[-next,1/9] drm/vmwgfx: Update the device headers
diff mbox

Message ID 20180704155750.2749-2-thellstrom@vmware.com
State New
Headers show

Commit Message

Thomas Hellstrom July 4, 2018, 3:57 p.m. UTC
From: Deepak Rawat <drawat@vmware.com>

This change updates the device headers to the latest device version.
Where renaming affects the existing code, it's updated accordingly.

Signed-off-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
---
 .../drm/vmwgfx/device_include/svga3d_cmd.h    |  230 +++-
 .../vmwgfx/device_include/svga3d_devcaps.h    |   83 +-
 .../gpu/drm/vmwgfx/device_include/svga3d_dx.h |  297 +++--
 .../drm/vmwgfx/device_include/svga3d_limits.h |    4 +-
 .../device_include/svga3d_surfacedefs.h       | 1070 ++++++++++-------
 .../drm/vmwgfx/device_include/svga3d_types.h  |  331 +++--
 .../gpu/drm/vmwgfx/device_include/svga_reg.h  |  177 ++-
 .../drm/vmwgfx/device_include/svga_types.h    |    3 +
 drivers/gpu/drm/vmwgfx/vmwgfx_drv.c           |    2 +-
 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c       |    4 +-
 drivers/gpu/drm/vmwgfx/vmwgfx_ioctl.c         |   15 +-
 11 files changed, 1438 insertions(+), 778 deletions(-)

Patch
diff mbox

diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h
index 2dfd57c5f463..168bbf8373a5 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h
@@ -46,10 +46,10 @@ 
  * the SVGA3D protocol and remain reserved; they should not be used in the
  * future.
  *
- * IDs between 1040 and 1999 (inclusive) are available for use by the
+ * IDs between 1040 and 2999 (inclusive) are available for use by the
  * current SVGA3D protocol.
  *
- * FIFO clients other than SVGA3D should stay below 1000, or at 2000
+ * FIFO clients other than SVGA3D should stay below 1000, or at 3000
  * and up.
  */
 
@@ -89,19 +89,19 @@  typedef enum {
    SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN                     = 1069,
    SVGA_3D_CMD_SURFACE_DEFINE_V2                          = 1070,
    SVGA_3D_CMD_GENERATE_MIPMAPS                           = 1071,
-   SVGA_3D_CMD_VIDEO_CREATE_DECODER                       = 1072,
-   SVGA_3D_CMD_VIDEO_DESTROY_DECODER                      = 1073,
-   SVGA_3D_CMD_VIDEO_CREATE_PROCESSOR                     = 1074,
-   SVGA_3D_CMD_VIDEO_DESTROY_PROCESSOR                    = 1075,
-   SVGA_3D_CMD_VIDEO_DECODE_START_FRAME                   = 1076,
-   SVGA_3D_CMD_VIDEO_DECODE_RENDER                        = 1077,
-   SVGA_3D_CMD_VIDEO_DECODE_END_FRAME                     = 1078,
-   SVGA_3D_CMD_VIDEO_PROCESS_FRAME                        = 1079,
+   SVGA_3D_CMD_DEAD4                                      = 1072,
+   SVGA_3D_CMD_DEAD5                                      = 1073,
+   SVGA_3D_CMD_DEAD6                                      = 1074,
+   SVGA_3D_CMD_DEAD7                                      = 1075,
+   SVGA_3D_CMD_DEAD8                                      = 1076,
+   SVGA_3D_CMD_DEAD9                                      = 1077,
+   SVGA_3D_CMD_DEAD10                                     = 1078,
+   SVGA_3D_CMD_DEAD11                                     = 1079,
    SVGA_3D_CMD_ACTIVATE_SURFACE                           = 1080,
    SVGA_3D_CMD_DEACTIVATE_SURFACE                         = 1081,
    SVGA_3D_CMD_SCREEN_DMA                                 = 1082,
-   SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE                   = 1083,
-   SVGA_3D_CMD_OPEN_CONTEXT_SURFACE                       = 1084,
+   SVGA_3D_CMD_DEAD1                                      = 1083,
+   SVGA_3D_CMD_DEAD2                                      = 1084,
 
    SVGA_3D_CMD_LOGICOPS_BITBLT                            = 1085,
    SVGA_3D_CMD_LOGICOPS_TRANSBLT                          = 1086,
@@ -217,7 +217,7 @@  typedef enum {
    SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW                 = 1177,
    SVGA_3D_CMD_DX_PRED_COPY_REGION                        = 1178,
    SVGA_3D_CMD_DX_PRED_COPY                               = 1179,
-   SVGA_3D_CMD_DX_STRETCHBLT                              = 1180,
+   SVGA_3D_CMD_DX_PRESENTBLT                              = 1180,
    SVGA_3D_CMD_DX_GENMIPS                                 = 1181,
    SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE                      = 1182,
    SVGA_3D_CMD_DX_READBACK_SUBRESOURCE                    = 1183,
@@ -254,7 +254,7 @@  typedef enum {
    SVGA_3D_CMD_DX_READBACK_ALL_QUERY                      = 1214,
    SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER               = 1215,
    SVGA_3D_CMD_DX_MOB_FENCE_64                            = 1216,
-   SVGA_3D_CMD_DX_BIND_SHADER_ON_CONTEXT                  = 1217,
+   SVGA_3D_CMD_DX_BIND_ALL_SHADER                         = 1217,
    SVGA_3D_CMD_DX_HINT                                    = 1218,
    SVGA_3D_CMD_DX_BUFFER_UPDATE                           = 1219,
    SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET           = 1220,
@@ -262,17 +262,47 @@  typedef enum {
    SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET           = 1222,
 
    /*
-    * Reserve some IDs to be used for the DX11 shader types.
+    * Reserve some IDs to be used for the SM5 shader types.
     */
    SVGA_3D_CMD_DX_RESERVED1                               = 1223,
    SVGA_3D_CMD_DX_RESERVED2                               = 1224,
    SVGA_3D_CMD_DX_RESERVED3                               = 1225,
 
-   SVGA_3D_CMD_DX_MAX                                     = 1226,
-   SVGA_3D_CMD_MAX                                        = 1226,
+   SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER                    = 1226,
+   SVGA_3D_CMD_DX_MAX                                     = 1227,
+
+   SVGA_3D_CMD_SCREEN_COPY                                = 1227,
+
+   /*
+    * Reserve some IDs to be used for video.
+    */
+   SVGA_3D_CMD_VIDEO_RESERVED1                            = 1228,
+   SVGA_3D_CMD_VIDEO_RESERVED2                            = 1229,
+   SVGA_3D_CMD_VIDEO_RESERVED3                            = 1230,
+   SVGA_3D_CMD_VIDEO_RESERVED4                            = 1231,
+   SVGA_3D_CMD_VIDEO_RESERVED5                            = 1232,
+   SVGA_3D_CMD_VIDEO_RESERVED6                            = 1233,
+   SVGA_3D_CMD_VIDEO_RESERVED7                            = 1234,
+   SVGA_3D_CMD_VIDEO_RESERVED8                            = 1235,
+
+   SVGA_3D_CMD_GROW_OTABLE                                = 1236,
+   SVGA_3D_CMD_DX_GROW_COTABLE                            = 1237,
+   SVGA_3D_CMD_INTRA_SURFACE_COPY                         = 1238,
+
+   SVGA_3D_CMD_DEFINE_GB_SURFACE_V3                       = 1239,
+
+   SVGA_3D_CMD_DX_RESOLVE_COPY                            = 1240,
+   SVGA_3D_CMD_DX_PRED_RESOLVE_COPY                       = 1241,
+   SVGA_3D_CMD_DX_PRED_CONVERT_REGION                     = 1242,
+   SVGA_3D_CMD_DX_PRED_CONVERT                            = 1243,
+   SVGA_3D_CMD_WHOLE_SURFACE_COPY                         = 1244,
+
+   SVGA_3D_CMD_MAX                                        = 1245,
    SVGA_3D_CMD_FUTURE_MAX                                 = 3000
 } SVGAFifo3dCmdId;
 
+#define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)
+
 /*
  * FIFO command format definitions:
  */
@@ -301,7 +331,7 @@  typedef
 #include "vmware_pack_begin.h"
 struct {
    uint32                      sid;
-   SVGA3dSurfaceFlags          surfaceFlags;
+   SVGA3dSurface1Flags         surfaceFlags;
    SVGA3dSurfaceFormat         format;
    /*
     * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
@@ -327,7 +357,7 @@  typedef
 #include "vmware_pack_begin.h"
 struct {
    uint32                      sid;
-   SVGA3dSurfaceFlags          surfaceFlags;
+   SVGA3dSurface1Flags         surfaceFlags;
    SVGA3dSurfaceFormat         format;
    /*
     * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
@@ -459,6 +489,28 @@  struct {
 #include "vmware_pack_end.h"
 SVGA3dCmdSurfaceCopy;               /* SVGA_3D_CMD_SURFACE_COPY */
 
+/*
+ * Perform a surface copy within the same image.
+ * The src/dest boxes are allowed to overlap.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceImageId  surface;
+   SVGA3dCopyBox box;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdIntraSurfaceCopy;               /* SVGA_3D_CMD_INTRA_SURFACE_COPY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 srcSid;
+   uint32 destSid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdWholeSurfaceCopy;               /* SVGA_3D_CMD_WHOLE_SURFACE_COPY */
+
 typedef
 #include "vmware_pack_begin.h"
 struct {
@@ -772,6 +824,17 @@  struct {
 #include "vmware_pack_end.h"
 SVGA3dVertexElement;
 
+/*
+ * Should the vertex element respect the stream value?  The high bit of the
+ * stream should be set to indicate that the stream should be respected.  If
+ * the high bit is not set, the stream will be ignored and replaced by the index
+ * of the position of the currently considered vertex element.
+ *
+ * All guests should set this bit and correctly specify the stream going
+ * forward.
+ */
+#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
+
 typedef
 #include "vmware_pack_begin.h"
 struct {
@@ -1102,8 +1165,6 @@  struct {
 #include "vmware_pack_end.h"
 SVGA3dCmdGenerateMipmaps;             /* SVGA_3D_CMD_GENERATE_MIPMAPS */
 
-
-
 typedef
 #include "vmware_pack_begin.h"
 struct {
@@ -1146,38 +1207,6 @@  struct SVGA3dCmdScreenDMA {
 #include "vmware_pack_end.h"
 SVGA3dCmdScreenDMA;        /* SVGA_3D_CMD_SCREEN_DMA */
 
-/*
- * Set Unity Surface Cookie
- *
- * Associates the supplied cookie with the surface id for use with
- * Unity.  This cookie is a hint from guest to host, there is no way
- * for the guest to readback the cookie and the host is free to drop
- * the cookie association at will.  The default value for the cookie
- * on all surfaces is 0.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdSetUnitySurfaceCookie {
-   uint32 sid;
-   uint64 cookie;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdSetUnitySurfaceCookie;   /* SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE */
-
-/*
- * Open a context-specific surface in a non-context-specific manner.
- */
-
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdOpenContextSurface {
-   uint32 sid;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdOpenContextSurface;   /* SVGA_3D_CMD_OPEN_CONTEXT_SURFACE */
-
-
 /*
  * Logic ops
  */
@@ -1324,7 +1353,7 @@  typedef
 #include "vmware_pack_begin.h"
 struct {
    SVGA3dSurfaceFormat format;
-   SVGA3dSurfaceFlags surfaceFlags;
+   SVGA3dSurface1Flags surface1Flags;
    uint32 numMipLevels;
    uint32 multisampleCount;
    SVGA3dTextureFilter autogenFilter;
@@ -1332,7 +1361,11 @@  struct {
    SVGAMobId mobid;
    uint32 arraySize;
    uint32 mobPitch;
-   uint32 pad[5];
+   SVGA3dSurface2Flags surface2Flags;
+   uint8 multisamplePattern;
+   uint8 qualityLevel;
+   uint8  pad0[2];
+   uint32 pad1[3];
 }
 #include "vmware_pack_end.h"
 SVGAOTableSurfaceEntry;
@@ -1360,7 +1393,8 @@  struct {
 SVGAOTableShaderEntry;
 #define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
 
-#define SVGA_STFLAG_PRIMARY (1 << 0)
+#define SVGA_STFLAG_PRIMARY  (1 << 0)
+#define SVGA_STFLAG_RESERVED (1 << 1) /* Added with cap SVGA_CAP_HP_CMD_QUEUE */
 typedef uint32 SVGAScreenTargetFlags;
 
 typedef
@@ -1528,6 +1562,25 @@  struct {
 #include "vmware_pack_end.h"
 SVGA3dCmdSetOTableBase64;  /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
 
+/*
+ * Guests using SVGA_3D_CMD_GROW_OTABLE are promising that
+ * the new OTable contains the same contents as the old one, except possibly
+ * for some new invalid entries at the end.
+ *
+ * (Otherwise, guests should use one of the SetOTableBase commands.)
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGAOTableType type;
+   PPN64 baseAddress;
+   uint32 sizeInBytes;
+   uint32 validSizeInBytes;
+   SVGAMobFormat ptDepth;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdGrowOTable;  /* SVGA_3D_CMD_GROW_OTABLE */
+
 typedef
 #include "vmware_pack_begin.h"
 struct {
@@ -1615,7 +1668,7 @@  typedef
 #include "vmware_pack_begin.h"
 struct SVGA3dCmdDefineGBSurface {
    uint32 sid;
-   SVGA3dSurfaceFlags surfaceFlags;
+   SVGA3dSurface1Flags surfaceFlags;
    SVGA3dSurfaceFormat format;
    uint32 numMipLevels;
    uint32 multisampleCount;
@@ -1625,6 +1678,45 @@  struct SVGA3dCmdDefineGBSurface {
 #include "vmware_pack_end.h"
 SVGA3dCmdDefineGBSurface;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
 
+/*
+ * Defines a guest-backed surface, adding the arraySize field.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBSurface_v2 {
+   uint32 sid;
+   SVGA3dSurface1Flags surfaceFlags;
+   SVGA3dSurfaceFormat format;
+   uint32 numMipLevels;
+   uint32 multisampleCount;
+   SVGA3dTextureFilter autogenFilter;
+   SVGA3dSize size;
+   uint32 arraySize;
+   uint32 pad;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBSurface_v2;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
+
+/*
+ * Defines a guest-backed surface, adding the larger flags.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBSurface_v3 {
+   uint32 sid;
+   SVGA3dSurfaceAllFlags surfaceFlags;
+   SVGA3dSurfaceFormat format;
+   uint32 numMipLevels;
+   uint32 multisampleCount;
+   SVGA3dMSPattern multisamplePattern;
+   SVGA3dMSQualityLevel qualityLevel;
+   SVGA3dTextureFilter autogenFilter;
+   SVGA3dSize size;
+   uint32 arraySize;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBSurface_v3;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */
+
 /*
  * Destroy a guest-backed surface.
  */
@@ -1672,7 +1764,7 @@  SVGA3dCmdBindGBSurfaceWithPitch;   /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
 
 typedef
 #include "vmware_pack_begin.h"
-struct{
+struct SVGA3dCmdCondBindGBSurface {
    uint32 sid;
    SVGAMobId testMobid;
    SVGAMobId mobid;
@@ -2066,6 +2158,26 @@  struct {
    uint32 mobOffset;
 }
 #include "vmware_pack_end.h"
-SVGA3dCmdGBMobFence;  /* SVGA_3D_CMD_GB_MOB_FENCE*/
+SVGA3dCmdGBMobFence;  /* SVGA_3D_CMD_GB_MOB_FENCE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 stid;
+   SVGA3dSurfaceImageId dest;
+
+   uint32 statusMobId;
+   uint32 statusMobOffset;
+
+   /* Reserved fields */
+   uint32 mustBeInvalidId;
+   uint32 mustBeZero;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdScreenCopy;  /* SVGA_3D_CMD_SCREEN_COPY */
+
+#define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
+#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
+#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
 
 #endif /* _SVGA3D_CMD_H_ */
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h
index c18b663f360f..e545013e65d6 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h
@@ -229,9 +229,9 @@  typedef enum {
    SVGA3D_DEVCAP_DEAD2                             = 94,
 
    /*
-    * Does the device support the DX commands?
+    * Does the device support DXContexts?
     */
-   SVGA3D_DEVCAP_DX                                = 95,
+   SVGA3D_DEVCAP_DXCONTEXT                         = 95,
 
    /*
     * What is the maximum size of a texture array?
@@ -241,21 +241,47 @@  typedef enum {
    SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE            = 96,
 
    /*
-    * What is the maximum number of vertex buffers that can
-    * be used in the DXContext inputAssembly?
+    * What is the maximum number of vertex buffers or vertex input registers
+    * that can be expected to work correctly with a DXContext?
+    *
+    * The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
+    * anything in excess of this cap is not guaranteed to render correctly.
+    *
+    * Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
+    * input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
+    * SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
+    * but only the registers up to this cap value are guaranteed to render
+    * correctly.
+    *
+    * If guest-drivers are able to expose a lower-limit, it's recommended
+    * that they clamp to this value.  Otherwise, the host will make a
+    * best-effort on case-by-case basis if guests exceed this.
     */
    SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS              = 97,
 
    /*
-    * What is the maximum number of constant buffers
-    * that can be expected to work correctly with a
-    * DX context?
+    * What is the maximum number of constant buffers that can be expected to
+    * work correctly with a DX context?
+    *
+    * The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
+    * anything in excess of this cap is not guaranteed to render correctly.
+    *
+    * If guest-drivers are able to expose a lower-limit, it's recommended
+    * that they clamp to this value.  Otherwise, the host will make a
+    * best-effort on case-by-case basis if guests exceed this.
     */
    SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS           = 98,
 
    /*
     * Does the device support provoking vertex control?
-    * If zero, the first vertex will always be the provoking vertex.
+    *
+    * If this cap is present, the provokingVertexLast field in the
+    * rasterizer state is enabled.  (Guests can then set it to FALSE,
+    * meaning that the first vertex is the provoking vertex, or TRUE,
+    * meaning that the last verteix is the provoking vertex.)
+    *
+    * If this cap is FALSE, then guests should set the provokingVertexLast
+    * to FALSE, otherwise rendering behavior is undefined.
     */
    SVGA3D_DEVCAP_DX_PROVOKING_VERTEX               = 99,
 
@@ -281,7 +307,7 @@  typedef enum {
    SVGA3D_DEVCAP_DXFMT_BUMPU8V8                    = 119,
    SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5                  = 120,
    SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8                = 121,
-   SVGA3D_DEVCAP_DXFMT_BUMPL8V8U8                  = 122,
+   SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1                = 122,
    SVGA3D_DEVCAP_DXFMT_ARGB_S10E5                  = 123,
    SVGA3D_DEVCAP_DXFMT_ARGB_S23E8                  = 124,
    SVGA3D_DEVCAP_DXFMT_A2R10G10B10                 = 125,
@@ -320,8 +346,8 @@  typedef enum {
    SVGA3D_DEVCAP_DXFMT_R32G32_SINT                 = 158,
    SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS           = 159,
    SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT        = 160,
-   SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24_TYPELESS    = 161,
-   SVGA3D_DEVCAP_DXFMT_X32_TYPELESS_G8X24_UINT     = 162,
+   SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24             = 161,
+   SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT              = 162,
    SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS        = 163,
    SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT            = 164,
    SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT             = 165,
@@ -339,8 +365,8 @@  typedef enum {
    SVGA3D_DEVCAP_DXFMT_R32_SINT                    = 177,
    SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS              = 178,
    SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT           = 179,
-   SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8_TYPELESS       = 180,
-   SVGA3D_DEVCAP_DXFMT_X24_TYPELESS_G8_UINT        = 181,
+   SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8                = 180,
+   SVGA3D_DEVCAP_DXFMT_X24_G8_UINT                 = 181,
    SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS               = 182,
    SVGA3D_DEVCAP_DXFMT_R8G8_UNORM                  = 183,
    SVGA3D_DEVCAP_DXFMT_R8G8_UINT                   = 184,
@@ -404,6 +430,17 @@  typedef enum {
    SVGA3D_DEVCAP_DXFMT_BC4_UNORM                   = 242,
    SVGA3D_DEVCAP_DXFMT_BC5_UNORM                   = 243,
 
+   /*
+    * Advertises shaderModel 4.1 support, independent blend-states,
+    * cube-map arrays, and a higher vertex input registers limit.
+    *
+    * (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.)
+    */
+   SVGA3D_DEVCAP_SM41                              = 244,
+
+   SVGA3D_DEVCAP_MULTISAMPLE_2X                    = 245,
+   SVGA3D_DEVCAP_MULTISAMPLE_4X                    = 246,
+
    SVGA3D_DEVCAP_MAX                       /* This must be the last index. */
 } SVGA3dDevCapIndex;
 
@@ -419,9 +456,7 @@  typedef enum {
  * MIPS: Does the format support mip levels?
  * ARRAY: Does the format support texture arrays?
  * VOLUME: Does the format support having volume?
- * MULTISAMPLE_2: Does the format support 2x multisample?
- * MULTISAMPLE_4: Does the format support 4x multisample?
- * MULTISAMPLE_8: Does the format support 8x multisample?
+ * MULTISAMPLE: Does the format support multisample?
  */
 #define SVGA3D_DXFMT_SUPPORTED                (1 <<  0)
 #define SVGA3D_DXFMT_SHADER_SAMPLE            (1 <<  1)
@@ -432,20 +467,8 @@  typedef enum {
 #define SVGA3D_DXFMT_ARRAY                    (1 <<  6)
 #define SVGA3D_DXFMT_VOLUME                   (1 <<  7)
 #define SVGA3D_DXFMT_DX_VERTEX_BUFFER         (1 <<  8)
-#define SVGADX_DXFMT_MULTISAMPLE_2            (1 <<  9)
-#define SVGADX_DXFMT_MULTISAMPLE_4            (1 << 10)
-#define SVGADX_DXFMT_MULTISAMPLE_8            (1 << 11)
-#define SVGADX_DXFMT_MAX                      (1 << 12)
-
-/*
- * Convenience mask for any multisample capability.
- *
- * The multisample bits imply both load and render capability.
- */
-#define SVGA3D_DXFMT_MULTISAMPLE ( \
-           SVGADX_DXFMT_MULTISAMPLE_2 | \
-           SVGADX_DXFMT_MULTISAMPLE_4 | \
-           SVGADX_DXFMT_MULTISAMPLE_8 )
+#define SVGA3D_DXFMT_MULTISAMPLE              (1 <<  9)
+#define SVGA3D_DXFMT_MAX                      (1 << 10)
 
 typedef union {
    Bool   b;
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h
index 8c5ae608cfb4..a5d3b6a686af 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h
@@ -56,6 +56,16 @@  typedef uint32 SVGA3dInputClassification;
 #define SVGA3D_RESOURCE_TYPE_MAX      7
 typedef uint32 SVGA3dResourceType;
 
+#define SVGA3D_COLOR_WRITE_ENABLE_RED     (1 << 0)
+#define SVGA3D_COLOR_WRITE_ENABLE_GREEN   (1 << 1)
+#define SVGA3D_COLOR_WRITE_ENABLE_BLUE    (1 << 2)
+#define SVGA3D_COLOR_WRITE_ENABLE_ALPHA   (1 << 3)
+#define SVGA3D_COLOR_WRITE_ENABLE_ALL     (SVGA3D_COLOR_WRITE_ENABLE_RED |   \
+                                           SVGA3D_COLOR_WRITE_ENABLE_GREEN | \
+                                           SVGA3D_COLOR_WRITE_ENABLE_BLUE |  \
+                                           SVGA3D_COLOR_WRITE_ENABLE_ALPHA)
+typedef uint8 SVGA3dColorWriteEnable;
+
 #define SVGA3D_DEPTH_WRITE_MASK_ZERO   0
 #define SVGA3D_DEPTH_WRITE_MASK_ALL    1
 typedef uint8 SVGA3dDepthWriteMask;
@@ -88,17 +98,28 @@  typedef uint8 SVGA3dCullMode;
 #define SVGA3D_COMPARISON_MAX             9
 typedef uint8 SVGA3dComparisonFunc;
 
+/*
+ * SVGA3D_MULTISAMPLE_RAST_DISABLE disables MSAA for all primitives.
+ * SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE, which is supported in SM41,
+ * disables MSAA for lines only.
+ */
+#define SVGA3D_MULTISAMPLE_RAST_DISABLE        0
+#define SVGA3D_MULTISAMPLE_RAST_ENABLE         1
+#define SVGA3D_MULTISAMPLE_RAST_DX_MAX         1
+#define SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE   2
+#define SVGA3D_MULTISAMPLE_RAST_MAX            2
+typedef uint8 SVGA3dMultisampleRastEnable;
+
 #define SVGA3D_DX_MAX_VERTEXBUFFERS 32
+#define SVGA3D_DX_MAX_VERTEXINPUTREGISTERS 16
+#define SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS 32
 #define SVGA3D_DX_MAX_SOTARGETS 4
 #define SVGA3D_DX_MAX_SRVIEWS 128
 #define SVGA3D_DX_MAX_CONSTBUFFERS 16
 #define SVGA3D_DX_MAX_SAMPLERS 16
 
-/* Id limits */
-static const uint32 SVGA3dBlendObjectCountPerContext = 4096;
-static const uint32 SVGA3dDepthStencilObjectCountPerContext = 4096;
+#define SVGA3D_DX_MAX_CONSTBUF_BINDING_SIZE (4096 * 4 * (uint32)sizeof(uint32))
 
-typedef uint32 SVGA3dSurfaceId;
 typedef uint32 SVGA3dShaderResourceViewId;
 typedef uint32 SVGA3dRenderTargetViewId;
 typedef uint32 SVGA3dDepthStencilViewId;
@@ -192,20 +213,6 @@  struct SVGA3dCmdDXInvalidateContext {
 #include "vmware_pack_end.h"
 SVGA3dCmdDXInvalidateContext;   /* SVGA_3D_CMD_DX_INVALIDATE_CONTEXT */
 
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dReplyFormatData {
-   uint32 formatSupport;
-   uint32 msaa2xQualityLevels:5;
-   uint32 msaa4xQualityLevels:5;
-   uint32 msaa8xQualityLevels:5;
-   uint32 msaa16xQualityLevels:5;
-   uint32 msaa32xQualityLevels:5;
-   uint32 pad:7;
-}
-#include "vmware_pack_end.h"
-SVGA3dReplyFormatData;
-
 typedef
 #include "vmware_pack_begin.h"
 struct SVGA3dCmdDXSetSingleConstantBuffer {
@@ -622,6 +629,28 @@  struct SVGA3dCmdDXPredCopy {
 #include "vmware_pack_end.h"
 SVGA3dCmdDXPredCopy; /* SVGA_3D_CMD_DX_PRED_COPY */
 
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXPredConvertRegion {
+   SVGA3dSurfaceId dstSid;
+   uint32 dstSubResource;
+   SVGA3dBox destBox;
+   SVGA3dSurfaceId srcSid;
+   uint32 srcSubResource;
+   SVGA3dBox srcBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXPredConvertRegion; /* SVGA_3D_CMD_DX_PRED_CONVERT_REGION */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXPredConvert {
+   SVGA3dSurfaceId dstSid;
+   SVGA3dSurfaceId srcSid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXPredConvert; /* SVGA_3D_CMD_DX_PRED_CONVERT */
+
 typedef
 #include "vmware_pack_begin.h"
 struct SVGA3dCmdDXBufferCopy {
@@ -635,23 +664,57 @@  struct SVGA3dCmdDXBufferCopy {
 SVGA3dCmdDXBufferCopy;
 /* SVGA_3D_CMD_DX_BUFFER_COPY */
 
-typedef uint32 SVGA3dDXStretchBltMode;
-#define SVGADX_STRETCHBLT_LINEAR         (1 << 0)
-#define SVGADX_STRETCHBLT_FORCE_SRC_SRGB (1 << 1)
+/*
+ * Perform a surface copy between a multisample, and a non-multisampled
+ * surface.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceId dstSid;
+   uint32 dstSubResource;
+   SVGA3dSurfaceId srcSid;
+   uint32 srcSubResource;
+   SVGA3dSurfaceFormat copyFormat;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXResolveCopy;               /* SVGA_3D_CMD_DX_RESOLVE_COPY */
+
+/*
+ * Perform a predicated surface copy between a multisample, and a
+ * non-multisampled surface.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   SVGA3dSurfaceId dstSid;
+   uint32 dstSubResource;
+   SVGA3dSurfaceId srcSid;
+   uint32 srcSubResource;
+   SVGA3dSurfaceFormat copyFormat;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXPredResolveCopy;           /* SVGA_3D_CMD_DX_PRED_RESOLVE_COPY */
+
+typedef uint32 SVGA3dDXPresentBltMode;
+#define SVGADX_PRESENTBLT_LINEAR           (1 << 0)
+#define SVGADX_PRESENTBLT_FORCE_SRC_SRGB   (1 << 1)
+#define SVGADX_PRESENTBLT_FORCE_SRC_XRBIAS (1 << 2)
+#define SVGADX_PRESENTBLT_MODE_MAX         (1 << 3)
 
 typedef
 #include "vmware_pack_begin.h"
-struct SVGA3dCmdDXStretchBlt {
+struct SVGA3dCmdDXPresentBlt {
    SVGA3dSurfaceId srcSid;
    uint32 srcSubResource;
    SVGA3dSurfaceId dstSid;
    uint32 destSubResource;
    SVGA3dBox boxSrc;
    SVGA3dBox boxDest;
-   SVGA3dDXStretchBltMode mode;
+   SVGA3dDXPresentBltMode mode;
 }
 #include "vmware_pack_end.h"
-SVGA3dCmdDXStretchBlt; /* SVGA_3D_CMD_DX_STRETCHBLT */
+SVGA3dCmdDXPresentBlt; /* SVGA_3D_CMD_DX_PRESENTBLT*/
 
 typedef
 #include "vmware_pack_begin.h"
@@ -661,26 +724,6 @@  struct SVGA3dCmdDXGenMips {
 #include "vmware_pack_end.h"
 SVGA3dCmdDXGenMips; /* SVGA_3D_CMD_DX_GENMIPS */
 
-/*
- * Defines a resource/DX surface.  Resources share the surfaceId namespace.
- *
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dCmdDefineGBSurface_v2 {
-   uint32 sid;
-   SVGA3dSurfaceFlags surfaceFlags;
-   SVGA3dSurfaceFormat format;
-   uint32 numMipLevels;
-   uint32 multisampleCount;
-   SVGA3dTextureFilter autogenFilter;
-   SVGA3dSize size;
-   uint32 arraySize;
-   uint32 pad;
-}
-#include "vmware_pack_end.h"
-SVGA3dCmdDefineGBSurface_v2;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
-
 /*
  * Update a sub-resource in a guest-backed resource.
  * (Inform the device that the guest-contents have been updated.)
@@ -724,7 +767,8 @@  SVGA3dCmdDXInvalidateSubResource;   /* SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE */
 
 /*
  * Raw byte wise transfer from a buffer surface into another surface
- * of the requested box.
+ * of the requested box.  Supported if 3d is enabled and SVGA_CAP_DX
+ * is set.  This command does not take a context.
  */
 typedef
 #include "vmware_pack_begin.h"
@@ -773,6 +817,93 @@  struct SVGA3dCmdDXSurfaceCopyAndReadback {
 SVGA3dCmdDXSurfaceCopyAndReadback;
 /* SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK */
 
+/*
+ * SVGA_DX_HINT_NONE: Does nothing.
+ *
+ * SVGA_DX_HINT_PREFETCH_OBJECT:
+ * SVGA_DX_HINT_PREEVICT_OBJECT:
+ *      Consumes a SVGAObjectRef, and hints that the host should consider
+ *      fetching/evicting the specified object.
+ *
+ *      An id of SVGA3D_INVALID_ID can be used if the guest isn't sure
+ *      what object was affected.  (For instance, if the guest knows that
+ *      it is about to evict a DXShader, but doesn't know precisely which one,
+ *      the device can still use this to help limit it's search, or track
+ *      how many page-outs have happened.)
+ *
+ * SVGA_DX_HINT_PREFETCH_COBJECT:
+ * SVGA_DX_HINT_PREEVICT_COBJECT:
+ *      Same as the above, except they consume an SVGACObjectRef.
+ */
+typedef uint32 SVGADXHintId;
+#define SVGA_DX_HINT_NONE              0
+#define SVGA_DX_HINT_PREFETCH_OBJECT   1
+#define SVGA_DX_HINT_PREEVICT_OBJECT   2
+#define SVGA_DX_HINT_PREFETCH_COBJECT  3
+#define SVGA_DX_HINT_PREEVICT_COBJECT  4
+#define SVGA_DX_HINT_MAX               5
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGAObjectRef {
+   SVGAOTableType type;
+   uint32 id;
+}
+#include "vmware_pack_end.h"
+SVGAObjectRef;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGACObjectRef {
+   SVGACOTableType type;
+   uint32 cid;
+   uint32 id;
+}
+#include "vmware_pack_end.h"
+SVGACObjectRef;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXHint {
+   SVGADXHintId hintId;
+
+   /*
+    * Followed by variable sized data depending on the hintId.
+    */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXHint;
+/* SVGA_3D_CMD_DX_HINT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBufferUpdate {
+   SVGA3dSurfaceId sid;
+   uint32 x;
+   uint32 width;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBufferUpdate;
+/* SVGA_3D_CMD_DX_BUFFER_UPDATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetConstantBufferOffset {
+   uint32 slot;
+   uint32 offsetInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetConstantBufferOffset;
+
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetVSConstantBufferOffset;
+/* SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET */
+
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetPSConstantBufferOffset;
+/* SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET */
+
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetGSConstantBufferOffset;
+/* SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET */
+
 
 typedef
 #include "vmware_pack_begin.h"
@@ -789,7 +920,7 @@  struct {
          uint32 firstArraySlice;
          uint32 mipLevels;
          uint32 arraySize;
-      } tex;
+      } tex; /* 1d, 2d, 3d, cube */
       struct {
          uint32 firstElement;
          uint32 numElements;
@@ -844,6 +975,7 @@  struct SVGA3dRenderTargetViewDesc {
       struct {
          uint32 firstElement;
          uint32 numElements;
+         uint32 padding0;
       } buffer;
       struct {
          uint32 mipSlice;
@@ -964,9 +1096,6 @@  SVGA3dInputElementDesc;
 typedef
 #include "vmware_pack_begin.h"
 struct {
-   /*
-    * XXX: How many of these can there be?
-    */
    uint32 elid;
    uint32 numDescs;
    SVGA3dInputElementDesc desc[32];
@@ -1007,7 +1136,7 @@  struct SVGA3dDXBlendStatePerRT {
       uint8 srcBlendAlpha;
       uint8 destBlendAlpha;
       uint8 blendOpAlpha;
-      uint8 renderTargetWriteMask;
+      SVGA3dColorWriteEnable renderTargetWriteMask;
       uint8 logicOpEnable;
       uint8 logicOp;
       uint16 pad0;
@@ -1125,7 +1254,7 @@  struct {
    float slopeScaledDepthBias;
    uint8 depthClipEnable;
    uint8 scissorEnable;
-   uint8 multisampleEnable;
+   SVGA3dMultisampleRastEnable multisampleEnable;
    uint8 antialiasedLineEnable;
    float lineWidth;
    uint8 lineStippleEnable;
@@ -1152,7 +1281,7 @@  struct SVGA3dCmdDXDefineRasterizerState {
    float slopeScaledDepthBias;
    uint8 depthClipEnable;
    uint8 scissorEnable;
-   uint8 multisampleEnable;
+   SVGA3dMultisampleRastEnable multisampleEnable;
    uint8 antialiasedLineEnable;
    float lineWidth;
    uint8 lineStippleEnable;
@@ -1222,21 +1351,6 @@  struct SVGA3dCmdDXDestroySamplerState {
 #include "vmware_pack_end.h"
 SVGA3dCmdDXDestroySamplerState; /* SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE */
 
-/*
- */
-typedef
-#include "vmware_pack_begin.h"
-struct SVGA3dSignatureEntry {
-   uint8 systemValue;
-   uint8 reg;                 /* register is a reserved word */
-   uint16 mask;
-   uint8 registerComponentType;
-   uint8 minPrecision;
-   uint16 pad0;
-}
-#include "vmware_pack_end.h"
-SVGA3dSignatureEntry;
-
 typedef
 #include "vmware_pack_begin.h"
 struct SVGA3dCmdDXDefineShader {
@@ -1254,12 +1368,7 @@  struct SVGACOTableDXShaderEntry {
    uint32 sizeInBytes;
    uint32 offsetInBytes;
    SVGAMobId mobid;
-   uint32 numInputSignatureEntries;
-   uint32 numOutputSignatureEntries;
-
-   uint32 numPatchConstantSignatureEntries;
-
-   uint32 pad;
+   uint32 pad[4];
 }
 #include "vmware_pack_end.h"
 SVGACOTableDXShaderEntry;
@@ -1283,6 +1392,25 @@  struct SVGA3dCmdDXBindShader {
 #include "vmware_pack_end.h"
 SVGA3dCmdDXBindShader;   /* SVGA_3D_CMD_DX_BIND_SHADER */
 
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindAllShader {
+   uint32 cid;
+   SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindAllShader;   /* SVGA_3D_CMD_DX_BIND_ALL_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXCondBindAllShader {
+   uint32 cid;
+   SVGAMobId testMobid;
+   SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXCondBindAllShader;   /* SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER */
+
 /*
  * The maximum number of streamout decl's in each streamout entry.
  */
@@ -1356,7 +1484,6 @@  SVGA3dCmdDXMobFence64;  /* SVGA_3D_CMD_DX_MOB_FENCE_64 */
  *
  * This command allows the guest to bind a mob to a context-object table.
  */
-
 typedef
 #include "vmware_pack_begin.h"
 struct SVGA3dCmdDXSetCOTable {
@@ -1368,6 +1495,26 @@  struct SVGA3dCmdDXSetCOTable {
 #include "vmware_pack_end.h"
 SVGA3dCmdDXSetCOTable; /* SVGA_3D_CMD_DX_SET_COTABLE */
 
+/*
+ * Guests using SVGA_3D_CMD_DX_GROW_COTABLE are promising that
+ * the new COTable contains the same contents as the old one, except possibly
+ * for some new invalid entries at the end.
+ *
+ * If there is an old cotable mob bound, it also has to still be valid.
+ *
+ * (Otherwise, guests should use the DXSetCOTableBase command.)
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXGrowCOTable {
+   uint32 cid;
+   uint32 mobid;
+   SVGACOTableType type;
+   uint32 validSizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXGrowCOTable; /* SVGA_3D_CMD_DX_GROW_COTABLE */
+
 typedef
 #include "vmware_pack_begin.h"
 struct SVGA3dCmdDXReadbackCOTable {
@@ -1471,7 +1618,7 @@  struct SVGADXContextMobFormat {
    SVGA3dQueryId queryID[SVGA3D_MAX_QUERY];
 
    SVGA3dCOTableData cotables[SVGA_COTABLE_MAX];
-   uint32 pad7[381];
+   uint32 pad7[380];
 }
 #include "vmware_pack_end.h"
 SVGADXContextMobFormat;
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h
index a1c36877ad55..2d462ab7cccf 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h
@@ -62,7 +62,9 @@ 
  * Maximum size in dwords of shader text the SVGA device will allow.
  * Currently 8 MB.
  */
-#define SVGA3D_MAX_SHADER_MEMORY  (8 * 1024 * 1024 / sizeof(uint32))
+#define SVGA3D_MAX_SHADER_MEMORY_BYTES (8 * 1024 * 1024)
+#define SVGA3D_MAX_SHADER_MEMORY  (SVGA3D_MAX_SHADER_MEMORY_BYTES / \
+                                   sizeof(uint32))
 
 #define SVGA3D_MAX_CLIP_PLANES    6
 
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h
index babe7cb84fc2..6422e3899cdf 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h
@@ -25,189 +25,355 @@ 
  *
  **************************************************************************/
 
-#include <linux/kernel.h>
-
-#ifdef __KERNEL__
-
-#include <drm/vmwgfx_drm.h>
-#define surf_size_struct struct drm_vmw_size
-
-#else /* __KERNEL__ */
+/*
+ * svga3d_surfacedefs.h --
+ *
+ *      Surface definitions and inlineable utilities for SVGA3d.
+ */
 
-#ifndef ARRAY_SIZE
-#define ARRAY_SIZE(_A) (sizeof(_A) / sizeof((_A)[0]))
-#endif /* ARRAY_SIZE */
+#ifndef _SVGA3D_SURFACEDEFS_H_
+#define _SVGA3D_SURFACEDEFS_H_
 
-#define max_t(type, x, y)  ((x) > (y) ? (x) : (y))
-#define surf_size_struct SVGA3dSize
-#define u32 uint32
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_MODULE
+#include "includeCheck.h"
 
-#endif /* __KERNEL__ */
+#include <linux/kernel.h>
+#include <drm/vmwgfx_drm.h>
 
 #include "svga3d_reg.h"
 
+#define surf_size_struct struct drm_vmw_size
+
 /*
- * enum svga3d_block_desc describes the active data channels in a block.
- *
- * There can be at-most four active channels in a block:
- *    1. Red, bump W, luminance and depth are stored in the first channel.
- *    2. Green, bump V and stencil are stored in the second channel.
- *    3. Blue and bump U are stored in the third channel.
- *    4. Alpha and bump Q are stored in the fourth channel.
- *
- * Block channels can be used to store compressed and buffer data:
- *    1. For compressed formats, only the data channel is used and its size
- *       is equal to that of a singular block in the compression scheme.
- *    2. For buffer formats, only the data channel is used and its size is
- *       exactly one byte in length.
- *    3. In each case the bit depth represent the size of a singular block.
- *
- * Note: Compressed and IEEE formats do not use the bitMask structure.
+ * enum svga3d_block_desc - describes generic properties about formats.
  */
-
 enum svga3d_block_desc {
-	SVGA3DBLOCKDESC_NONE        = 0,         /* No channels are active */
-	SVGA3DBLOCKDESC_BLUE        = 1 << 0,    /* Block with red channel
-						    data */
-	SVGA3DBLOCKDESC_U           = 1 << 0,    /* Block with bump U channel
-						    data */
-	SVGA3DBLOCKDESC_UV_VIDEO    = 1 << 7,    /* Block with alternating video
-						    U and V */
-	SVGA3DBLOCKDESC_GREEN       = 1 << 1,    /* Block with green channel
-						    data */
-	SVGA3DBLOCKDESC_V           = 1 << 1,    /* Block with bump V channel
-						    data */
-	SVGA3DBLOCKDESC_STENCIL     = 1 << 1,    /* Block with a stencil
-						    channel */
-	SVGA3DBLOCKDESC_RED         = 1 << 2,    /* Block with blue channel
-						    data */
-	SVGA3DBLOCKDESC_W           = 1 << 2,    /* Block with bump W channel
-						    data */
-	SVGA3DBLOCKDESC_LUMINANCE   = 1 << 2,    /* Block with luminance channel
-						    data */
-	SVGA3DBLOCKDESC_Y           = 1 << 2,    /* Block with video luminance
-						    data */
-	SVGA3DBLOCKDESC_DEPTH       = 1 << 2,    /* Block with depth channel */
-	SVGA3DBLOCKDESC_ALPHA       = 1 << 3,    /* Block with an alpha
-						    channel */
-	SVGA3DBLOCKDESC_Q           = 1 << 3,    /* Block with bump Q channel
-						    data */
-	SVGA3DBLOCKDESC_BUFFER      = 1 << 4,    /* Block stores 1 byte of
-						    data */
-	SVGA3DBLOCKDESC_COMPRESSED  = 1 << 5,    /* Block stores n bytes of
-						    data depending on the
-						    compression method used */
-	SVGA3DBLOCKDESC_IEEE_FP     = 1 << 6,    /* Block stores data in an IEEE
-						    floating point
-						    representation in
-						    all channels */
-	SVGA3DBLOCKDESC_PLANAR_YUV  = 1 << 8,    /* Three separate blocks store
-						    data. */
-	SVGA3DBLOCKDESC_U_VIDEO     = 1 << 9,    /* Block with U video data */
-	SVGA3DBLOCKDESC_V_VIDEO     = 1 << 10,   /* Block with V video data */
-	SVGA3DBLOCKDESC_EXP         = 1 << 11,   /* Shared exponent */
-	SVGA3DBLOCKDESC_SRGB        = 1 << 12,   /* Data is in sRGB format */
-	SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 13,   /* 2 planes of Y, UV,
-						    e.g., NV12. */
-	SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 14,   /* 3 planes of separate
-						    Y, U, V, e.g., YV12. */
-
-	SVGA3DBLOCKDESC_RG         = SVGA3DBLOCKDESC_RED |
-	SVGA3DBLOCKDESC_GREEN,
-	SVGA3DBLOCKDESC_RGB        = SVGA3DBLOCKDESC_RG |
-	SVGA3DBLOCKDESC_BLUE,
-	SVGA3DBLOCKDESC_RGB_SRGB   = SVGA3DBLOCKDESC_RGB |
-	SVGA3DBLOCKDESC_SRGB,
-	SVGA3DBLOCKDESC_RGBA       = SVGA3DBLOCKDESC_RGB |
-	SVGA3DBLOCKDESC_ALPHA,
-	SVGA3DBLOCKDESC_RGBA_SRGB  = SVGA3DBLOCKDESC_RGBA |
-	SVGA3DBLOCKDESC_SRGB,
+	/* Nothing special can be said about this format. */
+	SVGA3DBLOCKDESC_NONE        = 0,
+
+	/* Format contains Blue/U data */
+	SVGA3DBLOCKDESC_BLUE        = 1 << 0,
+	SVGA3DBLOCKDESC_W           = 1 << 0,
+	SVGA3DBLOCKDESC_BUMP_L      = 1 << 0,
+
+	/* Format contains Green/V data */
+	SVGA3DBLOCKDESC_GREEN       = 1 << 1,
+	SVGA3DBLOCKDESC_V           = 1 << 1,
+
+	/* Format contains Red/W/Luminance data */
+	SVGA3DBLOCKDESC_RED         = 1 << 2,
+	SVGA3DBLOCKDESC_U           = 1 << 2,
+	SVGA3DBLOCKDESC_LUMINANCE   = 1 << 2,
+
+	/* Format contains Alpha/Q data */
+	SVGA3DBLOCKDESC_ALPHA       = 1 << 3,
+	SVGA3DBLOCKDESC_Q           = 1 << 3,
+
+	/* Format is a buffer */
+	SVGA3DBLOCKDESC_BUFFER      = 1 << 4,
+
+	/* Format is compressed */
+	SVGA3DBLOCKDESC_COMPRESSED  = 1 << 5,
+
+	/* Format uses IEEE floating point */
+	SVGA3DBLOCKDESC_FP          = 1 << 6,
+
+	/* Three separate blocks store data. */
+	SVGA3DBLOCKDESC_PLANAR_YUV  = 1 << 7,
+
+	/* 2 planes of Y, UV, e.g., NV12. */
+	SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 8,
+
+	/* 3 planes of separate Y, U, V, e.g., YV12. */
+	SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 9,
+
+	/* Block with a stencil channel */
+	SVGA3DBLOCKDESC_STENCIL     = 1 << 11,
+
+	/* Typeless format */
+	SVGA3DBLOCKDESC_TYPELESS    = 1 << 12,
+
+	/* Channels are signed integers */
+	SVGA3DBLOCKDESC_SINT        = 1 << 13,
+
+	/* Channels are unsigned integers */
+	SVGA3DBLOCKDESC_UINT        = 1 << 14,
+
+	/* Channels are normalized (when sampling) */
+	SVGA3DBLOCKDESC_NORM        = 1 << 15,
+
+	/* Channels are in SRGB */
+	SVGA3DBLOCKDESC_SRGB        = 1 << 16,
+
+	/* Shared exponent */
+	SVGA3DBLOCKDESC_EXP         = 1 << 17,
+
+	/* Format contains color data. */
+	SVGA3DBLOCKDESC_COLOR       = 1 << 18,
+	/* Format contains depth data. */
+	SVGA3DBLOCKDESC_DEPTH       = 1 << 19,
+	/* Format contains bump data. */
+	SVGA3DBLOCKDESC_BUMP        = 1 << 20,
+
+	/* Format contains YUV video data. */
+	SVGA3DBLOCKDESC_YUV_VIDEO   = 1 << 21,
+
+	/* For mixed unsigned/signed formats. */
+	SVGA3DBLOCKDESC_MIXED       = 1 << 22,
+
+	/* For distingushing CxV8U8. */
+	SVGA3DBLOCKDESC_CX          = 1 << 23,
+
+	/* Different compressed format groups. */
+	SVGA3DBLOCKDESC_BC1         = 1 << 24,
+	SVGA3DBLOCKDESC_BC2         = 1 << 25,
+	SVGA3DBLOCKDESC_BC3         = 1 << 26,
+	SVGA3DBLOCKDESC_BC4         = 1 << 27,
+	SVGA3DBLOCKDESC_BC5         = 1 << 28,
+
+	SVGA3DBLOCKDESC_A_UINT    = SVGA3DBLOCKDESC_ALPHA |
+				    SVGA3DBLOCKDESC_UINT |
+				    SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_A_UNORM   = SVGA3DBLOCKDESC_A_UINT |
+				    SVGA3DBLOCKDESC_NORM,
+	SVGA3DBLOCKDESC_R_UINT    = SVGA3DBLOCKDESC_RED |
+				    SVGA3DBLOCKDESC_UINT |
+				    SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_R_UNORM   = SVGA3DBLOCKDESC_R_UINT |
+				    SVGA3DBLOCKDESC_NORM,
+	SVGA3DBLOCKDESC_R_SINT    = SVGA3DBLOCKDESC_RED |
+				    SVGA3DBLOCKDESC_SINT |
+				    SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_R_SNORM   = SVGA3DBLOCKDESC_R_SINT |
+				    SVGA3DBLOCKDESC_NORM,
+	SVGA3DBLOCKDESC_G_UINT    = SVGA3DBLOCKDESC_GREEN |
+				    SVGA3DBLOCKDESC_UINT |
+				    SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_RG_UINT    = SVGA3DBLOCKDESC_RED |
+				     SVGA3DBLOCKDESC_GREEN |
+				     SVGA3DBLOCKDESC_UINT |
+				     SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_RG_UNORM   = SVGA3DBLOCKDESC_RG_UINT |
+				     SVGA3DBLOCKDESC_NORM,
+	SVGA3DBLOCKDESC_RG_SINT    = SVGA3DBLOCKDESC_RED |
+				     SVGA3DBLOCKDESC_GREEN |
+				     SVGA3DBLOCKDESC_SINT |
+				     SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_RG_SNORM   = SVGA3DBLOCKDESC_RG_SINT |
+				     SVGA3DBLOCKDESC_NORM,
+	SVGA3DBLOCKDESC_RGB_UINT   = SVGA3DBLOCKDESC_RED |
+				     SVGA3DBLOCKDESC_GREEN |
+				     SVGA3DBLOCKDESC_BLUE |
+				     SVGA3DBLOCKDESC_UINT |
+				     SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_RGB_SINT   = SVGA3DBLOCKDESC_RED |
+				     SVGA3DBLOCKDESC_GREEN |
+				     SVGA3DBLOCKDESC_BLUE |
+				     SVGA3DBLOCKDESC_SINT |
+				     SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_RGB_UNORM   = SVGA3DBLOCKDESC_RGB_UINT |
+				      SVGA3DBLOCKDESC_NORM,
+	SVGA3DBLOCKDESC_RGB_UNORM_SRGB = SVGA3DBLOCKDESC_RGB_UNORM |
+					 SVGA3DBLOCKDESC_SRGB,
+	SVGA3DBLOCKDESC_RGBA_UINT  = SVGA3DBLOCKDESC_RED |
+				     SVGA3DBLOCKDESC_GREEN |
+				     SVGA3DBLOCKDESC_BLUE |
+				     SVGA3DBLOCKDESC_ALPHA |
+				     SVGA3DBLOCKDESC_UINT |
+				     SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_RGBA_UNORM = SVGA3DBLOCKDESC_RGBA_UINT |
+				     SVGA3DBLOCKDESC_NORM,
+	SVGA3DBLOCKDESC_RGBA_UNORM_SRGB = SVGA3DBLOCKDESC_RGBA_UNORM |
+					  SVGA3DBLOCKDESC_SRGB,
+	SVGA3DBLOCKDESC_RGBA_SINT  = SVGA3DBLOCKDESC_RED |
+				     SVGA3DBLOCKDESC_GREEN |
+				     SVGA3DBLOCKDESC_BLUE |
+				     SVGA3DBLOCKDESC_ALPHA |
+				     SVGA3DBLOCKDESC_SINT |
+				     SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_RGBA_SNORM = SVGA3DBLOCKDESC_RGBA_SINT |
+				     SVGA3DBLOCKDESC_NORM,
+	SVGA3DBLOCKDESC_RGBA_FP    = SVGA3DBLOCKDESC_RED |
+				     SVGA3DBLOCKDESC_GREEN |
+				     SVGA3DBLOCKDESC_BLUE |
+				     SVGA3DBLOCKDESC_ALPHA |
+				     SVGA3DBLOCKDESC_FP |
+				     SVGA3DBLOCKDESC_COLOR,
 	SVGA3DBLOCKDESC_UV         = SVGA3DBLOCKDESC_U |
-	SVGA3DBLOCKDESC_V,
+				     SVGA3DBLOCKDESC_V |
+				     SVGA3DBLOCKDESC_BUMP,
 	SVGA3DBLOCKDESC_UVL        = SVGA3DBLOCKDESC_UV |
-	SVGA3DBLOCKDESC_LUMINANCE,
+				     SVGA3DBLOCKDESC_BUMP_L |
+				     SVGA3DBLOCKDESC_MIXED |
+				     SVGA3DBLOCKDESC_BUMP,
 	SVGA3DBLOCKDESC_UVW        = SVGA3DBLOCKDESC_UV |
-	SVGA3DBLOCKDESC_W,
+				     SVGA3DBLOCKDESC_W |
+				     SVGA3DBLOCKDESC_BUMP,
 	SVGA3DBLOCKDESC_UVWA       = SVGA3DBLOCKDESC_UVW |
-	SVGA3DBLOCKDESC_ALPHA,
+				     SVGA3DBLOCKDESC_ALPHA |
+				     SVGA3DBLOCKDESC_MIXED |
+				     SVGA3DBLOCKDESC_BUMP,
 	SVGA3DBLOCKDESC_UVWQ       = SVGA3DBLOCKDESC_U |
-	SVGA3DBLOCKDESC_V |
-	SVGA3DBLOCKDESC_W |
-	SVGA3DBLOCKDESC_Q,
-	SVGA3DBLOCKDESC_LA         = SVGA3DBLOCKDESC_LUMINANCE |
-	SVGA3DBLOCKDESC_ALPHA,
+				     SVGA3DBLOCKDESC_V |
+				     SVGA3DBLOCKDESC_W |
+				     SVGA3DBLOCKDESC_Q |
+				     SVGA3DBLOCKDESC_BUMP,
+	SVGA3DBLOCKDESC_L_UNORM    = SVGA3DBLOCKDESC_LUMINANCE |
+				     SVGA3DBLOCKDESC_UINT |
+				     SVGA3DBLOCKDESC_NORM |
+				     SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_LA_UNORM   = SVGA3DBLOCKDESC_LUMINANCE |
+				     SVGA3DBLOCKDESC_ALPHA |
+				     SVGA3DBLOCKDESC_UINT |
+				     SVGA3DBLOCKDESC_NORM |
+				     SVGA3DBLOCKDESC_COLOR,
 	SVGA3DBLOCKDESC_R_FP       = SVGA3DBLOCKDESC_RED |
-	SVGA3DBLOCKDESC_IEEE_FP,
+				     SVGA3DBLOCKDESC_FP |
+				     SVGA3DBLOCKDESC_COLOR,
 	SVGA3DBLOCKDESC_RG_FP      = SVGA3DBLOCKDESC_R_FP |
-	SVGA3DBLOCKDESC_GREEN,
+				     SVGA3DBLOCKDESC_GREEN |
+				     SVGA3DBLOCKDESC_COLOR,
 	SVGA3DBLOCKDESC_RGB_FP     = SVGA3DBLOCKDESC_RG_FP |
-	SVGA3DBLOCKDESC_BLUE,
-	SVGA3DBLOCKDESC_RGBA_FP    = SVGA3DBLOCKDESC_RGB_FP |
-	SVGA3DBLOCKDESC_ALPHA,
-	SVGA3DBLOCKDESC_DS         = SVGA3DBLOCKDESC_DEPTH |
-	SVGA3DBLOCKDESC_STENCIL,
-	SVGA3DBLOCKDESC_YUV        = SVGA3DBLOCKDESC_UV_VIDEO |
-	SVGA3DBLOCKDESC_Y,
+				     SVGA3DBLOCKDESC_BLUE |
+				     SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_YUV        = SVGA3DBLOCKDESC_YUV_VIDEO |
+				     SVGA3DBLOCKDESC_COLOR,
 	SVGA3DBLOCKDESC_AYUV       = SVGA3DBLOCKDESC_ALPHA |
-	SVGA3DBLOCKDESC_Y |
-	SVGA3DBLOCKDESC_U_VIDEO |
-	SVGA3DBLOCKDESC_V_VIDEO,
-	SVGA3DBLOCKDESC_RGBE       = SVGA3DBLOCKDESC_RGB |
-	SVGA3DBLOCKDESC_EXP,
-	SVGA3DBLOCKDESC_COMPRESSED_SRGB = SVGA3DBLOCKDESC_COMPRESSED |
-	SVGA3DBLOCKDESC_SRGB,
-	SVGA3DBLOCKDESC_NV12       = SVGA3DBLOCKDESC_PLANAR_YUV |
-	SVGA3DBLOCKDESC_2PLANAR_YUV,
-	SVGA3DBLOCKDESC_YV12       = SVGA3DBLOCKDESC_PLANAR_YUV |
-	SVGA3DBLOCKDESC_3PLANAR_YUV,
+				     SVGA3DBLOCKDESC_YUV_VIDEO |
+				     SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_RGB_EXP       = SVGA3DBLOCKDESC_RED |
+					SVGA3DBLOCKDESC_GREEN |
+					SVGA3DBLOCKDESC_BLUE |
+					SVGA3DBLOCKDESC_EXP |
+					SVGA3DBLOCKDESC_COLOR,
+
+	SVGA3DBLOCKDESC_COMP_TYPELESS = SVGA3DBLOCKDESC_COMPRESSED |
+					SVGA3DBLOCKDESC_TYPELESS,
+	SVGA3DBLOCKDESC_COMP_UNORM = SVGA3DBLOCKDESC_COMPRESSED |
+				     SVGA3DBLOCKDESC_UINT |
+				     SVGA3DBLOCKDESC_NORM |
+				     SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_COMP_SNORM = SVGA3DBLOCKDESC_COMPRESSED |
+				     SVGA3DBLOCKDESC_SINT |
+				     SVGA3DBLOCKDESC_NORM |
+				     SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_COMP_UNORM |
+					  SVGA3DBLOCKDESC_SRGB,
+	SVGA3DBLOCKDESC_BC1_COMP_TYPELESS = SVGA3DBLOCKDESC_BC1 |
+					    SVGA3DBLOCKDESC_COMP_TYPELESS,
+	SVGA3DBLOCKDESC_BC1_COMP_UNORM = SVGA3DBLOCKDESC_BC1 |
+					 SVGA3DBLOCKDESC_COMP_UNORM,
+	SVGA3DBLOCKDESC_BC1_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_BC1_COMP_UNORM |
+					      SVGA3DBLOCKDESC_SRGB,
+	SVGA3DBLOCKDESC_BC2_COMP_TYPELESS = SVGA3DBLOCKDESC_BC2 |
+					    SVGA3DBLOCKDESC_COMP_TYPELESS,
+	SVGA3DBLOCKDESC_BC2_COMP_UNORM = SVGA3DBLOCKDESC_BC2 |
+					 SVGA3DBLOCKDESC_COMP_UNORM,
+	SVGA3DBLOCKDESC_BC2_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_BC2_COMP_UNORM |
+					      SVGA3DBLOCKDESC_SRGB,
+	SVGA3DBLOCKDESC_BC3_COMP_TYPELESS = SVGA3DBLOCKDESC_BC3 |
+					    SVGA3DBLOCKDESC_COMP_TYPELESS,
+	SVGA3DBLOCKDESC_BC3_COMP_UNORM = SVGA3DBLOCKDESC_BC3 |
+					 SVGA3DBLOCKDESC_COMP_UNORM,
+	SVGA3DBLOCKDESC_BC3_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_BC3_COMP_UNORM |
+					      SVGA3DBLOCKDESC_SRGB,
+	SVGA3DBLOCKDESC_BC4_COMP_TYPELESS = SVGA3DBLOCKDESC_BC4 |
+					    SVGA3DBLOCKDESC_COMP_TYPELESS,
+	SVGA3DBLOCKDESC_BC4_COMP_UNORM = SVGA3DBLOCKDESC_BC4 |
+					 SVGA3DBLOCKDESC_COMP_UNORM,
+	SVGA3DBLOCKDESC_BC4_COMP_SNORM = SVGA3DBLOCKDESC_BC4 |
+					 SVGA3DBLOCKDESC_COMP_SNORM,
+	SVGA3DBLOCKDESC_BC5_COMP_TYPELESS = SVGA3DBLOCKDESC_BC5 |
+					    SVGA3DBLOCKDESC_COMP_TYPELESS,
+	SVGA3DBLOCKDESC_BC5_COMP_UNORM = SVGA3DBLOCKDESC_BC5 |
+					 SVGA3DBLOCKDESC_COMP_UNORM,
+	SVGA3DBLOCKDESC_BC5_COMP_SNORM = SVGA3DBLOCKDESC_BC5 |
+					 SVGA3DBLOCKDESC_COMP_SNORM,
+
+	SVGA3DBLOCKDESC_NV12       = SVGA3DBLOCKDESC_YUV_VIDEO |
+				     SVGA3DBLOCKDESC_PLANAR_YUV |
+				     SVGA3DBLOCKDESC_2PLANAR_YUV |
+				     SVGA3DBLOCKDESC_COLOR,
+	SVGA3DBLOCKDESC_YV12       = SVGA3DBLOCKDESC_YUV_VIDEO |
+				     SVGA3DBLOCKDESC_PLANAR_YUV |
+				     SVGA3DBLOCKDESC_3PLANAR_YUV |
+				     SVGA3DBLOCKDESC_COLOR,
+
+	SVGA3DBLOCKDESC_DEPTH_UINT = SVGA3DBLOCKDESC_DEPTH |
+				     SVGA3DBLOCKDESC_UINT,
+	SVGA3DBLOCKDESC_DEPTH_UNORM = SVGA3DBLOCKDESC_DEPTH_UINT |
+				     SVGA3DBLOCKDESC_NORM,
+	SVGA3DBLOCKDESC_DS      =    SVGA3DBLOCKDESC_DEPTH |
+				     SVGA3DBLOCKDESC_STENCIL,
+	SVGA3DBLOCKDESC_DS_UINT =    SVGA3DBLOCKDESC_DEPTH |
+				     SVGA3DBLOCKDESC_STENCIL |
+				     SVGA3DBLOCKDESC_UINT,
+	SVGA3DBLOCKDESC_DS_UNORM =   SVGA3DBLOCKDESC_DS_UINT |
+				     SVGA3DBLOCKDESC_NORM,
+	SVGA3DBLOCKDESC_DEPTH_FP   = SVGA3DBLOCKDESC_DEPTH |
+				     SVGA3DBLOCKDESC_FP,
+
+	SVGA3DBLOCKDESC_UV_UINT    = SVGA3DBLOCKDESC_UV |
+				     SVGA3DBLOCKDESC_UINT,
+	SVGA3DBLOCKDESC_UV_SNORM   = SVGA3DBLOCKDESC_UV |
+				     SVGA3DBLOCKDESC_SINT |
+				     SVGA3DBLOCKDESC_NORM,
+	SVGA3DBLOCKDESC_UVCX_SNORM = SVGA3DBLOCKDESC_UV_SNORM |
+				     SVGA3DBLOCKDESC_CX,
+	SVGA3DBLOCKDESC_UVWQ_SNORM = SVGA3DBLOCKDESC_UVWQ |
+				     SVGA3DBLOCKDESC_SINT |
+				     SVGA3DBLOCKDESC_NORM,
 };
 
-/*
- * SVGA3dSurfaceDesc describes the actual pixel data.
- *
- * This structure provides the following information:
- *    1. Block description.
- *    2. Dimensions of a block in the surface.
- *    3. Size of block in bytes.
- *    4. Bit depth of the pixel data.
- *    5. Channel bit depths and masks (if applicable).
- */
 struct svga3d_channel_def {
 	union {
 		u8 blue;
-		u8 u;
+		u8 w_bump;
+		u8 l_bump;
 		u8 uv_video;
 		u8 u_video;
 	};
 	union {
 		u8 green;
-		u8 v;
 		u8 stencil;
+		u8 v_bump;
 		u8 v_video;
 	};
 	union {
 		u8 red;
-		u8 w;
+		u8 u_bump;
 		u8 luminance;
-		u8 y;
+		u8 y_video;
 		u8 depth;
 		u8 data;
 	};
 	union {
 		u8 alpha;
-		u8 q;
+		u8 q_bump;
 		u8 exp;
 	};
 };
 
+/*
+ * struct svga3d_surface_desc - describes the actual pixel data.
+ *
+ * @format: Format
+ * @block_desc: Block description
+ * @block_size: Dimensions in pixels of a block
+ * @bytes_per_block: Size of block in bytes
+ * @pitch_bytes_per_block: Size of a block in bytes for purposes of pitch
+ * @bit_depth: Channel bit depths
+ * @bit_offset: Channel bit masks (in bits offset from the start of the pointer)
+ */
 struct svga3d_surface_desc {
 	SVGA3dSurfaceFormat format;
 	enum svga3d_block_desc block_desc;
+
 	surf_size_struct block_size;
 	u32 bytes_per_block;
 	u32 pitch_bytes_per_block;
 
-	u32 total_bit_depth;
 	struct svga3d_channel_def bit_depth;
 	struct svga3d_channel_def bit_offset;
 };
@@ -215,729 +381,728 @@  struct svga3d_surface_desc {
 static const struct svga3d_surface_desc svga3d_surface_descs[] = {
    {SVGA3D_FORMAT_INVALID, SVGA3DBLOCKDESC_NONE,
       {1, 1, 1},  0, 0,
-      0, {{0}, {0}, {0}, {0}},
+      {{0}, {0}, {0}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_X8R8G8B8, SVGA3DBLOCKDESC_RGB,
+   {SVGA3D_X8R8G8B8, SVGA3DBLOCKDESC_RGB_UNORM,
       {1, 1, 1},  4, 4,
-      24, {{8}, {8}, {8}, {0}},
+      {{8}, {8}, {8}, {0}},
       {{0}, {8}, {16}, {24}}},
 
-   {SVGA3D_A8R8G8B8, SVGA3DBLOCKDESC_RGBA,
+   {SVGA3D_A8R8G8B8, SVGA3DBLOCKDESC_RGBA_UNORM,
       {1, 1, 1},  4, 4,
-      32, {{8}, {8}, {8}, {8}},
+      {{8}, {8}, {8}, {8}},
       {{0}, {8}, {16}, {24}}},
 
-   {SVGA3D_R5G6B5, SVGA3DBLOCKDESC_RGB,
+   {SVGA3D_R5G6B5, SVGA3DBLOCKDESC_RGB_UNORM,
       {1, 1, 1},  2, 2,
-      16, {{5}, {6}, {5}, {0}},
+      {{5}, {6}, {5}, {0}},
       {{0}, {5}, {11}, {0}}},
 
-   {SVGA3D_X1R5G5B5, SVGA3DBLOCKDESC_RGB,
+   {SVGA3D_X1R5G5B5, SVGA3DBLOCKDESC_RGB_UNORM,
       {1, 1, 1},  2, 2,
-      15, {{5}, {5}, {5}, {0}},
+      {{5}, {5}, {5}, {0}},
       {{0}, {5}, {10}, {0}}},
 
-   {SVGA3D_A1R5G5B5, SVGA3DBLOCKDESC_RGBA,
+   {SVGA3D_A1R5G5B5, SVGA3DBLOCKDESC_RGBA_UNORM,
       {1, 1, 1},  2, 2,
-      16, {{5}, {5}, {5}, {1}},
+      {{5}, {5}, {5}, {1}},
       {{0}, {5}, {10}, {15}}},
 
-   {SVGA3D_A4R4G4B4, SVGA3DBLOCKDESC_RGBA,
+   {SVGA3D_A4R4G4B4, SVGA3DBLOCKDESC_RGBA_UNORM,
       {1, 1, 1},  2, 2,
-      16, {{4}, {4}, {4}, {4}},
+      {{4}, {4}, {4}, {4}},
       {{0}, {4}, {8}, {12}}},
 
-   {SVGA3D_Z_D32, SVGA3DBLOCKDESC_DEPTH,
+   {SVGA3D_Z_D32, SVGA3DBLOCKDESC_DEPTH_UNORM,
       {1, 1, 1},  4, 4,
-      32, {{0}, {0}, {32}, {0}},
+      {{0}, {0}, {32}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_Z_D16, SVGA3DBLOCKDESC_DEPTH,
+   {SVGA3D_Z_D16, SVGA3DBLOCKDESC_DEPTH_UNORM,
       {1, 1, 1},  2, 2,
-      16, {{0}, {0}, {16}, {0}},
+      {{0}, {0}, {16}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_Z_D24S8, SVGA3DBLOCKDESC_DS,
+   {SVGA3D_Z_D24S8, SVGA3DBLOCKDESC_DS_UNORM,
       {1, 1, 1},  4, 4,
-      32, {{0}, {8}, {24}, {0}},
-      {{0}, {24}, {0}, {0}}},
+      {{0}, {8}, {24}, {0}},
+      {{0}, {0}, {8}, {0}}},
 
-   {SVGA3D_Z_D15S1, SVGA3DBLOCKDESC_DS,
+   {SVGA3D_Z_D15S1, SVGA3DBLOCKDESC_DS_UNORM,
       {1, 1, 1},  2, 2,
-      16, {{0}, {1}, {15}, {0}},
-      {{0}, {15}, {0}, {0}}},
+      {{0}, {1}, {15}, {0}},
+      {{0}, {0}, {1}, {0}}},
 
-   {SVGA3D_LUMINANCE8, SVGA3DBLOCKDESC_LUMINANCE,
+   {SVGA3D_LUMINANCE8, SVGA3DBLOCKDESC_L_UNORM,
       {1, 1, 1},  1, 1,
-      8, {{0}, {0}, {8}, {0}},
+      {{0}, {0}, {8}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_LUMINANCE4_ALPHA4, SVGA3DBLOCKDESC_LA,
-    {1  , 1, 1},  1, 1,
-      8, {{0}, {0}, {4}, {4}},
+   {SVGA3D_LUMINANCE4_ALPHA4, SVGA3DBLOCKDESC_LA_UNORM,
+      {1, 1, 1},  1, 1,
+      {{0}, {0}, {4}, {4}},
       {{0}, {0}, {0}, {4}}},
 
-   {SVGA3D_LUMINANCE16, SVGA3DBLOCKDESC_LUMINANCE,
+   {SVGA3D_LUMINANCE16, SVGA3DBLOCKDESC_L_UNORM,
       {1, 1, 1},  2, 2,
-      16, {{0}, {0}, {16}, {0}},
+      {{0}, {0}, {16}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_LUMINANCE8_ALPHA8, SVGA3DBLOCKDESC_LA,
+   {SVGA3D_LUMINANCE8_ALPHA8, SVGA3DBLOCKDESC_LA_UNORM,
       {1, 1, 1},  2, 2,
-      16, {{0}, {0}, {8}, {8}},
+      {{0}, {0}, {8}, {8}},
       {{0}, {0}, {0}, {8}}},
 
-   {SVGA3D_DXT1, SVGA3DBLOCKDESC_COMPRESSED,
+   {SVGA3D_DXT1, SVGA3DBLOCKDESC_BC1_COMP_UNORM,
       {4, 4, 1},  8, 8,
-      64, {{0}, {0}, {64}, {0}},
+      {{0}, {0}, {64}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_DXT2, SVGA3DBLOCKDESC_COMPRESSED,
+   {SVGA3D_DXT2, SVGA3DBLOCKDESC_BC2_COMP_UNORM,
       {4, 4, 1},  16, 16,
-      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {128}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_DXT3, SVGA3DBLOCKDESC_COMPRESSED,
+   {SVGA3D_DXT3, SVGA3DBLOCKDESC_BC2_COMP_UNORM,
       {4, 4, 1},  16, 16,
-      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {128}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_DXT4, SVGA3DBLOCKDESC_COMPRESSED,
+   {SVGA3D_DXT4, SVGA3DBLOCKDESC_BC3_COMP_UNORM,
       {4, 4, 1},  16, 16,
-      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {128}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_DXT5, SVGA3DBLOCKDESC_COMPRESSED,
+   {SVGA3D_DXT5, SVGA3DBLOCKDESC_BC3_COMP_UNORM,
       {4, 4, 1},  16, 16,
-      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {128}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_BUMPU8V8, SVGA3DBLOCKDESC_UV,
+   {SVGA3D_BUMPU8V8, SVGA3DBLOCKDESC_UV_SNORM,
       {1, 1, 1},  2, 2,
-      16, {{0}, {0}, {8}, {8}},
-      {{0}, {0}, {0}, {8}}},
+      {{0}, {8}, {8}, {0}},
+      {{0}, {8}, {0}, {0}}},
 
    {SVGA3D_BUMPL6V5U5, SVGA3DBLOCKDESC_UVL,
       {1, 1, 1},  2, 2,
-      16, {{5}, {5}, {6}, {0}},
-      {{11}, {6}, {0}, {0}}},
+      {{6}, {5}, {5}, {0}},
+      {{10}, {5}, {0}, {0}}},
 
    {SVGA3D_BUMPX8L8V8U8, SVGA3DBLOCKDESC_UVL,
       {1, 1, 1},  4, 4,
-      32, {{8}, {8}, {8}, {0}},
+      {{8}, {8}, {8}, {0}},
       {{16}, {8}, {0}, {0}}},
 
-   {SVGA3D_BUMPL8V8U8, SVGA3DBLOCKDESC_UVL,
+   {SVGA3D_FORMAT_DEAD1, SVGA3DBLOCKDESC_UVL,
       {1, 1, 1},  3, 3,
-      24, {{8}, {8}, {8}, {0}},
+      {{8}, {8}, {8}, {0}},
       {{16}, {8}, {0}, {0}}},
 
    {SVGA3D_ARGB_S10E5, SVGA3DBLOCKDESC_RGBA_FP,
       {1, 1, 1},  8, 8,
-      64, {{16}, {16}, {16}, {16}},
+      {{16}, {16}, {16}, {16}},
       {{32}, {16}, {0}, {48}}},
 
    {SVGA3D_ARGB_S23E8, SVGA3DBLOCKDESC_RGBA_FP,
       {1, 1, 1},  16, 16,
-      128, {{32}, {32}, {32}, {32}},
+      {{32}, {32}, {32}, {32}},
       {{64}, {32}, {0}, {96}}},
 
-   {SVGA3D_A2R10G10B10, SVGA3DBLOCKDESC_RGBA,
+   {SVGA3D_A2R10G10B10, SVGA3DBLOCKDESC_RGBA_UNORM,
       {1, 1, 1},  4, 4,
-      32, {{10}, {10}, {10}, {2}},
+      {{10}, {10}, {10}, {2}},
       {{0}, {10}, {20}, {30}}},
 
-   {SVGA3D_V8U8, SVGA3DBLOCKDESC_UV,
+   {SVGA3D_V8U8, SVGA3DBLOCKDESC_UV_SNORM,
       {1, 1, 1},  2, 2,
-      16, {{8}, {8}, {0}, {0}},
-      {{8}, {0}, {0}, {0}}},
+      {{0}, {8}, {8}, {0}},
+      {{0}, {8}, {0}, {0}}},
 
-   {SVGA3D_Q8W8V8U8, SVGA3DBLOCKDESC_UVWQ,
+   {SVGA3D_Q8W8V8U8, SVGA3DBLOCKDESC_UVWQ_SNORM,
       {1, 1, 1},  4, 4,
-      32, {{8}, {8}, {8}, {8}},
-      {{24}, {16}, {8}, {0}}},
+      {{8}, {8}, {8}, {8}},
+      {{16}, {8}, {0}, {24}}},
 
-   {SVGA3D_CxV8U8, SVGA3DBLOCKDESC_UV,
+   {SVGA3D_CxV8U8, SVGA3DBLOCKDESC_UVCX_SNORM,
       {1, 1, 1},  2, 2,
-      16, {{8}, {8}, {0}, {0}},
-      {{8}, {0}, {0}, {0}}},
+      {{0}, {8}, {8}, {0}},
+      {{0}, {8}, {0}, {0}}},
 
    {SVGA3D_X8L8V8U8, SVGA3DBLOCKDESC_UVL,
       {1, 1, 1},  4, 4,
-      24, {{8}, {8}, {8}, {0}},
+      {{8}, {8}, {8}, {0}},
       {{16}, {8}, {0}, {0}}},
 
    {SVGA3D_A2W10V10U10, SVGA3DBLOCKDESC_UVWA,
       {1, 1, 1},  4, 4,
-      32, {{10}, {10}, {10}, {2}},
-      {{0}, {10}, {20}, {30}}},
+      {{10}, {10}, {10}, {2}},
+      {{20}, {10}, {0}, {30}}},
 
-   {SVGA3D_ALPHA8, SVGA3DBLOCKDESC_ALPHA,
+   {SVGA3D_ALPHA8, SVGA3DBLOCKDESC_A_UNORM,
       {1, 1, 1},  1, 1,
-      8, {{0}, {0}, {0}, {8}},
+      {{0}, {0}, {0}, {8}},
       {{0}, {0}, {0}, {0}}},
 
    {SVGA3D_R_S10E5, SVGA3DBLOCKDESC_R_FP,
       {1, 1, 1},  2, 2,
-      16, {{0}, {0}, {16}, {0}},
+      {{0}, {0}, {16}, {0}},
       {{0}, {0}, {0}, {0}}},
 
    {SVGA3D_R_S23E8, SVGA3DBLOCKDESC_R_FP,
       {1, 1, 1},  4, 4,
-      32, {{0}, {0}, {32}, {0}},
+      {{0}, {0}, {32}, {0}},
       {{0}, {0}, {0}, {0}}},
 
    {SVGA3D_RG_S10E5, SVGA3DBLOCKDESC_RG_FP,
       {1, 1, 1},  4, 4,
-      32, {{0}, {16}, {16}, {0}},
+      {{0}, {16}, {16}, {0}},
       {{0}, {16}, {0}, {0}}},
 
    {SVGA3D_RG_S23E8, SVGA3DBLOCKDESC_RG_FP,
       {1, 1, 1},  8, 8,
-      64, {{0}, {32}, {32}, {0}},
+      {{0}, {32}, {32}, {0}},
       {{0}, {32}, {0}, {0}}},
 
    {SVGA3D_BUFFER, SVGA3DBLOCKDESC_BUFFER,
       {1, 1, 1},  1, 1,
-      8, {{0}, {0}, {8}, {0}},
+      {{0}, {0}, {8}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_Z_D24X8, SVGA3DBLOCKDESC_DEPTH,
+   {SVGA3D_Z_D24X8, SVGA3DBLOCKDESC_DEPTH_UNORM,
       {1, 1, 1},  4, 4,
-      32, {{0}, {0}, {24}, {0}},
-      {{0}, {24}, {0}, {0}}},
+      {{0}, {0}, {24}, {0}},
+      {{0}, {0}, {8}, {0}}},
 
-   {SVGA3D_V16U16, SVGA3DBLOCKDESC_UV,
+   {SVGA3D_V16U16, SVGA3DBLOCKDESC_UV_SNORM,
       {1, 1, 1},  4, 4,
-      32, {{16}, {16}, {0}, {0}},
-      {{16}, {0}, {0}, {0}}},
+      {{0}, {16}, {16}, {0}},
+      {{0}, {16}, {0}, {0}}},
 
-   {SVGA3D_G16R16, SVGA3DBLOCKDESC_RG,
+   {SVGA3D_G16R16, SVGA3DBLOCKDESC_RG_UNORM,
       {1, 1, 1},  4, 4,
-      32, {{0}, {16}, {16}, {0}},
-      {{0}, {0}, {16}, {0}}},
+      {{0}, {16}, {16}, {0}},
+      {{0}, {16}, {0}, {0}}},
 
-   {SVGA3D_A16B16G16R16, SVGA3DBLOCKDESC_RGBA,
+   {SVGA3D_A16B16G16R16, SVGA3DBLOCKDESC_RGBA_UNORM,
       {1, 1, 1},  8, 8,
-      64, {{16}, {16}, {16}, {16}},
+      {{16}, {16}, {16}, {16}},
       {{32}, {16}, {0}, {48}}},
 
    {SVGA3D_UYVY, SVGA3DBLOCKDESC_YUV,
-      {1, 1, 1},  2, 2,
-      16, {{8}, {0}, {8}, {0}},
+      {2, 1, 1},  4, 4,
+      {{8}, {0}, {8}, {0}},
       {{0}, {0}, {8}, {0}}},
 
    {SVGA3D_YUY2, SVGA3DBLOCKDESC_YUV,
-      {1, 1, 1},  2, 2,
-      16, {{8}, {0}, {8}, {0}},
+      {2, 1, 1},  4, 4,
+      {{8}, {0}, {8}, {0}},
       {{8}, {0}, {0}, {0}}},
 
    {SVGA3D_NV12, SVGA3DBLOCKDESC_NV12,
       {2, 2, 1},  6, 2,
-      48, {{0}, {0}, {48}, {0}},
+      {{0}, {0}, {48}, {0}},
       {{0}, {0}, {0}, {0}}},
 
    {SVGA3D_AYUV, SVGA3DBLOCKDESC_AYUV,
       {1, 1, 1},  4, 4,
-      32, {{8}, {8}, {8}, {8}},
+      {{8}, {8}, {8}, {8}},
       {{0}, {8}, {16}, {24}}},
 
-   {SVGA3D_R32G32B32A32_TYPELESS, SVGA3DBLOCKDESC_RGBA,
+   {SVGA3D_R32G32B32A32_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
       {1, 1, 1},  16, 16,
-      128, {{32}, {32}, {32}, {32}},
+      {{32}, {32}, {32}, {32}},
       {{64}, {32}, {0}, {96}}},
 
-   {SVGA3D_R32G32B32A32_UINT, SVGA3DBLOCKDESC_RGBA,
+   {SVGA3D_R32G32B32A32_UINT, SVGA3DBLOCKDESC_RGBA_UINT,
       {1, 1, 1},  16, 16,
-      128, {{32}, {32}, {32}, {32}},
+      {{32}, {32}, {32}, {32}},
       {{64}, {32}, {0}, {96}}},
 
-   {SVGA3D_R32G32B32A32_SINT, SVGA3DBLOCKDESC_UVWQ,
+   {SVGA3D_R32G32B32A32_SINT, SVGA3DBLOCKDESC_RGBA_SINT,
       {1, 1, 1},  16, 16,
-      128, {{32}, {32}, {32}, {32}},
+      {{32}, {32}, {32}, {32}},
       {{64}, {32}, {0}, {96}}},
 
-   {SVGA3D_R32G32B32_TYPELESS, SVGA3DBLOCKDESC_RGB,
+   {SVGA3D_R32G32B32_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
       {1, 1, 1},  12, 12,
-      96, {{32}, {32}, {32}, {0}},
+      {{32}, {32}, {32}, {0}},
       {{64}, {32}, {0}, {0}}},
 
    {SVGA3D_R32G32B32_FLOAT, SVGA3DBLOCKDESC_RGB_FP,
       {1, 1, 1},  12, 12,
-      96, {{32}, {32}, {32}, {0}},
+      {{32}, {32}, {32}, {0}},
       {{64}, {32}, {0}, {0}}},
 
-   {SVGA3D_R32G32B32_UINT, SVGA3DBLOCKDESC_RGB,
+   {SVGA3D_R32G32B32_UINT, SVGA3DBLOCKDESC_RGB_UINT,
       {1, 1, 1},  12, 12,
-      96, {{32}, {32}, {32}, {0}},
+      {{32}, {32}, {32}, {0}},
       {{64}, {32}, {0}, {0}}},
 
-   {SVGA3D_R32G32B32_SINT, SVGA3DBLOCKDESC_UVW,
+   {SVGA3D_R32G32B32_SINT, SVGA3DBLOCKDESC_RGB_SINT,
       {1, 1, 1},  12, 12,
-      96, {{32}, {32}, {32}, {0}},
+      {{32}, {32}, {32}, {0}},
       {{64}, {32}, {0}, {0}}},
 
-   {SVGA3D_R16G16B16A16_TYPELESS, SVGA3DBLOCKDESC_RGBA,
+   {SVGA3D_R16G16B16A16_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
       {1, 1, 1},  8, 8,
-      64, {{16}, {16}, {16}, {16}},
+      {{16}, {16}, {16}, {16}},
       {{32}, {16}, {0}, {48}}},
 
-   {SVGA3D_R16G16B16A16_UINT, SVGA3DBLOCKDESC_RGBA,
+   {SVGA3D_R16G16B16A16_UINT, SVGA3DBLOCKDESC_RGBA_UINT,
       {1, 1, 1},  8, 8,
-      64, {{16}, {16}, {16}, {16}},
+      {{16}, {16}, {16}, {16}},
       {{32}, {16}, {0}, {48}}},
 
-   {SVGA3D_R16G16B16A16_SNORM, SVGA3DBLOCKDESC_UVWQ,
+   {SVGA3D_R16G16B16A16_SNORM, SVGA3DBLOCKDESC_RGBA_SNORM,
       {1, 1, 1},  8, 8,
-      64, {{16}, {16}, {16}, {16}},
+      {{16}, {16}, {16}, {16}},
       {{32}, {16}, {0}, {48}}},
 
-   {SVGA3D_R16G16B16A16_SINT, SVGA3DBLOCKDESC_UVWQ,
+   {SVGA3D_R16G16B16A16_SINT, SVGA3DBLOCKDESC_RGBA_SINT,
       {1, 1, 1},  8, 8,
-      64, {{16}, {16}, {16}, {16}},
+      {{16}, {16}, {16}, {16}},
       {{32}, {16}, {0}, {48}}},
 
-   {SVGA3D_R32G32_TYPELESS, SVGA3DBLOCKDESC_RG,
+   {SVGA3D_R32G32_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
       {1, 1, 1},  8, 8,
-      64, {{0}, {32}, {32}, {0}},
+      {{0}, {32}, {32}, {0}},
       {{0}, {32}, {0}, {0}}},
 
-   {SVGA3D_R32G32_UINT, SVGA3DBLOCKDESC_RG,
+   {SVGA3D_R32G32_UINT, SVGA3DBLOCKDESC_RG_UINT,
       {1, 1, 1},  8, 8,
-      64, {{0}, {32}, {32}, {0}},
+      {{0}, {32}, {32}, {0}},
       {{0}, {32}, {0}, {0}}},
 
-   {SVGA3D_R32G32_SINT, SVGA3DBLOCKDESC_UV,
+   {SVGA3D_R32G32_SINT, SVGA3DBLOCKDESC_RG_SINT,
       {1, 1, 1},  8, 8,
-      64, {{0}, {32}, {32}, {0}},
+      {{0}, {32}, {32}, {0}},
       {{0}, {32}, {0}, {0}}},
 
-   {SVGA3D_R32G8X24_TYPELESS, SVGA3DBLOCKDESC_RG,
+   {SVGA3D_R32G8X24_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
       {1, 1, 1},  8, 8,
-      64, {{0}, {8}, {32}, {0}},
+      {{0}, {8}, {32}, {0}},
       {{0}, {32}, {0}, {0}}},
 
    {SVGA3D_D32_FLOAT_S8X24_UINT, SVGA3DBLOCKDESC_DS,
       {1, 1, 1},  8, 8,
-      64, {{0}, {8}, {32}, {0}},
+      {{0}, {8}, {32}, {0}},
       {{0}, {32}, {0}, {0}}},
 
-   {SVGA3D_R32_FLOAT_X8X24_TYPELESS, SVGA3DBLOCKDESC_R_FP,
+   {SVGA3D_R32_FLOAT_X8X24, SVGA3DBLOCKDESC_R_FP,
       {1, 1, 1},  8, 8,
-      64, {{0}, {0}, {32}, {0}},
+      {{0}, {0}, {32}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_X32_TYPELESS_G8X24_UINT, SVGA3DBLOCKDESC_GREEN,
+   {SVGA3D_X32_G8X24_UINT, SVGA3DBLOCKDESC_G_UINT,
       {1, 1, 1},  8, 8,
-      64, {{0}, {8}, {0}, {0}},
+      {{0}, {8}, {0}, {0}},
       {{0}, {32}, {0}, {0}}},
 
-   {SVGA3D_R10G10B10A2_TYPELESS, SVGA3DBLOCKDESC_RGBA,
+   {SVGA3D_R10G10B10A2_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
       {1, 1, 1},  4, 4,
-      32, {{10}, {10}, {10}, {2}},
-      {{0}, {10}, {20}, {30}}},
+      {{10}, {10}, {10}, {2}},
+      {{20}, {10}, {0}, {30}}},
 
-   {SVGA3D_R10G10B10A2_UINT, SVGA3DBLOCKDESC_RGBA,
+   {SVGA3D_R10G10B10A2_UINT, SVGA3DBLOCKDESC_RGBA_UINT,
       {1, 1, 1},  4, 4,
-      32, {{10}, {10}, {10}, {2}},
-      {{0}, {10}, {20}, {30}}},
+      {{10}, {10}, {10}, {2}},
+      {{20}, {10}, {0}, {30}}},
 
    {SVGA3D_R11G11B10_FLOAT, SVGA3DBLOCKDESC_RGB_FP,
       {1, 1, 1},  4, 4,
-      32, {{10}, {11}, {11}, {0}},
-      {{0}, {10}, {21}, {0}}},
+      {{10}, {11}, {11}, {0}},
+      {{22}, {11}, {0}, {0}}},
 
-   {SVGA3D_R8G8B8A8_TYPELESS, SVGA3DBLOCKDESC_RGBA,
+   {SVGA3D_R8G8B8A8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
       {1, 1, 1},  4, 4,
-      32, {{8}, {8}, {8}, {8}},
+      {{8}, {8}, {8}, {8}},
       {{16}, {8}, {0}, {24}}},
 
-   {SVGA3D_R8G8B8A8_UNORM, SVGA3DBLOCKDESC_RGBA,
+   {SVGA3D_R8G8B8A8_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
       {1, 1, 1},  4, 4,
-      32, {{8}, {8}, {8}, {8}},
+      {{8}, {8}, {8}, {8}},
       {{16}, {8}, {0}, {24}}},
 
-   {SVGA3D_R8G8B8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_SRGB,
+   {SVGA3D_R8G8B8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_UNORM_SRGB,
       {1, 1, 1},  4, 4,
-      32, {{8}, {8}, {8}, {8}},
+      {{8}, {8}, {8}, {8}},
       {{16}, {8}, {0}, {24}}},
 
-   {SVGA3D_R8G8B8A8_UINT, SVGA3DBLOCKDESC_RGBA,
+   {SVGA3D_R8G8B8A8_UINT, SVGA3DBLOCKDESC_RGBA_UINT,
       {1, 1, 1},  4, 4,
-      32, {{8}, {8}, {8}, {8}},
+      {{8}, {8}, {8}, {8}},
       {{16}, {8}, {0}, {24}}},
 
-   {SVGA3D_R8G8B8A8_SINT, SVGA3DBLOCKDESC_RGBA,
+   {SVGA3D_R8G8B8A8_SINT, SVGA3DBLOCKDESC_RGBA_SINT,
       {1, 1, 1},  4, 4,
-      32, {{8}, {8}, {8}, {8}},
+      {{8}, {8}, {8}, {8}},
       {{16}, {8}, {0}, {24}}},
 
-   {SVGA3D_R16G16_TYPELESS, SVGA3DBLOCKDESC_RG,
+   {SVGA3D_R16G16_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
       {1, 1, 1},  4, 4,
-      32, {{0}, {16}, {16}, {0}},
+      {{0}, {16}, {16}, {0}},
       {{0}, {16}, {0}, {0}}},
 
-   {SVGA3D_R16G16_UINT, SVGA3DBLOCKDESC_RG_FP,
+   {SVGA3D_R16G16_UINT, SVGA3DBLOCKDESC_RG_UINT,
       {1, 1, 1},  4, 4,
-      32, {{0}, {16}, {16}, {0}},
+      {{0}, {16}, {16}, {0}},
       {{0}, {16}, {0}, {0}}},
 
-   {SVGA3D_R16G16_SINT, SVGA3DBLOCKDESC_UV,
+   {SVGA3D_R16G16_SINT, SVGA3DBLOCKDESC_RG_SINT,
       {1, 1, 1},  4, 4,
-      32, {{0}, {16}, {16}, {0}},
+      {{0}, {16}, {16}, {0}},
       {{0}, {16}, {0}, {0}}},
 
-   {SVGA3D_R32_TYPELESS, SVGA3DBLOCKDESC_RED,
+   {SVGA3D_R32_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
       {1, 1, 1},  4, 4,
-      32, {{0}, {0}, {32}, {0}},
+      {{0}, {0}, {32}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_D32_FLOAT, SVGA3DBLOCKDESC_DEPTH,
+   {SVGA3D_D32_FLOAT, SVGA3DBLOCKDESC_DEPTH_FP,
       {1, 1, 1},  4, 4,
-      32, {{0}, {0}, {32}, {0}},
+      {{0}, {0}, {32}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_R32_UINT, SVGA3DBLOCKDESC_RED,
+   {SVGA3D_R32_UINT, SVGA3DBLOCKDESC_R_UINT,
       {1, 1, 1},  4, 4,
-      32, {{0}, {0}, {32}, {0}},
+      {{0}, {0}, {32}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_R32_SINT, SVGA3DBLOCKDESC_RED,
+   {SVGA3D_R32_SINT, SVGA3DBLOCKDESC_R_SINT,
       {1, 1, 1},  4, 4,
-      32, {{0}, {0}, {32}, {0}},
+      {{0}, {0}, {32}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_R24G8_TYPELESS, SVGA3DBLOCKDESC_RG,
+   {SVGA3D_R24G8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
       {1, 1, 1},  4, 4,
-      32, {{0}, {8}, {24}, {0}},
+      {{0}, {8}, {24}, {0}},
       {{0}, {24}, {0}, {0}}},
 
-   {SVGA3D_D24_UNORM_S8_UINT, SVGA3DBLOCKDESC_DS,
+   {SVGA3D_D24_UNORM_S8_UINT, SVGA3DBLOCKDESC_DS_UNORM,
       {1, 1, 1},  4, 4,
-      32, {{0}, {8}, {24}, {0}},
+      {{0}, {8}, {24}, {0}},
       {{0}, {24}, {0}, {0}}},
 
-   {SVGA3D_R24_UNORM_X8_TYPELESS, SVGA3DBLOCKDESC_RED,
+   {SVGA3D_R24_UNORM_X8, SVGA3DBLOCKDESC_R_UNORM,
       {1, 1, 1},  4, 4,
-      32, {{0}, {0}, {24}, {0}},
+      {{0}, {0}, {24}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_X24_TYPELESS_G8_UINT, SVGA3DBLOCKDESC_GREEN,
+   {SVGA3D_X24_G8_UINT, SVGA3DBLOCKDESC_G_UINT,
       {1, 1, 1},  4, 4,
-      32, {{0}, {8}, {0}, {0}},
+      {{0}, {8}, {0}, {0}},
       {{0}, {24}, {0}, {0}}},
 
-   {SVGA3D_R8G8_TYPELESS, SVGA3DBLOCKDESC_RG,
+   {SVGA3D_R8G8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
       {1, 1, 1},  2, 2,
-      16, {{0}, {8}, {8}, {0}},
+      {{0}, {8}, {8}, {0}},
       {{0}, {8}, {0}, {0}}},
 
-   {SVGA3D_R8G8_UNORM, SVGA3DBLOCKDESC_RG,
+   {SVGA3D_R8G8_UNORM, SVGA3DBLOCKDESC_RG_UNORM,
       {1, 1, 1},  2, 2,
-      16, {{0}, {8}, {8}, {0}},
+      {{0}, {8}, {8}, {0}},
       {{0}, {8}, {0}, {0}}},
 
-   {SVGA3D_R8G8_UINT, SVGA3DBLOCKDESC_RG,
+   {SVGA3D_R8G8_UINT, SVGA3DBLOCKDESC_RG_UINT,
       {1, 1, 1},  2, 2,
-      16, {{0}, {8}, {8}, {0}},
+      {{0}, {8}, {8}, {0}},
       {{0}, {8}, {0}, {0}}},
 
-   {SVGA3D_R8G8_SINT, SVGA3DBLOCKDESC_UV,
+   {SVGA3D_R8G8_SINT, SVGA3DBLOCKDESC_RG_SINT,
       {1, 1, 1},  2, 2,
-      16, {{0}, {8}, {8}, {0}},
+      {{0}, {8}, {8}, {0}},
       {{0}, {8}, {0}, {0}}},
 
-   {SVGA3D_R16_TYPELESS, SVGA3DBLOCKDESC_RED,
+   {SVGA3D_R16_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
       {1, 1, 1},  2, 2,
-      16, {{0}, {0}, {16}, {0}},
+      {{0}, {0}, {16}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_R16_UNORM, SVGA3DBLOCKDESC_RED,
+   {SVGA3D_R16_UNORM, SVGA3DBLOCKDESC_R_UNORM,
       {1, 1, 1},  2, 2,
-      16, {{0}, {0}, {16}, {0}},
+      {{0}, {0}, {16}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_R16_UINT, SVGA3DBLOCKDESC_RED,
+   {SVGA3D_R16_UINT, SVGA3DBLOCKDESC_R_UINT,
       {1, 1, 1},  2, 2,
-      16, {{0}, {0}, {16}, {0}},
+      {{0}, {0}, {16}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_R16_SNORM, SVGA3DBLOCKDESC_U,
+   {SVGA3D_R16_SNORM, SVGA3DBLOCKDESC_R_SNORM,
       {1, 1, 1},  2, 2,
-      16, {{0}, {0}, {16}, {0}},
+      {{0}, {0}, {16}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_R16_SINT, SVGA3DBLOCKDESC_U,
+   {SVGA3D_R16_SINT, SVGA3DBLOCKDESC_R_SINT,
       {1, 1, 1},  2, 2,
-      16, {{0}, {0}, {16}, {0}},
+      {{0}, {0}, {16}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_R8_TYPELESS, SVGA3DBLOCKDESC_RED,
+   {SVGA3D_R8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
       {1, 1, 1},  1, 1,
-      8, {{0}, {0}, {8}, {0}},
+      {{0}, {0}, {8}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_R8_UNORM, SVGA3DBLOCKDESC_RED,
+   {SVGA3D_R8_UNORM, SVGA3DBLOCKDESC_R_UNORM,
       {1, 1, 1},  1, 1,
-      8, {{0}, {0}, {8}, {0}},
+      {{0}, {0}, {8}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_R8_UINT, SVGA3DBLOCKDESC_RED,
+   {SVGA3D_R8_UINT, SVGA3DBLOCKDESC_R_UINT,
       {1, 1, 1},  1, 1,
-      8, {{0}, {0}, {8}, {0}},
+      {{0}, {0}, {8}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_R8_SNORM, SVGA3DBLOCKDESC_U,
+   {SVGA3D_R8_SNORM, SVGA3DBLOCKDESC_R_SNORM,
       {1, 1, 1},  1, 1,
-      8, {{0}, {0}, {8}, {0}},
+      {{0}, {0}, {8}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_R8_SINT, SVGA3DBLOCKDESC_U,
+   {SVGA3D_R8_SINT, SVGA3DBLOCKDESC_R_SINT,
       {1, 1, 1},  1, 1,
-      8, {{0}, {0}, {8}, {0}},
+      {{0}, {0}, {8}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_P8, SVGA3DBLOCKDESC_RED,
+   {SVGA3D_P8, SVGA3DBLOCKDESC_NONE,
       {1, 1, 1},  1, 1,
-      8, {{0}, {0}, {8}, {0}},
+      {{0}, {0}, {8}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_R9G9B9E5_SHAREDEXP, SVGA3DBLOCKDESC_RGBE,
+   {SVGA3D_R9G9B9E5_SHAREDEXP, SVGA3DBLOCKDESC_RGB_EXP,
       {1, 1, 1},  4, 4,
-      32, {{9}, {9}, {9}, {5}},
+      {{9}, {9}, {9}, {5}},
       {{18}, {9}, {0}, {27}}},
 
-   {SVGA3D_R8G8_B8G8_UNORM, SVGA3DBLOCKDESC_RG,
-      {1, 1, 1},  2, 2,
-      16, {{0}, {8}, {8}, {0}},
-      {{0}, {8}, {0}, {0}}},
+   {SVGA3D_R8G8_B8G8_UNORM, SVGA3DBLOCKDESC_NONE,
+      {2, 1, 1},  4, 4,
+      {{0}, {8}, {8}, {0}},
+      {{0}, {0}, {8}, {0}}},
 
-   {SVGA3D_G8R8_G8B8_UNORM, SVGA3DBLOCKDESC_RG,
-      {1, 1, 1},  2, 2,
-      16, {{0}, {8}, {8}, {0}},
+   {SVGA3D_G8R8_G8B8_UNORM, SVGA3DBLOCKDESC_NONE,
+      {2, 1, 1},  4, 4,
+      {{0}, {8}, {8}, {0}},
       {{0}, {8}, {0}, {0}}},
 
-   {SVGA3D_BC1_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
+   {SVGA3D_BC1_TYPELESS, SVGA3DBLOCKDESC_BC1_COMP_TYPELESS,
       {4, 4, 1},  8, 8,
-      64, {{0}, {0}, {64}, {0}},
+      {{0}, {0}, {64}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_BC1_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
+   {SVGA3D_BC1_UNORM_SRGB, SVGA3DBLOCKDESC_BC1_COMP_UNORM_SRGB,
       {4, 4, 1},  8, 8,
-      64, {{0}, {0}, {64}, {0}},
+      {{0}, {0}, {64}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_BC2_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
+   {SVGA3D_BC2_TYPELESS, SVGA3DBLOCKDESC_BC2_COMP_TYPELESS,
       {4, 4, 1},  16, 16,
-      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {128}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_BC2_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
+   {SVGA3D_BC2_UNORM_SRGB, SVGA3DBLOCKDESC_BC2_COMP_UNORM_SRGB,
       {4, 4, 1},  16, 16,
-      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {128}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_BC3_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
+   {SVGA3D_BC3_TYPELESS, SVGA3DBLOCKDESC_BC3_COMP_TYPELESS,
       {4, 4, 1},  16, 16,
-      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {128}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_BC3_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
+   {SVGA3D_BC3_UNORM_SRGB, SVGA3DBLOCKDESC_BC3_COMP_UNORM_SRGB,
       {4, 4, 1},  16, 16,
-      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {128}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_BC4_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
+   {SVGA3D_BC4_TYPELESS, SVGA3DBLOCKDESC_BC4_COMP_TYPELESS,
       {4, 4, 1},  8, 8,
-      64, {{0}, {0}, {64}, {0}},
+      {{0}, {0}, {64}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_ATI1, SVGA3DBLOCKDESC_COMPRESSED,
+   {SVGA3D_ATI1, SVGA3DBLOCKDESC_BC4_COMP_UNORM,
       {4, 4, 1},  8, 8,
-      64, {{0}, {0}, {64}, {0}},
+      {{0}, {0}, {64}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_BC4_SNORM, SVGA3DBLOCKDESC_COMPRESSED,
+   {SVGA3D_BC4_SNORM, SVGA3DBLOCKDESC_BC4_COMP_SNORM,
       {4, 4, 1},  8, 8,
-      64, {{0}, {0}, {64}, {0}},
+      {{0}, {0}, {64}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_BC5_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
+   {SVGA3D_BC5_TYPELESS, SVGA3DBLOCKDESC_BC5_COMP_TYPELESS,
       {4, 4, 1},  16, 16,
-      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {128}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_ATI2, SVGA3DBLOCKDESC_COMPRESSED,
+   {SVGA3D_ATI2, SVGA3DBLOCKDESC_BC5_COMP_UNORM,
       {4, 4, 1},  16, 16,
-      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {128}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_BC5_SNORM, SVGA3DBLOCKDESC_COMPRESSED,
+   {SVGA3D_BC5_SNORM, SVGA3DBLOCKDESC_BC5_COMP_SNORM,
       {4, 4, 1},  16, 16,
-      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {128}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_R10G10B10_XR_BIAS_A2_UNORM, SVGA3DBLOCKDESC_RGBA,
+   {SVGA3D_R10G10B10_XR_BIAS_A2_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
       {1, 1, 1},  4, 4,
-      32, {{10}, {10}, {10}, {2}},
-      {{0}, {10}, {20}, {30}}},
+      {{10}, {10}, {10}, {2}},
+     {{20}, {10}, {0}, {30}}},
 
-   {SVGA3D_B8G8R8A8_TYPELESS, SVGA3DBLOCKDESC_RGBA,
+   {SVGA3D_B8G8R8A8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
       {1, 1, 1},  4, 4,
-      32, {{8}, {8}, {8}, {8}},
+      {{8}, {8}, {8}, {8}},
       {{0}, {8}, {16}, {24}}},
 
-   {SVGA3D_B8G8R8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_SRGB,
+   {SVGA3D_B8G8R8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_UNORM_SRGB,
       {1, 1, 1},  4, 4,
-      32, {{8}, {8}, {8}, {8}},
+      {{8}, {8}, {8}, {8}},
       {{0}, {8}, {16}, {24}}},
 
-   {SVGA3D_B8G8R8X8_TYPELESS, SVGA3DBLOCKDESC_RGB,
+   {SVGA3D_B8G8R8X8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS,
       {1, 1, 1},  4, 4,
-      24, {{8}, {8}, {8}, {0}},
+      {{8}, {8}, {8}, {0}},
       {{0}, {8}, {16}, {24}}},
 
-   {SVGA3D_B8G8R8X8_UNORM_SRGB, SVGA3DBLOCKDESC_RGB_SRGB,
+   {SVGA3D_B8G8R8X8_UNORM_SRGB, SVGA3DBLOCKDESC_RGB_UNORM_SRGB,
       {1, 1, 1},  4, 4,
-      24, {{8}, {8}, {8}, {0}},
+      {{8}, {8}, {8}, {0}},
       {{0}, {8}, {16}, {24}}},
 
-   {SVGA3D_Z_DF16, SVGA3DBLOCKDESC_DEPTH,
+   {SVGA3D_Z_DF16, SVGA3DBLOCKDESC_DEPTH_UNORM,
       {1, 1, 1},  2, 2,
-      16, {{0}, {0}, {16}, {0}},
+      {{0}, {0}, {16}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_Z_DF24, SVGA3DBLOCKDESC_DEPTH,
+   {SVGA3D_Z_DF24, SVGA3DBLOCKDESC_DEPTH_UNORM,
       {1, 1, 1},  4, 4,
-      32, {{0}, {8}, {24}, {0}},
-      {{0}, {24}, {0}, {0}}},
+      {{0}, {0}, {24}, {0}},
+      {{0}, {0}, {8}, {0}}},
 
-   {SVGA3D_Z_D24S8_INT, SVGA3DBLOCKDESC_DS,
+   {SVGA3D_Z_D24S8_INT, SVGA3DBLOCKDESC_DS_UNORM,
       {1, 1, 1},  4, 4,
-      32, {{0}, {8}, {24}, {0}},
-      {{0}, {24}, {0}, {0}}},
+      {{0}, {8}, {24}, {0}},
+      {{0}, {0}, {8}, {0}}},
 
    {SVGA3D_YV12, SVGA3DBLOCKDESC_YV12,
       {2, 2, 1},  6, 2,
-      48, {{0}, {0}, {48}, {0}},
+      {{0}, {0}, {48}, {0}},
       {{0}, {0}, {0}, {0}}},
 
    {SVGA3D_R32G32B32A32_FLOAT, SVGA3DBLOCKDESC_RGBA_FP,
       {1, 1, 1},  16, 16,
-      128, {{32}, {32}, {32}, {32}},
+      {{32}, {32}, {32}, {32}},
       {{64}, {32}, {0}, {96}}},
 
    {SVGA3D_R16G16B16A16_FLOAT, SVGA3DBLOCKDESC_RGBA_FP,
       {1, 1, 1},  8, 8,
-      64, {{16}, {16}, {16}, {16}},
+      {{16}, {16}, {16}, {16}},
       {{32}, {16}, {0}, {48}}},
 
-   {SVGA3D_R16G16B16A16_UNORM, SVGA3DBLOCKDESC_RGBA,
+   {SVGA3D_R16G16B16A16_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
       {1, 1, 1},  8, 8,
-      64, {{16}, {16}, {16}, {16}},
+      {{16}, {16}, {16}, {16}},
       {{32}, {16}, {0}, {48}}},
 
    {SVGA3D_R32G32_FLOAT, SVGA3DBLOCKDESC_RG_FP,
       {1, 1, 1},  8, 8,
-      64, {{0}, {32}, {32}, {0}},
+      {{0}, {32}, {32}, {0}},
       {{0}, {32}, {0}, {0}}},
 
-   {SVGA3D_R10G10B10A2_UNORM, SVGA3DBLOCKDESC_RGBA,
+   {SVGA3D_R10G10B10A2_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
       {1, 1, 1},  4, 4,
-      32, {{10}, {10}, {10}, {2}},
-      {{0}, {10}, {20}, {30}}},
+      {{10}, {10}, {10}, {2}},
+      {{20}, {10}, {0}, {30}}},
 
-   {SVGA3D_R8G8B8A8_SNORM, SVGA3DBLOCKDESC_RGBA,
+   {SVGA3D_R8G8B8A8_SNORM, SVGA3DBLOCKDESC_RGBA_SNORM,
       {1, 1, 1},  4, 4,
-      32, {{8}, {8}, {8}, {8}},
-      {{24}, {16}, {8}, {0}}},
+      {{8}, {8}, {8}, {8}},
+      {{16}, {8}, {0}, {24}}},
 
    {SVGA3D_R16G16_FLOAT, SVGA3DBLOCKDESC_RG_FP,
       {1, 1, 1},  4, 4,
-      32, {{0}, {16}, {16}, {0}},
+      {{0}, {16}, {16}, {0}},
       {{0}, {16}, {0}, {0}}},
 
-   {SVGA3D_R16G16_UNORM, SVGA3DBLOCKDESC_RG,
+   {SVGA3D_R16G16_UNORM, SVGA3DBLOCKDESC_RG_UNORM,
       {1, 1, 1},  4, 4,
-      32, {{0}, {16}, {16}, {0}},
-      {{0}, {0}, {16}, {0}}},
+      {{0}, {16}, {16}, {0}},
+      {{0}, {16}, {0}, {0}}},
 
-   {SVGA3D_R16G16_SNORM, SVGA3DBLOCKDESC_RG,
+   {SVGA3D_R16G16_SNORM, SVGA3DBLOCKDESC_RG_SNORM,
       {1, 1, 1},  4, 4,
-      32, {{16}, {16}, {0}, {0}},
-      {{16}, {0}, {0}, {0}}},
+      {{0}, {16}, {16}, {0}},
+      {{0}, {16}, {0}, {0}}},
 
    {SVGA3D_R32_FLOAT, SVGA3DBLOCKDESC_R_FP,
       {1, 1, 1},  4, 4,
-      32, {{0}, {0}, {32}, {0}},
+      {{0}, {0}, {32}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_R8G8_SNORM, SVGA3DBLOCKDESC_RG,
+   {SVGA3D_R8G8_SNORM, SVGA3DBLOCKDESC_RG_SNORM,
       {1, 1, 1},  2, 2,
-      16, {{8}, {8}, {0}, {0}},
-      {{8}, {0}, {0}, {0}}},
+      {{0}, {8}, {8}, {0}},
+      {{0}, {8}, {0}, {0}}},
 
    {SVGA3D_R16_FLOAT, SVGA3DBLOCKDESC_R_FP,
       {1, 1, 1},  2, 2,
-      16, {{0}, {0}, {16}, {0}},
+      {{0}, {0}, {16}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_D16_UNORM, SVGA3DBLOCKDESC_DEPTH,
+   {SVGA3D_D16_UNORM, SVGA3DBLOCKDESC_DEPTH_UNORM,
       {1, 1, 1},  2, 2,
-      16, {{0}, {0}, {16}, {0}},
+      {{0}, {0}, {16}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_A8_UNORM, SVGA3DBLOCKDESC_ALPHA,
+   {SVGA3D_A8_UNORM, SVGA3DBLOCKDESC_A_UNORM,
       {1, 1, 1},  1, 1,
-      8, {{0}, {0}, {0}, {8}},
+      {{0}, {0}, {0}, {8}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_BC1_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
+   {SVGA3D_BC1_UNORM, SVGA3DBLOCKDESC_BC1_COMP_UNORM,
       {4, 4, 1},  8, 8,
-      64, {{0}, {0}, {64}, {0}},
+      {{0}, {0}, {64}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_BC2_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
+   {SVGA3D_BC2_UNORM, SVGA3DBLOCKDESC_BC2_COMP_UNORM,
       {4, 4, 1},  16, 16,
-      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {128}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_BC3_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
+   {SVGA3D_BC3_UNORM, SVGA3DBLOCKDESC_BC3_COMP_UNORM,
       {4, 4, 1},  16, 16,
-      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {128}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_B5G6R5_UNORM, SVGA3DBLOCKDESC_RGB,
+   {SVGA3D_B5G6R5_UNORM, SVGA3DBLOCKDESC_RGB_UNORM,
       {1, 1, 1},  2, 2,
-      16, {{5}, {6}, {5}, {0}},
+      {{5}, {6}, {5}, {0}},
       {{0}, {5}, {11}, {0}}},
 
-   {SVGA3D_B5G5R5A1_UNORM, SVGA3DBLOCKDESC_RGBA,
+   {SVGA3D_B5G5R5A1_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
       {1, 1, 1},  2, 2,
-      16, {{5}, {5}, {5}, {1}},
+      {{5}, {5}, {5}, {1}},
       {{0}, {5}, {10}, {15}}},
 
-   {SVGA3D_B8G8R8A8_UNORM, SVGA3DBLOCKDESC_RGBA,
+   {SVGA3D_B8G8R8A8_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
       {1, 1, 1},  4, 4,
-      32, {{8}, {8}, {8}, {8}},
+      {{8}, {8}, {8}, {8}},
       {{0}, {8}, {16}, {24}}},
 
-   {SVGA3D_B8G8R8X8_UNORM, SVGA3DBLOCKDESC_RGB,
+   {SVGA3D_B8G8R8X8_UNORM, SVGA3DBLOCKDESC_RGB_UNORM,
       {1, 1, 1},  4, 4,
-      24, {{8}, {8}, {8}, {0}},
+      {{8}, {8}, {8}, {0}},
       {{0}, {8}, {16}, {24}}},
 
-   {SVGA3D_BC4_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
+   {SVGA3D_BC4_UNORM, SVGA3DBLOCKDESC_BC4_COMP_UNORM,
       {4, 4, 1},  8, 8,
-      64, {{0}, {0}, {64}, {0}},
+      {{0}, {0}, {64}, {0}},
       {{0}, {0}, {0}, {0}}},
 
-   {SVGA3D_BC5_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
+   {SVGA3D_BC5_UNORM, SVGA3DBLOCKDESC_BC5_COMP_UNORM,
       {4, 4, 1},  16, 16,
-      128, {{0}, {0}, {128}, {0}},
+      {{0}, {0}, {128}, {0}},
       {{0}, {0}, {0}, {0}}},
-
 };
 
 static inline u32 clamped_umul32(u32 a, u32 b)
@@ -946,6 +1111,10 @@  static inline u32 clamped_umul32(u32 a, u32 b)
 	return (tmp > (uint64_t) ((u32) -1)) ? (u32) -1 : tmp;
 }
 
+/**
+ * svga3dsurface_get_desc - Look up the appropriate SVGA3dSurfaceDesc for the
+ * given format.
+ */
 static inline const struct svga3d_surface_desc *
 svga3dsurface_get_desc(SVGA3dSurfaceFormat format)
 {
@@ -955,23 +1124,10 @@  svga3dsurface_get_desc(SVGA3dSurfaceFormat format)
 	return &svga3d_surface_descs[SVGA3D_FORMAT_INVALID];
 }
 
-/*
- *----------------------------------------------------------------------
- *
- * svga3dsurface_get_mip_size --
- *
- *      Given a base level size and the mip level, compute the size of
- *      the mip level.
- *
- * Results:
- *      See above.
- *
- * Side effects:
- *      None.
- *
- *----------------------------------------------------------------------
+/**
+ * svga3dsurface_get_mip_size -  Given a base level size and the mip level,
+ * compute the size of the mip level.
  */
-
 static inline surf_size_struct
 svga3dsurface_get_mip_size(surf_size_struct base_level, u32 mip_level)
 {
@@ -1018,28 +1174,17 @@  svga3dsurface_calculate_pitch(const struct svga3d_surface_desc *desc,
 	return pitch;
 }
 
-/*
- *-----------------------------------------------------------------------------
- *
- * svga3dsurface_get_image_buffer_size --
- *
- *      Return the number of bytes of buffer space required to store
- *      one image of a surface, optionally using the specified pitch.
- *
- *      If pitch is zero, it is assumed that rows are tightly packed.
- *
- *      This function is overflow-safe. If the result would have
- *      overflowed, instead we return MAX_UINT32.
+/**
+ * svga3dsurface_get_image_buffer_size - Calculates image buffer size.
  *
- * Results:
- *      Byte count.
+ * Return the number of bytes of buffer space required to store one image of a
+ * surface, optionally using the specified pitch.
  *
- * Side effects:
- *      None.
+ * If pitch is zero, it is assumed that rows are tightly packed.
  *
- *-----------------------------------------------------------------------------
+ * This function is overflow-safe. If the result would have overflowed, instead
+ * we return MAX_UINT32.
  */
-
 static inline u32
 svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc,
 				    const surf_size_struct *size,
@@ -1067,6 +1212,9 @@  svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc,
 	return total_size;
 }
 
+/**
+ * svga3dsurface_get_serialized_size - Get the serialized size for the image.
+ */
 static inline u32
 svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format,
 				  surf_size_struct base_level_size,
@@ -1206,3 +1354,5 @@  svga3dsurface_is_screen_target_format(SVGA3dSurfaceFormat format)
 	}
 	return svga3dsurface_is_dx_screen_target_format(format);
 }
+
+#endif /* _SVGA3D_SURFACEDEFS_H_ */
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h
index 27b33ba88430..309904e7cfd3 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h
@@ -44,9 +44,21 @@ 
 
 #define SVGA3D_INVALID_ID         ((uint32)-1)
 
+typedef uint8 SVGABool8;   /* 8-bit Bool definition */
 typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
 typedef uint32 SVGA3dColor; /* a, r, g, b */
 
+typedef uint32 SVGA3dSurfaceId;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+   uint32 numerator;
+   uint32 denominator;
+}
+#include "vmware_pack_end.h"
+SVGA3dFraction64;
+
 typedef
 #include "vmware_pack_begin.h"
 struct SVGA3dCopyRect {
@@ -145,7 +157,7 @@  typedef enum SVGA3dSurfaceFormat {
    SVGA3D_BUMPU8V8                     = 20,
    SVGA3D_BUMPL6V5U5                   = 21,
    SVGA3D_BUMPX8L8V8U8                 = 22,
-   SVGA3D_BUMPL8V8U8                   = 23,
+   SVGA3D_FORMAT_DEAD1                 = 23,
 
    SVGA3D_ARGB_S10E5                   = 24,   /* 16-bit floating-point ARGB */
    SVGA3D_ARGB_S23E8                   = 25,   /* 32-bit floating-point ARGB */
@@ -204,8 +216,8 @@  typedef enum SVGA3dSurfaceFormat {
    SVGA3D_R32G32_SINT                  = 59,
    SVGA3D_R32G8X24_TYPELESS            = 60,
    SVGA3D_D32_FLOAT_S8X24_UINT         = 61,
-   SVGA3D_R32_FLOAT_X8X24_TYPELESS     = 62,
-   SVGA3D_X32_TYPELESS_G8X24_UINT      = 63,
+   SVGA3D_R32_FLOAT_X8X24              = 62,
+   SVGA3D_X32_G8X24_UINT               = 63,
    SVGA3D_R10G10B10A2_TYPELESS         = 64,
    SVGA3D_R10G10B10A2_UINT             = 65,
    SVGA3D_R11G11B10_FLOAT              = 66,
@@ -223,8 +235,8 @@  typedef enum SVGA3dSurfaceFormat {
    SVGA3D_R32_SINT                     = 78,
    SVGA3D_R24G8_TYPELESS               = 79,
    SVGA3D_D24_UNORM_S8_UINT            = 80,
-   SVGA3D_R24_UNORM_X8_TYPELESS        = 81,
-   SVGA3D_X24_TYPELESS_G8_UINT         = 82,
+   SVGA3D_R24_UNORM_X8                 = 81,
+   SVGA3D_X24_G8_UINT                  = 82,
    SVGA3D_R8G8_TYPELESS                = 83,
    SVGA3D_R8G8_UNORM                   = 84,
    SVGA3D_R8G8_UINT                    = 85,
@@ -296,92 +308,114 @@  typedef enum SVGA3dSurfaceFormat {
    SVGA3D_FORMAT_MAX
 } SVGA3dSurfaceFormat;
 
-typedef enum SVGA3dSurfaceFlags {
-   SVGA3D_SURFACE_CUBEMAP               = (1 << 0),
+/*
+ * SVGA3d Surface Flags --
+ */
+#define SVGA3D_SURFACE_CUBEMAP                (1 << 0)
 
-   /*
-    * HINT flags are not enforced by the device but are useful for
-    * performance.
-    */
-   SVGA3D_SURFACE_HINT_STATIC           = (1 << 1),
-   SVGA3D_SURFACE_HINT_DYNAMIC          = (1 << 2),
-   SVGA3D_SURFACE_HINT_INDEXBUFFER      = (1 << 3),
-   SVGA3D_SURFACE_HINT_VERTEXBUFFER     = (1 << 4),
-   SVGA3D_SURFACE_HINT_TEXTURE          = (1 << 5),
-   SVGA3D_SURFACE_HINT_RENDERTARGET     = (1 << 6),
-   SVGA3D_SURFACE_HINT_DEPTHSTENCIL     = (1 << 7),
-   SVGA3D_SURFACE_HINT_WRITEONLY        = (1 << 8),
-   SVGA3D_SURFACE_MASKABLE_ANTIALIAS    = (1 << 9),
-   SVGA3D_SURFACE_AUTOGENMIPMAPS        = (1 << 10),
-   SVGA3D_SURFACE_DECODE_RENDERTARGET   = (1 << 11),
+/*
+ * HINT flags are not enforced by the device but are useful for
+ * performance.
+ */
+#define SVGA3D_SURFACE_HINT_STATIC            (CONST64U(1) << 1)
+#define SVGA3D_SURFACE_HINT_DYNAMIC           (CONST64U(1) << 2)
+#define SVGA3D_SURFACE_HINT_INDEXBUFFER       (CONST64U(1) << 3)
+#define SVGA3D_SURFACE_HINT_VERTEXBUFFER      (CONST64U(1) << 4)
+#define SVGA3D_SURFACE_HINT_TEXTURE           (CONST64U(1) << 5)
+#define SVGA3D_SURFACE_HINT_RENDERTARGET      (CONST64U(1) << 6)
+#define SVGA3D_SURFACE_HINT_DEPTHSTENCIL      (CONST64U(1) << 7)
+#define SVGA3D_SURFACE_HINT_WRITEONLY         (CONST64U(1) << 8)
+#define SVGA3D_SURFACE_MASKABLE_ANTIALIAS     (CONST64U(1) << 9)
+#define SVGA3D_SURFACE_AUTOGENMIPMAPS         (CONST64U(1) << 10)
+
+#define SVGA3D_SURFACE_DECODE_RENDERTARGET    (CONST64U(1) << 11)
 
-   /*
-    * Is this surface using a base-level pitch for it's mob backing?
-    *
-    * This flag is not intended to be set by guest-drivers, but is instead
-    * set by the device when the surface is bound to a mob with a specified
-    * pitch.
-    */
-   SVGA3D_SURFACE_MOB_PITCH             = (1 << 12),
+/*
+ * Is this surface using a base-level pitch for it's mob backing?
+ *
+ * This flag is not intended to be set by guest-drivers, but is instead
+ * set by the device when the surface is bound to a mob with a specified
+ * pitch.
+ */
+#define SVGA3D_SURFACE_MOB_PITCH              (CONST64U(1) << 12)
 
-   SVGA3D_SURFACE_INACTIVE              = (1 << 13),
-   SVGA3D_SURFACE_HINT_RT_LOCKABLE      = (1 << 14),
-   SVGA3D_SURFACE_VOLUME                = (1 << 15),
+#define SVGA3D_SURFACE_INACTIVE               (CONST64U(1) << 13)
+#define SVGA3D_SURFACE_HINT_RT_LOCKABLE       (CONST64U(1) << 14)
+#define SVGA3D_SURFACE_VOLUME                 (CONST64U(1) << 15)
 
-   /*
-    * Required to be set on a surface to bind it to a screen target.
-    */
-   SVGA3D_SURFACE_SCREENTARGET          = (1 << 16),
+/*
+ * Required to be set on a surface to bind it to a screen target.
+ */
+#define SVGA3D_SURFACE_SCREENTARGET           (CONST64U(1) << 16)
 
-   /*
-    * Align images in the guest-backing mob to 16-bytes.
-    */
-   SVGA3D_SURFACE_ALIGN16               = (1 << 17),
+/*
+ * Align images in the guest-backing mob to 16-bytes.
+ */
+#define SVGA3D_SURFACE_ALIGN16                (CONST64U(1) << 17)
 
-   SVGA3D_SURFACE_1D                    = (1 << 18),
-   SVGA3D_SURFACE_ARRAY                 = (1 << 19),
+#define SVGA3D_SURFACE_1D                     (CONST64U(1) << 18)
+#define SVGA3D_SURFACE_ARRAY                  (CONST64U(1) << 19)
 
-   /*
-    * Bind flags.
-    * These are enforced for any surface defined with DefineGBSurface_v2.
-    */
-   SVGA3D_SURFACE_BIND_VERTEX_BUFFER    = (1 << 20),
-   SVGA3D_SURFACE_BIND_INDEX_BUFFER     = (1 << 21),
-   SVGA3D_SURFACE_BIND_CONSTANT_BUFFER  = (1 << 22),
-   SVGA3D_SURFACE_BIND_SHADER_RESOURCE  = (1 << 23),
-   SVGA3D_SURFACE_BIND_RENDER_TARGET    = (1 << 24),
-   SVGA3D_SURFACE_BIND_DEPTH_STENCIL    = (1 << 25),
-   SVGA3D_SURFACE_BIND_STREAM_OUTPUT    = (1 << 26),
+/*
+ * Bind flags.
+ * These are enforced for any surface defined with DefineGBSurface_v2.
+ */
+#define SVGA3D_SURFACE_BIND_VERTEX_BUFFER     (CONST64U(1) << 20)
+#define SVGA3D_SURFACE_BIND_INDEX_BUFFER      (CONST64U(1) << 21)
+#define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER   (CONST64U(1) << 22)
+#define SVGA3D_SURFACE_BIND_SHADER_RESOURCE   (CONST64U(1) << 23)
+#define SVGA3D_SURFACE_BIND_RENDER_TARGET     (CONST64U(1) << 24)
+#define SVGA3D_SURFACE_BIND_DEPTH_STENCIL     (CONST64U(1) << 25)
+#define SVGA3D_SURFACE_BIND_STREAM_OUTPUT     (CONST64U(1) << 26)
 
-   /*
-    * A note on staging flags:
-    *
-    * The STAGING flags notes that the surface will not be used directly by the
-    * drawing pipeline, i.e. that it will not be bound to any bind point.
-    * Staging surfaces may be used by copy operations to move data in and out
-    * of other surfaces.
-    *
-    * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
-    * updates indirectly, i.e. the surface will not be updated directly, but
-    * will receive copies from staging surfaces.
-    */
-   SVGA3D_SURFACE_STAGING_UPLOAD        = (1 << 27),
-   SVGA3D_SURFACE_STAGING_DOWNLOAD      = (1 << 28),
-   SVGA3D_SURFACE_HINT_INDIRECT_UPDATE  = (1 << 29),
+/*
+ * The STAGING flags notes that the surface will not be used directly by the
+ * drawing pipeline, i.e. that it will not be bound to any bind point.
+ * Staging surfaces may be used by copy operations to move data in and out
+ * of other surfaces.  No bind flags may be set on surfaces with this flag.
+ *
+ * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
+ * updates indirectly, i.e. the surface will not be updated directly, but
+ * will receive copies from staging surfaces.
+ */
+#define SVGA3D_SURFACE_STAGING_UPLOAD         (CONST64U(1) << 27)
+#define SVGA3D_SURFACE_STAGING_DOWNLOAD       (CONST64U(1) << 28)
+#define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE   (CONST64U(1) << 29)
 
-   /*
-    * Setting this flag allow this surface to be used with the
-    * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command.  It is only valid for
-    * buffer surfaces, an no bind flags are allowed to be set on surfaces
-    * with this flag.
-    */
-   SVGA3D_SURFACE_TRANSFER_FROM_BUFFER  = (1 << 30),
+/*
+ * Setting this flag allow this surface to be used with the
+ * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command.  It is only valid for
+ * buffer surfaces, and no bind flags are allowed to be set on surfaces
+ * with this flag.
+ */
+#define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER   (CONST64U(1) << 30)
 
-   /*
-    * Marker for the last defined bit.
-    */
-   SVGA3D_SURFACE_FLAG_MAX              = (1 << 31),
-} SVGA3dSurfaceFlags;
+/*
+ * Reserved for video operations.
+ */
+#define SVGA3D_SURFACE_RESERVED1              (CONST64U(1) << 31)
+
+/*
+ * Specifies that a surface is multisample, and therefore requires the full
+ * mob-backing to store all the samples.
+ */
+#define SVGA3D_SURFACE_MULTISAMPLE            (CONST64U(1) << 32)
+
+#define SVGA3D_SURFACE_FLAG_MAX               (CONST64U(1) << 33)
+
+/*
+ * Surface flags types:
+ *
+ * SVGA3dSurface1Flags:  Lower 32-bits of flags.
+ * SVGA3dSurface2Flags:  Upper 32-bits of flags.
+ * SVGA3dSurfaceAllFlags: Full 64-bits of flags.
+ */
+typedef uint32 SVGA3dSurface1Flags;
+typedef uint32 SVGA3dSurface2Flags;
+typedef uint64 SVGA3dSurfaceAllFlags;
+
+#define SVGA3D_SURFACE_FLAGS1_MASK ((uint64_t)MAX_UINT32)
+#define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK)
 
 #define SVGA3D_SURFACE_HB_DISALLOWED_MASK        \
         (  SVGA3D_SURFACE_MOB_PITCH    |         \
@@ -392,29 +426,41 @@  typedef enum SVGA3dSurfaceFlags {
            SVGA3D_SURFACE_STAGING_UPLOAD |       \
            SVGA3D_SURFACE_STAGING_DOWNLOAD |     \
            SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
-           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER   \
+           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
+           SVGA3D_SURFACE_MULTISAMPLE            \
+        )
+
+#define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK   \
+       (   SVGA3D_SURFACE_1D |                      \
+           SVGA3D_SURFACE_MULTISAMPLE               \
         )
 
 #define SVGA3D_SURFACE_2D_DISALLOWED_MASK           \
         (  SVGA3D_SURFACE_CUBEMAP |                 \
            SVGA3D_SURFACE_MASKABLE_ANTIALIAS |      \
            SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
-           SVGA3D_SURFACE_DECODE_RENDERTARGET |     \
            SVGA3D_SURFACE_VOLUME |                  \
            SVGA3D_SURFACE_1D |                      \
-           SVGA3D_SURFACE_ARRAY |                   \
            SVGA3D_SURFACE_BIND_VERTEX_BUFFER |      \
            SVGA3D_SURFACE_BIND_INDEX_BUFFER |       \
            SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |    \
            SVGA3D_SURFACE_BIND_DEPTH_STENCIL |      \
            SVGA3D_SURFACE_BIND_STREAM_OUTPUT |      \
-           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER      \
+           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |    \
+           SVGA3D_SURFACE_MULTISAMPLE               \
+        )
+
+#define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK     \
+        (  SVGA3D_SURFACE_CUBEMAP |                 \
+           SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
+           SVGA3D_SURFACE_VOLUME |                  \
+           SVGA3D_SURFACE_1D |                      \
+           SVGA3D_SURFACE_MULTISAMPLE               \
         )
 
 #define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
         (  SVGA3D_SURFACE_CUBEMAP |                 \
            SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
-           SVGA3D_SURFACE_DECODE_RENDERTARGET |     \
            SVGA3D_SURFACE_VOLUME |                  \
            SVGA3D_SURFACE_1D |                      \
            SVGA3D_SURFACE_BIND_VERTEX_BUFFER |      \
@@ -426,12 +472,36 @@  typedef enum SVGA3dSurfaceFlags {
            SVGA3D_SURFACE_STAGING_UPLOAD |          \
            SVGA3D_SURFACE_STAGING_DOWNLOAD |        \
            SVGA3D_SURFACE_HINT_INDIRECT_UPDATE |    \
-           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER      \
+           SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |    \
+           SVGA3D_SURFACE_MULTISAMPLE               \
+        )
+
+#define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK       \
+        (  SVGA3D_SURFACE_CUBEMAP |                 \
+           SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
+           SVGA3D_SURFACE_VOLUME |                  \
+           SVGA3D_SURFACE_1D |                      \
+           SVGA3D_SURFACE_MASKABLE_ANTIALIAS |      \
+           SVGA3D_SURFACE_ARRAY |                   \
+           SVGA3D_SURFACE_MULTISAMPLE |             \
+           SVGA3D_SURFACE_MOB_PITCH                 \
+        )
+
+#define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK  \
+        (  SVGA3D_SURFACE_CUBEMAP |                 \
+           SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
+           SVGA3D_SURFACE_VOLUME |                  \
+           SVGA3D_SURFACE_1D |                      \
+           SVGA3D_SURFACE_SCREENTARGET |            \
+           SVGA3D_SURFACE_MOB_PITCH                 \
         )
 
 #define SVGA3D_SURFACE_DX_ONLY_MASK             \
         (  SVGA3D_SURFACE_BIND_STREAM_OUTPUT |  \
+           SVGA3D_SURFACE_STAGING_UPLOAD |      \
+           SVGA3D_SURFACE_STAGING_DOWNLOAD |    \
            SVGA3D_SURFACE_TRANSFER_FROM_BUFFER  \
+        )
 
 #define SVGA3D_SURFACE_STAGING_MASK             \
         (  SVGA3D_SURFACE_STAGING_UPLOAD |      \
@@ -487,7 +557,7 @@  typedef enum {
 
 /*
  * Indicates that this format can be converted to any RGB format for which
- * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified
+ * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified.
  */
    SVGA3DFORMAT_OP_CONVERT_TO_ARGB                       = 0x00002000,
 
@@ -498,22 +568,22 @@  typedef enum {
 
 /*
  * Indicated that this format can be read as an SRGB texture (meaning that the
- * sampler will linearize the looked up data)
+ * sampler will linearize the looked up data).
  */
    SVGA3DFORMAT_OP_SRGBREAD                              = 0x00008000,
 
 /*
- * Indicates that this format can be used in the bumpmap instructions
+ * Indicates that this format can be used in the bumpmap instructions.
  */
    SVGA3DFORMAT_OP_BUMPMAP                               = 0x00010000,
 
 /*
- * Indicates that this format can be sampled by the displacement map sampler
+ * Indicates that this format can be sampled by the displacement map sampler.
  */
    SVGA3DFORMAT_OP_DMAP                                  = 0x00020000,
 
 /*
- * Indicates that this format cannot be used with texture filtering
+ * Indicates that this format cannot be used with texture filtering.
  */
    SVGA3DFORMAT_OP_NOFILTER                              = 0x00040000,
 
@@ -530,18 +600,18 @@  typedef enum {
    SVGA3DFORMAT_OP_SRGBWRITE                             = 0x00100000,
 
 /*
- * Indicates that this format cannot be used with alpha blending
+ * Indicates that this format cannot be used with alpha blending.
  */
    SVGA3DFORMAT_OP_NOALPHABLEND                          = 0x00200000,
 
 /*
  * Indicates that the device can auto-generated sublevels for resources
- * of this format
+ * of this format.
  */
    SVGA3DFORMAT_OP_AUTOGENMIPMAP                         = 0x00400000,
 
 /*
- * Indicates that this format can be used by vertex texture sampler
+ * Indicates that this format can be used by vertex texture sampler.
  */
    SVGA3DFORMAT_OP_VERTEXTEXTURE                         = 0x00800000,
 
@@ -1501,7 +1571,6 @@  union SVGADXQueryResultUnion {
 #include "vmware_pack_end.h"
 SVGADXQueryResultUnion;
 
-
 typedef enum {
    SVGA3D_QUERYSTATE_PENDING     = 0,      /* Query is not finished yet */
    SVGA3D_QUERYSTATE_SUCCEEDED   = 1,      /* Completed successfully */
@@ -1533,9 +1602,9 @@  typedef
 struct {
    union {
       struct {
-	 uint16  function;       /* SVGA3dFogFunction */
-	 uint8   type;           /* SVGA3dFogType */
-	 uint8   base;           /* SVGA3dFogBase */
+         uint16  function;       /* SVGA3dFogFunction */
+         uint8   type;           /* SVGA3dFogType */
+         uint8   base;           /* SVGA3dFogBase */
       };
       uint32     uintValue;
    };
@@ -1547,17 +1616,25 @@  SVGA3dFogMode;
  * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
  * is a surface ID as well as face/mipmap indices.
  */
-
 typedef
 #include "vmware_pack_begin.h"
 struct SVGA3dSurfaceImageId {
-   uint32               sid;
-   uint32               face;
-   uint32               mipmap;
+   uint32 sid;
+   uint32 face;
+   uint32 mipmap;
 }
 #include "vmware_pack_end.h"
 SVGA3dSurfaceImageId;
 
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dSubSurfaceId {
+   uint32 sid;
+   uint32 subResourceId;
+}
+#include "vmware_pack_end.h"
+SVGA3dSubSurfaceId;
+
 typedef
 #include "vmware_pack_begin.h"
 struct {
@@ -1582,13 +1659,18 @@  typedef enum {
    SVGA_OTABLE_DX9_MAX         = 5,
 
    SVGA_OTABLE_DXCONTEXT       = 5,
-   SVGA_OTABLE_MAX             = 6
-} SVGAOTableType;
+   SVGA_OTABLE_DX_MAX          = 6,
 
-/*
- * Deprecated.
- */
-#define SVGA_OTABLE_COUNT 4
+   SVGA_OTABLE_RESERVED1       = 6,
+   SVGA_OTABLE_RESERVED2       = 7,
+
+   /*
+    * Additions to this table need to be tied to HW-version features and
+    * checkpointed accordingly.
+    */
+   SVGA_OTABLE_DEVEL_MAX       = 8,
+   SVGA_OTABLE_MAX             = 8
+} SVGAOTableType;
 
 typedef enum {
    SVGA_COTABLE_MIN             = 0,
@@ -1605,7 +1687,7 @@  typedef enum {
    SVGA_COTABLE_DXSHADER        = 10,
    SVGA_COTABLE_DX10_MAX        = 11,
    SVGA_COTABLE_UAVIEW          = 11,
-   SVGA_COTABLE_MAX
+   SVGA_COTABLE_MAX             = 12,
 } SVGACOTableType;
 
 /*
@@ -1626,8 +1708,37 @@  typedef enum SVGAMobFormat {
    SVGA3D_MOBFMT_PREDX_MAX   = 7,
    SVGA3D_MOBFMT_EMPTY       = 7,
    SVGA3D_MOBFMT_MAX,
+
+   /*
+    * This isn't actually used by the guest, but is a mob-format used
+    * internally by the SVGA device (and is therefore not binary compatible).
+    */
+   SVGA3D_MOBFMT_HB,
 } SVGAMobFormat;
 
 #define SVGA3D_MOB_EMPTY_BASE 1
 
+/*
+ * Multisample pattern types.
+ */
+
+typedef enum SVGA3dMSPattern {
+   SVGA3D_MS_PATTERN_NONE     = 0,
+   SVGA3D_MS_PATTERN_MIN      = 0,
+   SVGA3D_MS_PATTERN_STANDARD = 1,
+   SVGA3D_MS_PATTERN_CENTER   = 2,
+   SVGA3D_MS_PATTERN_MAX      = 3,
+} SVGA3dMSPattern;
+
+/*
+ * Precision settings for each sample.
+ */
+
+typedef enum SVGA3dMSQualityLevel {
+   SVGA3D_MS_QUALITY_NONE = 0,
+   SVGA3D_MS_QUALITY_MIN  = 0,
+   SVGA3D_MS_QUALITY_FULL = 1,
+   SVGA3D_MS_QUALITY_MAX  = 2,
+} SVGA3dMSQualityLevel;
+
 #endif /* _SVGA3D_TYPES_H_ */
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga_reg.h b/drivers/gpu/drm/vmwgfx/device_include/svga_reg.h
index cdd48a3763db..ab8ea6b3cdb1 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga_reg.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga_reg.h
@@ -63,16 +63,26 @@  typedef uint32 SVGAMobId;
 #define SVGA_MAX_BITS_PER_PIXEL         32
 #define SVGA_MAX_DEPTH                  24
 #define SVGA_MAX_DISPLAYS               10
+#define SVGA_MAX_SCREEN_SIZE            8192
+#define SVGA_SCREEN_ROOT_LIMIT (SVGA_MAX_SCREEN_SIZE * SVGA_MAX_DISPLAYS)
+
 
 /*
  * Legal values for the SVGA_REG_CURSOR_ON register in old-fashioned
  * cursor bypass mode. This is still supported, but no new guest
  * drivers should use it.
  */
-#define SVGA_CURSOR_ON_HIDE            0x0   /* Must be 0 to maintain backward compatibility */
-#define SVGA_CURSOR_ON_SHOW            0x1   /* Must be 1 to maintain backward compatibility */
-#define SVGA_CURSOR_ON_REMOVE_FROM_FB  0x2   /* Remove the cursor from the framebuffer because we need to see what's under it */
-#define SVGA_CURSOR_ON_RESTORE_TO_FB   0x3   /* Put the cursor back in the framebuffer so the user can see it */
+#define SVGA_CURSOR_ON_HIDE            0x0
+#define SVGA_CURSOR_ON_SHOW            0x1
+
+/*
+ * Remove the cursor from the framebuffer
+ * because we need to see what's under it
+ */
+#define SVGA_CURSOR_ON_REMOVE_FROM_FB  0x2
+
+/* Put the cursor back in the framebuffer so the user can see it */
+#define SVGA_CURSOR_ON_RESTORE_TO_FB   0x3
 
 /*
  * The maximum framebuffer size that can traced for guests unless the
@@ -101,7 +111,10 @@  typedef uint32 SVGAMobId;
 #define SVGA_VERSION_0     0
 #define SVGA_ID_0          SVGA_MAKE_ID(SVGA_VERSION_0)
 
-/* "Invalid" value for all SVGA IDs. (Version ID, screen object ID, surface ID...) */
+/*
+ * "Invalid" value for all SVGA IDs.
+ * (Version ID, screen object ID, surface ID...)
+ */
 #define SVGA_ID_INVALID    0xFFFFFFFF
 
 /* Port offsets, relative to BAR0 */
@@ -154,7 +167,7 @@  enum {
    SVGA_REG_CONFIG_DONE = 20,         /* Set when memory area configured */
    SVGA_REG_SYNC = 21,                /* See "FIFO Synchronization Registers" */
    SVGA_REG_BUSY = 22,                /* See "FIFO Synchronization Registers" */
-   SVGA_REG_GUEST_ID = 23,            /* Set guest OS identifier */
+   SVGA_REG_GUEST_ID = 23,            /* (Deprecated) */
    SVGA_REG_CURSOR_ID = 24,           /* (Deprecated) */
    SVGA_REG_CURSOR_X = 25,            /* (Deprecated) */
    SVGA_REG_CURSOR_Y = 26,            /* (Deprecated) */
@@ -186,7 +199,14 @@  enum {
    SVGA_REG_MEMORY_SIZE = 47,       /* Total dedicated device memory excluding FIFO */
    SVGA_REG_COMMAND_LOW = 48,       /* Lower 32 bits and submits commands */
    SVGA_REG_COMMAND_HIGH = 49,      /* Upper 32 bits of command buffer PA */
-   SVGA_REG_MAX_PRIMARY_BOUNDING_BOX_MEM = 50,   /* Max primary memory */
+
+   /*
+    * Max primary memory.
+    * See SVGA_CAP_NO_BB_RESTRICTION.
+    */
+   SVGA_REG_MAX_PRIMARY_MEM = 50,
+   SVGA_REG_MAX_PRIMARY_BOUNDING_BOX_MEM = 50,
+
    SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB = 51, /* Sugested limit on mob mem */
    SVGA_REG_DEV_CAP = 52,           /* Write dev cap index, read value */
    SVGA_REG_CMD_PREPEND_LOW = 53,
@@ -194,7 +214,10 @@  enum {
    SVGA_REG_SCREENTARGET_MAX_WIDTH = 55,
    SVGA_REG_SCREENTARGET_MAX_HEIGHT = 56,
    SVGA_REG_MOB_MAX_SIZE = 57,
-   SVGA_REG_TOP = 58,               /* Must be 1 more than the last register */
+   SVGA_REG_BLANK_SCREEN_TARGETS = 58,
+   SVGA_REG_CAP2 = 59,
+   SVGA_REG_DEVEL_CAP = 60,
+   SVGA_REG_TOP = 61,               /* Must be 1 more than the last register */
 
    SVGA_PALETTE_BASE = 1024,        /* Base of SVGA color map */
    /* Next 768 (== 256*3) registers exist for colormap */
@@ -392,6 +415,7 @@  typedef enum {
    SVGA_CB_CONTEXT_0      = 0x0,
    SVGA_CB_CONTEXT_1      = 0x1, /* Supported with SVGA_CAP_HP_CMD_QUEUE */
    SVGA_CB_CONTEXT_MAX    = 0x2,
+   SVGA_CB_CONTEXT_HP_MAX = 0x2,
 } SVGACBContext;
 
 
@@ -448,6 +472,18 @@  typedef enum {
     * due to an error.  No IRQ is raised.
     */
    SVGA_CB_STATUS_SUBMISSION_ERROR = 6,
+
+   /*
+    * Written by the host when the host finished a
+    * SVGA_DC_CMD_ASYNC_STOP_QUEUE request for this command buffer
+    * queue.  The offset of the first byte not processed is stored in
+    * the errorOffset field of the command buffer header.  All guest
+    * visible side effects of commands till that point are guaranteed
+    * to be finished before this is written.  The
+    * SVGA_IRQFLAG_COMMAND_BUFFER IRQ is raised as long as the
+    * SVGA_CB_FLAG_NO_IRQ is not set.
+    */
+   SVGA_CB_STATUS_PARTIAL_COMPLETE = 7,
 } SVGACBStatus;
 
 typedef enum {
@@ -460,8 +496,8 @@  typedef enum {
 typedef
 #include "vmware_pack_begin.h"
 struct {
-   volatile SVGACBStatus status;
-   volatile uint32 errorOffset;
+   volatile SVGACBStatus status; /* Modified by device. */
+   volatile uint32 errorOffset;  /* Modified by device. */
    uint64 id;
    SVGACBFlags flags;
    uint32 length;
@@ -472,7 +508,9 @@  struct {
          uint32 mobOffset;
       } mob;
    } ptr;
-   uint32 offset; /* Valid if CMD_BUFFERS_2 cap set, must be zero otherwise */
+   uint32 offset; /* Valid if CMD_BUFFERS_2 cap set, must be zero otherwise,
+                   * modified by device.
+                   */
    uint32 dxContext; /* Valid if DX_CONTEXT flag set, must be zero otherwise */
    uint32 mustBeZero[6];
 }
@@ -483,20 +521,26 @@  typedef enum {
    SVGA_DC_CMD_NOP                   = 0,
    SVGA_DC_CMD_START_STOP_CONTEXT    = 1,
    SVGA_DC_CMD_PREEMPT               = 2,
-   SVGA_DC_CMD_MAX                   = 3,
-   SVGA_DC_CMD_FORCE_UINT            = MAX_UINT32,
+   SVGA_DC_CMD_START_QUEUE           = 3, /* Requires SVGA_CAP_HP_CMD_QUEUE */
+   SVGA_DC_CMD_ASYNC_STOP_QUEUE      = 4, /* Requires SVGA_CAP_HP_CMD_QUEUE */
+   SVGA_DC_CMD_EMPTY_CONTEXT_QUEUE   = 5, /* Requires SVGA_CAP_HP_CMD_QUEUE */
+   SVGA_DC_CMD_MAX                   = 6,
 } SVGADeviceContextCmdId;
 
-typedef struct {
+/*
+ * Starts or stops both SVGA_CB_CONTEXT_0 and SVGA_CB_CONTEXT_1.
+ */
+
+typedef struct SVGADCCmdStartStop {
    uint32 enable;
-   SVGACBContext context;
+   SVGACBContext context; /* Must be zero */
 } SVGADCCmdStartStop;
 
 /*
  * SVGADCCmdPreempt --
  *
  * This command allows the guest to request that all command buffers
- * on the specified context be preempted that can be.  After execution
+ * on SVGA_CB_CONTEXT_0 be preempted that can be.  After execution
  * of this command all command buffers that were preempted will
  * already have SVGA_CB_STATUS_PREEMPTED written into the status
  * field.  The device might still be processing a command buffer,
@@ -506,11 +550,68 @@  typedef struct {
  * command buffer header set to zero.
  */
 
-typedef struct {
-   SVGACBContext context;
+typedef struct SVGADCCmdPreempt {
+   SVGACBContext context; /* Must be zero */
    uint32 ignoreIDZero;
 } SVGADCCmdPreempt;
 
+/*
+ * Starts the requested command buffer processing queue.  Valid only
+ * if the SVGA_CAP_HP_CMD_QUEUE cap is set.
+ *
+ * For a command queue to be considered runnable it must be enabled
+ * and any corresponding higher priority queues must also be enabled.
+ * For example in order for command buffers to be processed on
+ * SVGA_CB_CONTEXT_0 both SVGA_CB_CONTEXT_0 and SVGA_CB_CONTEXT_1 must
+ * be enabled.  But for commands to be runnable on SVGA_CB_CONTEXT_1
+ * only that queue must be enabled.
+ */
+
+typedef struct SVGADCCmdStartQueue {
+   SVGACBContext context;
+} SVGADCCmdStartQueue;
+
+/*
+ * Requests the SVGA device to stop processing the requested command
+ * buffer queue as soon as possible.  The guest knows the stop has
+ * completed when one of the following happens.
+ *
+ * 1) A command buffer status of SVGA_CB_STATUS_PARTIAL_COMPLETE is returned
+ * 2) A command buffer error is encountered with would stop the queue
+ *    regardless of the async stop request.
+ * 3) All command buffers that have been submitted complete successfully.
+ * 4) The stop completes synchronously if no command buffers are
+ *    active on the queue when it is issued.
+ *
+ * If the command queue is not in a runnable state there is no
+ * guarentee this async stop will finish.  For instance if the high
+ * priority queue is not enabled and a stop is requested on the low
+ * priority queue, the high priority queue must be reenabled to
+ * guarantee that the async stop will finish.
+ *
+ * This command along with SVGA_DC_CMD_EMPTY_CONTEXT_QUEUE can be used
+ * to implement mid command buffer preemption.
+ *
+ * Valid only if the SVGA_CAP_HP_CMD_QUEUE cap is set.
+ */
+
+typedef struct SVGADCCmdAsyncStopQueue {
+   SVGACBContext context;
+} SVGADCCmdAsyncStopQueue;
+
+/*
+ * Requests the SVGA device to throw away any full command buffers on
+ * the requested command queue that have not been started.  For a
+ * driver to know which command buffers were thrown away a driver
+ * should only issue this command when the queue is stopped, for
+ * whatever reason.
+ */
+
+typedef struct SVGADCCmdEmptyQueue {
+   SVGACBContext context;
+} SVGADCCmdEmptyQueue;
+
+
 /*
  * SVGAGMRImageFormat --
  *
@@ -536,7 +637,7 @@  typedef struct SVGAGMRImageFormat {
       struct {
          uint32 bitsPerPixel : 8;
          uint32 colorDepth   : 8;
-	 uint32 reserved     : 16;  /* Must be zero */
+         uint32 reserved     : 16;  /* Must be zero */
       };
 
       uint32 value;
@@ -700,6 +801,8 @@  SVGASignedPoint;
  *     large enough to express any possible topology without holes between
  *     monitors.)
  *
+ * SVGA_CAP_CAP2_REGISTER --
+ *    If this cap is present, the SVGA_REG_CAP2 register is supported.
  */
 
 #define SVGA_CAP_NONE               0x00000000
@@ -726,8 +829,29 @@  SVGASignedPoint;
 #define SVGA_CAP_DX                 0x10000000
 #define SVGA_CAP_HP_CMD_QUEUE       0x20000000
 #define SVGA_CAP_NO_BB_RESTRICTION  0x40000000
+#define SVGA_CAP_CAP2_REGISTER      0x80000000
 
-#define SVGA_CAP_CMD_RESERVED       0x80000000
+/*
+ * The SVGA_REG_CAP2 register is an additional set of SVGA capability bits.
+ *
+ * SVGA_CAP2_GROW_OTABLE --
+ *      Allow the GrowOTable/DXGrowCOTable commands.
+ *
+ * SVGA_CAP2_INTRA_SURFACE_COPY --
+ *      Allow the IntraSurfaceCopy command.
+ *
+ * SVGA_CAP2_DX2 --
+ *      Allow the DefineGBSurface_v3, WholeSurfaceCopy.
+ *
+ * SVGA_CAP2_RESERVED --
+ *      Reserve the last bit for extending the SVGA capabilities to some
+ *      future mechanisms.
+ */
+#define SVGA_CAP2_NONE               0x00000000
+#define SVGA_CAP2_GROW_OTABLE        0x00000001
+#define SVGA_CAP2_INTRA_SURFACE_COPY 0x00000002
+#define SVGA_CAP2_DX2                0x00000004
+#define SVGA_CAP2_RESERVED           0x80000000
 
 
 /*
@@ -749,7 +873,8 @@  typedef enum {
    SVGABackdoorCapDeviceCaps = 0,
    SVGABackdoorCapFifoCaps = 1,
    SVGABackdoorCap3dHWVersion = 2,
-   SVGABackdoorCapMax = 3,
+   SVGABackdoorCapDeviceCaps2 = 3,
+   SVGABackdoorCapMax = 4,
 } SVGABackdoorCapType;
 
 
@@ -1941,16 +2066,6 @@  SVGAFifoCmdRemapGMR2;
 
 #define SVGA_VRAM_SIZE_W2K          (64 * 1024 * 1024) /* 64 MB */
 
-/*
- * To simplify autoDetect display configuration, support a minimum of
- * two 1920x1200 monitors, 32bpp, side-by-side, optionally rotated:
- *   numDisplays = 2
- *   maxWidth = numDisplay * 1920 = 3840
- *   maxHeight = rotated width of single monitor = 1920
- *   vramSize = maxWidth * maxHeight * 4 = 29491200
- */
-#define SVGA_VRAM_SIZE_AUTODETECT   (32 * 1024 * 1024)
-
 #if defined(VMX86_SERVER)
 #define SVGA_VRAM_SIZE               (4 * 1024 * 1024)
 #define SVGA_VRAM_SIZE_3D           (64 * 1024 * 1024)
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga_types.h b/drivers/gpu/drm/vmwgfx/device_include/svga_types.h
index 2e8ba4df8de9..2ba15f131858 100644
--- a/drivers/gpu/drm/vmwgfx/device_include/svga_types.h
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga_types.h
@@ -40,7 +40,10 @@  typedef uint64 PPN64;
 
 typedef bool Bool;
 
+#define MAX_UINT64 U64_MAX
 #define MAX_UINT32 U32_MAX
 #define MAX_UINT16 U16_MAX
 
+#define CONST64U(x) x##ULL
+
 #endif
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c
index 45dfff7733d6..1128420de2c0 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.c
@@ -884,7 +884,7 @@  static int vmw_driver_load(struct drm_device *dev, unsigned long chipset)
 
 	if (dev_priv->has_mob) {
 		spin_lock(&dev_priv->cap_lock);
-		vmw_write(dev_priv, SVGA_REG_DEV_CAP, SVGA3D_DEVCAP_DX);
+		vmw_write(dev_priv, SVGA_REG_DEV_CAP, SVGA3D_DEVCAP_DXCONTEXT);
 		dev_priv->has_dx = !!vmw_read(dev_priv, SVGA_REG_DEV_CAP);
 		spin_unlock(&dev_priv->cap_lock);
 	}
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
index a8b194655c40..2d6efc36288f 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
@@ -3230,9 +3230,9 @@  static const struct vmw_cmd_entry vmw_cmd_entries[SVGA_3D_CMD_MAX] = {
 		    false, false, false),
 	VMW_CMD_DEF(SVGA_3D_CMD_SCREEN_DMA, &vmw_cmd_invalid,
 		    false, false, false),
-	VMW_CMD_DEF(SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE, &vmw_cmd_invalid,
+	VMW_CMD_DEF(SVGA_3D_CMD_DEAD1, &vmw_cmd_invalid,
 		    false, false, false),
-	VMW_CMD_DEF(SVGA_3D_CMD_OPEN_CONTEXT_SURFACE, &vmw_cmd_invalid,
+	VMW_CMD_DEF(SVGA_3D_CMD_DEAD2, &vmw_cmd_invalid,
 		    false, false, false),
 	VMW_CMD_DEF(SVGA_3D_CMD_LOGICOPS_BITBLT, &vmw_cmd_invalid,
 		    false, false, false),
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_ioctl.c b/drivers/gpu/drm/vmwgfx/vmwgfx_ioctl.c
index 5e0c8f775c92..6872c7ee8a08 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_ioctl.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_ioctl.c
@@ -122,15 +122,12 @@  int vmw_getparam_ioctl(struct drm_device *dev, void *data,
 
 static u32 vmw_mask_multisample(unsigned int cap, u32 fmt_value)
 {
-	/* If the header is updated, update the format test as well! */
-	BUILD_BUG_ON(SVGA3D_DEVCAP_DXFMT_BC5_UNORM + 1 != SVGA3D_DEVCAP_MAX);
-
-	if (cap >= SVGA3D_DEVCAP_DXFMT_X8R8G8B8 &&
-	    cap <= SVGA3D_DEVCAP_DXFMT_BC5_UNORM)
-		fmt_value &= ~(SVGADX_DXFMT_MULTISAMPLE_2 |
-			       SVGADX_DXFMT_MULTISAMPLE_4 |
-			       SVGADX_DXFMT_MULTISAMPLE_8);
-	else if (cap == SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES)
+	/*
+	 * A version of user-space exists which use MULTISAMPLE_MASKABLESAMPLES
+	 * to check the sample count supported by virtual device. Since there
+	 * never was support for multisample count for backing MOB return 0.
+	 */
+	if (cap == SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES)
 		return 0;
 
 	return fmt_value;