diff mbox series

[RESEND,v5,06/23] drm/sun4i: Move the BT.601 CSC coefficients to the frontend

Message ID 20190118145133.21281-7-paul.kocialkowski@bootlin.com (mailing list archive)
State New, archived
Headers show
Series drm/sun4i: Support for linear and tiled YUV formats with the frontend | expand

Commit Message

Paul Kocialkowski Jan. 18, 2019, 2:51 p.m. UTC
Both the backend and the frontend need the BT.601 CSC coefficients for
YUV to RGB conversion. Since the backend has a dependency on the
frontend (and not the other way round), move the coefficients there
so that both can access them without having to duplicate them.

Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Acked-by: Maxime Ripard <maxime.ripard@bootlin.com>
---
 drivers/gpu/drm/sun4i/sun4i_backend.c  | 22 ----------------------
 drivers/gpu/drm/sun4i/sun4i_frontend.c | 23 +++++++++++++++++++++++
 drivers/gpu/drm/sun4i/sun4i_frontend.h |  1 +
 3 files changed, 24 insertions(+), 22 deletions(-)
diff mbox series

Patch

diff --git a/drivers/gpu/drm/sun4i/sun4i_backend.c b/drivers/gpu/drm/sun4i/sun4i_backend.c
index bbadc2ab9f4d..892197f52557 100644
--- a/drivers/gpu/drm/sun4i/sun4i_backend.c
+++ b/drivers/gpu/drm/sun4i/sun4i_backend.c
@@ -45,28 +45,6 @@  static const u32 sunxi_rgb2yuv_coef[12] = {
 	0x000001c1, 0x00003e88, 0x00003fb8, 0x00000808
 };
 
-/*
- * These coefficients are taken from the A33 BSP from Allwinner.
- *
- * The first three values of each row are coded as 13-bit signed fixed-point
- * numbers, with 10 bits for the fractional part. The fourth value is a
- * constant coded as a 14-bit signed fixed-point number with 4 bits for the
- * fractional part.
- *
- * The values in table order give the following colorspace translation:
- * G = 1.164 * Y - 0.391 * U - 0.813 * V + 135
- * R = 1.164 * Y + 1.596 * V - 222
- * B = 1.164 * Y + 2.018 * U + 276
- *
- * This seems to be a conversion from Y[16:235] UV[16:240] to RGB[0:255],
- * following the BT601 spec.
- */
-static const u32 sunxi_bt601_yuv2rgb_coef[12] = {
-	0x000004a7, 0x00001e6f, 0x00001cbf, 0x00000877,
-	0x000004a7, 0x00000000, 0x00000662, 0x00003211,
-	0x000004a7, 0x00000812, 0x00000000, 0x00002eb1,
-};
-
 static void sun4i_backend_apply_color_correction(struct sunxi_engine *engine)
 {
 	int i;
diff --git a/drivers/gpu/drm/sun4i/sun4i_frontend.c b/drivers/gpu/drm/sun4i/sun4i_frontend.c
index 7c7a5ea0cf58..045013efdc57 100644
--- a/drivers/gpu/drm/sun4i/sun4i_frontend.c
+++ b/drivers/gpu/drm/sun4i/sun4i_frontend.c
@@ -48,6 +48,29 @@  static const u32 sun4i_frontend_horz_coef[64] = {
 	0x03ff0000, 0x0000fd41, 0x01ff0000, 0x0000fe42,
 };
 
+/*
+ * These coefficients are taken from the A33 BSP from Allwinner.
+ *
+ * The first three values of each row are coded as 13-bit signed fixed-point
+ * numbers, with 10 bits for the fractional part. The fourth value is a
+ * constant coded as a 14-bit signed fixed-point number with 4 bits for the
+ * fractional part.
+ *
+ * The values in table order give the following colorspace translation:
+ * G = 1.164 * Y - 0.391 * U - 0.813 * V + 135
+ * R = 1.164 * Y + 1.596 * V - 222
+ * B = 1.164 * Y + 2.018 * U + 276
+ *
+ * This seems to be a conversion from Y[16:235] UV[16:240] to RGB[0:255],
+ * following the BT601 spec.
+ */
+const u32 sunxi_bt601_yuv2rgb_coef[12] = {
+	0x000004a7, 0x00001e6f, 0x00001cbf, 0x00000877,
+	0x000004a7, 0x00000000, 0x00000662, 0x00003211,
+	0x000004a7, 0x00000812, 0x00000000, 0x00002eb1,
+};
+EXPORT_SYMBOL(sunxi_bt601_yuv2rgb_coef);
+
 static void sun4i_frontend_scaler_init(struct sun4i_frontend *frontend)
 {
 	int i;
diff --git a/drivers/gpu/drm/sun4i/sun4i_frontend.h b/drivers/gpu/drm/sun4i/sun4i_frontend.h
index ad146e8d8d70..3df2bd8a7a95 100644
--- a/drivers/gpu/drm/sun4i/sun4i_frontend.h
+++ b/drivers/gpu/drm/sun4i/sun4i_frontend.h
@@ -86,6 +86,7 @@  struct sun4i_frontend {
 };
 
 extern const struct of_device_id sun4i_frontend_of_table[];
+extern const u32 sunxi_bt601_yuv2rgb_coef[12];
 
 int sun4i_frontend_init(struct sun4i_frontend *frontend);
 void sun4i_frontend_exit(struct sun4i_frontend *frontend);