[v2,2/3] gpu/drm: ingenic: Switch emulated fbdev to 16bpp
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Message ID 20200226043041.289764-2-paul@crapouillou.net
State New
Headers show
Series
  • [v2,1/3] gpu/drm: ingenic: Add trick to support 16bpp on 24-bit panels
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Commit Message

Paul Cercueil Feb. 26, 2020, 4:30 a.m. UTC
The fbdev emulation is only ever used on Ingenic SoCs to run old SDL1
based games at 16bpp (rgb565). Recent applications generally talk to
DRM directly, and can request their favourite pixel format; so we can
make everybody happy by switching the emulated fbdev to 16bpp.

v2: No change

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
---
 drivers/gpu/drm/ingenic/ingenic-drm.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

Patch
diff mbox series

diff --git a/drivers/gpu/drm/ingenic/ingenic-drm.c b/drivers/gpu/drm/ingenic/ingenic-drm.c
index 5493a80d7d2f..3f8cc98d41fe 100644
--- a/drivers/gpu/drm/ingenic/ingenic-drm.c
+++ b/drivers/gpu/drm/ingenic/ingenic-drm.c
@@ -807,7 +807,7 @@  static int ingenic_drm_probe(struct platform_device *pdev)
 		goto err_devclk_disable;
 	}
 
-	ret = drm_fbdev_generic_setup(drm, 32);
+	ret = drm_fbdev_generic_setup(drm, 16);
 	if (ret)
 		dev_warn(dev, "Unable to start fbdev emulation: %i", ret);