Message ID | 20230530084235.279863-1-thomas.hellstrom@linux.intel.com (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
Series | [RFC] Documentation/gpu: Add a VM_BIND async draft document. | expand |
Hi Thomas, On 5/30/2023 10:42 AM, Thomas Hellström wrote: > Add a motivation for and description of asynchronous VM_BIND operation > > Signed-off-by: Thomas Hellström <thomas.hellstrom@linux.intel.com> > --- > Documentation/gpu/drm-vm-bind-async.rst | 138 ++++++++++++++++++++++++ > 1 file changed, 138 insertions(+) > create mode 100644 Documentation/gpu/drm-vm-bind-async.rst > > diff --git a/Documentation/gpu/drm-vm-bind-async.rst b/Documentation/gpu/drm-vm-bind-async.rst > new file mode 100644 > index 000000000000..7f7f8f7ddfea > --- /dev/null > +++ b/Documentation/gpu/drm-vm-bind-async.rst > @@ -0,0 +1,138 @@ > +==================== > +Asynchronous VM_BIND > +==================== > + > +Nomenclature: > +============= > + > +* VRAM: On-device memory. Sometimes referred to as device local memory. > + > +* vm: A GPU address space. Typically per process, but can be shared by > + multiple processes. > + > +* VM_BIND: An operation or a list of operations to modify a vm using > + an IOCTL. The operations include mapping and unmapping system- or > + VRAM memory. > + > +* syncobj: A container that abstracts synchronization objects. The > + synchronization objects can be either generic, like dma-fences or > + driver specific. A syncobj typically indicates the type of the > + underlying synchronization object. > + > +* in-syncobj: Argument to a VM_BIND IOCTL, the VM_BIND operation waits > + for these before starting. > + > +* out-syncbj: Argument to a VM_BIND_IOCTL, the VM_BIND operation > + signals these when the bind operation is complete. > + > +* memory fence: A synchronization object, different from a dma-fence > + that uses the value of a specified memory location to determine > + signaled status. A memory fence can be awaited and signaled by both > + the GPU and CPU. Memory fences are sometimes referred to as > + user-fences. > + > +* long-running workload: A workload that may take more than the > + current stipulated dma-fence maximum signal delay to complete and > + which therefore needs to set the VM or the GPU execution context in > + a certain mode that disallows completion dma-fences. > + > +* UMD: User-mode driver. > + > +* KMD: Kernel-mode driver. > + > + > +Synchronous / Asynchronous VM_BIND operation > +============================================ > + > +Synchronous VM_BIND > +___________________ > +With Synchronous VM_BIND, the VM_BIND operations all complete before the > +ioctl returns. A synchronous VM_BIND takes neither in-fences nor > +out-fences. Synchronous VM_BIND may block and wait for GPU operations; > +for example swapin or clearing, or even previous binds. > + > +Asynchronous VM_BIND > +____________________ > +Asynchronous VM_BIND accepts both in-syncobjs and out-syncobjs. While the > +IOCTL may return immediately, the VM_BIND operations wait for the in-syncobjs > +before modifying the GPU page-tables, and signal the out-syncobjs when > +the modification is done in the sense that the next execbuf that > +awaits for the out-syncobjs will see the change. Errors are reported > +synchronously assuming that the asynchronous part of the job never errors. > +In low-memory situations the implementation may block, performing the > +VM_BIND synchronously, because there might not be enough memory > +immediately available for preparing the asynchronous operation. > + > +If the VM_BIND IOCTL takes a list or an array of operations as an argument, > +the in-syncobjs needs to signal before the first operation starts to > +execute, and the out-syncobjs signal after the last operation > +completes. Operations in the operation list can be assumed, where it > +matters, to complete in order. > + > +To aid in supporting user-space queues, the VM_BIND may take a bind context > +AKA bind engine identifier argument. All VM_BIND operations using the same > +bind engine can then be assumed, where it matters, to complete in > +order. No such assumptions can be made between VM_BIND operations > +using separate bind contexts. > + > +The purpose of an Asynchronous VM_BIND operation is for user-mode > +drivers to be able to pipeline interleaved vm modifications and > +execbufs. For long-running workloads, such pipelining of a bind > +operation is not allowed and any in-fences need to be awaited > +synchronously. > + > +Also for VM_BINDS for long-running VMs the user-mode driver should typically > +select memory fences as out-fences since that gives greater flexibility for > +the kernel mode driver to inject other operations into the bind / > +unbind operations. Like for example inserting breakpoints into batch > +buffers. The workload execution can then easily be pipelined behind > +the bind completion using the memory out-fence as the signal condition > +for a gpu semaphore embedded by UMD in the workload. > + > +Multi-operation VM_BIND IOCTL error handling and interrupts > +======================================== > + > +The VM_BIND operations of the ioctl may error due to lack of resources > +to complete and also due to interrupted waits. In both situations UMD > +should preferrably s/preferrably/preferably > restart the IOCTL after taking suitable action. If > +UMD has overcommited s/overcommited/overcommitted Thanks for documenting this complex topic. Acked-by: Nirmoy Das <nirmoy.das@intel.com> Regards, Nirmoy > a memory resource, an -ENOSPC error will be > +returned, and UMD may then unbind resources that are not used at the > +moment and restart the IOCTL. On -EINTR, UMD should simply restart the > +IOCTL and on -ENOMEM user-space may either attempt to free known > +system memory resources or abort the operation. If aborting as a > +result of a failed operation in a list of operations, some operations > +may still have completed, and to get back to a known state, user-space > +should therefore attempt to unbind all virtual memory regions touched > +by the failing IOCTL. > +Unbind operations are guaranteed not to cause any errors due to > +resource constraints. > +In between a failed VM_BIND ioctl and a successful restart there may > +be implementation defined restrictions on the use of the VM. For a > +description why, please see KMD implementation details under [error > +state saving]_. > + > + > +KMD implementation details > +========================== > + > +.. [error state saving] Open: When the VM_BIND ioctl returns an error, some > + or even parts of an operation may have been > + completed. If the ioctl is restarted, in order > + to know where to restart, the KMD can > + either put the VM in an error state and save > + one instance of the needed restart state > + internally. In this case, KMD needs to block > + further modifications of the VM state that may > + cause additional failures requiring a restart > + state save, until the error has been fully resolved. > + If the uAPI instead defines a pointer to a > + UMD allocated cookie in the IOCTL struct, it > + could also choose to store the restart state > + in that cookie. > + > + The restart state may, for example, be the > + number of successfully completed operations. > + > + Easiest for UMD would of course be if KMD did > + a full unwind on error so that no error state > + needs to be saved.
Hi Thomas, Thanks for the document. See one question inline. Thanks, Oak > -----Original Message----- > From: dri-devel <dri-devel-bounces@lists.freedesktop.org> On Behalf Of > Thomas Hellström > Sent: May 30, 2023 4:43 AM > To: intel-xe@lists.freedesktop.org > Cc: Brost, Matthew <matthew.brost@intel.com>; Thomas Hellström > <thomas.hellstrom@linux.intel.com>; linux-kernel@vger.kernel.org; dri- > devel@lists.freedesktop.org; Danilo Krummrich <dakr@redhat.com> > Subject: [RFC PATCH] Documentation/gpu: Add a VM_BIND async draft > document. > > Add a motivation for and description of asynchronous VM_BIND operation > > Signed-off-by: Thomas Hellström <thomas.hellstrom@linux.intel.com> > --- > Documentation/gpu/drm-vm-bind-async.rst | 138 > ++++++++++++++++++++++++ > 1 file changed, 138 insertions(+) > create mode 100644 Documentation/gpu/drm-vm-bind-async.rst > > diff --git a/Documentation/gpu/drm-vm-bind-async.rst > b/Documentation/gpu/drm-vm-bind-async.rst > new file mode 100644 > index 000000000000..7f7f8f7ddfea > --- /dev/null > +++ b/Documentation/gpu/drm-vm-bind-async.rst > @@ -0,0 +1,138 @@ > +==================== > +Asynchronous VM_BIND > +==================== > + > +Nomenclature: > +============= > + > +* VRAM: On-device memory. Sometimes referred to as device local memory. > + > +* vm: A GPU address space. Typically per process, but can be shared by > + multiple processes. > + > +* VM_BIND: An operation or a list of operations to modify a vm using > + an IOCTL. The operations include mapping and unmapping system- or > + VRAM memory. > + > +* syncobj: A container that abstracts synchronization objects. The > + synchronization objects can be either generic, like dma-fences or > + driver specific. A syncobj typically indicates the type of the > + underlying synchronization object. > + > +* in-syncobj: Argument to a VM_BIND IOCTL, the VM_BIND operation waits > + for these before starting. > + > +* out-syncbj: Argument to a VM_BIND_IOCTL, the VM_BIND operation > + signals these when the bind operation is complete. > + > +* memory fence: A synchronization object, different from a dma-fence > + that uses the value of a specified memory location to determine > + signaled status. Are you saying memory fence (user fence) uses specific memory location to determine signaled status, while dma-fence doesn't use specific memory location to determine status? My understanding is, both user fence and dma fence use a memory to determine status...in the dma fence case, it is the seqno field of struct dma_fence. The difference b/t those two is, for dma-fence, people agreed it has to be signaled in certain amount of time; while user fence doesn't has such contract. -Oak A memory fence can be awaited and signaled by both > + the GPU and CPU. Memory fences are sometimes referred to as > + user-fences. > + > +* long-running workload: A workload that may take more than the > + current stipulated dma-fence maximum signal delay to complete and > + which therefore needs to set the VM or the GPU execution context in > + a certain mode that disallows completion dma-fences. > + > +* UMD: User-mode driver. > + > +* KMD: Kernel-mode driver. > + > + > +Synchronous / Asynchronous VM_BIND operation > +============================================ > + > +Synchronous VM_BIND > +___________________ > +With Synchronous VM_BIND, the VM_BIND operations all complete before the > +ioctl returns. A synchronous VM_BIND takes neither in-fences nor > +out-fences. Synchronous VM_BIND may block and wait for GPU operations; > +for example swapin or clearing, or even previous binds. > + > +Asynchronous VM_BIND > +____________________ > +Asynchronous VM_BIND accepts both in-syncobjs and out-syncobjs. While the > +IOCTL may return immediately, the VM_BIND operations wait for the in- > syncobjs > +before modifying the GPU page-tables, and signal the out-syncobjs when > +the modification is done in the sense that the next execbuf that > +awaits for the out-syncobjs will see the change. Errors are reported > +synchronously assuming that the asynchronous part of the job never errors. > +In low-memory situations the implementation may block, performing the > +VM_BIND synchronously, because there might not be enough memory > +immediately available for preparing the asynchronous operation. > + > +If the VM_BIND IOCTL takes a list or an array of operations as an argument, > +the in-syncobjs needs to signal before the first operation starts to > +execute, and the out-syncobjs signal after the last operation > +completes. Operations in the operation list can be assumed, where it > +matters, to complete in order. > + > +To aid in supporting user-space queues, the VM_BIND may take a bind context > +AKA bind engine identifier argument. All VM_BIND operations using the same > +bind engine can then be assumed, where it matters, to complete in > +order. No such assumptions can be made between VM_BIND operations > +using separate bind contexts. > + > +The purpose of an Asynchronous VM_BIND operation is for user-mode > +drivers to be able to pipeline interleaved vm modifications and > +execbufs. For long-running workloads, such pipelining of a bind > +operation is not allowed and any in-fences need to be awaited > +synchronously. > + > +Also for VM_BINDS for long-running VMs the user-mode driver should typically > +select memory fences as out-fences since that gives greater flexibility for > +the kernel mode driver to inject other operations into the bind / > +unbind operations. Like for example inserting breakpoints into batch > +buffers. The workload execution can then easily be pipelined behind > +the bind completion using the memory out-fence as the signal condition > +for a gpu semaphore embedded by UMD in the workload. > + > +Multi-operation VM_BIND IOCTL error handling and interrupts > +======================================== > + > +The VM_BIND operations of the ioctl may error due to lack of resources > +to complete and also due to interrupted waits. In both situations UMD > +should preferrably restart the IOCTL after taking suitable action. If > +UMD has overcommited a memory resource, an -ENOSPC error will be > +returned, and UMD may then unbind resources that are not used at the > +moment and restart the IOCTL. On -EINTR, UMD should simply restart the > +IOCTL and on -ENOMEM user-space may either attempt to free known > +system memory resources or abort the operation. If aborting as a > +result of a failed operation in a list of operations, some operations > +may still have completed, and to get back to a known state, user-space > +should therefore attempt to unbind all virtual memory regions touched > +by the failing IOCTL. > +Unbind operations are guaranteed not to cause any errors due to > +resource constraints. > +In between a failed VM_BIND ioctl and a successful restart there may > +be implementation defined restrictions on the use of the VM. For a > +description why, please see KMD implementation details under [error > +state saving]_. > + > + > +KMD implementation details > +========================== > + > +.. [error state saving] Open: When the VM_BIND ioctl returns an error, some > + or even parts of an operation may have been > + completed. If the ioctl is restarted, in order > + to know where to restart, the KMD can > + either put the VM in an error state and save > + one instance of the needed restart state > + internally. In this case, KMD needs to block > + further modifications of the VM state that may > + cause additional failures requiring a restart > + state save, until the error has been fully resolved. > + If the uAPI instead defines a pointer to a > + UMD allocated cookie in the IOCTL struct, it > + could also choose to store the restart state > + in that cookie. > + > + The restart state may, for example, be the > + number of successfully completed operations. > + > + Easiest for UMD would of course be if KMD did > + a full unwind on error so that no error state > + needs to be saved. > -- > 2.39.2
Hi, Oak, On 5/30/23 16:06, Zeng, Oak wrote: > Hi Thomas, > > Thanks for the document. See one question inline. > > Thanks, > Oak > >> -----Original Message----- >> From: dri-devel <dri-devel-bounces@lists.freedesktop.org> On Behalf Of >> Thomas Hellström >> Sent: May 30, 2023 4:43 AM >> To: intel-xe@lists.freedesktop.org >> Cc: Brost, Matthew <matthew.brost@intel.com>; Thomas Hellström >> <thomas.hellstrom@linux.intel.com>; linux-kernel@vger.kernel.org; dri- >> devel@lists.freedesktop.org; Danilo Krummrich <dakr@redhat.com> >> Subject: [RFC PATCH] Documentation/gpu: Add a VM_BIND async draft >> document. >> >> Add a motivation for and description of asynchronous VM_BIND operation >> >> Signed-off-by: Thomas Hellström <thomas.hellstrom@linux.intel.com> >> --- >> Documentation/gpu/drm-vm-bind-async.rst | 138 >> ++++++++++++++++++++++++ >> 1 file changed, 138 insertions(+) >> create mode 100644 Documentation/gpu/drm-vm-bind-async.rst >> >> diff --git a/Documentation/gpu/drm-vm-bind-async.rst >> b/Documentation/gpu/drm-vm-bind-async.rst >> new file mode 100644 >> index 000000000000..7f7f8f7ddfea >> --- /dev/null >> +++ b/Documentation/gpu/drm-vm-bind-async.rst >> @@ -0,0 +1,138 @@ >> +==================== >> +Asynchronous VM_BIND >> +==================== >> + >> +Nomenclature: >> +============= >> + >> +* VRAM: On-device memory. Sometimes referred to as device local memory. >> + >> +* vm: A GPU address space. Typically per process, but can be shared by >> + multiple processes. >> + >> +* VM_BIND: An operation or a list of operations to modify a vm using >> + an IOCTL. The operations include mapping and unmapping system- or >> + VRAM memory. >> + >> +* syncobj: A container that abstracts synchronization objects. The >> + synchronization objects can be either generic, like dma-fences or >> + driver specific. A syncobj typically indicates the type of the >> + underlying synchronization object. >> + >> +* in-syncobj: Argument to a VM_BIND IOCTL, the VM_BIND operation waits >> + for these before starting. >> + >> +* out-syncbj: Argument to a VM_BIND_IOCTL, the VM_BIND operation >> + signals these when the bind operation is complete. >> + >> +* memory fence: A synchronization object, different from a dma-fence >> + that uses the value of a specified memory location to determine >> + signaled status. > Are you saying memory fence (user fence) uses specific memory location to determine signaled status, while dma-fence doesn't use specific memory location to determine status? > > My understanding is, both user fence and dma fence use a memory to determine status...in the dma fence case, it is the seqno field of struct dma_fence. The difference b/t those two is, for dma-fence, people agreed it has to be signaled in certain amount of time; while user fence doesn't has such contract. Yes, the section there wasn't intending to say anything about dma-fences other than that memory fences are different from dma-fences. I'll rephrase that to be a bit clearer. Thanks, Thomas > > -Oak > > A memory fence can be awaited and signaled by both >> + the GPU and CPU. Memory fences are sometimes referred to as >> + user-fences. >> + >> +* long-running workload: A workload that may take more than the >> + current stipulated dma-fence maximum signal delay to complete and >> + which therefore needs to set the VM or the GPU execution context in >> + a certain mode that disallows completion dma-fences. >> + >> +* UMD: User-mode driver. >> + >> +* KMD: Kernel-mode driver. >> + >> + >> +Synchronous / Asynchronous VM_BIND operation >> +============================================ >> + >> +Synchronous VM_BIND >> +___________________ >> +With Synchronous VM_BIND, the VM_BIND operations all complete before the >> +ioctl returns. A synchronous VM_BIND takes neither in-fences nor >> +out-fences. Synchronous VM_BIND may block and wait for GPU operations; >> +for example swapin or clearing, or even previous binds. >> + >> +Asynchronous VM_BIND >> +____________________ >> +Asynchronous VM_BIND accepts both in-syncobjs and out-syncobjs. While the >> +IOCTL may return immediately, the VM_BIND operations wait for the in- >> syncobjs >> +before modifying the GPU page-tables, and signal the out-syncobjs when >> +the modification is done in the sense that the next execbuf that >> +awaits for the out-syncobjs will see the change. Errors are reported >> +synchronously assuming that the asynchronous part of the job never errors. >> +In low-memory situations the implementation may block, performing the >> +VM_BIND synchronously, because there might not be enough memory >> +immediately available for preparing the asynchronous operation. >> + >> +If the VM_BIND IOCTL takes a list or an array of operations as an argument, >> +the in-syncobjs needs to signal before the first operation starts to >> +execute, and the out-syncobjs signal after the last operation >> +completes. Operations in the operation list can be assumed, where it >> +matters, to complete in order. >> + >> +To aid in supporting user-space queues, the VM_BIND may take a bind context >> +AKA bind engine identifier argument. All VM_BIND operations using the same >> +bind engine can then be assumed, where it matters, to complete in >> +order. No such assumptions can be made between VM_BIND operations >> +using separate bind contexts. >> + >> +The purpose of an Asynchronous VM_BIND operation is for user-mode >> +drivers to be able to pipeline interleaved vm modifications and >> +execbufs. For long-running workloads, such pipelining of a bind >> +operation is not allowed and any in-fences need to be awaited >> +synchronously. >> + >> +Also for VM_BINDS for long-running VMs the user-mode driver should typically >> +select memory fences as out-fences since that gives greater flexibility for >> +the kernel mode driver to inject other operations into the bind / >> +unbind operations. Like for example inserting breakpoints into batch >> +buffers. The workload execution can then easily be pipelined behind >> +the bind completion using the memory out-fence as the signal condition >> +for a gpu semaphore embedded by UMD in the workload. >> + >> +Multi-operation VM_BIND IOCTL error handling and interrupts >> +======================================== >> + >> +The VM_BIND operations of the ioctl may error due to lack of resources >> +to complete and also due to interrupted waits. In both situations UMD >> +should preferrably restart the IOCTL after taking suitable action. If >> +UMD has overcommited a memory resource, an -ENOSPC error will be >> +returned, and UMD may then unbind resources that are not used at the >> +moment and restart the IOCTL. On -EINTR, UMD should simply restart the >> +IOCTL and on -ENOMEM user-space may either attempt to free known >> +system memory resources or abort the operation. If aborting as a >> +result of a failed operation in a list of operations, some operations >> +may still have completed, and to get back to a known state, user-space >> +should therefore attempt to unbind all virtual memory regions touched >> +by the failing IOCTL. >> +Unbind operations are guaranteed not to cause any errors due to >> +resource constraints. >> +In between a failed VM_BIND ioctl and a successful restart there may >> +be implementation defined restrictions on the use of the VM. For a >> +description why, please see KMD implementation details under [error >> +state saving]_. >> + >> + >> +KMD implementation details >> +========================== >> + >> +.. [error state saving] Open: When the VM_BIND ioctl returns an error, some >> + or even parts of an operation may have been >> + completed. If the ioctl is restarted, in order >> + to know where to restart, the KMD can >> + either put the VM in an error state and save >> + one instance of the needed restart state >> + internally. In this case, KMD needs to block >> + further modifications of the VM state that may >> + cause additional failures requiring a restart >> + state save, until the error has been fully resolved. >> + If the uAPI instead defines a pointer to a >> + UMD allocated cookie in the IOCTL struct, it >> + could also choose to store the restart state >> + in that cookie. >> + >> + The restart state may, for example, be the >> + number of successfully completed operations. >> + >> + Easiest for UMD would of course be if KMD did >> + a full unwind on error so that no error state >> + needs to be saved. >> -- >> 2.39.2
diff --git a/Documentation/gpu/drm-vm-bind-async.rst b/Documentation/gpu/drm-vm-bind-async.rst new file mode 100644 index 000000000000..7f7f8f7ddfea --- /dev/null +++ b/Documentation/gpu/drm-vm-bind-async.rst @@ -0,0 +1,138 @@ +==================== +Asynchronous VM_BIND +==================== + +Nomenclature: +============= + +* VRAM: On-device memory. Sometimes referred to as device local memory. + +* vm: A GPU address space. Typically per process, but can be shared by + multiple processes. + +* VM_BIND: An operation or a list of operations to modify a vm using + an IOCTL. The operations include mapping and unmapping system- or + VRAM memory. + +* syncobj: A container that abstracts synchronization objects. The + synchronization objects can be either generic, like dma-fences or + driver specific. A syncobj typically indicates the type of the + underlying synchronization object. + +* in-syncobj: Argument to a VM_BIND IOCTL, the VM_BIND operation waits + for these before starting. + +* out-syncbj: Argument to a VM_BIND_IOCTL, the VM_BIND operation + signals these when the bind operation is complete. + +* memory fence: A synchronization object, different from a dma-fence + that uses the value of a specified memory location to determine + signaled status. A memory fence can be awaited and signaled by both + the GPU and CPU. Memory fences are sometimes referred to as + user-fences. + +* long-running workload: A workload that may take more than the + current stipulated dma-fence maximum signal delay to complete and + which therefore needs to set the VM or the GPU execution context in + a certain mode that disallows completion dma-fences. + +* UMD: User-mode driver. + +* KMD: Kernel-mode driver. + + +Synchronous / Asynchronous VM_BIND operation +============================================ + +Synchronous VM_BIND +___________________ +With Synchronous VM_BIND, the VM_BIND operations all complete before the +ioctl returns. A synchronous VM_BIND takes neither in-fences nor +out-fences. Synchronous VM_BIND may block and wait for GPU operations; +for example swapin or clearing, or even previous binds. + +Asynchronous VM_BIND +____________________ +Asynchronous VM_BIND accepts both in-syncobjs and out-syncobjs. While the +IOCTL may return immediately, the VM_BIND operations wait for the in-syncobjs +before modifying the GPU page-tables, and signal the out-syncobjs when +the modification is done in the sense that the next execbuf that +awaits for the out-syncobjs will see the change. Errors are reported +synchronously assuming that the asynchronous part of the job never errors. +In low-memory situations the implementation may block, performing the +VM_BIND synchronously, because there might not be enough memory +immediately available for preparing the asynchronous operation. + +If the VM_BIND IOCTL takes a list or an array of operations as an argument, +the in-syncobjs needs to signal before the first operation starts to +execute, and the out-syncobjs signal after the last operation +completes. Operations in the operation list can be assumed, where it +matters, to complete in order. + +To aid in supporting user-space queues, the VM_BIND may take a bind context +AKA bind engine identifier argument. All VM_BIND operations using the same +bind engine can then be assumed, where it matters, to complete in +order. No such assumptions can be made between VM_BIND operations +using separate bind contexts. + +The purpose of an Asynchronous VM_BIND operation is for user-mode +drivers to be able to pipeline interleaved vm modifications and +execbufs. For long-running workloads, such pipelining of a bind +operation is not allowed and any in-fences need to be awaited +synchronously. + +Also for VM_BINDS for long-running VMs the user-mode driver should typically +select memory fences as out-fences since that gives greater flexibility for +the kernel mode driver to inject other operations into the bind / +unbind operations. Like for example inserting breakpoints into batch +buffers. The workload execution can then easily be pipelined behind +the bind completion using the memory out-fence as the signal condition +for a gpu semaphore embedded by UMD in the workload. + +Multi-operation VM_BIND IOCTL error handling and interrupts +======================================== + +The VM_BIND operations of the ioctl may error due to lack of resources +to complete and also due to interrupted waits. In both situations UMD +should preferrably restart the IOCTL after taking suitable action. If +UMD has overcommited a memory resource, an -ENOSPC error will be +returned, and UMD may then unbind resources that are not used at the +moment and restart the IOCTL. On -EINTR, UMD should simply restart the +IOCTL and on -ENOMEM user-space may either attempt to free known +system memory resources or abort the operation. If aborting as a +result of a failed operation in a list of operations, some operations +may still have completed, and to get back to a known state, user-space +should therefore attempt to unbind all virtual memory regions touched +by the failing IOCTL. +Unbind operations are guaranteed not to cause any errors due to +resource constraints. +In between a failed VM_BIND ioctl and a successful restart there may +be implementation defined restrictions on the use of the VM. For a +description why, please see KMD implementation details under [error +state saving]_. + + +KMD implementation details +========================== + +.. [error state saving] Open: When the VM_BIND ioctl returns an error, some + or even parts of an operation may have been + completed. If the ioctl is restarted, in order + to know where to restart, the KMD can + either put the VM in an error state and save + one instance of the needed restart state + internally. In this case, KMD needs to block + further modifications of the VM state that may + cause additional failures requiring a restart + state save, until the error has been fully resolved. + If the uAPI instead defines a pointer to a + UMD allocated cookie in the IOCTL struct, it + could also choose to store the restart state + in that cookie. + + The restart state may, for example, be the + number of successfully completed operations. + + Easiest for UMD would of course be if KMD did + a full unwind on error so that no error state + needs to be saved.
Add a motivation for and description of asynchronous VM_BIND operation Signed-off-by: Thomas Hellström <thomas.hellstrom@linux.intel.com> --- Documentation/gpu/drm-vm-bind-async.rst | 138 ++++++++++++++++++++++++ 1 file changed, 138 insertions(+) create mode 100644 Documentation/gpu/drm-vm-bind-async.rst