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[v1,4/5] docs/devel: convert multi-thread-tcg to a .rst document

Message ID 20191113115952.775-5-alex.bennee@linaro.org (mailing list archive)
State New, archived
Headers show
Series misc doc and testing fixes | expand

Commit Message

Alex Bennée Nov. 13, 2019, 11:59 a.m. UTC
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
---
 docs/devel/index.rst                          |  1 +
 ...ti-thread-tcg.txt => multi-thread-tcg.rst} | 28 ++++++++++++-------
 2 files changed, 19 insertions(+), 10 deletions(-)
 rename docs/devel/{multi-thread-tcg.txt => multi-thread-tcg.rst} (96%)
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Patch

diff --git a/docs/devel/index.rst b/docs/devel/index.rst
index c86a3cdff2f..3e6624ec604 100644
--- a/docs/devel/index.rst
+++ b/docs/devel/index.rst
@@ -22,4 +22,5 @@  Contents:
    decodetree
    secure-coding-practices
    tcg
+   multi-thread-tcg
    tcg-plugins
diff --git a/docs/devel/multi-thread-tcg.txt b/docs/devel/multi-thread-tcg.rst
similarity index 96%
rename from docs/devel/multi-thread-tcg.txt
rename to docs/devel/multi-thread-tcg.rst
index 782bebc28b4..4e914bacc0c 100644
--- a/docs/devel/multi-thread-tcg.txt
+++ b/docs/devel/multi-thread-tcg.rst
@@ -1,7 +1,10 @@ 
-Copyright (c) 2015-2016 Linaro Ltd.
+.. Copyright (c) 2015-2016 Linaro Ltd.
+.. This work is licensed under the terms of the GNU GPL, version 2 or
+.. later. See the COPYING file in the top-level directory.
 
-This work is licensed under the terms of the GNU GPL, version 2 or
-later. See the COPYING file in the top-level directory.
+==================
+Multi-threaded TCG
+==================
 
 Introduction
 ============
@@ -40,7 +43,7 @@  Main Run Loop
 Even when there is no code being generated there are a number of
 structures associated with the hot-path through the main run-loop.
 These are associated with looking up the next translation block to
-execute. These include:
+execute. These include::
 
     tb_jmp_cache (per-vCPU, cache of recent jumps)
     tb_ctx.htable (global hash table, phys address->tb lookup)
@@ -61,7 +64,9 @@  have their block-to-block jumps patched.
 Global TCG State
 ----------------
 
-### User-mode emulation
+User-mode emulation
+~~~~~~~~~~~~~~~~~~~
+
 We need to protect the entire code generation cycle including any post
 generation patching of the translated code. This also implies a shared
 translation buffer which contains code running on all cores. Any
@@ -78,7 +83,9 @@  patching.
 
 Code generation is serialised with mmap_lock().
 
-### !User-mode emulation
+System emulation
+~~~~~~~~~~~~~~~~
+
 Each vCPU has its own TCG context and associated TCG region, thereby
 requiring no locking.
 
@@ -125,10 +132,11 @@  linked list of all Translation Blocks in that page (see page_next).
 Both the jump patching and the page cache involve linked lists that
 the invalidated TranslationBlock needs to be removed from.
 
-DESIGN REQUIREMENT: Safely handle invalidation of TBs
-                      - safely patch/revert direct jumps
-                      - remove central PageDesc lookup entries
-                      - ensure lookup caches/hashes are safely updated
+DESIGN REQUIREMENTS:
+  - Safely handle invalidation of TBs
+     - safely patch/revert direct jumps
+     - remove central PageDesc lookup entries
+     - ensure lookup caches/hashes are safely updated
 
 (Current solution)