Message ID | 1436431122-14489-1-git-send-email-chad.versace@intel.com (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
On Thu, 9 Jul 2015 01:38:42 -0700 Chad Versace <chad.versace@intel.com> wrote: > The Kodi/XBMC developers want to transcode NV12 to RGB with OpenGL > shaders, importing the two source planes through > EGL_EXT_image_dma_buf_import. That requires importing the Y plane as an > R8 EGLImage and the UV plane as either an RG88 or GR88 EGLImage. > > CC: Peter Frühberger <peter.fruehberger@gmail.com> > Cc: Rainer Hochecker <rainer.hochecker@onlinehome.de> > Cc: Benjamin Widawsky <benjamin.widawsky@intel.com> > Signed-off-by: Chad Versace <chad.versace@intel.com> > --- > > I recently sent a patch series to mesa-dev that uses these new formats: > Subject: [PATCH 0/2] egl,i965: Support importing R8 and GR88 dma_bufs as textures > Date: Thu, 9 Jul 2015 01:17:41 -0700 > > > include/uapi/drm/drm_fourcc.h | 7 +++++++ > 1 file changed, 7 insertions(+) > > diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h > index 2f295cd..8c5e8b9 100644 > --- a/include/uapi/drm/drm_fourcc.h > +++ b/include/uapi/drm/drm_fourcc.h > @@ -34,6 +34,13 @@ > /* color index */ > #define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */ > > +/* 8 bpp Red */ > +#define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */ > + > +/* 16 bpp RG */ > +#define DRM_FORMAT_RG88 fourcc_code('R', 'G', '8', '8') /* [15:0] R:G 8:8 little endian */ > +#define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */ > + > /* 8 bpp RGB */ > #define DRM_FORMAT_RGB332 fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 3:3:2 */ > #define DRM_FORMAT_BGR233 fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 2:3:3 */ Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Thanks, pq
On Thu, Jul 09, 2015 at 04:08:08PM +0300, Pekka Paalanen wrote: > On Thu, 9 Jul 2015 01:38:42 -0700 > Chad Versace <chad.versace@intel.com> wrote: > > > The Kodi/XBMC developers want to transcode NV12 to RGB with OpenGL > > shaders, importing the two source planes through > > EGL_EXT_image_dma_buf_import. That requires importing the Y plane as an > > R8 EGLImage and the UV plane as either an RG88 or GR88 EGLImage. > > > > CC: Peter Frühberger <peter.fruehberger@gmail.com> > > Cc: Rainer Hochecker <rainer.hochecker@onlinehome.de> > > Cc: Benjamin Widawsky <benjamin.widawsky@intel.com> > > Signed-off-by: Chad Versace <chad.versace@intel.com> > > --- > > > > I recently sent a patch series to mesa-dev that uses these new formats: > > Subject: [PATCH 0/2] egl,i965: Support importing R8 and GR88 dma_bufs as textures > > Date: Thu, 9 Jul 2015 01:17:41 -0700 > > > > > > include/uapi/drm/drm_fourcc.h | 7 +++++++ > > 1 file changed, 7 insertions(+) > > > > diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h > > index 2f295cd..8c5e8b9 100644 > > --- a/include/uapi/drm/drm_fourcc.h > > +++ b/include/uapi/drm/drm_fourcc.h > > @@ -34,6 +34,13 @@ > > /* color index */ > > #define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */ > > > > +/* 8 bpp Red */ > > +#define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */ > > + > > +/* 16 bpp RG */ > > +#define DRM_FORMAT_RG88 fourcc_code('R', 'G', '8', '8') /* [15:0] R:G 8:8 little endian */ > > +#define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */ > > + > > /* 8 bpp RGB */ > > #define DRM_FORMAT_RGB332 fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 3:3:2 */ > > #define DRM_FORMAT_BGR233 fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 2:3:3 */ > > Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Applied to topic/drm-misc, thanks. -Daniel > > > Thanks, > pq > _______________________________________________ > dri-devel mailing list > dri-devel@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/dri-devel
diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h index 2f295cd..8c5e8b9 100644 --- a/include/uapi/drm/drm_fourcc.h +++ b/include/uapi/drm/drm_fourcc.h @@ -34,6 +34,13 @@ /* color index */ #define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */ +/* 8 bpp Red */ +#define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */ + +/* 16 bpp RG */ +#define DRM_FORMAT_RG88 fourcc_code('R', 'G', '8', '8') /* [15:0] R:G 8:8 little endian */ +#define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */ + /* 8 bpp RGB */ #define DRM_FORMAT_RGB332 fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 3:3:2 */ #define DRM_FORMAT_BGR233 fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 2:3:3 */
The Kodi/XBMC developers want to transcode NV12 to RGB with OpenGL shaders, importing the two source planes through EGL_EXT_image_dma_buf_import. That requires importing the Y plane as an R8 EGLImage and the UV plane as either an RG88 or GR88 EGLImage. CC: Peter Frühberger <peter.fruehberger@gmail.com> Cc: Rainer Hochecker <rainer.hochecker@onlinehome.de> Cc: Benjamin Widawsky <benjamin.widawsky@intel.com> Signed-off-by: Chad Versace <chad.versace@intel.com> --- I recently sent a patch series to mesa-dev that uses these new formats: Subject: [PATCH 0/2] egl,i965: Support importing R8 and GR88 dma_bufs as textures Date: Thu, 9 Jul 2015 01:17:41 -0700 include/uapi/drm/drm_fourcc.h | 7 +++++++ 1 file changed, 7 insertions(+)