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[v2,0/5] V3D CSD support, implicit sync fix.

Message ID 20190416225856.20264-1-eric@anholt.net (mailing list archive)
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Series V3D CSD support, implicit sync fix. | expand

Message

Eric Anholt April 16, 2019, 10:58 p.m. UTC
This is a resend of my April 1st series, rebased on the merge of the
fence array helpers, and with little fixes for bugs reported by static
analysis and one minor race fix I noticed while re-reviewing.

Eric Anholt (5):
  drm/v3d: Switch the type of job-> to reduce casting.
  drm/v3d: Refactor job management.
  drm/v3d: Add support for compute shader dispatch.
  drm/v3d: Drop reservation of a shared slot in the dma-buf
    reservations.
  drm/v3d: Add missing implicit synchronization.

 drivers/gpu/drm/v3d/v3d_debugfs.c |  22 ++
 drivers/gpu/drm/v3d/v3d_drv.c     |  10 +-
 drivers/gpu/drm/v3d/v3d_drv.h     | 104 +++---
 drivers/gpu/drm/v3d/v3d_fence.c   |   2 +
 drivers/gpu/drm/v3d/v3d_gem.c     | 548 +++++++++++++++++++-----------
 drivers/gpu/drm/v3d/v3d_irq.c     |  24 +-
 drivers/gpu/drm/v3d/v3d_regs.h    |  73 ++++
 drivers/gpu/drm/v3d/v3d_sched.c   | 380 ++++++++++++++-------
 drivers/gpu/drm/v3d/v3d_trace.h   |  94 +++++
 include/uapi/drm/v3d_drm.h        |  28 ++
 10 files changed, 908 insertions(+), 377 deletions(-)