[6/6] drm/v3d: Add missing fence timeline name for TFU.
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Message ID 20181201005759.28093-6-eric@anholt.net
State New
Headers show
Series
  • [1/6] drm/v3d: Document cache flushing ABI.
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Commit Message

Eric Anholt Dec. 1, 2018, 12:57 a.m. UTC
We shouldn't be returning v3d-render in for our new queue.

Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: 83d5139982db ("drm/v3d: Add support for submitting jobs to the TFU.")
---
 drivers/gpu/drm/v3d/v3d_fence.c | 10 ++++++++--
 1 file changed, 8 insertions(+), 2 deletions(-)

Comments

Dave Emett Dec. 3, 2018, 6:03 p.m. UTC | #1
On Sat, 1 Dec 2018 at 00:58, Eric Anholt <eric@anholt.net> wrote:
>
> We shouldn't be returning v3d-render in for our new queue.
>
> Signed-off-by: Eric Anholt <eric@anholt.net>

Reviewed-by: Dave Emett <david.emett@broadcom.com>

> Fixes: 83d5139982db ("drm/v3d: Add support for submitting jobs to the TFU.")
> ---
>  drivers/gpu/drm/v3d/v3d_fence.c | 10 ++++++++--
>  1 file changed, 8 insertions(+), 2 deletions(-)
>
> diff --git a/drivers/gpu/drm/v3d/v3d_fence.c b/drivers/gpu/drm/v3d/v3d_fence.c
> index 50bfcf9a8a1a..b0a2a1ae2eb1 100644
> --- a/drivers/gpu/drm/v3d/v3d_fence.c
> +++ b/drivers/gpu/drm/v3d/v3d_fence.c
> @@ -29,10 +29,16 @@ static const char *v3d_fence_get_timeline_name(struct dma_fence *fence)
>  {
>         struct v3d_fence *f = to_v3d_fence(fence);
>
> -       if (f->queue == V3D_BIN)
> +       switch (f->queue) {
> +       case V3D_BIN:
>                 return "v3d-bin";
> -       else
> +       case V3D_RENDER:
>                 return "v3d-render";
> +       case V3D_TFU:
> +               return "v3d-tfu";
> +       default:
> +               return NULL;
> +       }
>  }
>
>  const struct dma_fence_ops v3d_fence_ops = {
> --
> 2.20.0.rc1
>

Patch
diff mbox series

diff --git a/drivers/gpu/drm/v3d/v3d_fence.c b/drivers/gpu/drm/v3d/v3d_fence.c
index 50bfcf9a8a1a..b0a2a1ae2eb1 100644
--- a/drivers/gpu/drm/v3d/v3d_fence.c
+++ b/drivers/gpu/drm/v3d/v3d_fence.c
@@ -29,10 +29,16 @@  static const char *v3d_fence_get_timeline_name(struct dma_fence *fence)
 {
 	struct v3d_fence *f = to_v3d_fence(fence);
 
-	if (f->queue == V3D_BIN)
+	switch (f->queue) {
+	case V3D_BIN:
 		return "v3d-bin";
-	else
+	case V3D_RENDER:
 		return "v3d-render";
+	case V3D_TFU:
+		return "v3d-tfu";
+	default:
+		return NULL;
+	}
 }
 
 const struct dma_fence_ops v3d_fence_ops = {