num_planes = 2, .char_per_block = { 5, 5, 0 }, > + .block_w = { 4, 2, 0 }, .block_h = { 1, 1, 0 }, .hsub = 2, > + .vsub = 1, .is_yuv = true }, That looks how I would expect, so: Reviewed-by: Brian Starkey <brian.starkey@arm.com> Cheers, -Brian > { .format = DRM_FORMAT_Q410, .depth = 0, > .num_planes = 3, .char_per_block = { 2, 2, 2 }, > .block_w = { 1, 1, 1 }, .block_h = { 1, 1, 1 }, .hsub = 0, > diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h > index b5bf1c0e630e..244d32433a67 100644 > --- a/include/uapi/drm/drm_fourcc.h > +++ b/include/uapi/drm/drm_fourcc.h > @@ -242,6 +242,7 @@ extern "C" { > * index 1 = Cr:Cb plane, [39:0] Cr1:Cb1:Cr0:Cb0 little endian > */ > #define DRM_FORMAT_NV15 fourcc_code('N', 'V', '1', '5') /* 2x2 subsampled Cr:Cb plane */ > +#define DRM_FORMAT_NV20 fourcc_code('N', 'V', '2', '0') /* 2x1 subsampled Cr:Cb plane */ > > /* > * 2 plane YCbCr MSB aligned > -- > 2.17.1 >
Hi Jonas Karlman, Is there an another yuv 10bit format with 4:4:4 sub-simpling but has no padding? Maybe we can call it DRM_FORMAT_NV30: { .format = DRM_FORMAT_NV30, .depth = 0, .num_planes = 2, .char_per_block = { 5, 5, 0 }, .block_w = { 4, 2, 0 }, .block_h = { 1, 1, 0 }, .hsub = 1, .vsub = 1, .is_yuv = true }, this format can supported by rockchip rk3288/rk3399... platform, can you add this format at this series patches? 在 2020/6/8 4:25, Jonas Karlman 写道: > DRM_FORMAT_NV20 is a 2 plane format suitable for linear memory layout. > The format is similar to P210 with 4:2:2 sub-sampling but has no padding > between components. Instead, luminance and chrominance samples are grouped > into 4s so that each group is packed into an integer number of bytes: > > YYYY = UVUV = 4 * 10 bits = 40 bits = 5 bytes > > The '20' suffix refers to the optimum effective bits per pixel which is > achieved when the total number of luminance samples is a multiple of 4. > > Signed-off-by: Jonas Karlman <jonas@kwiboo.se> > --- > drivers/gpu/drm/drm_fourcc.c | 4 ++++ > include/uapi/drm/drm_fourcc.h | 1 + > 2 files changed, 5 insertions(+) > > diff --git a/drivers/gpu/drm/drm_fourcc.c b/drivers/gpu/drm/drm_fourcc.c > index 722c7ebe4e88..2a9c8ae719ed 100644 > --- a/drivers/gpu/drm/drm_fourcc.c > +++ b/drivers/gpu/drm/drm_fourcc.c > @@ -278,6 +278,10 @@ const struct drm_format_info *__drm_format_info(u32 format) > .num_planes = 2, .char_per_block = { 5, 5, 0 }, > .block_w = { 4, 2, 0 }, .block_h = { 1, 1, 0 }, .hsub = 2, > .vsub = 2, .is_yuv = true }, > + { .format = DRM_FORMAT_NV20, .depth = 0, > + .num_planes = 2, .char_per_block = { 5, 5, 0 }, > + .block_w = { 4, 2, 0 }, .block_h = { 1, 1, 0 }, .hsub = 2, > + .vsub = 1, .is_yuv = true }, > { .format = DRM_FORMAT_Q410, .depth = 0, > .num_planes = 3, .char_per_block = { 2, 2, 2 }, > .block_w = { 1, 1, 1 }, .block_h = { 1, 1, 1 }, .hsub = 0, > diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h > index b5bf1c0e630e..244d32433a67 100644 > --- a/include/uapi/drm/drm_fourcc.h > +++ b/include/uapi/drm/drm_fourcc.h > @@ -242,6 +242,7 @@ extern "C" { > * index 1 = Cr:Cb plane, [39:0] Cr1:Cb1:Cr0:Cb0 little endian > */ > #define DRM_FORMAT_NV15 fourcc_code('N', 'V', '1', '5') /* 2x2 subsampled Cr:Cb plane */ > +#define DRM_FORMAT_NV20 fourcc_code('N', 'V', '2', '0') /* 2x1 subsampled Cr:Cb plane */ > > /* > * 2 plane YCbCr MSB aligned
On 2020-06-17 14:07, Huang Jiachai wrote: > Hi Jonas Karlman, > > Is there an another yuv 10bit format with 4:4:4 sub-simpling but > has no padding? > > Maybe we can call it DRM_FORMAT_NV30: > > { .format = DRM_FORMAT_NV30, .depth = 0, > .num_planes = 2, .char_per_block = { 5, 5, 0 }, > .block_w = { 4, 2, 0 }, .block_h = { 1, 1, 0 }, .hsub = 1, > .vsub = 1, .is_yuv = true }, > > this format can supported by rockchip rk3288/rk3399... platform, can you > add this format at this series patches? I will send a v2 including this 4:4:4 format later this weekend. Is there any hw block on rk3288/rk3399 that can produce a buffer in such format? If I am not mistaken rkvdec only support 10-bit h264 in 4:2:0/4:2:2 and hevc 4:2:0 10-bit, those are the formats I have been able to test so far. Regards, Jonas > > 在 2020/6/8 4:25, Jonas Karlman 写道: >> DRM_FORMAT_NV20 is a 2 plane format suitable for linear memory layout. >> The format is similar to P210 with 4:2:2 sub-sampling but has no padding >> between components. Instead, luminance and chrominance samples are grouped >> into 4s so that each group is packed into an integer number of bytes: >> >> YYYY = UVUV = 4 * 10 bits = 40 bits = 5 bytes >> >> The '20' suffix refers to the optimum effective bits per pixel which is >> achieved when the total number of luminance samples is a multiple of 4. >> >> Signed-off-by: Jonas Karlman <jonas@kwiboo.se> >> --- >> drivers/gpu/drm/drm_fourcc.c | 4 ++++ >> include/uapi/drm/drm_fourcc.h | 1 + >> 2 files changed, 5 insertions(+) >> >> diff --git a/drivers/gpu/drm/drm_fourcc.c b/drivers/gpu/drm/drm_fourcc.c >> index 722c7ebe4e88..2a9c8ae719ed 100644 >> --- a/drivers/gpu/drm/drm_fourcc.c >> +++ b/drivers/gpu/drm/drm_fourcc.c >> @@ -278,6 +278,10 @@ const struct drm_format_info *__drm_format_info(u32 format) >> .num_planes = 2, .char_per_block = { 5, 5, 0 }, >> .block_w = { 4, 2, 0 }, .block_h = { 1, 1, 0 }, .hsub = 2, >> .vsub = 2, .is_yuv = true }, >> + { .format = DRM_FORMAT_NV20, .depth = 0, >> + .num_planes = 2, .char_per_block = { 5, 5, 0 }, >> + .block_w = { 4, 2, 0 }, .block_h = { 1, 1, 0 }, .hsub = 2, >> + .vsub = 1, .is_yuv = true }, >> { .format = DRM_FORMAT_Q410, .depth = 0, >> .num_planes = 3, .char_per_block = { 2, 2, 2 }, >> .block_w = { 1, 1, 1 }, .block_h = { 1, 1, 1 }, .hsub = 0, >> diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h >> index b5bf1c0e630e..244d32433a67 100644 >> --- a/include/uapi/drm/drm_fourcc.h >> +++ b/include/uapi/drm/drm_fourcc.h >> @@ -242,6 +242,7 @@ extern "C" { >> * index 1 = Cr:Cb plane, [39:0] Cr1:Cb1:Cr0:Cb0 little endian >> */ >> #define DRM_FORMAT_NV15 fourcc_code('N', 'V', '1', '5') /* 2x2 subsampled Cr:Cb plane */ >> +#define DRM_FORMAT_NV20 fourcc_code('N', 'V', '2', '0') /* 2x1 subsampled Cr:Cb plane */ >> >> /* >> * 2 plane YCbCr MSB aligned >
Hi Jonas Karlman, 在 2020/6/26 22:19, Jonas Karlman 写道: > On 2020-06-17 14:07, Huang Jiachai wrote: >> Hi Jonas Karlman, >> >> Is there an another yuv 10bit format with 4:4:4 sub-simpling but >> has no padding? >> >> Maybe we can call it DRM_FORMAT_NV30: >> >> { .format = DRM_FORMAT_NV30, .depth = 0, >> .num_planes = 2, .char_per_block = { 5, 5, 0 }, >> .block_w = { 4, 2, 0 }, .block_h = { 1, 1, 0 }, .hsub = 1, >> .vsub = 1, .is_yuv = true }, >> >> this format can supported by rockchip rk3288/rk3399... platform, can you >> add this format at this series patches? > I will send a v2 including this 4:4:4 format later this weekend. > > Is there any hw block on rk3288/rk3399 that can produce a buffer in such format? > If I am not mistaken rkvdec only support 10-bit h264 in 4:2:0/4:2:2 and > hevc 4:2:0 10-bit, those are the formats I have been able to test so far. > > Regards, > Jonas yes,rockchip platform hw video decoder 10-bit yuv format only can support 4:2:0/4:2:2 so far, but the software decoder path maybe output 4:4:4-10 format to VOP. > >> 在 2020/6/8 4:25, Jonas Karlman 写道: >>> DRM_FORMAT_NV20 is a 2 plane format suitable for linear memory layout. >>> The format is similar to P210 with 4:2:2 sub-sampling but has no padding >>> between components. Instead, luminance and chrominance samples are grouped >>> into 4s so that each group is packed into an integer number of bytes: >>> >>> YYYY = UVUV = 4 * 10 bits = 40 bits = 5 bytes >>> >>> The '20' suffix refers to the optimum effective bits per pixel which is >>> achieved when the total number of luminance samples is a multiple of 4. >>> >>> Signed-off-by: Jonas Karlman <jonas@kwiboo.se> >>> --- >>> drivers/gpu/drm/drm_fourcc.c | 4 ++++ >>> include/uapi/drm/drm_fourcc.h | 1 + >>> 2 files changed, 5 insertions(+) >>> >>> diff --git a/drivers/gpu/drm/drm_fourcc.c b/drivers/gpu/drm/drm_fourcc.c >>> index 722c7ebe4e88..2a9c8ae719ed 100644 >>> --- a/drivers/gpu/drm/drm_fourcc.c >>> +++ b/drivers/gpu/drm/drm_fourcc.c >>> @@ -278,6 +278,10 @@ const struct drm_format_info *__drm_format_info(u32 format) >>> .num_planes = 2, .char_per_block = { 5, 5, 0 }, >>> .block_w = { 4, 2, 0 }, .block_h = { 1, 1, 0 }, .hsub = 2, >>> .vsub = 2, .is_yuv = true }, >>> + { .format = DRM_FORMAT_NV20, .depth = 0, >>> + .num_planes = 2, .char_per_block = { 5, 5, 0 }, >>> + .block_w = { 4, 2, 0 }, .block_h = { 1, 1, 0 }, .hsub = 2, >>> + .vsub = 1, .is_yuv = true }, >>> { .format = DRM_FORMAT_Q410, .depth = 0, >>> .num_planes = 3, .char_per_block = { 2, 2, 2 }, >>> .block_w = { 1, 1, 1 }, .block_h = { 1, 1, 1 }, .hsub = 0, >>> diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h >>> index b5bf1c0e630e..244d32433a67 100644 >>> --- a/include/uapi/drm/drm_fourcc.h >>> +++ b/include/uapi/drm/drm_fourcc.h >>> @@ -242,6 +242,7 @@ extern "C" { >>> * index 1 = Cr:Cb plane, [39:0] Cr1:Cb1:Cr0:Cb0 little endian >>> */ >>> #define DRM_FORMAT_NV15 fourcc_code('N', 'V', '1', '5') /* 2x2 subsampled Cr:Cb plane */ >>> +#define DRM_FORMAT_NV20 fourcc_code('N', 'V', '2', '0') /* 2x1 subsampled Cr:Cb plane */ >>> >>> /* >>> * 2 plane YCbCr MSB aligned > _______________________________________________ > Linux-rockchip mailing list > Linux-rockchip@lists.infradead.org > http://lists.infradead.org/mailman/listinfo/linux-rockchip
diff --git a/drivers/gpu/drm/drm_fourcc.c b/drivers/gpu/drm/drm_fourcc.c index 722c7ebe4e88..2a9c8ae719ed 100644 --- a/drivers/gpu/drm/drm_fourcc.c +++ b/drivers/gpu/drm/drm_fourcc.c @@ -278,6 +278,10 @@ const struct drm_format_info *__drm_format_info(u32 format) .num_planes = 2, .char_per_block = { 5, 5, 0 }, .block_w = { 4, 2, 0 }, .block_h = { 1, 1, 0 }, .hsub = 2, .vsub = 2, .is_yuv = true }, + { .format = DRM_FORMAT_NV20, .depth = 0, + .num_planes = 2, .char_per_block = { 5, 5, 0 }, + .block_w = { 4, 2, 0 }, .block_h = { 1, 1, 0 }, .hsub = 2, + .vsub = 1, .is_yuv = true }, { .format = DRM_FORMAT_Q410, .depth = 0, .num_planes = 3, .char_per_block = { 2, 2, 2 }, .block_w = { 1, 1, 1 }, .block_h = { 1, 1, 1 }, .hsub = 0, diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h index b5bf1c0e630e..244d32433a67 100644 --- a/include/uapi/drm/drm_fourcc.h +++ b/include/uapi/drm/drm_fourcc.h @@ -242,6 +242,7 @@ extern "C" { * index 1 = Cr:Cb plane, [39:0] Cr1:Cb1:Cr0:Cb0 little endian */ #define DRM_FORMAT_NV15 fourcc_code('N', 'V', '1', '5') /* 2x2 subsampled Cr:Cb plane */ +#define DRM_FORMAT_NV20 fourcc_code('N', 'V', '2', '0') /* 2x1 subsampled Cr:Cb plane */ /* * 2 plane YCbCr MSB aligned
DRM_FORMAT_NV20 is a 2 plane format suitable for linear memory layout. The format is similar to P210 with 4:2:2 sub-sampling but has no padding between components. Instead, luminance and chrominance samples are grouped into 4s so that each group is packed into an integer number of bytes: YYYY = UVUV = 4 * 10 bits = 40 bits = 5 bytes The '20' suffix refers to the optimum effective bits per pixel which is achieved when the total number of luminance samples is a multiple of 4. Signed-off-by: Jonas Karlman <jonas@kwiboo.se> --- drivers/gpu/drm/drm_fourcc.c | 4 ++++ include/uapi/drm/drm_fourcc.h | 1 + 2 files changed, 5 insertions(+)