diff mbox series

[1/4] drm/fourcc: Introduce format modifiers for DG2 render and media compression

Message ID 20220404133846.131401-2-imre.deak@intel.com (mailing list archive)
State New, archived
Headers show
Series [1/4] drm/fourcc: Introduce format modifiers for DG2 render and media compression | expand

Commit Message

Imre Deak April 4, 2022, 1:38 p.m. UTC
From: Matt Roper <matthew.d.roper@intel.com>

The render/media engines on DG2 unify render compression and media
compression into a single format for the first time, using the Tile 4
layout for main surfaces. The compression algorithm is different from
any previous platform and the display engine must still be configured to
decompress either a render or media compressed surface; as such, we
need new RC and MC framebuffer modifiers to represent buffers in this
format.

v2: Clarify modifier layout description.

Cc: dri-devel@lists.freedesktop.org
Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
Signed-off-by: Imre Deak <imre.deak@intel.com>
Acked-by: Nanley Chery <nanley.g.chery@intel.com>
---
 include/uapi/drm/drm_fourcc.h | 22 ++++++++++++++++++++++
 1 file changed, 22 insertions(+)

Comments

Juha-Pekka Heikkila April 7, 2022, 1:37 p.m. UTC | #1
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>

On 4.4.2022 16.38, Imre Deak wrote:
> From: Matt Roper <matthew.d.roper@intel.com>
> 
> The render/media engines on DG2 unify render compression and media
> compression into a single format for the first time, using the Tile 4
> layout for main surfaces. The compression algorithm is different from
> any previous platform and the display engine must still be configured to
> decompress either a render or media compressed surface; as such, we
> need new RC and MC framebuffer modifiers to represent buffers in this
> format.
> 
> v2: Clarify modifier layout description.
> 
> Cc: dri-devel@lists.freedesktop.org
> Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
> Signed-off-by: Imre Deak <imre.deak@intel.com>
> Acked-by: Nanley Chery <nanley.g.chery@intel.com>
> ---
>   include/uapi/drm/drm_fourcc.h | 22 ++++++++++++++++++++++
>   1 file changed, 22 insertions(+)
> 
> diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
> index b73fe6797fc37..4a5117715db3c 100644
> --- a/include/uapi/drm/drm_fourcc.h
> +++ b/include/uapi/drm/drm_fourcc.h
> @@ -583,6 +583,28 @@ extern "C" {
>    */
>   #define I915_FORMAT_MOD_4_TILED         fourcc_mod_code(INTEL, 9)
>   
> +/*
> + * Intel color control surfaces (CCS) for DG2 render compression.
> + *
> + * The main surface is Tile 4 and at plane index 0. The CCS data is stored
> + * outside of the GEM object in a reserved memory area dedicated for the
> + * storage of the CCS data for all RC/RC_CC/MC compressible GEM objects. The
> + * main surface pitch is required to be a multiple of four Tile 4 widths.
> + */
> +#define I915_FORMAT_MOD_4_TILED_DG2_RC_CCS fourcc_mod_code(INTEL, 10)
> +
> +/*
> + * Intel color control surfaces (CCS) for DG2 media compression.
> + *
> + * The main surface is Tile 4 and at plane index 0. For semi-planar formats
> + * like NV12, the Y and UV planes are Tile 4 and are located at plane indices
> + * 0 and 1, respectively. The CCS for all planes are stored outside of the
> + * GEM object in a reserved memory area dedicated for the storage of the
> + * CCS data for all RC/RC_CC/MC compressible GEM objects. The main surface
> + * pitch is required to be a multiple of four Tile 4 widths.
> + */
> +#define I915_FORMAT_MOD_4_TILED_DG2_MC_CCS fourcc_mod_code(INTEL, 11)
> +
>   /*
>    * Tiled, NV12MT, grouped in 64 (pixels) x 32 (lines) -sized macroblocks
>    *
Juha-Pekka Heikkila April 7, 2022, 5:59 p.m. UTC | #2
Seems my first mail didn't come through so here's second time for this patch:

Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>

On Mon, Apr 4, 2022 at 4:39 PM Imre Deak <imre.deak@intel.com> wrote:
>
> From: Matt Roper <matthew.d.roper@intel.com>
>
> The render/media engines on DG2 unify render compression and media
> compression into a single format for the first time, using the Tile 4
> layout for main surfaces. The compression algorithm is different from
> any previous platform and the display engine must still be configured to
> decompress either a render or media compressed surface; as such, we
> need new RC and MC framebuffer modifiers to represent buffers in this
> format.
>
> v2: Clarify modifier layout description.
>
> Cc: dri-devel@lists.freedesktop.org
> Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
> Signed-off-by: Imre Deak <imre.deak@intel.com>
> Acked-by: Nanley Chery <nanley.g.chery@intel.com>
> ---
>  include/uapi/drm/drm_fourcc.h | 22 ++++++++++++++++++++++
>  1 file changed, 22 insertions(+)
>
> diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
> index b73fe6797fc37..4a5117715db3c 100644
> --- a/include/uapi/drm/drm_fourcc.h
> +++ b/include/uapi/drm/drm_fourcc.h
> @@ -583,6 +583,28 @@ extern "C" {
>   */
>  #define I915_FORMAT_MOD_4_TILED         fourcc_mod_code(INTEL, 9)
>
> +/*
> + * Intel color control surfaces (CCS) for DG2 render compression.
> + *
> + * The main surface is Tile 4 and at plane index 0. The CCS data is stored
> + * outside of the GEM object in a reserved memory area dedicated for the
> + * storage of the CCS data for all RC/RC_CC/MC compressible GEM objects. The
> + * main surface pitch is required to be a multiple of four Tile 4 widths.
> + */
> +#define I915_FORMAT_MOD_4_TILED_DG2_RC_CCS fourcc_mod_code(INTEL, 10)
> +
> +/*
> + * Intel color control surfaces (CCS) for DG2 media compression.
> + *
> + * The main surface is Tile 4 and at plane index 0. For semi-planar formats
> + * like NV12, the Y and UV planes are Tile 4 and are located at plane indices
> + * 0 and 1, respectively. The CCS for all planes are stored outside of the
> + * GEM object in a reserved memory area dedicated for the storage of the
> + * CCS data for all RC/RC_CC/MC compressible GEM objects. The main surface
> + * pitch is required to be a multiple of four Tile 4 widths.
> + */
> +#define I915_FORMAT_MOD_4_TILED_DG2_MC_CCS fourcc_mod_code(INTEL, 11)
> +
>  /*
>   * Tiled, NV12MT, grouped in 64 (pixels) x 32 (lines) -sized macroblocks
>   *
> --
> 2.30.2
>
diff mbox series

Patch

diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
index b73fe6797fc37..4a5117715db3c 100644
--- a/include/uapi/drm/drm_fourcc.h
+++ b/include/uapi/drm/drm_fourcc.h
@@ -583,6 +583,28 @@  extern "C" {
  */
 #define I915_FORMAT_MOD_4_TILED         fourcc_mod_code(INTEL, 9)
 
+/*
+ * Intel color control surfaces (CCS) for DG2 render compression.
+ *
+ * The main surface is Tile 4 and at plane index 0. The CCS data is stored
+ * outside of the GEM object in a reserved memory area dedicated for the
+ * storage of the CCS data for all RC/RC_CC/MC compressible GEM objects. The
+ * main surface pitch is required to be a multiple of four Tile 4 widths.
+ */
+#define I915_FORMAT_MOD_4_TILED_DG2_RC_CCS fourcc_mod_code(INTEL, 10)
+
+/*
+ * Intel color control surfaces (CCS) for DG2 media compression.
+ *
+ * The main surface is Tile 4 and at plane index 0. For semi-planar formats
+ * like NV12, the Y and UV planes are Tile 4 and are located at plane indices
+ * 0 and 1, respectively. The CCS for all planes are stored outside of the
+ * GEM object in a reserved memory area dedicated for the storage of the
+ * CCS data for all RC/RC_CC/MC compressible GEM objects. The main surface
+ * pitch is required to be a multiple of four Tile 4 widths.
+ */
+#define I915_FORMAT_MOD_4_TILED_DG2_MC_CCS fourcc_mod_code(INTEL, 11)
+
 /*
  * Tiled, NV12MT, grouped in 64 (pixels) x 32 (lines) -sized macroblocks
  *