Message ID | 20240508143306.2435304-7-mcanal@igalia.com (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
Series | drm/v3d: Improve Performance Counters handling | expand |
El mié, 08-05-2024 a las 11:30 -0300, Maíra Canal escribió: > V3D_PERFCNT_NUM represents the maximum number of performance counters > for V3D 4.2, but not for V3D 7.1. This means that, if we use > V3D_PERFCNT_NUM, we might go out-of-bounds on V3D 7.1. > > Therefore, use the number of performance counters on V3D 7.1 as the > maximum number of counters. This will allow us to create arrays on > the > stack with reasonable size. Note that userspace must use the value > provided by DRM_V3D_PARAM_V3D_MAX_PERF_COUNTERS. This should be DRM_V3D_PARAM_MAX_PERF_COUNTERS. Iago
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h index 44cfddedebde..556cbb400ba0 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.h +++ b/drivers/gpu/drm/v3d/v3d_drv.h @@ -351,8 +351,11 @@ struct v3d_timestamp_query { struct drm_syncobj *syncobj; }; +/* Maximum number of performance counters supported by any version of V3D */ +#define V3D_MAX_COUNTERS ARRAY_SIZE(v3d_v71_performance_counters) + /* Number of perfmons required to handle all supported performance counters */ -#define V3D_MAX_PERFMONS DIV_ROUND_UP(V3D_PERFCNT_NUM, \ +#define V3D_MAX_PERFMONS DIV_ROUND_UP(V3D_MAX_COUNTERS, \ DRM_V3D_MAX_PERF_COUNTERS) struct v3d_performance_query { diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index 7cd8c335cd9b..03df37a3acf5 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -490,7 +490,7 @@ v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data, u32 quer struct v3d_file_priv *v3d_priv = job->base.file->driver_priv; struct v3d_dev *v3d = job->base.v3d; struct v3d_perfmon *perfmon; - u64 counter_values[V3D_PERFCNT_NUM]; + u64 counter_values[V3D_MAX_COUNTERS]; for (int i = 0; i < performance_query->nperfmons; i++) { perfmon = v3d_perfmon_find(v3d_priv,
V3D_PERFCNT_NUM represents the maximum number of performance counters for V3D 4.2, but not for V3D 7.1. This means that, if we use V3D_PERFCNT_NUM, we might go out-of-bounds on V3D 7.1. Therefore, use the number of performance counters on V3D 7.1 as the maximum number of counters. This will allow us to create arrays on the stack with reasonable size. Note that userspace must use the value provided by DRM_V3D_PARAM_V3D_MAX_PERF_COUNTERS. Signed-off-by: Maíra Canal <mcanal@igalia.com> --- drivers/gpu/drm/v3d/v3d_drv.h | 5 ++++- drivers/gpu/drm/v3d/v3d_sched.c | 2 +- 2 files changed, 5 insertions(+), 2 deletions(-)