Message ID | 20240124224130.859921-1-thinker.li@gmail.com (mailing list archive) |
---|---|
State | RFC |
Delegated to: | BPF |
Headers | show |
Series | [RFC,bpf-next] bpf: Create shadow variables for struct_ops in skeletons. | expand |
On Wed, Jan 24, 2024 at 2:41 PM <thinker.li@gmail.com> wrote: > > From: Kui-Feng Lee <thinker.li@gmail.com> > > Create shadow variables for the fields of struct_ops maps in a skeleton > with the same name as the respective fields. For instance, if struct > bpf_testmod_ops has a "data" field as following, you can access or modify > its value through a shadow variable also named "data" in the skeleton. > > SEC(".struct_ops.link") > struct bpf_testmod_ops testmod_1 = { > .data = 0x1, > }; > > Then, you can change the value in the following manner as shown in the code > below. > > skel->st_ops_vars.testmod_1.data = 13; > > It is helpful to configure a struct_ops map during the execution of a > program. For instance, you can include a flag in a struct_ops type to > modify the way the kernel handles an instance. By implementing this > feature, a user space program can alter the flag's value prior to loading > an instance into the kernel. > > The code generator for skeletons will produce code that copies values to > shadow variables from the internal data buffer when a skeleton is > opened. It will also copy values from shadow variables back to the internal > data buffer before a skeleton is loaded into the kernel. > > The code generator will calculate the offset of a field and generate code > that copies the value of the field from or to the shadow variable to or > from the struct_ops internal data, with an offset relative to the beginning > of the internal data. For instance, if the "data" field in struct > bpf_testmod_ops is situated 16 bytes from the beginning of the struct, the > address for the "data" field of struct bpf_testmod_ops will be the starting > address plus 16. > > The offset is calculated during code generation, so it is always in line > with the internal data in the skeleton. Even if the user space programs and > the BPF program were not compiled together, any differences in versions > would not impact correctness. This means that even if the BPF program and > the user space program reference different versions of the "struct > bpf_testmod_ops" and have different offsets for "data", these offsets > computed by the code generator would still function correctly. > > The user space programs can only modify values by using these shadow > variables when the skeleton is open, but before being loaded. Once the > skeleton is loaded, the value is copied to the kernel, and any future > changes only affect the shadow variables in the user space memory and do > not update the kernel space. The shadow variables are not initialized > before opening a skeleton, so you cannot update values through them before > opening. > > For function pointers (operators), you can change/replace their values with > other BPF programs. For example, the test case in test_struct_ops_module.c > points .test_2 to test_3() while it was pointed to test_2() by assigning a > new value to the shadow variable. > > skel->st_ops_vars.testmod_1.test_2 = skel->progs.test_3; > > However, you need to turn off autoload for test_2() since it is not > assigned to any struct_ops map anymore. Or, it will fails to load test_2(). > > bpf_program__set_autoload(skel->progs.test_2, false); > > You can define more struct_ops programs than necessary. However, you need > to turn autoload off for unused ones. Overall I like the idea, it seems like a pretty natural and powerful interface. Few things I'd do a bit differently: - less code gen in the skeleton. It feels like it's better to teach libbpf to allow getting/setting intial struct_ops map "image" using standard bpf_map__initial_value() and bpf_map__set_initial_value(). That fits with other global data maps. - I think all struct ops maps should be in skel->struct_ops.<name>, not struct_ops_vars. I'd probably also combine struct_ops.link and no-link struct ops in one section for simplicity - getting underlying struct_ops BTF type should be possible to do through bpf_map__btf_value_type_id(), no need for struct_ops-specific one - you have a bunch of specific logic to dump INT/ENUM/PTR, I wonder if we can just reuse libbpf's BTF dumping API to dump everything? Though for prog pointers we'd want to rewrite them to `struct bpf_program *` field, not sure yet how hard it is. The above is brief, so please ask questions where it's not clear what I propose, thanks! [...]
On 1/25/24 14:21, Andrii Nakryiko wrote: > On Wed, Jan 24, 2024 at 2:41 PM <thinker.li@gmail.com> wrote: >> >> From: Kui-Feng Lee <thinker.li@gmail.com> >> >> Create shadow variables for the fields of struct_ops maps in a skeleton >> with the same name as the respective fields. For instance, if struct >> bpf_testmod_ops has a "data" field as following, you can access or modify >> its value through a shadow variable also named "data" in the skeleton. >> >> SEC(".struct_ops.link") >> struct bpf_testmod_ops testmod_1 = { >> .data = 0x1, >> }; >> >> Then, you can change the value in the following manner as shown in the code >> below. >> >> skel->st_ops_vars.testmod_1.data = 13; >> >> It is helpful to configure a struct_ops map during the execution of a >> program. For instance, you can include a flag in a struct_ops type to >> modify the way the kernel handles an instance. By implementing this >> feature, a user space program can alter the flag's value prior to loading >> an instance into the kernel. >> >> The code generator for skeletons will produce code that copies values to >> shadow variables from the internal data buffer when a skeleton is >> opened. It will also copy values from shadow variables back to the internal >> data buffer before a skeleton is loaded into the kernel. >> >> The code generator will calculate the offset of a field and generate code >> that copies the value of the field from or to the shadow variable to or >> from the struct_ops internal data, with an offset relative to the beginning >> of the internal data. For instance, if the "data" field in struct >> bpf_testmod_ops is situated 16 bytes from the beginning of the struct, the >> address for the "data" field of struct bpf_testmod_ops will be the starting >> address plus 16. >> >> The offset is calculated during code generation, so it is always in line >> with the internal data in the skeleton. Even if the user space programs and >> the BPF program were not compiled together, any differences in versions >> would not impact correctness. This means that even if the BPF program and >> the user space program reference different versions of the "struct >> bpf_testmod_ops" and have different offsets for "data", these offsets >> computed by the code generator would still function correctly. >> >> The user space programs can only modify values by using these shadow >> variables when the skeleton is open, but before being loaded. Once the >> skeleton is loaded, the value is copied to the kernel, and any future >> changes only affect the shadow variables in the user space memory and do >> not update the kernel space. The shadow variables are not initialized >> before opening a skeleton, so you cannot update values through them before >> opening. >> >> For function pointers (operators), you can change/replace their values with >> other BPF programs. For example, the test case in test_struct_ops_module.c >> points .test_2 to test_3() while it was pointed to test_2() by assigning a >> new value to the shadow variable. >> >> skel->st_ops_vars.testmod_1.test_2 = skel->progs.test_3; >> >> However, you need to turn off autoload for test_2() since it is not >> assigned to any struct_ops map anymore. Or, it will fails to load test_2(). >> >> bpf_program__set_autoload(skel->progs.test_2, false); >> >> You can define more struct_ops programs than necessary. However, you need >> to turn autoload off for unused ones. > > Overall I like the idea, it seems like a pretty natural and powerful > interface. Few things I'd do a bit differently: > > - less code gen in the skeleton. It feels like it's better to teach > libbpf to allow getting/setting intial struct_ops map "image" using > standard bpf_map__initial_value() and bpf_map__set_initial_value(). > That fits with other global data maps. Right, it is doable to move some logic from the code generator to libbpf. The only thing should keep in the code generator should be generating shadow variable fields in the skeleton. > > - I think all struct ops maps should be in skel->struct_ops.<name>, > not struct_ops_vars. I'd probably also combine struct_ops.link and > no-link struct ops in one section for simplicity agree! > > - getting underlying struct_ops BTF type should be possible to do > through bpf_map__btf_value_type_id(), no need for struct_ops-specific > one AFAIK, libbpf doesn't set def.value_type_id for struct_ops maps. bpf_map__btf_value_type_id() doesn't return the ID of a struct_ops type. I will check what the side effects are if def.value_type_id is set for struct_ops maps. > > - you have a bunch of specific logic to dump INT/ENUM/PTR, I wonder if > we can just reuse libbpf's BTF dumping API to dump everything? Though > for prog pointers we'd want to rewrite them to `struct bpf_program *` > field, not sure yet how hard it is. I am not quite sure what part you are talking about. Do you mean the code skipping type modifiers? The implementation skips all const (and static/volatile/... etc) to make sure the user space programs can change these values without any tricky type casting. > > The above is brief, so please ask questions where it's not clear what > I propose, thanks! > > [...] Thank you for the comments.
On Thu, Jan 25, 2024 at 3:13 PM Kui-Feng Lee <sinquersw@gmail.com> wrote: > > > > On 1/25/24 14:21, Andrii Nakryiko wrote: > > On Wed, Jan 24, 2024 at 2:41 PM <thinker.li@gmail.com> wrote: > >> > >> From: Kui-Feng Lee <thinker.li@gmail.com> > >> > >> Create shadow variables for the fields of struct_ops maps in a skeleton > >> with the same name as the respective fields. For instance, if struct > >> bpf_testmod_ops has a "data" field as following, you can access or modify > >> its value through a shadow variable also named "data" in the skeleton. > >> > >> SEC(".struct_ops.link") > >> struct bpf_testmod_ops testmod_1 = { > >> .data = 0x1, > >> }; > >> > >> Then, you can change the value in the following manner as shown in the code > >> below. > >> > >> skel->st_ops_vars.testmod_1.data = 13; > >> > >> It is helpful to configure a struct_ops map during the execution of a > >> program. For instance, you can include a flag in a struct_ops type to > >> modify the way the kernel handles an instance. By implementing this > >> feature, a user space program can alter the flag's value prior to loading > >> an instance into the kernel. > >> > >> The code generator for skeletons will produce code that copies values to > >> shadow variables from the internal data buffer when a skeleton is > >> opened. It will also copy values from shadow variables back to the internal > >> data buffer before a skeleton is loaded into the kernel. > >> > >> The code generator will calculate the offset of a field and generate code > >> that copies the value of the field from or to the shadow variable to or > >> from the struct_ops internal data, with an offset relative to the beginning > >> of the internal data. For instance, if the "data" field in struct > >> bpf_testmod_ops is situated 16 bytes from the beginning of the struct, the > >> address for the "data" field of struct bpf_testmod_ops will be the starting > >> address plus 16. > >> > >> The offset is calculated during code generation, so it is always in line > >> with the internal data in the skeleton. Even if the user space programs and > >> the BPF program were not compiled together, any differences in versions > >> would not impact correctness. This means that even if the BPF program and > >> the user space program reference different versions of the "struct > >> bpf_testmod_ops" and have different offsets for "data", these offsets > >> computed by the code generator would still function correctly. > >> > >> The user space programs can only modify values by using these shadow > >> variables when the skeleton is open, but before being loaded. Once the > >> skeleton is loaded, the value is copied to the kernel, and any future > >> changes only affect the shadow variables in the user space memory and do > >> not update the kernel space. The shadow variables are not initialized > >> before opening a skeleton, so you cannot update values through them before > >> opening. > >> > >> For function pointers (operators), you can change/replace their values with > >> other BPF programs. For example, the test case in test_struct_ops_module.c > >> points .test_2 to test_3() while it was pointed to test_2() by assigning a > >> new value to the shadow variable. > >> > >> skel->st_ops_vars.testmod_1.test_2 = skel->progs.test_3; > >> > >> However, you need to turn off autoload for test_2() since it is not > >> assigned to any struct_ops map anymore. Or, it will fails to load test_2(). > >> > >> bpf_program__set_autoload(skel->progs.test_2, false); > >> > >> You can define more struct_ops programs than necessary. However, you need > >> to turn autoload off for unused ones. > > > > Overall I like the idea, it seems like a pretty natural and powerful > > interface. Few things I'd do a bit differently: > > > > - less code gen in the skeleton. It feels like it's better to teach > > libbpf to allow getting/setting intial struct_ops map "image" using > > standard bpf_map__initial_value() and bpf_map__set_initial_value(). > > That fits with other global data maps. > > Right, it is doable to move some logic from the code generator to > libbpf. The only thing should keep in the code generator should be > generating shadow variable fields in the skeleton. > > > > > - I think all struct ops maps should be in skel->struct_ops.<name>, > > not struct_ops_vars. I'd probably also combine struct_ops.link and > > no-link struct ops in one section for simplicity > > agree! > > > > > - getting underlying struct_ops BTF type should be possible to do > > through bpf_map__btf_value_type_id(), no need for struct_ops-specific > > one > > AFAIK, libbpf doesn't set def.value_type_id for struct_ops maps. > bpf_map__btf_value_type_id() doesn't return the ID of a struct_ops type. > I will check what the side effects are if def.value_type_id is set for > struct_ops maps. Yes, it doesn't right now, not sure why, though. At least we can fix that on libbpf side. > > > > > - you have a bunch of specific logic to dump INT/ENUM/PTR, I wonder if > > we can just reuse libbpf's BTF dumping API to dump everything? Though > > for prog pointers we'd want to rewrite them to `struct bpf_program *` > > field, not sure yet how hard it is. > > I am not quite sure what part you are talking about. > Do you mean the code skipping type modifiers? > The implementation skips all const (and static/volatile/... etc) to make > sure the user space programs can change these values without any > tricky type casting. > No, I'm talking about gen_st_ops_shadow_vars and gen_st_ops_func_one, which don't handle members of type STRUCT/UNION, for example. I didn't look too deeply into details of the implementation in those parts, but I don't see any reason why we shouldn't support embedded struct members there? > > > > The above is brief, so please ask questions where it's not clear what > > I propose, thanks! > > > > [...] > > Thank you for the comments. >
On 1/25/24 15:59, Andrii Nakryiko wrote: > On Thu, Jan 25, 2024 at 3:13 PM Kui-Feng Lee <sinquersw@gmail.com> wrote: >> >> >> >> On 1/25/24 14:21, Andrii Nakryiko wrote: >>> On Wed, Jan 24, 2024 at 2:41 PM <thinker.li@gmail.com> wrote: >>>> >>>> From: Kui-Feng Lee <thinker.li@gmail.com> >>>> >>>> Create shadow variables for the fields of struct_ops maps in a skeleton >>>> with the same name as the respective fields. For instance, if struct >>>> bpf_testmod_ops has a "data" field as following, you can access or modify >>>> its value through a shadow variable also named "data" in the skeleton. >>>> >>>> SEC(".struct_ops.link") >>>> struct bpf_testmod_ops testmod_1 = { >>>> .data = 0x1, >>>> }; >>>> >>>> Then, you can change the value in the following manner as shown in the code >>>> below. >>>> >>>> skel->st_ops_vars.testmod_1.data = 13; >>>> >>>> It is helpful to configure a struct_ops map during the execution of a >>>> program. For instance, you can include a flag in a struct_ops type to >>>> modify the way the kernel handles an instance. By implementing this >>>> feature, a user space program can alter the flag's value prior to loading >>>> an instance into the kernel. >>>> >>>> The code generator for skeletons will produce code that copies values to >>>> shadow variables from the internal data buffer when a skeleton is >>>> opened. It will also copy values from shadow variables back to the internal >>>> data buffer before a skeleton is loaded into the kernel. >>>> >>>> The code generator will calculate the offset of a field and generate code >>>> that copies the value of the field from or to the shadow variable to or >>>> from the struct_ops internal data, with an offset relative to the beginning >>>> of the internal data. For instance, if the "data" field in struct >>>> bpf_testmod_ops is situated 16 bytes from the beginning of the struct, the >>>> address for the "data" field of struct bpf_testmod_ops will be the starting >>>> address plus 16. >>>> >>>> The offset is calculated during code generation, so it is always in line >>>> with the internal data in the skeleton. Even if the user space programs and >>>> the BPF program were not compiled together, any differences in versions >>>> would not impact correctness. This means that even if the BPF program and >>>> the user space program reference different versions of the "struct >>>> bpf_testmod_ops" and have different offsets for "data", these offsets >>>> computed by the code generator would still function correctly. >>>> >>>> The user space programs can only modify values by using these shadow >>>> variables when the skeleton is open, but before being loaded. Once the >>>> skeleton is loaded, the value is copied to the kernel, and any future >>>> changes only affect the shadow variables in the user space memory and do >>>> not update the kernel space. The shadow variables are not initialized >>>> before opening a skeleton, so you cannot update values through them before >>>> opening. >>>> >>>> For function pointers (operators), you can change/replace their values with >>>> other BPF programs. For example, the test case in test_struct_ops_module.c >>>> points .test_2 to test_3() while it was pointed to test_2() by assigning a >>>> new value to the shadow variable. >>>> >>>> skel->st_ops_vars.testmod_1.test_2 = skel->progs.test_3; >>>> >>>> However, you need to turn off autoload for test_2() since it is not >>>> assigned to any struct_ops map anymore. Or, it will fails to load test_2(). >>>> >>>> bpf_program__set_autoload(skel->progs.test_2, false); >>>> >>>> You can define more struct_ops programs than necessary. However, you need >>>> to turn autoload off for unused ones. >>> >>> Overall I like the idea, it seems like a pretty natural and powerful >>> interface. Few things I'd do a bit differently: >>> >>> - less code gen in the skeleton. It feels like it's better to teach >>> libbpf to allow getting/setting intial struct_ops map "image" using >>> standard bpf_map__initial_value() and bpf_map__set_initial_value(). >>> That fits with other global data maps. >> >> Right, it is doable to move some logic from the code generator to >> libbpf. The only thing should keep in the code generator should be >> generating shadow variable fields in the skeleton. >> >>> >>> - I think all struct ops maps should be in skel->struct_ops.<name>, >>> not struct_ops_vars. I'd probably also combine struct_ops.link and >>> no-link struct ops in one section for simplicity >> >> agree! >> >>> >>> - getting underlying struct_ops BTF type should be possible to do >>> through bpf_map__btf_value_type_id(), no need for struct_ops-specific >>> one >> >> AFAIK, libbpf doesn't set def.value_type_id for struct_ops maps. >> bpf_map__btf_value_type_id() doesn't return the ID of a struct_ops type. >> I will check what the side effects are if def.value_type_id is set for >> struct_ops maps. > > Yes, it doesn't right now, not sure why, though. At least we can fix > that on libbpf sid > >> >>> >>> - you have a bunch of specific logic to dump INT/ENUM/PTR, I wonder if >>> we can just reuse libbpf's BTF dumping API to dump everything? Though >>> for prog pointers we'd want to rewrite them to `struct bpf_program *` >>> field, not sure yet how hard it is. >> >> I am not quite sure what part you are talking about. >> Do you mean the code skipping type modifiers? >> The implementation skips all const (and static/volatile/... etc) to make >> sure the user space programs can change these values without any >> tricky type casting. >> > > No, I'm talking about gen_st_ops_shadow_vars and gen_st_ops_func_one, > which don't handle members of type STRUCT/UNION, for example. I didn't > look too deeply into details of the implementation in those parts, but > I don't see any reason why we shouldn't support embedded struct > members there? One of goals here is to make sure the result doesn't affect by the change of types between versions. So, even a BPF program and a user space program are compiled separated with different versions of a type, they should still work together if the skeleton doesn't miss any field required by the user space program. For fields of struct or union types, that means we also have to include definitions of all these types in the header files of skeletons. It may also raise type conflicts if we don't rename these types properly. > >>> >>> The above is brief, so please ask questions where it's not clear what >>> I propose, thanks! >>> >>> [...] >> >> Thank you for the comments. >>
On Thu, Jan 25, 2024 at 6:46 PM Kui-Feng Lee <sinquersw@gmail.com> wrote: > > > > On 1/25/24 15:59, Andrii Nakryiko wrote: > > On Thu, Jan 25, 2024 at 3:13 PM Kui-Feng Lee <sinquersw@gmail.com> wrote: > >> > >> > >> > >> On 1/25/24 14:21, Andrii Nakryiko wrote: > >>> On Wed, Jan 24, 2024 at 2:41 PM <thinker.li@gmail.com> wrote: > >>>> > >>>> From: Kui-Feng Lee <thinker.li@gmail.com> > >>>> > >>>> Create shadow variables for the fields of struct_ops maps in a skeleton > >>>> with the same name as the respective fields. For instance, if struct > >>>> bpf_testmod_ops has a "data" field as following, you can access or modify > >>>> its value through a shadow variable also named "data" in the skeleton. > >>>> > >>>> SEC(".struct_ops.link") > >>>> struct bpf_testmod_ops testmod_1 = { > >>>> .data = 0x1, > >>>> }; > >>>> > >>>> Then, you can change the value in the following manner as shown in the code > >>>> below. > >>>> > >>>> skel->st_ops_vars.testmod_1.data = 13; > >>>> > >>>> It is helpful to configure a struct_ops map during the execution of a > >>>> program. For instance, you can include a flag in a struct_ops type to > >>>> modify the way the kernel handles an instance. By implementing this > >>>> feature, a user space program can alter the flag's value prior to loading > >>>> an instance into the kernel. > >>>> > >>>> The code generator for skeletons will produce code that copies values to > >>>> shadow variables from the internal data buffer when a skeleton is > >>>> opened. It will also copy values from shadow variables back to the internal > >>>> data buffer before a skeleton is loaded into the kernel. > >>>> > >>>> The code generator will calculate the offset of a field and generate code > >>>> that copies the value of the field from or to the shadow variable to or > >>>> from the struct_ops internal data, with an offset relative to the beginning > >>>> of the internal data. For instance, if the "data" field in struct > >>>> bpf_testmod_ops is situated 16 bytes from the beginning of the struct, the > >>>> address for the "data" field of struct bpf_testmod_ops will be the starting > >>>> address plus 16. > >>>> > >>>> The offset is calculated during code generation, so it is always in line > >>>> with the internal data in the skeleton. Even if the user space programs and > >>>> the BPF program were not compiled together, any differences in versions > >>>> would not impact correctness. This means that even if the BPF program and > >>>> the user space program reference different versions of the "struct > >>>> bpf_testmod_ops" and have different offsets for "data", these offsets > >>>> computed by the code generator would still function correctly. > >>>> > >>>> The user space programs can only modify values by using these shadow > >>>> variables when the skeleton is open, but before being loaded. Once the > >>>> skeleton is loaded, the value is copied to the kernel, and any future > >>>> changes only affect the shadow variables in the user space memory and do > >>>> not update the kernel space. The shadow variables are not initialized > >>>> before opening a skeleton, so you cannot update values through them before > >>>> opening. > >>>> > >>>> For function pointers (operators), you can change/replace their values with > >>>> other BPF programs. For example, the test case in test_struct_ops_module.c > >>>> points .test_2 to test_3() while it was pointed to test_2() by assigning a > >>>> new value to the shadow variable. > >>>> > >>>> skel->st_ops_vars.testmod_1.test_2 = skel->progs.test_3; > >>>> > >>>> However, you need to turn off autoload for test_2() since it is not > >>>> assigned to any struct_ops map anymore. Or, it will fails to load test_2(). > >>>> > >>>> bpf_program__set_autoload(skel->progs.test_2, false); > >>>> > >>>> You can define more struct_ops programs than necessary. However, you need > >>>> to turn autoload off for unused ones. > >>> > >>> Overall I like the idea, it seems like a pretty natural and powerful > >>> interface. Few things I'd do a bit differently: > >>> > >>> - less code gen in the skeleton. It feels like it's better to teach > >>> libbpf to allow getting/setting intial struct_ops map "image" using > >>> standard bpf_map__initial_value() and bpf_map__set_initial_value(). > >>> That fits with other global data maps. > >> > >> Right, it is doable to move some logic from the code generator to > >> libbpf. The only thing should keep in the code generator should be > >> generating shadow variable fields in the skeleton. > >> > >>> > >>> - I think all struct ops maps should be in skel->struct_ops.<name>, > >>> not struct_ops_vars. I'd probably also combine struct_ops.link and > >>> no-link struct ops in one section for simplicity > >> > >> agree! > >> > >>> > >>> - getting underlying struct_ops BTF type should be possible to do > >>> through bpf_map__btf_value_type_id(), no need for struct_ops-specific > >>> one > >> > >> AFAIK, libbpf doesn't set def.value_type_id for struct_ops maps. > >> bpf_map__btf_value_type_id() doesn't return the ID of a struct_ops type. > >> I will check what the side effects are if def.value_type_id is set for > >> struct_ops maps. > > > > Yes, it doesn't right now, not sure why, though. At least we can fix > > that on libbpf sid > > > >> > >>> > >>> - you have a bunch of specific logic to dump INT/ENUM/PTR, I wonder if > >>> we can just reuse libbpf's BTF dumping API to dump everything? Though > >>> for prog pointers we'd want to rewrite them to `struct bpf_program *` > >>> field, not sure yet how hard it is. > >> > >> I am not quite sure what part you are talking about. > >> Do you mean the code skipping type modifiers? > >> The implementation skips all const (and static/volatile/... etc) to make > >> sure the user space programs can change these values without any > >> tricky type casting. > >> > > > > No, I'm talking about gen_st_ops_shadow_vars and gen_st_ops_func_one, > > which don't handle members of type STRUCT/UNION, for example. I didn't > > look too deeply into details of the implementation in those parts, but > > I don't see any reason why we shouldn't support embedded struct > > members there? > > > One of goals here is to make sure the result doesn't affect by the > change of types between versions. So, even a BPF program and a user > space program are compiled separated with different versions of a type, > they should still work together if the skeleton doesn't miss any > field required by the user space program. I don't see a problem here. There is some local type information that was used to compile BPF object file. Libbpf knows it, it's in BTF. This is the type user knows about and fills out. Then during BPF object load libbpf will translate it to whatever kernel actually expects. I think it all works out fine and not really a concern. We just stick (consistently) to what was compiled into .bpf.o's BTF information. > > For fields of struct or > union types, that means we also have to include definitions of all > these types in the header files of skeletons. It may also raise > type conflicts if we don't rename these types properly. That's true, and is basically similar to the problem we have with global variables and their types. The only difference is that these struct_ops types are generally not controlled by users, and rather come from kernel (vmlinux.h and such), so you are right, this might cause some problems. Ok, we can start simple and skip those for now, I guess. > > > > >>> > >>> The above is brief, so please ask questions where it's not clear what > >>> I propose, thanks! > >>> > >>> [...] > >> > >> Thank you for the comments. > >>
On 1/26/24 09:28, Andrii Nakryiko wrote: > On Thu, Jan 25, 2024 at 6:46 PM Kui-Feng Lee <sinquersw@gmail.com> wrote: >> >> >> >> On 1/25/24 15:59, Andrii Nakryiko wrote: >>> On Thu, Jan 25, 2024 at 3:13 PM Kui-Feng Lee <sinquersw@gmail.com> wrote: >>>> >>>> >>>> >>>> On 1/25/24 14:21, Andrii Nakryiko wrote: >>>>> On Wed, Jan 24, 2024 at 2:41 PM <thinker.li@gmail.com> wrote: >>>>>> >>>>>> From: Kui-Feng Lee <thinker.li@gmail.com> >>>>>> >>>>>> Create shadow variables for the fields of struct_ops maps in a skeleton >>>>>> with the same name as the respective fields. For instance, if struct >>>>>> bpf_testmod_ops has a "data" field as following, you can access or modify >>>>>> its value through a shadow variable also named "data" in the skeleton. >>>>>> >>>>>> SEC(".struct_ops.link") >>>>>> struct bpf_testmod_ops testmod_1 = { >>>>>> .data = 0x1, >>>>>> }; >>>>>> >>>>>> Then, you can change the value in the following manner as shown in the code >>>>>> below. >>>>>> >>>>>> skel->st_ops_vars.testmod_1.data = 13; >>>>>> >>>>>> It is helpful to configure a struct_ops map during the execution of a >>>>>> program. For instance, you can include a flag in a struct_ops type to >>>>>> modify the way the kernel handles an instance. By implementing this >>>>>> feature, a user space program can alter the flag's value prior to loading >>>>>> an instance into the kernel. >>>>>> >>>>>> The code generator for skeletons will produce code that copies values to >>>>>> shadow variables from the internal data buffer when a skeleton is >>>>>> opened. It will also copy values from shadow variables back to the internal >>>>>> data buffer before a skeleton is loaded into the kernel. >>>>>> >>>>>> The code generator will calculate the offset of a field and generate code >>>>>> that copies the value of the field from or to the shadow variable to or >>>>>> from the struct_ops internal data, with an offset relative to the beginning >>>>>> of the internal data. For instance, if the "data" field in struct >>>>>> bpf_testmod_ops is situated 16 bytes from the beginning of the struct, the >>>>>> address for the "data" field of struct bpf_testmod_ops will be the starting >>>>>> address plus 16. >>>>>> >>>>>> The offset is calculated during code generation, so it is always in line >>>>>> with the internal data in the skeleton. Even if the user space programs and >>>>>> the BPF program were not compiled together, any differences in versions >>>>>> would not impact correctness. This means that even if the BPF program and >>>>>> the user space program reference different versions of the "struct >>>>>> bpf_testmod_ops" and have different offsets for "data", these offsets >>>>>> computed by the code generator would still function correctly. >>>>>> >>>>>> The user space programs can only modify values by using these shadow >>>>>> variables when the skeleton is open, but before being loaded. Once the >>>>>> skeleton is loaded, the value is copied to the kernel, and any future >>>>>> changes only affect the shadow variables in the user space memory and do >>>>>> not update the kernel space. The shadow variables are not initialized >>>>>> before opening a skeleton, so you cannot update values through them before >>>>>> opening. >>>>>> >>>>>> For function pointers (operators), you can change/replace their values with >>>>>> other BPF programs. For example, the test case in test_struct_ops_module.c >>>>>> points .test_2 to test_3() while it was pointed to test_2() by assigning a >>>>>> new value to the shadow variable. >>>>>> >>>>>> skel->st_ops_vars.testmod_1.test_2 = skel->progs.test_3; >>>>>> >>>>>> However, you need to turn off autoload for test_2() since it is not >>>>>> assigned to any struct_ops map anymore. Or, it will fails to load test_2(). >>>>>> >>>>>> bpf_program__set_autoload(skel->progs.test_2, false); >>>>>> >>>>>> You can define more struct_ops programs than necessary. However, you need >>>>>> to turn autoload off for unused ones. >>>>> >>>>> Overall I like the idea, it seems like a pretty natural and powerful >>>>> interface. Few things I'd do a bit differently: >>>>> >>>>> - less code gen in the skeleton. It feels like it's better to teach >>>>> libbpf to allow getting/setting intial struct_ops map "image" using >>>>> standard bpf_map__initial_value() and bpf_map__set_initial_value(). >>>>> That fits with other global data maps. >>>> >>>> Right, it is doable to move some logic from the code generator to >>>> libbpf. The only thing should keep in the code generator should be >>>> generating shadow variable fields in the skeleton. >>>> >>>>> >>>>> - I think all struct ops maps should be in skel->struct_ops.<name>, >>>>> not struct_ops_vars. I'd probably also combine struct_ops.link and >>>>> no-link struct ops in one section for simplicity >>>> >>>> agree! >>>> >>>>> >>>>> - getting underlying struct_ops BTF type should be possible to do >>>>> through bpf_map__btf_value_type_id(), no need for struct_ops-specific >>>>> one >>>> >>>> AFAIK, libbpf doesn't set def.value_type_id for struct_ops maps. >>>> bpf_map__btf_value_type_id() doesn't return the ID of a struct_ops type. >>>> I will check what the side effects are if def.value_type_id is set for >>>> struct_ops maps. >>> >>> Yes, it doesn't right now, not sure why, though. At least we can fix >>> that on libbpf sid >>> >>>> >>>>> >>>>> - you have a bunch of specific logic to dump INT/ENUM/PTR, I wonder if >>>>> we can just reuse libbpf's BTF dumping API to dump everything? Though >>>>> for prog pointers we'd want to rewrite them to `struct bpf_program *` >>>>> field, not sure yet how hard it is. >>>> >>>> I am not quite sure what part you are talking about. >>>> Do you mean the code skipping type modifiers? >>>> The implementation skips all const (and static/volatile/... etc) to make >>>> sure the user space programs can change these values without any >>>> tricky type casting. >>>> >>> >>> No, I'm talking about gen_st_ops_shadow_vars and gen_st_ops_func_one, >>> which don't handle members of type STRUCT/UNION, for example. I didn't >>> look too deeply into details of the implementation in those parts, but >>> I don't see any reason why we shouldn't support embedded struct >>> members there? >> >> >> One of goals here is to make sure the result doesn't affect by the >> change of types between versions. So, even a BPF program and a user >> space program are compiled separated with different versions of a type, >> they should still work together if the skeleton doesn't miss any >> field required by the user space program. > > I don't see a problem here. There is some local type information that > was used to compile BPF object file. Libbpf knows it, it's in BTF. > This is the type user knows about and fills out. Then during BPF > object load libbpf will translate it to whatever kernel actually > expects. I think it all works out fine and not really a concern. We > just stick (consistently) to what was compiled into .bpf.o's BTF > information. This paragraph is the background of the following issue. I mean this goal implies the following issue. Because of this, the generator needs to generate the definitions of struct and union types in the header files instead of relying on definitions being included from other existing header files. > >> >> For fields of struct or >> union types, that means we also have to include definitions of all >> these types in the header files of skeletons. It may also raise >> type conflicts if we don't rename these types properly. > > That's true, and is basically similar to the problem we have with > global variables and their types. The only difference is that these > struct_ops types are generally not controlled by users, and rather > come from kernel (vmlinux.h and such), so you are right, this might > cause some problems. Ok, we can start simple and skip those for now, I > guess. Great! Thanks! > >> >>> >>>>> >>>>> The above is brief, so please ask questions where it's not clear what >>>>> I propose, thanks! >>>>> >>>>> [...] >>>> >>>> Thank you for the comments. >>>>
diff --git a/tools/bpf/bpftool/gen.c b/tools/bpf/bpftool/gen.c index ee3ce2b8000d..0207a5790087 100644 --- a/tools/bpf/bpftool/gen.c +++ b/tools/bpf/bpftool/gen.c @@ -906,6 +906,280 @@ codegen_progs_skeleton(struct bpf_object *obj, size_t prog_cnt, bool populate_li } } +/* Add shadow variables to the skeleton for a struct_ops map. + * + * Shadow variables are a mirror of member fields in a struct_ops map + * defined in the BPF program. They serve as a way to access and change the + * values in the map. For example, in struct bpf_testmod_ops, it defines + * three fields: test_1, test_2, and data. And, it defines an instance as + * testmod_1 in the program. Then, the skeleton will have three shadow + * variables: test_1, test_2, and data in skel->st_ops.testmod_1. + * + * Now, it doesn't support pointer type fields except function pointers. + * For non-function pointer fields, the shadow variables will be in the + * same type as the original fields, but all modifiers (const, + * volatile,...) are removed. + * + * For function pointer fields, the shadow variables will be in the (struct + * bpf_program *) type. + */ +static int gen_st_ops_shadow_vars(struct btf *btf, const char* ident, + const struct bpf_map *map) +{ + DECLARE_LIBBPF_OPTS(btf_dump_emit_type_decl_opts, opts, + .indent_level = 3, + .strip_mods = false, + ); + const struct btf_type *map_type, *member_type; + const struct btf_member *members, *m; + struct btf_dump *d; + __u32 map_type_id, member_type_id; + int n_members; + int i; + int err = 0;; + + d = btf_dump__new(btf, codegen_btf_dump_printf, NULL, NULL); + if (!d) + return -errno; + + map_type_id = bpf_map__struct_ops_type(map); + map_type = btf__type_by_id(btf, map_type_id); + printf("\t\tstruct {\n"); + n_members = btf_vlen(map_type); + members = btf_members(map_type); + + for (i = 0; i < n_members; i++) { + m = &members[i]; + member_type = skip_mods_and_typedefs(btf, m->type, &member_type_id); + if (!member_type) { + err = -EINVAL; + goto out; + } + + switch (btf_kind(member_type)) { + case BTF_KIND_INT: + case BTF_KIND_FLOAT: + case BTF_KIND_ENUM: + case BTF_KIND_ENUM64: + printf("\t\t\t"); + opts.field_name = btf__name_by_offset(btf, m->name_off); + err = btf_dump__emit_type_decl(d, member_type_id, &opts); + if (err) + goto out; + printf(";\n"); + break; + + case BTF_KIND_PTR: + if (resolve_func_ptr(btf, m->type, NULL)) + printf("\t\t\tconst struct bpf_program *%s;\n", + btf__name_by_offset(btf, m->name_off)); + break; + + default: + break; + } + } + + printf("\t\t} %s;\n", ident); + +out: + btf_dump__free(d); + + return 0; +} + +/* Generate the code to synchronize shadow variables and the internal data. + * + * When "init" is true, it generates the code to copy the internal data to + * shadow variables. Otherwise, it generates the code to copy the shadow + * variables to the internal data. + * + * When "func_ptr" is ture, it generate the code to handle function + * pointers. Otherwise, it generates the code to handle non-function + * pointer fields. + */ +static int gen_st_ops_func_one(struct btf *btf, const struct bpf_map *map, + const char *ident, int *decl_vars, + bool init, bool func_ptr) +{ + DECLARE_LIBBPF_OPTS(btf_dump_emit_type_decl_opts, opts, + .field_name = "", + .indent_level = 3, + .strip_mods = false, + ); + const struct btf_type *map_type, *member_type; + const struct btf_member *members, *m; + __u32 map_type_id, member_type_id; + struct btf_dump *d; + int n_members, i; + int cnt = 0, err = 0, prog_cnt = 0; + + d = btf_dump__new(btf, codegen_btf_dump_printf, NULL, NULL); + if (!d) + return -errno; + + map_type_id = bpf_map__struct_ops_type(map); + map_type = btf__type_by_id(btf, map_type_id); + n_members = btf_vlen(map_type); + members = btf_members(map_type); + + for (i = 0; i < n_members; i++) { + m = &members[i]; + member_type = skip_mods_and_typedefs(btf, m->type, &member_type_id); + if (!member_type) { + err = -EINVAL; + goto out; + } + + switch (btf_kind(member_type)) { + case BTF_KIND_INT: + case BTF_KIND_FLOAT: + case BTF_KIND_ENUM: + case BTF_KIND_ENUM64: + if (func_ptr) + break; + + if (!*decl_vars) { + printf("\tvoid *map_data;\n\n"); + *decl_vars = 1; + } + if (cnt++ == 0) + printf("\tmap_data = bpf_map__struct_ops_data(obj->maps.%s);\n\tif (!map_data)\n\t\treturn -EINVAL;\n\n", + ident); + if (init) { + printf("\tobj->st_ops_vars.%s.%s = *(", ident, btf__name_by_offset(btf, m->name_off)); + err = btf_dump__emit_type_decl(d, member_type_id, &opts); + printf(" *)((char *)map_data + %d);\n", m->offset / 8); + } else { + printf("\t*("); + err = btf_dump__emit_type_decl(d, member_type_id, &opts); + printf(" *)((char *)map_data + %d) = obj->st_ops_vars.%s.%s;\n", m->offset / 8, ident, btf__name_by_offset(btf, m->name_off)); + } + break; + + case BTF_KIND_PTR: + if (!func_ptr) + break; + + if (!resolve_func_ptr(btf, m->type, NULL)) + break; + if (!*decl_vars) { + printf("\tconst struct bpf_program **map_progs;\n\n"); + *decl_vars = 1; + } + if (prog_cnt++ == 0) + printf("\tmap_progs = bpf_map__struct_ops_progs(obj->maps.%s);\n\tif (!map_progs)\n\t\treturn -EINVAL;\n\n", + ident); + if (init) { + printf("\tobj->st_ops_vars.%s.%s = map_progs[%d];\n", ident, btf__name_by_offset(btf, m->name_off), i); + } else { + printf("\tmap_progs[%d] = obj->st_ops_vars.%s.%s;\n", i, ident, btf__name_by_offset(btf, m->name_off)); + } + break; + + default: + break; + } + } + +out: + btf_dump__free(d); + + return err; +} + +static int _gen_st_ops_func(struct btf *btf, const struct bpf_object *obj, + const char *obj_name, bool init, bool func_ptr) +{ + const struct bpf_map *map; + char ident[256]; + int decl_vars = 0; + int err; + + bpf_object__for_each_map(map, obj) { + if (!get_map_ident(map, ident, sizeof(ident))) + continue; + if (bpf_map__type(map) != BPF_MAP_TYPE_STRUCT_OPS) + continue; + + err = gen_st_ops_func_one(btf, map, ident, &decl_vars, + init, func_ptr); + if (err) + return err; + } + + if (decl_vars) + codegen("\n\n"); + + return 0; +} + +/* Generate code to synchronize shadow variables for struct_ops maps + * + * It generates four functions. + * - XXX__init_st_ops_shadow() + * - XXX__update_st_ops_shadow() + * - XXX__init_st_ops_shadow_fptr() + * - XXX__update_st_ops_shadow_fptr() + * + * The XXX__init_*() ones are called to copy the shadow variables from the + * struct_ops maps. They are called at the end of XXX_open(). The + * XXX__update_*() ones are called to copy the shadow variables to the + * struct_ops maps. They are called at the beginning of XXX_load(). + * + * The *_fptr() ones are handling function pointers. + */ +static int gen_st_ops_func(struct btf *btf, const struct bpf_object *obj, + const char *obj_name) +{ + int err; + + codegen("\ + \n\ + static inline int %1$s__init_st_ops_shadow(struct %1$s *obj) \n\ + { \n\ + ", obj_name); + + err = _gen_st_ops_func(btf, obj, obj_name, true, false); + if (err) + return err; + codegen("\n\treturn 0;\n}\n\n"); + + codegen("\ + \n\ + static inline int %1$s__update_st_ops_shadow(struct %1$s *obj) \n\ + { \n\ + ", obj_name); + + err = _gen_st_ops_func(btf, obj, obj_name, false, false); + if (err) + return err; + codegen("\n\treturn 0;\n}\n\n"); + codegen("\ + \n\ + static inline int %1$s__init_st_ops_shadow_fptr(struct %1$s *obj)\n\ + { \n\ + ", obj_name); + + err = _gen_st_ops_func(btf, obj, obj_name, true, true); + if (err) + return err; + codegen("\n\treturn 0;\n}\n\n"); + + codegen("\ + \n\ + static inline int %1$s__update_st_ops_shadow_fptr(struct %1$s *obj)\n\ + { \n\ + ", obj_name); + + err = _gen_st_ops_func(btf, obj, obj_name, false, true); + if (err) + return err; + codegen("\n\treturn 0;\n}\n\n"); + + return 0; +} + static int do_skeleton(int argc, char **argv) { char header_guard[MAX_OBJ_NAME_LEN + sizeof("__SKEL_H__")]; @@ -920,6 +1194,7 @@ static int do_skeleton(int argc, char **argv) struct bpf_map *map; struct btf *btf; struct stat st; + int st_ops_cnt = 0; if (!REQ_ARGS(1)) { usage(); @@ -999,6 +1274,13 @@ static int do_skeleton(int argc, char **argv) prog_cnt++; } + btf = bpf_object__btf(obj); + if (!btf) { + err = -1; + p_err("need btf type information for %s", obj_name); + goto out; + } + get_header_guard(header_guard, obj_name, "SKEL_H"); if (use_loader) { codegen("\ @@ -1045,8 +1327,23 @@ static int do_skeleton(int argc, char **argv) printf("\t\tstruct bpf_map_desc %s;\n", ident); else printf("\t\tstruct bpf_map *%s;\n", ident); + if (bpf_map__type(map) == BPF_MAP_TYPE_STRUCT_OPS) + st_ops_cnt++; } printf("\t} maps;\n"); + if (st_ops_cnt) { + printf("\tstruct {\n"); + bpf_object__for_each_map(map, obj) { + if (!get_map_ident(map, ident, sizeof(ident))) + continue; + if (bpf_map__type(map) != BPF_MAP_TYPE_STRUCT_OPS) + continue; + err = gen_st_ops_shadow_vars(btf, ident, map); + if (err) + goto out; + } + printf("\t} st_ops_vars;\n"); + } } if (prog_cnt) { @@ -1072,12 +1369,9 @@ static int do_skeleton(int argc, char **argv) printf("\t} links;\n"); } - btf = bpf_object__btf(obj); - if (btf) { - err = codegen_datasecs(obj, obj_name); - if (err) - goto out; - } + err = codegen_datasecs(obj, obj_name); + if (err) + goto out; if (use_loader) { err = gen_trace(obj, obj_name, header_guard); goto out; @@ -1109,7 +1403,17 @@ static int do_skeleton(int argc, char **argv) \n\ static inline int \n\ %1$s__create_skeleton(struct %1$s *obj); \n\ - \n\ + \n\ + ", + obj_name + ); + + err = gen_st_ops_func(btf, obj, obj_name); + if (err) + goto out; + + codegen("\ + \n\ static inline struct %1$s * \n\ %1$s__open_opts(const struct bpf_object_open_opts *opts) \n\ { \n\ @@ -1127,6 +1431,13 @@ static int do_skeleton(int argc, char **argv) goto err_out; \n\ \n\ err = bpf_object__open_skeleton(obj->skeleton, opts);\n\ + if (err) \n\ + goto err_out; \n\ + \n\ + err = %1$s__init_st_ops_shadow(obj); \n\ + if (err) \n\ + goto err_out; \n\ + err = %1$s__init_st_ops_shadow_fptr(obj); \n\ if (err) \n\ goto err_out; \n\ \n\ @@ -1146,6 +1457,13 @@ static int do_skeleton(int argc, char **argv) static inline int \n\ %1$s__load(struct %1$s *obj) \n\ { \n\ + int err = %1$s__update_st_ops_shadow(obj); \n\ + if (err) \n\ + return err; \n\ + err = %1$s__update_st_ops_shadow_fptr(obj); \n\ + if (err) \n\ + return err; \n\ + \n\ return bpf_object__load_skeleton(obj->skeleton); \n\ } \n\ \n\ @@ -1294,6 +1612,7 @@ static int do_subskeleton(int argc, char **argv) const struct btf_type *map_type, *var_type; const struct btf_var_secinfo *var; struct stat st; + int st_ops_cnt = 0; if (!REQ_ARGS(1)) { usage(); @@ -1435,8 +1754,23 @@ static int do_subskeleton(int argc, char **argv) if (!get_map_ident(map, ident, sizeof(ident))) continue; printf("\t\tstruct bpf_map *%s;\n", ident); + if (bpf_map__type(map) == BPF_MAP_TYPE_STRUCT_OPS) + st_ops_cnt++; } printf("\t} maps;\n"); + if (st_ops_cnt) { + printf("\tstruct {\n"); + bpf_object__for_each_map(map, obj) { + if (!get_map_ident(map, ident, sizeof(ident))) + continue; + if (bpf_map__type(map) != BPF_MAP_TYPE_STRUCT_OPS) + continue; + err = gen_st_ops_shadow_vars(btf, ident, map); + if (err) + goto out; + } + printf("\t} st_ops_vars;\n"); + } } if (prog_cnt) { diff --git a/tools/lib/bpf/libbpf.c b/tools/lib/bpf/libbpf.c index 0569b4973a4f..10bf9358bea3 100644 --- a/tools/lib/bpf/libbpf.c +++ b/tools/lib/bpf/libbpf.c @@ -2129,7 +2129,7 @@ skip_mods_and_typedefs(const struct btf *btf, __u32 id, __u32 *res_id) return t; } -static const struct btf_type * +const struct btf_type * resolve_func_ptr(const struct btf *btf, __u32 id, __u32 *res_id) { const struct btf_type *t; @@ -13848,3 +13848,19 @@ void bpf_object__destroy_skeleton(struct bpf_object_skeleton *s) free(s->progs); free(s); } + +void *bpf_map__struct_ops_data(const struct bpf_map *map) +{ + return map->st_ops->data; +} + +__u32 bpf_map__struct_ops_type(const struct bpf_map *map) +{ + return map->st_ops->type_id; +} + +const struct bpf_program **bpf_map__struct_ops_progs(const struct bpf_map *map) +{ + return (const struct bpf_program **)map->st_ops->progs; +} + diff --git a/tools/lib/bpf/libbpf.h b/tools/lib/bpf/libbpf.h index 6cd9c501624f..a0ed5614bc61 100644 --- a/tools/lib/bpf/libbpf.h +++ b/tools/lib/bpf/libbpf.h @@ -820,6 +820,10 @@ struct bpf_map; LIBBPF_API struct bpf_link *bpf_map__attach_struct_ops(const struct bpf_map *map); LIBBPF_API int bpf_link__update_map(struct bpf_link *link, const struct bpf_map *map); +LIBBPF_API void *bpf_map__struct_ops_data(const struct bpf_map *map); +LIBBPF_API __u32 bpf_map__struct_ops_type(const struct bpf_map *map); +LIBBPF_API const struct bpf_program **bpf_map__struct_ops_progs(const struct bpf_map *map); + struct bpf_iter_attach_opts { size_t sz; /* size of this struct for forward/backward compatibility */ union bpf_iter_link_info *link_info; diff --git a/tools/lib/bpf/libbpf.map b/tools/lib/bpf/libbpf.map index 91c5aef7dae7..dfd6a0f28567 100644 --- a/tools/lib/bpf/libbpf.map +++ b/tools/lib/bpf/libbpf.map @@ -411,4 +411,8 @@ LIBBPF_1.3.0 { } LIBBPF_1.2.0; LIBBPF_1.4.0 { + global: + bpf_map__struct_ops_data; + bpf_map__struct_ops_progs; + bpf_map__struct_ops_type; } LIBBPF_1.3.0; diff --git a/tools/lib/bpf/libbpf_internal.h b/tools/lib/bpf/libbpf_internal.h index 58c547d473e0..4b80409eaca9 100644 --- a/tools/lib/bpf/libbpf_internal.h +++ b/tools/lib/bpf/libbpf_internal.h @@ -220,6 +220,7 @@ struct btf_type; struct btf_type *btf_type_by_id(const struct btf *btf, __u32 type_id); const char *btf_kind_str(const struct btf_type *t); const struct btf_type *skip_mods_and_typedefs(const struct btf *btf, __u32 id, __u32 *res_id); +const struct btf_type *resolve_func_ptr(const struct btf *btf, __u32 id, __u32 *res_id); static inline enum btf_func_linkage btf_func_linkage(const struct btf_type *t) { diff --git a/tools/testing/selftests/bpf/bpf_testmod/bpf_testmod.c b/tools/testing/selftests/bpf/bpf_testmod/bpf_testmod.c index 8befaf17d454..9de779e6ac47 100644 --- a/tools/testing/selftests/bpf/bpf_testmod/bpf_testmod.c +++ b/tools/testing/selftests/bpf/bpf_testmod/bpf_testmod.c @@ -539,6 +539,10 @@ static int bpf_testmod_ops_init_member(const struct btf_type *t, const struct btf_member *member, void *kdata, const void *udata) { + if (member->offset == offsetof(struct bpf_testmod_ops, data) * 8) { + ((struct bpf_testmod_ops *)kdata)->data = ((struct bpf_testmod_ops *)udata)->data; + return 1; + } return 0; } @@ -556,7 +560,7 @@ static int bpf_dummy_reg(void *kdata) struct bpf_testmod_ops *ops = kdata; int r; - r = ops->test_2(4, 3); + r = ops->test_2(4, ops->data); return 0; } diff --git a/tools/testing/selftests/bpf/bpf_testmod/bpf_testmod.h b/tools/testing/selftests/bpf/bpf_testmod/bpf_testmod.h index ca5435751c79..dc355672c34d 100644 --- a/tools/testing/selftests/bpf/bpf_testmod/bpf_testmod.h +++ b/tools/testing/selftests/bpf/bpf_testmod/bpf_testmod.h @@ -31,6 +31,7 @@ struct bpf_iter_testmod_seq { struct bpf_testmod_ops { int (*test_1)(void); int (*test_2)(int a, int b); + int data; }; #endif /* _BPF_TESTMOD_H */ diff --git a/tools/testing/selftests/bpf/prog_tests/test_struct_ops_module.c b/tools/testing/selftests/bpf/prog_tests/test_struct_ops_module.c index 8d833f0c7580..8f0e24443411 100644 --- a/tools/testing/selftests/bpf/prog_tests/test_struct_ops_module.c +++ b/tools/testing/selftests/bpf/prog_tests/test_struct_ops_module.c @@ -4,6 +4,7 @@ #include <time.h> #include "struct_ops_module.skel.h" +#include "../bpf_testmod/bpf_testmod.h" static void check_map_info(struct bpf_map_info *info) { @@ -43,6 +44,10 @@ static void test_struct_ops_load(void) if (!ASSERT_OK_PTR(skel, "struct_ops_module_open")) return; + skel->st_ops_vars.testmod_1.data = 13; + skel->st_ops_vars.testmod_1.test_2 = skel->progs.test_3; + bpf_program__set_autoload(skel->progs.test_2, false); + err = struct_ops_module__load(skel); if (!ASSERT_OK(err, "struct_ops_module_load")) goto cleanup; @@ -56,8 +61,13 @@ static void test_struct_ops_load(void) link = bpf_map__attach_struct_ops(skel->maps.testmod_1); ASSERT_OK_PTR(link, "attach_test_mod_1"); - /* test_2() will be called from bpf_dummy_reg() in bpf_testmod.c */ - ASSERT_EQ(skel->bss->test_2_result, 7, "test_2_result"); + /* test_3() will be called from bpf_dummy_reg() in bpf_testmod.c + * + * In bpf_testmod.c it will pass 4 and 13 (the value of data) to + * .test_2. So, the value of test_2_result should be 20 (4 + 13 + + * 3). + */ + ASSERT_EQ(skel->bss->test_2_result, 20, "test_2_result"); bpf_link__destroy(link); diff --git a/tools/testing/selftests/bpf/progs/struct_ops_module.c b/tools/testing/selftests/bpf/progs/struct_ops_module.c index e44ac55195ca..40efb52650ac 100644 --- a/tools/testing/selftests/bpf/progs/struct_ops_module.c +++ b/tools/testing/selftests/bpf/progs/struct_ops_module.c @@ -22,9 +22,17 @@ int BPF_PROG(test_2, int a, int b) return a + b; } +SEC("struct_ops/test_3") +int BPF_PROG(test_3, int a, int b) +{ + test_2_result = a + b + 3; + return a + b + 3; +} + SEC(".struct_ops.link") struct bpf_testmod_ops testmod_1 = { .test_1 = (void *)test_1, .test_2 = (void *)test_2, + .data = 0x1, };