@@ -3572,12 +3572,38 @@ static const char *software[SW_CNT] = {
[SW_MACHINE_COVER] = "MachineCover",
};
+static const char *force[FF_CNT] = {
+ [FF_RUMBLE] = "FF_RUMBLE",
+ [FF_PERIODIC] = "FF_PERIODIC",
+ [FF_CONSTANT] = "FF_CONSTANT",
+ [FF_SPRING] = "FF_SPRING",
+ [FF_FRICTION] = "FF_FRICTION",
+ [FF_DAMPER] = "FF_DAMPER",
+ [FF_INERTIA] = "FF_INERTIA",
+ [FF_RAMP] = "FF_RAMP",
+ [FF_SQUARE] = "FF_SQUARE",
+ [FF_TRIANGLE] = "FF_TRIANGLE",
+ [FF_SINE] = "FF_SINE",
+ [FF_SAW_UP] = "FF_SAW_UP",
+ [FF_SAW_DOWN] = "FF_SAW_DOWN",
+ [FF_CUSTOM] = "FF_CUSTOM",
+ [FF_GAIN] = "FF_GAIN",
+ [FF_AUTOCENTER] = "FF_AUTOCENTER",
+ [FF_MAX] = "FF_MAX",
+};
+
+static const char *force_status[FF_STATUS_MAX + 1] = {
+ [FF_STATUS_STOPPED] = "FF_STATUS_STOPPED",
+ [FF_STATUS_PLAYING] = "FF_STATUS_PLAYING",
+};
+
static const char **names[EV_MAX + 1] = {
[EV_SYN] = syncs, [EV_KEY] = keys,
[EV_REL] = relatives, [EV_ABS] = absolutes,
[EV_MSC] = misc, [EV_LED] = leds,
[EV_SND] = sounds, [EV_REP] = repeats,
- [EV_SW] = software,
+ [EV_SW] = software, [EV_FF] = force,
+ [EV_FF_STATUS] = force_status,
};
static void hid_resolv_event(__u8 type, __u16 code, struct seq_file *f)
Currently hid-debug only output question marks for all force feedback related input mapping making debugging gamepads with force feedback a challenge. This adds the necessary mapping information to output EV_FF and FF_STATUS related information. Signed-off-by: Thomas Kuehne <thomas.kuehne@gmx.li> --- drivers/hid/hid-debug.c | 28 +++++++++++++++++++++++++++- 1 file changed, 27 insertions(+), 1 deletion(-) base-commit: 9ed46da14b9b9b2ad4edb3b0c545b6dbe5c00d39 -- 2.40.1