Message ID | 20230714-classless_lockdep-v1-0-229b9671ce31@asahilina.net (mailing list archive) |
---|---|
Headers | show |
Series | rust: Implicit lock class creation & Arc Lockdep integration | expand |
Asahi Lina <lina@asahilina.net> writes: > Begone, lock classes! > > As discussed in meetings/etc, we would really like to support implicit > lock class creation for Rust code. Right now, lock classes are created > using macros and passed around (similar to C). Unfortunately, Rust > macros don't look like Rust functions, which means adding lockdep to a > type is a breaking API change. This makes Rust mutex creation rather > ugly, with the new_mutex!() macro and friends. > > Implicit lock classes have to be unique per instantiation code site. > Notably, with Rust generics and monomorphization, this is not the same > as unique per generated code instance. If this weren't the case, we > could use inline functions and asm!() magic to try to create lock > classes that have the right uniqueness semantics. But that doesn't work, > since it would create too many lock classes for the same actual lock > creation in the source code. > > But Rust does have one trick we can use: it can track the caller > location (as file:line:column), across multiple functions. This works > using an implicit argument that gets passed around, which is exactly the > thing we do for lock classes. The tricky bit is that, while the value of > these Location objects has the semantics we want (unique value per > source code location), there is no guarantee that they are deduplicated > in memory. > > So we use a hash table, and map Location values to lock classes. Et > voila, implicit lock class support! > > This lets us clean up the Mutex & co APIs and make them look a lot more > Rust-like, but it also means we can now throw Lockdep into more APIs > without breaking the API. And so we can pull a neat trick: adding > Lockdep support into Arc<T>. This catches cases where the Arc Drop > implementation could create a locking correctness violation only when > the reference count drops to 0 at that particular drop site, which is > otherwise not detectable unless that condition actually happens at > runtime. Since Drop is "magic" in Rust and Drop codepaths very difficult > to audit, this helps a lot. > > For the initial RFC, this implements the new API only for Mutex. If this > looks good, I can extend it to CondVar & friends in the next version. > This series also folds in a few related minor dependencies / changes > (like the pin_init mutex stuff). I'm not convinced that this is the right compromise. Moving lockdep class creation to runtime sounds unfortunate, especially since this makes them fallible due to memory allocations (I think?). I would be inclined to keep using macros for this. Alice
On 14/07/2023 19.13, Alice Ryhl wrote: > Asahi Lina <lina@asahilina.net> writes: >> Begone, lock classes! >> >> As discussed in meetings/etc, we would really like to support implicit >> lock class creation for Rust code. Right now, lock classes are created >> using macros and passed around (similar to C). Unfortunately, Rust >> macros don't look like Rust functions, which means adding lockdep to a >> type is a breaking API change. This makes Rust mutex creation rather >> ugly, with the new_mutex!() macro and friends. >> >> Implicit lock classes have to be unique per instantiation code site. >> Notably, with Rust generics and monomorphization, this is not the same >> as unique per generated code instance. If this weren't the case, we >> could use inline functions and asm!() magic to try to create lock >> classes that have the right uniqueness semantics. But that doesn't work, >> since it would create too many lock classes for the same actual lock >> creation in the source code. >> >> But Rust does have one trick we can use: it can track the caller >> location (as file:line:column), across multiple functions. This works >> using an implicit argument that gets passed around, which is exactly the >> thing we do for lock classes. The tricky bit is that, while the value of >> these Location objects has the semantics we want (unique value per >> source code location), there is no guarantee that they are deduplicated >> in memory. >> >> So we use a hash table, and map Location values to lock classes. Et >> voila, implicit lock class support! >> >> This lets us clean up the Mutex & co APIs and make them look a lot more >> Rust-like, but it also means we can now throw Lockdep into more APIs >> without breaking the API. And so we can pull a neat trick: adding >> Lockdep support into Arc<T>. This catches cases where the Arc Drop >> implementation could create a locking correctness violation only when >> the reference count drops to 0 at that particular drop site, which is >> otherwise not detectable unless that condition actually happens at >> runtime. Since Drop is "magic" in Rust and Drop codepaths very difficult >> to audit, this helps a lot. >> >> For the initial RFC, this implements the new API only for Mutex. If this >> looks good, I can extend it to CondVar & friends in the next version. >> This series also folds in a few related minor dependencies / changes >> (like the pin_init mutex stuff). > > I'm not convinced that this is the right compromise. Moving lockdep > class creation to runtime sounds unfortunate, especially since this > makes them fallible due to memory allocations (I think?). > > I would be inclined to keep using macros for this. Most people were very enthusiastic about this change in the meetings... it wasn't even my own idea ^^ I don't think the fallibility is an issue. Lockdep is a debugging tool, and it doesn't have to handle all possible circumstances perfectly. If you are debugging normal lock issues you probably shouldn't be running out of RAM, and if you are debugging OOM situations the lock keys would normally have been created long before you reach an OOM situation, since they would be created the first time a relevant lock class is used. More objects of the same class don't cause any more allocations. And the code has a fallback for the OOM case, where it just uses the Location object as a static lock class. That's not ideal and degrades the quality of the lockdep results, but it shouldn't completely break anything. The advantages of being able to throw lockdep checking into arbitrary types, like the Arc<T> thing, are pretty significant. It closes a major correctness checking issue we have with Rust and its automagic Drop implementations that are almost impossible to properly audit for potential locking issues. I think that alone makes this worth it, even if you don't use it for normal mutex creation... ~~ Lina
Asahi Lina <lina@asahilina.net> writes: > On 14/07/2023 19.13, Alice Ryhl wrote: > > Asahi Lina <lina@asahilina.net> writes: > >> Begone, lock classes! > >> > >> As discussed in meetings/etc, we would really like to support implicit > >> lock class creation for Rust code. Right now, lock classes are created > >> using macros and passed around (similar to C). Unfortunately, Rust > >> macros don't look like Rust functions, which means adding lockdep to a > >> type is a breaking API change. This makes Rust mutex creation rather > >> ugly, with the new_mutex!() macro and friends. > >> > >> Implicit lock classes have to be unique per instantiation code site. > >> Notably, with Rust generics and monomorphization, this is not the same > >> as unique per generated code instance. If this weren't the case, we > >> could use inline functions and asm!() magic to try to create lock > >> classes that have the right uniqueness semantics. But that doesn't work, > >> since it would create too many lock classes for the same actual lock > >> creation in the source code. > >> > >> But Rust does have one trick we can use: it can track the caller > >> location (as file:line:column), across multiple functions. This works > >> using an implicit argument that gets passed around, which is exactly the > >> thing we do for lock classes. The tricky bit is that, while the value of > >> these Location objects has the semantics we want (unique value per > >> source code location), there is no guarantee that they are deduplicated > >> in memory. > >> > >> So we use a hash table, and map Location values to lock classes. Et > >> voila, implicit lock class support! > >> > >> This lets us clean up the Mutex & co APIs and make them look a lot more > >> Rust-like, but it also means we can now throw Lockdep into more APIs > >> without breaking the API. And so we can pull a neat trick: adding > >> Lockdep support into Arc<T>. This catches cases where the Arc Drop > >> implementation could create a locking correctness violation only when > >> the reference count drops to 0 at that particular drop site, which is > >> otherwise not detectable unless that condition actually happens at > >> runtime. Since Drop is "magic" in Rust and Drop codepaths very difficult > >> to audit, this helps a lot. > >> > >> For the initial RFC, this implements the new API only for Mutex. If this > >> looks good, I can extend it to CondVar & friends in the next version. > >> This series also folds in a few related minor dependencies / changes > >> (like the pin_init mutex stuff). > > > > I'm not convinced that this is the right compromise. Moving lockdep > > class creation to runtime sounds unfortunate, especially since this > > makes them fallible due to memory allocations (I think?). > > > > I would be inclined to keep using macros for this. > > Most people were very enthusiastic about this change in the meetings... > it wasn't even my own idea ^^ I don't think I was in that meeting. Anyway, > I don't think the fallibility is an issue. Lockdep is a debugging tool, > and it doesn't have to handle all possible circumstances perfectly. If > you are debugging normal lock issues you probably shouldn't be running > out of RAM, and if you are debugging OOM situations the lock keys would > normally have been created long before you reach an OOM situation, since > they would be created the first time a relevant lock class is used. More > objects of the same class don't cause any more allocations. And the code > has a fallback for the OOM case, where it just uses the Location object > as a static lock class. That's not ideal and degrades the quality of the > lockdep results, but it shouldn't completely break anything. If you have a fallback when the allocation fails, that helps ... You say that Location objects are not necessarily unique per file location. In practice, how often are they not unique? Always just using the Location object as a static lock class seems like it would significantly simplify this proposal. > The advantages of being able to throw lockdep checking into arbitrary > types, like the Arc<T> thing, are pretty significant. It closes a major > correctness checking issue we have with Rust and its automagic Drop > implementations that are almost impossible to properly audit for > potential locking issues. I think that alone makes this worth it, even > if you don't use it for normal mutex creation... I do agree that there is value in being able to more easily detect potential deadlocks involving destructors of ref-counted values. I once had a case of that myself, though lockdep was able to catch it without this change because it saw the refcount hit zero in the right place. Alice
On Fri, Jul 14, 2023 at 01:59:26PM +0000, Alice Ryhl wrote: > Asahi Lina <lina@asahilina.net> writes: > > On 14/07/2023 19.13, Alice Ryhl wrote: > > > Asahi Lina <lina@asahilina.net> writes: > > >> Begone, lock classes! > > >> > > >> As discussed in meetings/etc, we would really like to support implicit > > >> lock class creation for Rust code. Right now, lock classes are created Thanks for looking into this! Could you also copy locking maintainers in the next version? > > >> using macros and passed around (similar to C). Unfortunately, Rust > > >> macros don't look like Rust functions, which means adding lockdep to a > > >> type is a breaking API change. This makes Rust mutex creation rather > > >> ugly, with the new_mutex!() macro and friends. > > >> > > >> Implicit lock classes have to be unique per instantiation code site. > > >> Notably, with Rust generics and monomorphization, this is not the same > > >> as unique per generated code instance. If this weren't the case, we > > >> could use inline functions and asm!() magic to try to create lock > > >> classes that have the right uniqueness semantics. But that doesn't work, > > >> since it would create too many lock classes for the same actual lock > > >> creation in the source code. > > >> > > >> But Rust does have one trick we can use: it can track the caller > > >> location (as file:line:column), across multiple functions. This works > > >> using an implicit argument that gets passed around, which is exactly the > > >> thing we do for lock classes. The tricky bit is that, while the value of > > >> these Location objects has the semantics we want (unique value per > > >> source code location), there is no guarantee that they are deduplicated > > >> in memory. > > >> > > >> So we use a hash table, and map Location values to lock classes. Et > > >> voila, implicit lock class support! > > >> > > >> This lets us clean up the Mutex & co APIs and make them look a lot more > > >> Rust-like, but it also means we can now throw Lockdep into more APIs > > >> without breaking the API. And so we can pull a neat trick: adding > > >> Lockdep support into Arc<T>. This catches cases where the Arc Drop > > >> implementation could create a locking correctness violation only when > > >> the reference count drops to 0 at that particular drop site, which is > > >> otherwise not detectable unless that condition actually happens at > > >> runtime. Since Drop is "magic" in Rust and Drop codepaths very difficult > > >> to audit, this helps a lot. > > >> > > >> For the initial RFC, this implements the new API only for Mutex. If this > > >> looks good, I can extend it to CondVar & friends in the next version. > > >> This series also folds in a few related minor dependencies / changes > > >> (like the pin_init mutex stuff). > > > > > > I'm not convinced that this is the right compromise. Moving lockdep > > > class creation to runtime sounds unfortunate, especially since this > > > makes them fallible due to memory allocations (I think?). > > > > > > I would be inclined to keep using macros for this. > > > > Most people were very enthusiastic about this change in the meetings... > > it wasn't even my own idea ^^ > > I don't think I was in that meeting. Anyway, > > > I don't think the fallibility is an issue. Lockdep is a debugging tool, > > and it doesn't have to handle all possible circumstances perfectly. If > > you are debugging normal lock issues you probably shouldn't be running > > out of RAM, and if you are debugging OOM situations the lock keys would > > normally have been created long before you reach an OOM situation, since > > they would be created the first time a relevant lock class is used. More > > objects of the same class don't cause any more allocations. And the code > > has a fallback for the OOM case, where it just uses the Location object > > as a static lock class. That's not ideal and degrades the quality of the > > lockdep results, but it shouldn't completely break anything. > > If you have a fallback when the allocation fails, that helps ... > > You say that Location objects are not necessarily unique per file > location. In practice, how often are they not unique? Always just using > the Location object as a static lock class seems like it would > significantly simplify this proposal. > Agreed. For example, `caller_lock_class_inner` has a Mutex critical section in it (for the hash table synchronization), that makes it impossible to be called in preemption disabled contexts, which limits the usage. Regards, Boqun > > The advantages of being able to throw lockdep checking into arbitrary > > types, like the Arc<T> thing, are pretty significant. It closes a major > > correctness checking issue we have with Rust and its automagic Drop > > implementations that are almost impossible to properly audit for > > potential locking issues. I think that alone makes this worth it, even > > if you don't use it for normal mutex creation... > > I do agree that there is value in being able to more easily detect > potential deadlocks involving destructors of ref-counted values. I once > had a case of that myself, though lockdep was able to catch it without > this change because it saw the refcount hit zero in the right place. > > Alice >
On Fri, 14 Jul 2023 13:59:26 +0000 Alice Ryhl <aliceryhl@google.com> wrote: > Asahi Lina <lina@asahilina.net> writes: > > On 14/07/2023 19.13, Alice Ryhl wrote: > > > Asahi Lina <lina@asahilina.net> writes: > > >> Begone, lock classes! > > >> > > >> As discussed in meetings/etc, we would really like to support implicit > > >> lock class creation for Rust code. Right now, lock classes are created > > >> using macros and passed around (similar to C). Unfortunately, Rust > > >> macros don't look like Rust functions, which means adding lockdep to a > > >> type is a breaking API change. This makes Rust mutex creation rather > > >> ugly, with the new_mutex!() macro and friends. > > >> > > >> Implicit lock classes have to be unique per instantiation code site. > > >> Notably, with Rust generics and monomorphization, this is not the same > > >> as unique per generated code instance. If this weren't the case, we > > >> could use inline functions and asm!() magic to try to create lock > > >> classes that have the right uniqueness semantics. But that doesn't work, > > >> since it would create too many lock classes for the same actual lock > > >> creation in the source code. > > >> > > >> But Rust does have one trick we can use: it can track the caller > > >> location (as file:line:column), across multiple functions. This works > > >> using an implicit argument that gets passed around, which is exactly the > > >> thing we do for lock classes. The tricky bit is that, while the value of > > >> these Location objects has the semantics we want (unique value per > > >> source code location), there is no guarantee that they are deduplicated > > >> in memory. > > >> > > >> So we use a hash table, and map Location values to lock classes. Et > > >> voila, implicit lock class support! > > >> > > >> This lets us clean up the Mutex & co APIs and make them look a lot more > > >> Rust-like, but it also means we can now throw Lockdep into more APIs > > >> without breaking the API. And so we can pull a neat trick: adding > > >> Lockdep support into Arc<T>. This catches cases where the Arc Drop > > >> implementation could create a locking correctness violation only when > > >> the reference count drops to 0 at that particular drop site, which is > > >> otherwise not detectable unless that condition actually happens at > > >> runtime. Since Drop is "magic" in Rust and Drop codepaths very difficult > > >> to audit, this helps a lot. > > >> > > >> For the initial RFC, this implements the new API only for Mutex. If this > > >> looks good, I can extend it to CondVar & friends in the next version. > > >> This series also folds in a few related minor dependencies / changes > > >> (like the pin_init mutex stuff). > > > > > > I'm not convinced that this is the right compromise. Moving lockdep > > > class creation to runtime sounds unfortunate, especially since this > > > makes them fallible due to memory allocations (I think?). > > > > > > I would be inclined to keep using macros for this. > > > > Most people were very enthusiastic about this change in the meetings... > > it wasn't even my own idea ^^ > > I don't think I was in that meeting. Anyway, Just for some contexts. This idea has been discussed multiple times. The earliest discussion that I can recall is from a tea-break-time discussion in Kangrejos 2022. It was brought up recently in a discussion related to DRM, and the consensus was that it's definitely a idea worth exploring. > > > I don't think the fallibility is an issue. Lockdep is a debugging tool, > > and it doesn't have to handle all possible circumstances perfectly. If > > you are debugging normal lock issues you probably shouldn't be running > > out of RAM, and if you are debugging OOM situations the lock keys would > > normally have been created long before you reach an OOM situation, since > > they would be created the first time a relevant lock class is used. More > > objects of the same class don't cause any more allocations. And the code > > has a fallback for the OOM case, where it just uses the Location object > > as a static lock class. That's not ideal and degrades the quality of the > > lockdep results, but it shouldn't completely break anything. > > If you have a fallback when the allocation fails, that helps ... I am pretty sure lockdep needs to do some internal allocation anyway because only address matters for lock class keys. So some extra allocation probably is fine... > > You say that Location objects are not necessarily unique per file > location. In practice, how often are they not unique? Always just using > the Location object as a static lock class seems like it would > significantly simplify this proposal. Location objects are constants, so they are not guaranteed to have a fixed address. With inlining and generics you can very easily get multiple instances of it. That said, their address is also not significant, so LLVM is pretty good at merging them back to one single address, **if everything is linked statically**. The merging is an optimisation, and is far from guaranteed. With kernel modules, which effectively is dynamic linking, the address of `Location` *will* be duplicated if the function invoking a `#[track_caller]` function is inlined. An idea was flared when I discussed this with Josh Triplett in last Kangrejos, that it might be possible to make `Location` generated by compiler be `static` rather than just normal constants, and then we can ensure that the address is unique. I tried to prototype this idea but it didn't seem to work very well because currently you can use `#[track_caller]` in a const fn but can't refer to statics in a const fn, so it's a bit hard to desugar. I am pretty sure there are ways around it, but someone would need to implement it :) So TL;DR: while in many cases the address is unique, it's far from a guarantee. It might be possible to guarantee uniqueness but that requires compiler changes. > > > The advantages of being able to throw lockdep checking into arbitrary > > types, like the Arc<T> thing, are pretty significant. It closes a major > > correctness checking issue we have with Rust and its automagic Drop > > implementations that are almost impossible to properly audit for > > potential locking issues. I think that alone makes this worth it, even > > if you don't use it for normal mutex creation... > > I do agree that there is value in being able to more easily detect > potential deadlocks involving destructors of ref-counted values. I once > had a case of that myself, though lockdep was able to catch it without > this change because it saw the refcount hit zero in the right place. > > Alice >
On 15/07/2023 00.21, Boqun Feng wrote: > On Fri, Jul 14, 2023 at 01:59:26PM +0000, Alice Ryhl wrote: >> Asahi Lina <lina@asahilina.net> writes: >>> On 14/07/2023 19.13, Alice Ryhl wrote: >>>> Asahi Lina <lina@asahilina.net> writes: >>>>> Begone, lock classes! >>>>> >>>>> As discussed in meetings/etc, we would really like to support implicit >>>>> lock class creation for Rust code. Right now, lock classes are created > > Thanks for looking into this! Could you also copy locking maintainers in > the next version? Sure! Sorry, I totally forgot that I needed to do that manually since b4 doesn't know about rust->C relations... > >>>>> using macros and passed around (similar to C). Unfortunately, Rust >>>>> macros don't look like Rust functions, which means adding lockdep to a >>>>> type is a breaking API change. This makes Rust mutex creation rather >>>>> ugly, with the new_mutex!() macro and friends. >>>>> >>>>> Implicit lock classes have to be unique per instantiation code site. >>>>> Notably, with Rust generics and monomorphization, this is not the same >>>>> as unique per generated code instance. If this weren't the case, we >>>>> could use inline functions and asm!() magic to try to create lock >>>>> classes that have the right uniqueness semantics. But that doesn't work, >>>>> since it would create too many lock classes for the same actual lock >>>>> creation in the source code. >>>>> >>>>> But Rust does have one trick we can use: it can track the caller >>>>> location (as file:line:column), across multiple functions. This works >>>>> using an implicit argument that gets passed around, which is exactly the >>>>> thing we do for lock classes. The tricky bit is that, while the value of >>>>> these Location objects has the semantics we want (unique value per >>>>> source code location), there is no guarantee that they are deduplicated >>>>> in memory. >>>>> >>>>> So we use a hash table, and map Location values to lock classes. Et >>>>> voila, implicit lock class support! >>>>> >>>>> This lets us clean up the Mutex & co APIs and make them look a lot more >>>>> Rust-like, but it also means we can now throw Lockdep into more APIs >>>>> without breaking the API. And so we can pull a neat trick: adding >>>>> Lockdep support into Arc<T>. This catches cases where the Arc Drop >>>>> implementation could create a locking correctness violation only when >>>>> the reference count drops to 0 at that particular drop site, which is >>>>> otherwise not detectable unless that condition actually happens at >>>>> runtime. Since Drop is "magic" in Rust and Drop codepaths very difficult >>>>> to audit, this helps a lot. >>>>> >>>>> For the initial RFC, this implements the new API only for Mutex. If this >>>>> looks good, I can extend it to CondVar & friends in the next version. >>>>> This series also folds in a few related minor dependencies / changes >>>>> (like the pin_init mutex stuff). >>>> >>>> I'm not convinced that this is the right compromise. Moving lockdep >>>> class creation to runtime sounds unfortunate, especially since this >>>> makes them fallible due to memory allocations (I think?). >>>> >>>> I would be inclined to keep using macros for this. >>> >>> Most people were very enthusiastic about this change in the meetings... >>> it wasn't even my own idea ^^ >> >> I don't think I was in that meeting. Anyway, >> >>> I don't think the fallibility is an issue. Lockdep is a debugging tool, >>> and it doesn't have to handle all possible circumstances perfectly. If >>> you are debugging normal lock issues you probably shouldn't be running >>> out of RAM, and if you are debugging OOM situations the lock keys would >>> normally have been created long before you reach an OOM situation, since >>> they would be created the first time a relevant lock class is used. More >>> objects of the same class don't cause any more allocations. And the code >>> has a fallback for the OOM case, where it just uses the Location object >>> as a static lock class. That's not ideal and degrades the quality of the >>> lockdep results, but it shouldn't completely break anything. >> >> If you have a fallback when the allocation fails, that helps ... >> >> You say that Location objects are not necessarily unique per file >> location. In practice, how often are they not unique? Always just using >> the Location object as a static lock class seems like it would >> significantly simplify this proposal. If a generic type is instantiated from different crates (e.g. kernel crate and a driver), it creates separate Location objects. But we also have a bigger problem: this breaks module unload, since that leaves lock classes dangling. Though that is yet another discussion to have (Rust's lifetime semantics kind of break down when you can unload modules!). >> > > Agreed. For example, `caller_lock_class_inner` has a Mutex critical > section in it (for the hash table synchronization), that makes it > impossible to be called in preemption disabled contexts, which limits > the usage. Maybe we can just make it a spinlock? The critical section is very short for lock classes that already exist (just iterating over the hash bucket, which will almost always be length 1), so it's probably more efficient to do that than use a mutex anyway. Lockdep itself uses a single global spinlock for a bunch of stuff too. For the new class case it does do an allocation, but I think code probably shouldn't be creating locks and things like that with preemption disabled / in atomic context? That just seems like a recipe for trouble... though this ties into the whole execution context story for Rust, which we don't have a terribly good answer for yet, so I think it shouldn't block this approach. The macro style lock creation primitives still exist for code that really needs the static behavior. ~~ Lina
On Sat, Jul 15, 2023 at 03:25:54PM +0100, Gary Guo wrote: [...] > > > I don't think the fallibility is an issue. Lockdep is a debugging tool, > > > and it doesn't have to handle all possible circumstances perfectly. If > > > you are debugging normal lock issues you probably shouldn't be running > > > out of RAM, and if you are debugging OOM situations the lock keys would > > > normally have been created long before you reach an OOM situation, since > > > they would be created the first time a relevant lock class is used. More > > > objects of the same class don't cause any more allocations. And the code > > > has a fallback for the OOM case, where it just uses the Location object > > > as a static lock class. That's not ideal and degrades the quality of the > > > lockdep results, but it shouldn't completely break anything. > > > > If you have a fallback when the allocation fails, that helps ... > > I am pretty sure lockdep needs to do some internal allocation anyway > because only address matters for lock class keys. So some extra > allocation probably is fine... > Lockdep uses a few static arrays for its own allocation, but doesn't use "external" allocatin (i.e. kalloc() and its friends. IIUC, originally this has to do in this way to avoid recursive calls like: lockdep->slab->lockdep, but now lockdep has a recursion counter, that's not a problem any more. However, it's still better that lockdep can work on its own without relying on other components. Regards, Boqun
Begone, lock classes! As discussed in meetings/etc, we would really like to support implicit lock class creation for Rust code. Right now, lock classes are created using macros and passed around (similar to C). Unfortunately, Rust macros don't look like Rust functions, which means adding lockdep to a type is a breaking API change. This makes Rust mutex creation rather ugly, with the new_mutex!() macro and friends. Implicit lock classes have to be unique per instantiation code site. Notably, with Rust generics and monomorphization, this is not the same as unique per generated code instance. If this weren't the case, we could use inline functions and asm!() magic to try to create lock classes that have the right uniqueness semantics. But that doesn't work, since it would create too many lock classes for the same actual lock creation in the source code. But Rust does have one trick we can use: it can track the caller location (as file:line:column), across multiple functions. This works using an implicit argument that gets passed around, which is exactly the thing we do for lock classes. The tricky bit is that, while the value of these Location objects has the semantics we want (unique value per source code location), there is no guarantee that they are deduplicated in memory. So we use a hash table, and map Location values to lock classes. Et voila, implicit lock class support! This lets us clean up the Mutex & co APIs and make them look a lot more Rust-like, but it also means we can now throw Lockdep into more APIs without breaking the API. And so we can pull a neat trick: adding Lockdep support into Arc<T>. This catches cases where the Arc Drop implementation could create a locking correctness violation only when the reference count drops to 0 at that particular drop site, which is otherwise not detectable unless that condition actually happens at runtime. Since Drop is "magic" in Rust and Drop codepaths very difficult to audit, this helps a lot. For the initial RFC, this implements the new API only for Mutex. If this looks good, I can extend it to CondVar & friends in the next version. This series also folds in a few related minor dependencies / changes (like the pin_init mutex stuff). Signed-off-by: Asahi Lina <lina@asahilina.net> --- Asahi Lina (11): rust: types: Add Opaque::zeroed() rust: lock: Add Lock::pin_init() rust: Use absolute paths to build Rust objects rust: siphash: Add a simple siphash abstraction rust: sync: Add dummy LockClassKey implementation for !CONFIG_LOCKDEP rust: sync: Replace static LockClassKey refs with a pointer wrapper rust: sync: Implement dynamic lockdep class creation rust: sync: Classless Lock::new() and pin_init() rust: init: Update documentation for new mutex init style rust: sync: Add LockdepMap abstraction rust: sync: arc: Add lockdep integration lib/Kconfig.debug | 8 ++ rust/Makefile | 2 +- rust/bindings/bindings_helper.h | 2 + rust/helpers.c | 24 ++++ rust/kernel/init.rs | 22 ++-- rust/kernel/lib.rs | 1 + rust/kernel/siphash.rs | 39 +++++++ rust/kernel/sync.rs | 33 ++---- rust/kernel/sync/arc.rs | 71 +++++++++++- rust/kernel/sync/condvar.rs | 2 +- rust/kernel/sync/lock.rs | 68 ++++++++++- rust/kernel/sync/lock/mutex.rs | 15 ++- rust/kernel/sync/lock/spinlock.rs | 2 +- rust/kernel/sync/lockdep.rs | 229 ++++++++++++++++++++++++++++++++++++++ rust/kernel/sync/no_lockdep.rs | 38 +++++++ rust/kernel/types.rs | 7 +- scripts/Makefile.build | 8 +- 17 files changed, 525 insertions(+), 46 deletions(-) --- base-commit: 7eb28ae62e16abc207c90064ad2b824c19566fe2 change-id: 20230714-classless_lockdep-f1d5972fb4ba Thank you, ~~ Lina