Message ID | CAGG=3QVkd9Vb9a=pQ=KwhKzGJXaS+6Mk5K+JtBqamj15MzT9mQ@mail.gmail.com (mailing list archive) |
---|---|
State | Not Applicable |
Delegated to: | Herbert Xu |
Headers | show |
Series | [v2] x86/crc32: use builtins to improve code generation | expand |
On Thu, Feb 27, 2025 at 03:47:03PM -0800, Bill Wendling wrote: > For both gcc and clang, crc32 builtins generate better code than the > inline asm. GCC improves, removing unneeded "mov" instructions. Clang > does the same and unrolls the loops. GCC has no changes on i386, but > Clang's code generation is vastly improved, due to Clang's "rm" > constraint issue. > > The number of cycles improved by ~0.1% for GCC and ~1% for Clang, which > is expected because of the "rm" issue. However, Clang's performance is > better than GCC's by ~1.5%, most likely due to loop unrolling. Also note that the patch https://lore.kernel.org/r/20250210210741.471725-1-ebiggers@kernel.org/ (which is already enqueued in the crc tree for 6.15) changes "rm" to "r" when the compiler is clang, to improve clang's code generation. The numbers you quote are against the original version, right? - Eric
On Fri, Feb 28, 2025 at 1:20 PM Eric Biggers <ebiggers@kernel.org> wrote: > > On Thu, Feb 27, 2025 at 03:47:03PM -0800, Bill Wendling wrote: > > For both gcc and clang, crc32 builtins generate better code than the > > inline asm. GCC improves, removing unneeded "mov" instructions. Clang > > does the same and unrolls the loops. GCC has no changes on i386, but > > Clang's code generation is vastly improved, due to Clang's "rm" > > constraint issue. > > > > The number of cycles improved by ~0.1% for GCC and ~1% for Clang, which > > is expected because of the "rm" issue. However, Clang's performance is > > better than GCC's by ~1.5%, most likely due to loop unrolling. > > Also note that the patch > https://lore.kernel.org/r/20250210210741.471725-1-ebiggers@kernel.org/ (which is > already enqueued in the crc tree for 6.15) changes "rm" to "r" when the compiler > is clang, to improve clang's code generation. The numbers you quote are against > the original version, right? > Yeah, they were against top-of-tree. -bw
On Thu, 27 Feb 2025 15:47:03 -0800 Bill Wendling <morbo@google.com> wrote: > For both gcc and clang, crc32 builtins generate better code than the > inline asm. GCC improves, removing unneeded "mov" instructions. Clang > does the same and unrolls the loops. GCC has no changes on i386, but > Clang's code generation is vastly improved, due to Clang's "rm" > constraint issue. > > The number of cycles improved by ~0.1% for GCC and ~1% for Clang, which > is expected because of the "rm" issue. However, Clang's performance is > better than GCC's by ~1.5%, most likely due to loop unrolling. How much does it unroll? How much you need depends on the latency of the crc32 instruction. The copy of Agner's tables I have gives it a latency of 3 on pretty much everything. If you can only do one chained crc instruction every three clocks it is hard to see how unrolling the loop will help. Intel cpu (since sandy bridge) will run a two clock loop. With three clocks to play with it should be easy (even for a compiler) to generate a loop with no extra clock stalls. Clearly if Clang decides to copy arguments to the stack an extra time that will kill things. But in this case you want the "m" constraint to directly read from the buffer (with a (reg,reg,8) addressing mode). David
On Mon, Mar 3, 2025 at 12:15 PM David Laight <david.laight.linux@gmail.com> wrote: > On Thu, 27 Feb 2025 15:47:03 -0800 > Bill Wendling <morbo@google.com> wrote: > > > For both gcc and clang, crc32 builtins generate better code than the > > inline asm. GCC improves, removing unneeded "mov" instructions. Clang > > does the same and unrolls the loops. GCC has no changes on i386, but > > Clang's code generation is vastly improved, due to Clang's "rm" > > constraint issue. > > > > The number of cycles improved by ~0.1% for GCC and ~1% for Clang, which > > is expected because of the "rm" issue. However, Clang's performance is > > better than GCC's by ~1.5%, most likely due to loop unrolling. > > How much does it unroll? > How much you need depends on the latency of the crc32 instruction. > The copy of Agner's tables I have gives it a latency of 3 on > pretty much everything. > If you can only do one chained crc instruction every three clocks > it is hard to see how unrolling the loop will help. > Intel cpu (since sandy bridge) will run a two clock loop. > With three clocks to play with it should be easy (even for a compiler) > to generate a loop with no extra clock stalls. > > Clearly if Clang decides to copy arguments to the stack an extra time > that will kill things. But in this case you want the "m" constraint > to directly read from the buffer (with a (reg,reg,8) addressing mode). > Below is what Clang generates with the builtins. From what Eric said, this code is only run for sizes <= 512 bytes? So maybe it's not super important to micro-optimize this. I apologize, but my ability to measure clock loops for x86 code isn't great. (I'm sure I lack the requisite benchmarks, etc.) -bw .LBB1_9: # =>This Inner Loop Header: Depth=1 movl %ebx, %ebx crc32q (%rcx), %rbx addq $8, %rcx incq %rdi cmpq %rdi, %rsi jne .LBB1_9 # %bb.10: subq %rdi, %rax jmp .LBB1_11 .LBB1_7: movq %r14, %rcx .LBB1_11: movq %r15, %rsi andq $-8, %rsi cmpq $7, %rdx jb .LBB1_14 # %bb.12: xorl %edx, %edx .LBB1_13: # =>This Inner Loop Header: Depth=1 movl %ebx, %ebx crc32q (%rcx,%rdx,8), %rbx crc32q 8(%rcx,%rdx,8), %rbx crc32q 16(%rcx,%rdx,8), %rbx crc32q 24(%rcx,%rdx,8), %rbx crc32q 32(%rcx,%rdx,8), %rbx crc32q 40(%rcx,%rdx,8), %rbx crc32q 48(%rcx,%rdx,8), %rbx crc32q 56(%rcx,%rdx,8), %rbx addq $8, %rdx cmpq %rdx, %rax jne .LBB1_13 .LBB1_14: addq %rsi, %r14 .LBB1_15: andq $7, %r15 je .LBB1_23 # %bb.16: crc32b (%r14), %ebx cmpl $1, %r15d je .LBB1_23 # %bb.17: crc32b 1(%r14), %ebx cmpl $2, %r15d je .LBB1_23 # %bb.18: crc32b 2(%r14), %ebx cmpl $3, %r15d je .LBB1_23 # %bb.19: crc32b 3(%r14), %ebx cmpl $4, %r15d je .LBB1_23 # %bb.20: crc32b 4(%r14), %ebx cmpl $5, %r15d je .LBB1_23 # %bb.21: crc32b 5(%r14), %ebx cmpl $6, %r15d je .LBB1_23 # %bb.22: crc32b 6(%r14), %ebx .LBB1_23: movl %ebx, %eax .LBB1_24:
On Mon, 3 Mar 2025 12:27:21 -0800 Bill Wendling <morbo@google.com> wrote: > On Mon, Mar 3, 2025 at 12:15 PM David Laight > <david.laight.linux@gmail.com> wrote: > > On Thu, 27 Feb 2025 15:47:03 -0800 > > Bill Wendling <morbo@google.com> wrote: > > > > > For both gcc and clang, crc32 builtins generate better code than the > > > inline asm. GCC improves, removing unneeded "mov" instructions. Clang > > > does the same and unrolls the loops. GCC has no changes on i386, but > > > Clang's code generation is vastly improved, due to Clang's "rm" > > > constraint issue. > > > > > > The number of cycles improved by ~0.1% for GCC and ~1% for Clang, which > > > is expected because of the "rm" issue. However, Clang's performance is > > > better than GCC's by ~1.5%, most likely due to loop unrolling. > > > > How much does it unroll? > > How much you need depends on the latency of the crc32 instruction. > > The copy of Agner's tables I have gives it a latency of 3 on > > pretty much everything. > > If you can only do one chained crc instruction every three clocks > > it is hard to see how unrolling the loop will help. > > Intel cpu (since sandy bridge) will run a two clock loop. > > With three clocks to play with it should be easy (even for a compiler) > > to generate a loop with no extra clock stalls. > > > > Clearly if Clang decides to copy arguments to the stack an extra time > > that will kill things. But in this case you want the "m" constraint > > to directly read from the buffer (with a (reg,reg,8) addressing mode). > > > Below is what Clang generates with the builtins. From what Eric said, > this code is only run for sizes <= 512 bytes? So maybe it's not super > important to micro-optimize this. I apologize, but my ability to > measure clock loops for x86 code isn't great. (I'm sure I lack the > requisite benchmarks, etc.) Jeepers - that is trashing the I-cache. Not to mention all the conditional branches at the bottom. Consider the basic loop: 1: crc32q (%rcx), %rbx addq $8, %rcx cmp %rcx, %rdx jne 1b The crc32 has latency 3 so it must take at least 3 clocks. Even naively the addq can be issued in the same clock as the crc32 and the cmp and jne in the following ones. Since the jne is predicted taken, the addq can be assumed to execute in the same clock as the jne. (The cmp+jne might also get merged into a single u-op) (I've done this with adc (for IP checksum), with two adc the loop takes two clocks even with the extra memory reads.) So that loop is likely to run limited by the three clock latency of crc32. Even the memory reads will happen with all the crc32 just waiting for the previous crc32 to finish. You can take an instruction out of the loop: 1: crc32q (%rcx,%rdx), %rbx addq $8, %rdx jne 1b but that may not be necessary, and (IIRC) gcc doesn't like letting you generate it. For buffers that aren't multiples of 8 bytes 'remember' that the crc of a byte depends on how far it is from the end of the buffer, and that initial zero bytes have no effect. So (provided the buffer is 8+ bytes long) read the first 8 bytes, shift right by the number of bytes needed to make the rest of the buffer a multiple or 8 bytes (the same as reading from across the start of the buffer and masking the low bytes) then treat exactly the same as a buffer that is a multiple of 8 bytes long. Don't worry about misaligned reads, you lose less than one clock per cache line (that is with adc doing a read every clock). Actually measuring the performance is hard. You can use rdtsc because the clock speed will change when the cpu gets busy. There is a 'performance counter' that is actual clocks. While you can use the library functions to set it up, you need to just read the register - the library overhead it too big. You also need the odd lfence. Having done that, and provided the buffer is in the L1 d-cache you can measure the loop time in clocks and compare against the expected value. Once you've got 3 clocks per crc32 instruction it won't get any better, which is why the 'fast' code for big buffers does crc of 3+ buffers sections in parallel. David > > -bw > > .LBB1_9: # =>This Inner Loop Header: Depth=1 > movl %ebx, %ebx > crc32q (%rcx), %rbx > addq $8, %rcx > incq %rdi > cmpq %rdi, %rsi > jne .LBB1_9 > # %bb.10: > subq %rdi, %rax > jmp .LBB1_11 > .LBB1_7: > movq %r14, %rcx > .LBB1_11: > movq %r15, %rsi > andq $-8, %rsi > cmpq $7, %rdx > jb .LBB1_14 > # %bb.12: > xorl %edx, %edx > .LBB1_13: # =>This Inner Loop Header: Depth=1 > movl %ebx, %ebx > crc32q (%rcx,%rdx,8), %rbx > crc32q 8(%rcx,%rdx,8), %rbx > crc32q 16(%rcx,%rdx,8), %rbx > crc32q 24(%rcx,%rdx,8), %rbx > crc32q 32(%rcx,%rdx,8), %rbx > crc32q 40(%rcx,%rdx,8), %rbx > crc32q 48(%rcx,%rdx,8), %rbx > crc32q 56(%rcx,%rdx,8), %rbx > addq $8, %rdx > cmpq %rdx, %rax > jne .LBB1_13 > .LBB1_14: > addq %rsi, %r14 > .LBB1_15: > andq $7, %r15 > je .LBB1_23 > # %bb.16: > crc32b (%r14), %ebx > cmpl $1, %r15d > je .LBB1_23 > # %bb.17: > crc32b 1(%r14), %ebx > cmpl $2, %r15d > je .LBB1_23 > # %bb.18: > crc32b 2(%r14), %ebx > cmpl $3, %r15d > je .LBB1_23 > # %bb.19: > crc32b 3(%r14), %ebx > cmpl $4, %r15d > je .LBB1_23 > # %bb.20: > crc32b 4(%r14), %ebx > cmpl $5, %r15d > je .LBB1_23 > # %bb.21: > crc32b 5(%r14), %ebx > cmpl $6, %r15d > je .LBB1_23 > # %bb.22: > crc32b 6(%r14), %ebx > .LBB1_23: > movl %ebx, %eax > .LBB1_24:
On March 3, 2025 2:42:16 PM PST, David Laight <david.laight.linux@gmail.com> wrote: >On Mon, 3 Mar 2025 12:27:21 -0800 >Bill Wendling <morbo@google.com> wrote: > >> On Mon, Mar 3, 2025 at 12:15 PM David Laight >> <david.laight.linux@gmail.com> wrote: >> > On Thu, 27 Feb 2025 15:47:03 -0800 >> > Bill Wendling <morbo@google.com> wrote: >> > >> > > For both gcc and clang, crc32 builtins generate better code than the >> > > inline asm. GCC improves, removing unneeded "mov" instructions. Clang >> > > does the same and unrolls the loops. GCC has no changes on i386, but >> > > Clang's code generation is vastly improved, due to Clang's "rm" >> > > constraint issue. >> > > >> > > The number of cycles improved by ~0.1% for GCC and ~1% for Clang, which >> > > is expected because of the "rm" issue. However, Clang's performance is >> > > better than GCC's by ~1.5%, most likely due to loop unrolling. >> > >> > How much does it unroll? >> > How much you need depends on the latency of the crc32 instruction. >> > The copy of Agner's tables I have gives it a latency of 3 on >> > pretty much everything. >> > If you can only do one chained crc instruction every three clocks >> > it is hard to see how unrolling the loop will help. >> > Intel cpu (since sandy bridge) will run a two clock loop. >> > With three clocks to play with it should be easy (even for a compiler) >> > to generate a loop with no extra clock stalls. >> > >> > Clearly if Clang decides to copy arguments to the stack an extra time >> > that will kill things. But in this case you want the "m" constraint >> > to directly read from the buffer (with a (reg,reg,8) addressing mode). >> > >> Below is what Clang generates with the builtins. From what Eric said, >> this code is only run for sizes <= 512 bytes? So maybe it's not super >> important to micro-optimize this. I apologize, but my ability to >> measure clock loops for x86 code isn't great. (I'm sure I lack the >> requisite benchmarks, etc.) > >Jeepers - that is trashing the I-cache. >Not to mention all the conditional branches at the bottom. >Consider the basic loop: >1: crc32q (%rcx), %rbx > addq $8, %rcx > cmp %rcx, %rdx > jne 1b >The crc32 has latency 3 so it must take at least 3 clocks. >Even naively the addq can be issued in the same clock as the crc32 >and the cmp and jne in the following ones. >Since the jne is predicted taken, the addq can be assumed to execute >in the same clock as the jne. >(The cmp+jne might also get merged into a single u-op) >(I've done this with adc (for IP checksum), with two adc the loop takes >two clocks even with the extra memory reads.) > >So that loop is likely to run limited by the three clock latency of crc32. >Even the memory reads will happen with all the crc32 just waiting for the >previous crc32 to finish. >You can take an instruction out of the loop: >1: crc32q (%rcx,%rdx), %rbx > addq $8, %rdx > jne 1b >but that may not be necessary, and (IIRC) gcc doesn't like letting you >generate it. > >For buffers that aren't multiples of 8 bytes 'remember' that the crc of >a byte depends on how far it is from the end of the buffer, and that initial >zero bytes have no effect. >So (provided the buffer is 8+ bytes long) read the first 8 bytes, shift >right by the number of bytes needed to make the rest of the buffer a multiple >or 8 bytes (the same as reading from across the start of the buffer and masking >the low bytes) then treat exactly the same as a buffer that is a multiple >of 8 bytes long. >Don't worry about misaligned reads, you lose less than one clock per cache >line (that is with adc doing a read every clock). > >Actually measuring the performance is hard. >You can use rdtsc because the clock speed will change when the cpu gets busy. >There is a 'performance counter' that is actual clocks. >While you can use the library functions to set it up, you need to just read the >register - the library overhead it too big. >You also need the odd lfence. >Having done that, and provided the buffer is in the L1 d-cache you can measure >the loop time in clocks and compare against the expected value. >Once you've got 3 clocks per crc32 instruction it won't get any better, >which is why the 'fast' code for big buffers does crc of 3+ buffers sections >in parallel. > > David > >> >> -bw >> >> .LBB1_9: # =>This Inner Loop Header: Depth=1 >> movl %ebx, %ebx >> crc32q (%rcx), %rbx >> addq $8, %rcx >> incq %rdi >> cmpq %rdi, %rsi >> jne .LBB1_9 >> # %bb.10: >> subq %rdi, %rax >> jmp .LBB1_11 >> .LBB1_7: >> movq %r14, %rcx >> .LBB1_11: >> movq %r15, %rsi >> andq $-8, %rsi >> cmpq $7, %rdx >> jb .LBB1_14 >> # %bb.12: >> xorl %edx, %edx >> .LBB1_13: # =>This Inner Loop Header: Depth=1 >> movl %ebx, %ebx >> crc32q (%rcx,%rdx,8), %rbx >> crc32q 8(%rcx,%rdx,8), %rbx >> crc32q 16(%rcx,%rdx,8), %rbx >> crc32q 24(%rcx,%rdx,8), %rbx >> crc32q 32(%rcx,%rdx,8), %rbx >> crc32q 40(%rcx,%rdx,8), %rbx >> crc32q 48(%rcx,%rdx,8), %rbx >> crc32q 56(%rcx,%rdx,8), %rbx >> addq $8, %rdx >> cmpq %rdx, %rax >> jne .LBB1_13 >> .LBB1_14: >> addq %rsi, %r14 >> .LBB1_15: >> andq $7, %r15 >> je .LBB1_23 >> # %bb.16: >> crc32b (%r14), %ebx >> cmpl $1, %r15d >> je .LBB1_23 >> # %bb.17: >> crc32b 1(%r14), %ebx >> cmpl $2, %r15d >> je .LBB1_23 >> # %bb.18: >> crc32b 2(%r14), %ebx >> cmpl $3, %r15d >> je .LBB1_23 >> # %bb.19: >> crc32b 3(%r14), %ebx >> cmpl $4, %r15d >> je .LBB1_23 >> # %bb.20: >> crc32b 4(%r14), %ebx >> cmpl $5, %r15d >> je .LBB1_23 >> # %bb.21: >> crc32b 5(%r14), %ebx >> cmpl $6, %r15d >> je .LBB1_23 >> # %bb.22: >> crc32b 6(%r14), %ebx >> .LBB1_23: >> movl %ebx, %eax >> .LBB1_24: > > The tail is *weird*. Wouldn't it be better to do a 4-2-1 stepdown?
On Mon, Mar 3, 2025 at 3:58 PM H. Peter Anvin <hpa@zytor.com> wrote: > On March 3, 2025 2:42:16 PM PST, David Laight <david.laight.linux@gmail.com> wrote: > >On Mon, 3 Mar 2025 12:27:21 -0800 > >Bill Wendling <morbo@google.com> wrote: > > > >> On Mon, Mar 3, 2025 at 12:15 PM David Laight > >> <david.laight.linux@gmail.com> wrote: > >> > On Thu, 27 Feb 2025 15:47:03 -0800 > >> > Bill Wendling <morbo@google.com> wrote: > >> > > >> > > For both gcc and clang, crc32 builtins generate better code than the > >> > > inline asm. GCC improves, removing unneeded "mov" instructions. Clang > >> > > does the same and unrolls the loops. GCC has no changes on i386, but > >> > > Clang's code generation is vastly improved, due to Clang's "rm" > >> > > constraint issue. > >> > > > >> > > The number of cycles improved by ~0.1% for GCC and ~1% for Clang, which > >> > > is expected because of the "rm" issue. However, Clang's performance is > >> > > better than GCC's by ~1.5%, most likely due to loop unrolling. > >> > > >> > How much does it unroll? > >> > How much you need depends on the latency of the crc32 instruction. > >> > The copy of Agner's tables I have gives it a latency of 3 on > >> > pretty much everything. > >> > If you can only do one chained crc instruction every three clocks > >> > it is hard to see how unrolling the loop will help. > >> > Intel cpu (since sandy bridge) will run a two clock loop. > >> > With three clocks to play with it should be easy (even for a compiler) > >> > to generate a loop with no extra clock stalls. > >> > > >> > Clearly if Clang decides to copy arguments to the stack an extra time > >> > that will kill things. But in this case you want the "m" constraint > >> > to directly read from the buffer (with a (reg,reg,8) addressing mode). > >> > > >> Below is what Clang generates with the builtins. From what Eric said, > >> this code is only run for sizes <= 512 bytes? So maybe it's not super > >> important to micro-optimize this. I apologize, but my ability to > >> measure clock loops for x86 code isn't great. (I'm sure I lack the > >> requisite benchmarks, etc.) > > > >Jeepers - that is trashing the I-cache. > >Not to mention all the conditional branches at the bottom. > >Consider the basic loop: > >1: crc32q (%rcx), %rbx > > addq $8, %rcx > > cmp %rcx, %rdx > > jne 1b > >The crc32 has latency 3 so it must take at least 3 clocks. > >Even naively the addq can be issued in the same clock as the crc32 > >and the cmp and jne in the following ones. > >Since the jne is predicted taken, the addq can be assumed to execute > >in the same clock as the jne. > >(The cmp+jne might also get merged into a single u-op) > >(I've done this with adc (for IP checksum), with two adc the loop takes > >two clocks even with the extra memory reads.) > > > >So that loop is likely to run limited by the three clock latency of crc32. > >Even the memory reads will happen with all the crc32 just waiting for the > >previous crc32 to finish. > >You can take an instruction out of the loop: > >1: crc32q (%rcx,%rdx), %rbx > > addq $8, %rdx > > jne 1b > >but that may not be necessary, and (IIRC) gcc doesn't like letting you > >generate it. > > > >For buffers that aren't multiples of 8 bytes 'remember' that the crc of > >a byte depends on how far it is from the end of the buffer, and that initial > >zero bytes have no effect. > >So (provided the buffer is 8+ bytes long) read the first 8 bytes, shift > >right by the number of bytes needed to make the rest of the buffer a multiple > >or 8 bytes (the same as reading from across the start of the buffer and masking > >the low bytes) then treat exactly the same as a buffer that is a multiple > >of 8 bytes long. > >Don't worry about misaligned reads, you lose less than one clock per cache > >line (that is with adc doing a read every clock). > > For reference, GCC does much better with code gen, but only with the builtin: .L39: crc32q (%rax), %rbx # MEM[(long unsigned int *)p_40], tmp120 addq $8, %rax #, p cmpq %rcx, %rax # _37, p jne .L39 #, leaq (%rsi,%rdi,8), %rsi #, p .L38: andl $7, %edx #, len je .L41 #, addq %rsi, %rdx # p, _11 movl %ebx, %eax # crc, <retval> .p2align 4 .L40: crc32b (%rsi), %eax # MEM[(const u8 *)p_45], <retval> addq $1, %rsi #, p cmpq %rsi, %rdx # p, _11 jne .L40 #, > >Actually measuring the performance is hard. > >You can use rdtsc because the clock speed will change when the cpu gets busy. > >There is a 'performance counter' that is actual clocks. > >While you can use the library functions to set it up, you need to just read the > >register - the library overhead it too big. > >You also need the odd lfence. > >Having done that, and provided the buffer is in the L1 d-cache you can measure > >the loop time in clocks and compare against the expected value. > >Once you've got 3 clocks per crc32 instruction it won't get any better, > >which is why the 'fast' code for big buffers does crc of 3+ buffers sections > >in parallel. > > Thanks for the info! It'll help a lot the next time I need to delve deeply into performance. I tried using rdtsc and another programmatic way of measuring timing. Also tried making the task have high priority, restricting to one CPU, etc. But the numbers weren't as consistent as I wanted them to be. The times I reported were the based on the fastest times / clocks / whatever from several runs for each build. > > David > > > >> > >> -bw > >> > >> .LBB1_9: # =>This Inner Loop Header: Depth=1 > >> movl %ebx, %ebx > >> crc32q (%rcx), %rbx > >> addq $8, %rcx > >> incq %rdi > >> cmpq %rdi, %rsi > >> jne .LBB1_9 > >> # %bb.10: > >> subq %rdi, %rax > >> jmp .LBB1_11 > >> .LBB1_7: > >> movq %r14, %rcx > >> .LBB1_11: > >> movq %r15, %rsi > >> andq $-8, %rsi > >> cmpq $7, %rdx > >> jb .LBB1_14 > >> # %bb.12: > >> xorl %edx, %edx > >> .LBB1_13: # =>This Inner Loop Header: Depth=1 > >> movl %ebx, %ebx > >> crc32q (%rcx,%rdx,8), %rbx > >> crc32q 8(%rcx,%rdx,8), %rbx > >> crc32q 16(%rcx,%rdx,8), %rbx > >> crc32q 24(%rcx,%rdx,8), %rbx > >> crc32q 32(%rcx,%rdx,8), %rbx > >> crc32q 40(%rcx,%rdx,8), %rbx > >> crc32q 48(%rcx,%rdx,8), %rbx > >> crc32q 56(%rcx,%rdx,8), %rbx > >> addq $8, %rdx > >> cmpq %rdx, %rax > >> jne .LBB1_13 > >> .LBB1_14: > >> addq %rsi, %r14 > >> .LBB1_15: > >> andq $7, %r15 > >> je .LBB1_23 > >> # %bb.16: > >> crc32b (%r14), %ebx > >> cmpl $1, %r15d > >> je .LBB1_23 > >> # %bb.17: > >> crc32b 1(%r14), %ebx > >> cmpl $2, %r15d > >> je .LBB1_23 > >> # %bb.18: > >> crc32b 2(%r14), %ebx > >> cmpl $3, %r15d > >> je .LBB1_23 > >> # %bb.19: > >> crc32b 3(%r14), %ebx > >> cmpl $4, %r15d > >> je .LBB1_23 > >> # %bb.20: > >> crc32b 4(%r14), %ebx > >> cmpl $5, %r15d > >> je .LBB1_23 > >> # %bb.21: > >> crc32b 5(%r14), %ebx > >> cmpl $6, %r15d > >> je .LBB1_23 > >> # %bb.22: > >> crc32b 6(%r14), %ebx > >> .LBB1_23: > >> movl %ebx, %eax > >> .LBB1_24: > > > > > > The tail is *weird*. Wouldn't it be better to do a 4-2-1 stepdown? Definitely on the weird side! I considered hard-coding something like that, but thought it might be a bit convoluted, though certainly less convoluted than what we generate now. A simple loop is probably all that's needed, because it should only need to be done at most seven times. -bw
On March 3, 2025 4:16:43 PM PST, Bill Wendling <morbo@google.com> wrote: >On Mon, Mar 3, 2025 at 3:58 PM H. Peter Anvin <hpa@zytor.com> wrote: >> On March 3, 2025 2:42:16 PM PST, David Laight <david.laight.linux@gmail.com> wrote: >> >On Mon, 3 Mar 2025 12:27:21 -0800 >> >Bill Wendling <morbo@google.com> wrote: >> > >> >> On Mon, Mar 3, 2025 at 12:15 PM David Laight >> >> <david.laight.linux@gmail.com> wrote: >> >> > On Thu, 27 Feb 2025 15:47:03 -0800 >> >> > Bill Wendling <morbo@google.com> wrote: >> >> > >> >> > > For both gcc and clang, crc32 builtins generate better code than the >> >> > > inline asm. GCC improves, removing unneeded "mov" instructions. Clang >> >> > > does the same and unrolls the loops. GCC has no changes on i386, but >> >> > > Clang's code generation is vastly improved, due to Clang's "rm" >> >> > > constraint issue. >> >> > > >> >> > > The number of cycles improved by ~0.1% for GCC and ~1% for Clang, which >> >> > > is expected because of the "rm" issue. However, Clang's performance is >> >> > > better than GCC's by ~1.5%, most likely due to loop unrolling. >> >> > >> >> > How much does it unroll? >> >> > How much you need depends on the latency of the crc32 instruction. >> >> > The copy of Agner's tables I have gives it a latency of 3 on >> >> > pretty much everything. >> >> > If you can only do one chained crc instruction every three clocks >> >> > it is hard to see how unrolling the loop will help. >> >> > Intel cpu (since sandy bridge) will run a two clock loop. >> >> > With three clocks to play with it should be easy (even for a compiler) >> >> > to generate a loop with no extra clock stalls. >> >> > >> >> > Clearly if Clang decides to copy arguments to the stack an extra time >> >> > that will kill things. But in this case you want the "m" constraint >> >> > to directly read from the buffer (with a (reg,reg,8) addressing mode). >> >> > >> >> Below is what Clang generates with the builtins. From what Eric said, >> >> this code is only run for sizes <= 512 bytes? So maybe it's not super >> >> important to micro-optimize this. I apologize, but my ability to >> >> measure clock loops for x86 code isn't great. (I'm sure I lack the >> >> requisite benchmarks, etc.) >> > >> >Jeepers - that is trashing the I-cache. >> >Not to mention all the conditional branches at the bottom. >> >Consider the basic loop: >> >1: crc32q (%rcx), %rbx >> > addq $8, %rcx >> > cmp %rcx, %rdx >> > jne 1b >> >The crc32 has latency 3 so it must take at least 3 clocks. >> >Even naively the addq can be issued in the same clock as the crc32 >> >and the cmp and jne in the following ones. >> >Since the jne is predicted taken, the addq can be assumed to execute >> >in the same clock as the jne. >> >(The cmp+jne might also get merged into a single u-op) >> >(I've done this with adc (for IP checksum), with two adc the loop takes >> >two clocks even with the extra memory reads.) >> > >> >So that loop is likely to run limited by the three clock latency of crc32. >> >Even the memory reads will happen with all the crc32 just waiting for the >> >previous crc32 to finish. >> >You can take an instruction out of the loop: >> >1: crc32q (%rcx,%rdx), %rbx >> > addq $8, %rdx >> > jne 1b >> >but that may not be necessary, and (IIRC) gcc doesn't like letting you >> >generate it. >> > >> >For buffers that aren't multiples of 8 bytes 'remember' that the crc of >> >a byte depends on how far it is from the end of the buffer, and that initial >> >zero bytes have no effect. >> >So (provided the buffer is 8+ bytes long) read the first 8 bytes, shift >> >right by the number of bytes needed to make the rest of the buffer a multiple >> >or 8 bytes (the same as reading from across the start of the buffer and masking >> >the low bytes) then treat exactly the same as a buffer that is a multiple >> >of 8 bytes long. >> >Don't worry about misaligned reads, you lose less than one clock per cache >> >line (that is with adc doing a read every clock). >> > >For reference, GCC does much better with code gen, but only with the builtin: > >.L39: > crc32q (%rax), %rbx # MEM[(long unsigned int *)p_40], tmp120 > addq $8, %rax #, p > cmpq %rcx, %rax # _37, p > jne .L39 #, > leaq (%rsi,%rdi,8), %rsi #, p >.L38: > andl $7, %edx #, len > je .L41 #, > addq %rsi, %rdx # p, _11 > movl %ebx, %eax # crc, <retval> > .p2align 4 >.L40: > crc32b (%rsi), %eax # MEM[(const u8 *)p_45], <retval> > addq $1, %rsi #, p > cmpq %rsi, %rdx # p, _11 > jne .L40 #, > >> >Actually measuring the performance is hard. >> >You can use rdtsc because the clock speed will change when the cpu gets busy. >> >There is a 'performance counter' that is actual clocks. >> >While you can use the library functions to set it up, you need to just read the >> >register - the library overhead it too big. >> >You also need the odd lfence. >> >Having done that, and provided the buffer is in the L1 d-cache you can measure >> >the loop time in clocks and compare against the expected value. >> >Once you've got 3 clocks per crc32 instruction it won't get any better, >> >which is why the 'fast' code for big buffers does crc of 3+ buffers sections >> >in parallel. >> > >Thanks for the info! It'll help a lot the next time I need to delve >deeply into performance. > >I tried using rdtsc and another programmatic way of measuring timing. >Also tried making the task have high priority, restricting to one CPU, >etc. But the numbers weren't as consistent as I wanted them to be. The >times I reported were the based on the fastest times / clocks / >whatever from several runs for each build. > >> > David >> > >> >> >> >> -bw >> >> >> >> .LBB1_9: # =>This Inner Loop Header: Depth=1 >> >> movl %ebx, %ebx >> >> crc32q (%rcx), %rbx >> >> addq $8, %rcx >> >> incq %rdi >> >> cmpq %rdi, %rsi >> >> jne .LBB1_9 >> >> # %bb.10: >> >> subq %rdi, %rax >> >> jmp .LBB1_11 >> >> .LBB1_7: >> >> movq %r14, %rcx >> >> .LBB1_11: >> >> movq %r15, %rsi >> >> andq $-8, %rsi >> >> cmpq $7, %rdx >> >> jb .LBB1_14 >> >> # %bb.12: >> >> xorl %edx, %edx >> >> .LBB1_13: # =>This Inner Loop Header: Depth=1 >> >> movl %ebx, %ebx >> >> crc32q (%rcx,%rdx,8), %rbx >> >> crc32q 8(%rcx,%rdx,8), %rbx >> >> crc32q 16(%rcx,%rdx,8), %rbx >> >> crc32q 24(%rcx,%rdx,8), %rbx >> >> crc32q 32(%rcx,%rdx,8), %rbx >> >> crc32q 40(%rcx,%rdx,8), %rbx >> >> crc32q 48(%rcx,%rdx,8), %rbx >> >> crc32q 56(%rcx,%rdx,8), %rbx >> >> addq $8, %rdx >> >> cmpq %rdx, %rax >> >> jne .LBB1_13 >> >> .LBB1_14: >> >> addq %rsi, %r14 >> >> .LBB1_15: >> >> andq $7, %r15 >> >> je .LBB1_23 >> >> # %bb.16: >> >> crc32b (%r14), %ebx >> >> cmpl $1, %r15d >> >> je .LBB1_23 >> >> # %bb.17: >> >> crc32b 1(%r14), %ebx >> >> cmpl $2, %r15d >> >> je .LBB1_23 >> >> # %bb.18: >> >> crc32b 2(%r14), %ebx >> >> cmpl $3, %r15d >> >> je .LBB1_23 >> >> # %bb.19: >> >> crc32b 3(%r14), %ebx >> >> cmpl $4, %r15d >> >> je .LBB1_23 >> >> # %bb.20: >> >> crc32b 4(%r14), %ebx >> >> cmpl $5, %r15d >> >> je .LBB1_23 >> >> # %bb.21: >> >> crc32b 5(%r14), %ebx >> >> cmpl $6, %r15d >> >> je .LBB1_23 >> >> # %bb.22: >> >> crc32b 6(%r14), %ebx >> >> .LBB1_23: >> >> movl %ebx, %eax >> >> .LBB1_24: >> > >> > >> >> The tail is *weird*. Wouldn't it be better to do a 4-2-1 stepdown? > >Definitely on the weird side! I considered hard-coding something like >that, but thought it might be a bit convoluted, though certainly less >convoluted than what we generate now. A simple loop is probably all >that's needed, because it should only need to be done at most seven >times. > >-bw > 4-2-1 makes more sense probably (4 bytes, then 2 bytes, then 1 byte depending on which bits are set.)
On Mon, 3 Mar 2025 16:16:43 -0800 Bill Wendling <morbo@google.com> wrote: > On Mon, Mar 3, 2025 at 3:58 PM H. Peter Anvin <hpa@zytor.com> wrote: > > On March 3, 2025 2:42:16 PM PST, David Laight <david.laight.linux@gmail.com> wrote: > > >On Mon, 3 Mar 2025 12:27:21 -0800 > > >Bill Wendling <morbo@google.com> wrote: > > > > > >> On Mon, Mar 3, 2025 at 12:15 PM David Laight > > >> <david.laight.linux@gmail.com> wrote: > > >> > On Thu, 27 Feb 2025 15:47:03 -0800 > > >> > Bill Wendling <morbo@google.com> wrote: > > >> > > > >> > > For both gcc and clang, crc32 builtins generate better code than the > > >> > > inline asm. GCC improves, removing unneeded "mov" instructions. Clang > > >> > > does the same and unrolls the loops. GCC has no changes on i386, but > > >> > > Clang's code generation is vastly improved, due to Clang's "rm" > > >> > > constraint issue. > > >> > > > > >> > > The number of cycles improved by ~0.1% for GCC and ~1% for Clang, which > > >> > > is expected because of the "rm" issue. However, Clang's performance is > > >> > > better than GCC's by ~1.5%, most likely due to loop unrolling. > > >> > > > >> > How much does it unroll? > > >> > How much you need depends on the latency of the crc32 instruction. > > >> > The copy of Agner's tables I have gives it a latency of 3 on > > >> > pretty much everything. > > >> > If you can only do one chained crc instruction every three clocks > > >> > it is hard to see how unrolling the loop will help. > > >> > Intel cpu (since sandy bridge) will run a two clock loop. > > >> > With three clocks to play with it should be easy (even for a compiler) > > >> > to generate a loop with no extra clock stalls. > > >> > > > >> > Clearly if Clang decides to copy arguments to the stack an extra time > > >> > that will kill things. But in this case you want the "m" constraint > > >> > to directly read from the buffer (with a (reg,reg,8) addressing mode). > > >> > > > >> Below is what Clang generates with the builtins. From what Eric said, > > >> this code is only run for sizes <= 512 bytes? So maybe it's not super > > >> important to micro-optimize this. I apologize, but my ability to > > >> measure clock loops for x86 code isn't great. (I'm sure I lack the > > >> requisite benchmarks, etc.) > > > > > >Jeepers - that is trashing the I-cache. > > >Not to mention all the conditional branches at the bottom. > > >Consider the basic loop: > > >1: crc32q (%rcx), %rbx > > > addq $8, %rcx > > > cmp %rcx, %rdx > > > jne 1b > > >The crc32 has latency 3 so it must take at least 3 clocks. > > >Even naively the addq can be issued in the same clock as the crc32 > > >and the cmp and jne in the following ones. > > >Since the jne is predicted taken, the addq can be assumed to execute > > >in the same clock as the jne. > > >(The cmp+jne might also get merged into a single u-op) > > >(I've done this with adc (for IP checksum), with two adc the loop takes > > >two clocks even with the extra memory reads.) > > > > > >So that loop is likely to run limited by the three clock latency of crc32. > > >Even the memory reads will happen with all the crc32 just waiting for the > > >previous crc32 to finish. > > >You can take an instruction out of the loop: > > >1: crc32q (%rcx,%rdx), %rbx > > > addq $8, %rdx > > > jne 1b > > >but that may not be necessary, and (IIRC) gcc doesn't like letting you > > >generate it. > > > > > >For buffers that aren't multiples of 8 bytes 'remember' that the crc of > > >a byte depends on how far it is from the end of the buffer, and that initial > > >zero bytes have no effect. > > >So (provided the buffer is 8+ bytes long) read the first 8 bytes, shift > > >right by the number of bytes needed to make the rest of the buffer a multiple > > >or 8 bytes (the same as reading from across the start of the buffer and masking > > >the low bytes) then treat exactly the same as a buffer that is a multiple > > >of 8 bytes long. > > >Don't worry about misaligned reads, you lose less than one clock per cache > > >line (that is with adc doing a read every clock). > > > > For reference, GCC does much better with code gen, but only with the builtin: > > .L39: > crc32q (%rax), %rbx # MEM[(long unsigned int *)p_40], tmp120 > addq $8, %rax #, p > cmpq %rcx, %rax # _37, p > jne .L39 #, That looks reasonable, if Clang's 8 unrolled crc32q is faster per byte then you either need to unroll once (no point doing any more) or use the loop that does negative offsets from the end. > leaq (%rsi,%rdi,8), %rsi #, p That is gcc being brain-dead again. It pretty much refuses to use a loop-updated pointer (%rax above) and recalculates it from the count. At least it is a single instruction here and there are the extra register don't cause a spill to stack. > .L38: > andl $7, %edx #, len > je .L41 #, > addq %rsi, %rdx # p, _11 > movl %ebx, %eax # crc, <retval> > .p2align 4 > .L40: > crc32b (%rsi), %eax # MEM[(const u8 *)p_45], <retval> > addq $1, %rsi #, p > cmpq %rsi, %rdx # p, _11 > jne .L40 #, > > > >Actually measuring the performance is hard. > > >You can use rdtsc because the clock speed will change when the cpu gets busy. > > >There is a 'performance counter' that is actual clocks. > > >While you can use the library functions to set it up, you need to just read the > > >register - the library overhead it too big. > > >You also need the odd lfence. > > >Having done that, and provided the buffer is in the L1 d-cache you can measure > > >the loop time in clocks and compare against the expected value. > > >Once you've got 3 clocks per crc32 instruction it won't get any better, > > >which is why the 'fast' code for big buffers does crc of 3+ buffers sections > > >in parallel. > > > > Thanks for the info! It'll help a lot the next time I need to delve > deeply into performance. > > I tried using rdtsc and another programmatic way of measuring timing. > Also tried making the task have high priority, restricting to one CPU, > etc. But the numbers weren't as consistent as I wanted them to be. The > times I reported were the based on the fastest times / clocks / > whatever from several runs for each build. I'll find the code loop I use - machine isn't powered on at the moment. > > > > David > > > > > >> > > >> -bw > > >> > > >> .LBB1_9: # =>This Inner Loop Header: Depth=1 > > >> movl %ebx, %ebx > > >> crc32q (%rcx), %rbx > > >> addq $8, %rcx > > >> incq %rdi > > >> cmpq %rdi, %rsi > > >> jne .LBB1_9 > > >> # %bb.10: > > >> subq %rdi, %rax > > >> jmp .LBB1_11 > > >> .LBB1_7: > > >> movq %r14, %rcx > > >> .LBB1_11: > > >> movq %r15, %rsi > > >> andq $-8, %rsi > > >> cmpq $7, %rdx > > >> jb .LBB1_14 > > >> # %bb.12: > > >> xorl %edx, %edx > > >> .LBB1_13: # =>This Inner Loop Header: Depth=1 > > >> movl %ebx, %ebx > > >> crc32q (%rcx,%rdx,8), %rbx > > >> crc32q 8(%rcx,%rdx,8), %rbx > > >> crc32q 16(%rcx,%rdx,8), %rbx > > >> crc32q 24(%rcx,%rdx,8), %rbx > > >> crc32q 32(%rcx,%rdx,8), %rbx > > >> crc32q 40(%rcx,%rdx,8), %rbx > > >> crc32q 48(%rcx,%rdx,8), %rbx > > >> crc32q 56(%rcx,%rdx,8), %rbx > > >> addq $8, %rdx > > >> cmpq %rdx, %rax > > >> jne .LBB1_13 > > >> .LBB1_14: > > >> addq %rsi, %r14 > > >> .LBB1_15: > > >> andq $7, %r15 > > >> je .LBB1_23 > > >> # %bb.16: > > >> crc32b (%r14), %ebx > > >> cmpl $1, %r15d > > >> je .LBB1_23 > > >> # %bb.17: > > >> crc32b 1(%r14), %ebx > > >> cmpl $2, %r15d > > >> je .LBB1_23 > > >> # %bb.18: > > >> crc32b 2(%r14), %ebx > > >> cmpl $3, %r15d > > >> je .LBB1_23 > > >> # %bb.19: > > >> crc32b 3(%r14), %ebx > > >> cmpl $4, %r15d > > >> je .LBB1_23 > > >> # %bb.20: > > >> crc32b 4(%r14), %ebx > > >> cmpl $5, %r15d > > >> je .LBB1_23 > > >> # %bb.21: > > >> crc32b 5(%r14), %ebx > > >> cmpl $6, %r15d > > >> je .LBB1_23 > > >> # %bb.22: > > >> crc32b 6(%r14), %ebx > > >> .LBB1_23: > > >> movl %ebx, %eax > > >> .LBB1_24: > > > > > > > > > > The tail is *weird*. Wouldn't it be better to do a 4-2-1 stepdown? Well, provided the branches aren't mispredicted it'll be limited by the crc32b - so three clocks per byte, max 27 The 4-2-1 stepdown needs the extra address update but that may not cost and is then max 9 clocks. Also a lot less I-cache. The code logic may not matter unless the buffer is short. I think the cpu will be executing the tail instructions while many of the crc32 from the main loop are still queued waiting results from earlier instructions (especially if you get a loop that would run in two clocks with (say) addq instead of crc32q. > Definitely on the weird side! I considered hard-coding something like > that, but thought it might be a bit convoluted, though certainly less > convoluted than what we generate now. A simple loop is probably all > that's needed, because it should only need to be done at most seven > times. The byte loop should be limited by the crc32b. So probably as fast as that unrolled mess, although it will always have a mispredicted branch (or two) - I suspect all loops do. David
On Tue, 4 Mar 2025 04:32:23 +0000 David Laight <david.laight.linux@gmail.com> wrote: .... > > For reference, GCC does much better with code gen, but only with the builtin: > > > > .L39: > > crc32q (%rax), %rbx # MEM[(long unsigned int *)p_40], tmp120 > > addq $8, %rax #, p > > cmpq %rcx, %rax # _37, p > > jne .L39 #, > > That looks reasonable, if Clang's 8 unrolled crc32q is faster per byte > then you either need to unroll once (no point doing any more) or use > the loop that does negative offsets from the end. Thinking while properly awake the 1% difference isn't going to be a difference between the above and Clang's unrolled loop. Clang's loop will do 8 bytes every three clocks, if the above is slower it'll be doing 8 bytes in 4 clocks (ok, you can get 3.5 - but unlikely) which would be either 25% or 33% depending which way you measure it. ... > I'll find the code loop I use - machine isn't powered on at the moment. #include <linux/perf_event.h> #include <sys/mman.h> #include <sys/syscall.h> static int pmc_id; static void init_pmc(void) { static struct perf_event_attr perf_attr = { .type = PERF_TYPE_HARDWARE, .config = PERF_COUNT_HW_CPU_CYCLES, .pinned = 1, }; struct perf_event_mmap_page *pc; int perf_fd; perf_fd = syscall(__NR_perf_event_open, &perf_attr, 0, -1, -1, 0); if (perf_fd < 0) { fprintf(stderr, "perf_event_open failed: errno %d\n", errno); exit(1); } pc = mmap(NULL, 4096, PROT_READ, MAP_SHARED, perf_fd, 0); if (pc == MAP_FAILED) { fprintf(stderr, "perf_event mmap() failed: errno %d\n", errno); exit(1); } pmc_id = pc->index - 1; } static inline unsigned int rdpmc(id) { unsigned int low, high; // You need something to force the instruction pipeline to finish. // lfence might be enough. #ifndef NOFENCE asm volatile("mfence"); #endif asm volatile("rdpmc" : "=a" (low), "=d" (high) : "c" (id)); #ifndef NOFENCE asm volatile("mfence"); #endif // return low bits, counter might to 32 or 40 bits wide. return low; } The test code is then something like: #define PASSES 10 unsigned int ticks[PASSES]; unsigned int tick; unsigned int i; for (i = 0; i < PASSES; i++) { tick = rdpmc(pmc_id); test_fn(buf, len); ticks[i] = rdpmc(pmc_id) - tick; } for (i = 0; i < PASSES; i++) printf(" %5d", ticks[i]); Make sure the data is in the l1-cache (or that dominates). The values output for passes 2-10 are likely to be the same to within a clock or two. I probably tried to subtract an offset for an empty test_fn(). But you can easily work out the 'clocks per loop iteration' (which is what you are trying to measure) by measuring two separate loop lengths. I did find that sometimes running the program gave slow results. But it is usually very consistent. Needs to be run as root. Clearly a hardware interrupt will generate a very big number. But they don't happen. The copy I found was used for measuring ip checksum algorithms. Seems to output: $ sudo ./ipcsum 0 0 160 160 160 160 160 160 160 160 160 160 overhead 3637b4f0b942c3c4 682f 316 25 26 26 26 26 26 26 26 26 csum_partial 3637b4f0b942c3c4 682f 124 79 43 25 25 25 24 26 25 24 csum_partial_1 3637b4f0b942c3c4 682f 166 43 25 25 24 24 24 24 24 24 csum_new adc pair 3637b4f0b942c3c4 682f 115 21 21 21 21 21 21 21 21 21 adc_dec_2 3637b4f0b942c3c4 682f 97 34 31 23 24 24 24 24 24 23 adc_dec_4 3637b4f0b942c3c4 682f 39 33 34 21 21 21 21 21 21 21 adc_dec_8 3637b4f0b942c3c4 682f 81 52 49 52 49 26 25 27 25 26 adc_jcxz_2 3637b4f0b942c3c4 682f 62 46 24 24 24 24 24 24 24 24 adc_jcxz_4 3637b4f0b942c3c4 682f 224 40 21 21 23 23 23 23 23 23 adc_2_pair 3637b4f0b942c3c4 682f 42 36 37 22 22 22 22 22 22 22 adc_4_pair_old 3637b4f0b942c3c4 682f 42 37 34 41 23 23 23 23 23 23 adc_4_pair 3637b4f0b942c3c4 682f 122 19 20 19 18 19 18 19 18 19 adcx_adox bef7a78a9 682f 104 51 30 30 30 30 30 30 30 30 add_c_16 bef7a78a9 682f 143 50 50 27 27 27 27 27 27 27 add_c_32 6ef7a78ae 682f 103 91 45 34 34 34 35 34 34 34 add_c_high I don't think the current one is in there - IIRC it is as fast as the adcx_adox one but more portable. David
On Tue, Mar 04, 2025 at 08:52:52PM +0000, David Laight wrote: > On Tue, 4 Mar 2025 04:32:23 +0000 > David Laight <david.laight.linux@gmail.com> wrote: > > .... > > > For reference, GCC does much better with code gen, but only with the builtin: > > > > > > .L39: > > > crc32q (%rax), %rbx # MEM[(long unsigned int *)p_40], tmp120 > > > addq $8, %rax #, p > > > cmpq %rcx, %rax # _37, p > > > jne .L39 #, > > > > That looks reasonable, if Clang's 8 unrolled crc32q is faster per byte > > then you either need to unroll once (no point doing any more) or use > > the loop that does negative offsets from the end. > > Thinking while properly awake the 1% difference isn't going to be a > difference between the above and Clang's unrolled loop. > Clang's loop will do 8 bytes every three clocks, if the above is slower > it'll be doing 8 bytes in 4 clocks (ok, you can get 3.5 - but unlikely) > which would be either 25% or 33% depending which way you measure it. > > ... > > I'll find the code loop I use - machine isn't powered on at the moment. > > #include <linux/perf_event.h> > #include <sys/mman.h> > #include <sys/syscall.h> > > static int pmc_id; > static void init_pmc(void) > { > static struct perf_event_attr perf_attr = { > .type = PERF_TYPE_HARDWARE, > .config = PERF_COUNT_HW_CPU_CYCLES, > .pinned = 1, > }; > struct perf_event_mmap_page *pc; > > int perf_fd; > perf_fd = syscall(__NR_perf_event_open, &perf_attr, 0, -1, -1, 0); > if (perf_fd < 0) { > fprintf(stderr, "perf_event_open failed: errno %d\n", errno); > exit(1); > } > pc = mmap(NULL, 4096, PROT_READ, MAP_SHARED, perf_fd, 0); > if (pc == MAP_FAILED) { > fprintf(stderr, "perf_event mmap() failed: errno %d\n", errno); > exit(1); > } > pmc_id = pc->index - 1; > } > > static inline unsigned int rdpmc(id) > { > unsigned int low, high; > > // You need something to force the instruction pipeline to finish. > // lfence might be enough. > #ifndef NOFENCE > asm volatile("mfence"); > #endif > asm volatile("rdpmc" : "=a" (low), "=d" (high) : "c" (id)); > #ifndef NOFENCE > asm volatile("mfence"); > #endif > > // return low bits, counter might to 32 or 40 bits wide. > return low; > } > > The test code is then something like: > #define PASSES 10 > unsigned int ticks[PASSES]; > unsigned int tick; > unsigned int i; > > for (i = 0; i < PASSES; i++) { > tick = rdpmc(pmc_id); > test_fn(buf, len); > ticks[i] = rdpmc(pmc_id) - tick; > } > > for (i = 0; i < PASSES; i++) > printf(" %5d", ticks[i]); > > Make sure the data is in the l1-cache (or that dominates). > The values output for passes 2-10 are likely to be the same to within > a clock or two. > I probably tried to subtract an offset for an empty test_fn(). > But you can easily work out the 'clocks per loop iteration' > (which is what you are trying to measure) by measuring two separate > loop lengths. > > I did find that sometimes running the program gave slow results. > But it is usually very consistent. > Needs to be run as root. > Clearly a hardware interrupt will generate a very big number. > But they don't happen. > > The copy I found was used for measuring ip checksum algorithms. > Seems to output: > $ sudo ./ipcsum > 0 0 160 160 160 160 160 160 160 160 160 160 overhead > 3637b4f0b942c3c4 682f 316 25 26 26 26 26 26 26 26 26 csum_partial > 3637b4f0b942c3c4 682f 124 79 43 25 25 25 24 26 25 24 csum_partial_1 > 3637b4f0b942c3c4 682f 166 43 25 25 24 24 24 24 24 24 csum_new adc pair > 3637b4f0b942c3c4 682f 115 21 21 21 21 21 21 21 21 21 adc_dec_2 > 3637b4f0b942c3c4 682f 97 34 31 23 24 24 24 24 24 23 adc_dec_4 > 3637b4f0b942c3c4 682f 39 33 34 21 21 21 21 21 21 21 adc_dec_8 > 3637b4f0b942c3c4 682f 81 52 49 52 49 26 25 27 25 26 adc_jcxz_2 > 3637b4f0b942c3c4 682f 62 46 24 24 24 24 24 24 24 24 adc_jcxz_4 > 3637b4f0b942c3c4 682f 224 40 21 21 23 23 23 23 23 23 adc_2_pair > 3637b4f0b942c3c4 682f 42 36 37 22 22 22 22 22 22 22 adc_4_pair_old > 3637b4f0b942c3c4 682f 42 37 34 41 23 23 23 23 23 23 adc_4_pair > 3637b4f0b942c3c4 682f 122 19 20 19 18 19 18 19 18 19 adcx_adox > bef7a78a9 682f 104 51 30 30 30 30 30 30 30 30 add_c_16 > bef7a78a9 682f 143 50 50 27 27 27 27 27 27 27 add_c_32 > 6ef7a78ae 682f 103 91 45 34 34 34 35 34 34 34 add_c_high > > I don't think the current one is in there - IIRC it is as fast as the adcx_adox one > but more portable. I guess this thread has turned into one where everyone has to weigh in :-) Just to summarize my thoughts on the whole thread: - IMO we should not use the crc32 intrinsics yet, as there are too many issues including no stability guarantee for the builtins (or else having to figure out how to include immintrin.h in the kernel to get the stable functions), having to set the crc32 target with the correct scope, dealing with old compiler versions that don't support crc32, and unhelpful loop unrolling. - https://lore.kernel.org/r/20250210210741.471725-1-ebiggers@kernel.org already fixed the spilling to the stack with clang. It does result in a separate mov from memory instead of taking advantage of the mem operand support. But that should not make much of a difference. - crc_kunit already includes a benchmark. I recommend using that for benchmarking the kernel's CRC code. Sure, one can do a more precise analysis with performance counters, but IMO it's generally unnecessary. - The 4-2-1 step-down is a good idea, and in fact crc32c-3way.S (which handles lengths >= 512 bytes) already does exactly that for tail handling. I sent out https://lore.kernel.org/r/20250304213216.108925-1-ebiggers@kernel.org which adds it to the C code (which handles lengths < 512 bytes) too. - Moving all this to assembly is still attractive, especially considering that lengths >= 512 bytes are already handled in assembly in crc32c-3way.S, and essentially the exact code we want is already in that file (it's used to handle anything left over from the 3-way processing). But, I think we'll keep the C (with inline asm for just the crc32 instructions) version too for now. It's a bit more approachable, and it's nice to avoid an extra function call to a .S file.
diff --git a/arch/x86/lib/Makefile b/arch/x86/lib/Makefile index 8a59c61624c2..1251f611ce3d 100644 --- a/arch/x86/lib/Makefile +++ b/arch/x86/lib/Makefile @@ -14,6 +14,8 @@ ifdef CONFIG_KCSAN CFLAGS_REMOVE_delay.o = $(CC_FLAGS_FTRACE) endif +CFLAGS_crc32-glue.o := -mcrc32 + inat_tables_script = $(srctree)/arch/x86/tools/gen-insn-attr-x86.awk inat_tables_maps = $(srctree)/arch/x86/lib/x86-opcode-map.txt quiet_cmd_inat_tables = GEN $@ diff --git a/arch/x86/lib/crc32-glue.c b/arch/x86/lib/crc32-glue.c index 2dd18a886ded..fc70462ae2c1 100644 --- a/arch/x86/lib/crc32-glue.c +++ b/arch/x86/lib/crc32-glue.c @@ -47,11 +47,12 @@ u32 crc32_le_arch(u32 crc, const u8 *p, size_t len) } EXPORT_SYMBOL(crc32_le_arch); -#ifdef CONFIG_X86_64 -#define CRC32_INST "crc32q %1, %q0" -#else -#define CRC32_INST "crc32l %1, %0" -#endif +static unsigned long crc32_ul(u32 crc, unsigned long p) +{ + if (IS_ENABLED(CONFIG_X86_64)) + return __builtin_ia32_crc32di(crc, p); + return __builtin_ia32_crc32si(crc, p); +} /* * Use carryless multiply version of crc32c when buffer size is >= 512 to @@ -78,10 +79,10 @@ u32 crc32c_le_arch(u32 crc, const u8 *p, size_t len) for (num_longs = len / sizeof(unsigned long); num_longs != 0; num_longs--, p += sizeof(unsigned long)) - asm(CRC32_INST : "+r" (crc) : "rm" (*(unsigned long *)p)); + crc = crc32_ul(crc, *(unsigned long *)p); for (len %= sizeof(unsigned long); len; len--, p++) - asm("crc32b %1, %0" : "+r" (crc) : "rm" (*p)); + crc = __builtin_ia32_crc32qi(crc, *p); return crc; }
For both gcc and clang, crc32 builtins generate better code than the inline asm. GCC improves, removing unneeded "mov" instructions. Clang does the same and unrolls the loops. GCC has no changes on i386, but Clang's code generation is vastly improved, due to Clang's "rm" constraint issue. The number of cycles improved by ~0.1% for GCC and ~1% for Clang, which is expected because of the "rm" issue. However, Clang's performance is better than GCC's by ~1.5%, most likely due to loop unrolling. Link: https://github.com/llvm/llvm-project/issues/20571#issuecomment-2649330009 Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Ingo Molnar <mingo@redhat.com> Cc: Borislav Petkov <bp@alien8.de> Cc: Dave Hansen <dave.hansen@linux.intel.com> Cc: x86@kernel.org Cc: "H. Peter Anvin" <hpa@zytor.com> Cc: Eric Biggers <ebiggers@kernel.org> Cc: Ard Biesheuvel <ardb@kernel.org> Cc: Nathan Chancellor <nathan@kernel.org> Cc: Nick Desaulniers <nick.desaulniers+lkml@gmail.com> Cc: Justin Stitt <justinstitt@google.com> Cc: linux-kernel@vger.kernel.org Cc: linux-crypto@vger.kernel.org Cc: llvm@lists.linux.dev Signed-off-by: Bill Wendling <morbo@google.com> --- v2 - Limited range of '-mcrc32' usage to single file. - Use a function instead of macros. --- arch/x86/lib/Makefile | 2 ++ arch/x86/lib/crc32-glue.c | 15 ++++++++------- 2 files changed, 10 insertions(+), 7 deletions(-)