Message ID | 0622f35fe1287a61f7703ba3f99fd78e4f992806.1439981515.git.mchehab@osg.samsung.com (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
On 08/19/15 13:01, Mauro Carvalho Chehab wrote: > Due to the MC API proposed changes, we'll need to have an unique > object ID for all graph objects, and have some shared fields > that will be common on all media graph objects. > > Right now, the only common object is the object ID, but other > fields will be added later on. > > Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com> Acked-by: Hans Verkuil <hans.verkuil@cisco.com> Thanks! Hans -- To unsubscribe from this list: send the line "unsubscribe linux-media" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html
Hi Mauro, Thank you for the patch. On Wednesday 19 August 2015 08:01:49 Mauro Carvalho Chehab wrote: > Due to the MC API proposed changes, we'll need to have an unique > object ID for all graph objects, and have some shared fields > that will be common on all media graph objects. > > Right now, the only common object is the object ID, but other > fields will be added later on. > > Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com> > > diff --git a/drivers/media/media-entity.c b/drivers/media/media-entity.c > index cb0ac4e0dfa5..4834172bf6f8 100644 > --- a/drivers/media/media-entity.c > +++ b/drivers/media/media-entity.c > @@ -27,6 +27,38 @@ > #include <media/media-device.h> > > /** > + * media_gobj_init - Initialize a graph object > + * > + * @mdev: Pointer to the media_device that contains the object > + * @type: Type of the object > + * @gobj: Pointer to the object > + * > + * This routine initializes the embedded struct media_gobj inside a > + * media graph object. It is called automatically if media_*_create() > + * calls are used. However, if the object (entity, link, pad, interface) > + * is embedded on some other object, this function should be called before > + * registering the object at the media controller. Allowing both dynamic allocation and embedding will create a more complex API with more opportunities for drivers to get it wrong. I'd like to try and standardize the expected behaviour. > + */ > +void media_gobj_init(struct media_device *mdev, > + enum media_gobj_type type, > + struct media_gobj *gobj) > +{ > + /* For now, nothing to do */ > +} > + > +/** > + * media_gobj_remove - Stop using a graph object on a media device Is this function supposed to be the counterpart of media_gobj_init ? If so it should be called media_gobj_cleanup instead. > + * > + * @graph_obj: Pointer to the object The parameter is called gobj. Could you compile the kerneldoc to ensure that such typos get caught ? > + * > + * This should be called at media_device_unregister_*() routines > + */ > +void media_gobj_remove(struct media_gobj *gobj) > +{ > + /* For now, nothing to do */ > +} > + > +/** > * media_entity_init - Initialize a media entity > * > * @num_pads: Total number of sink and source pads. > diff --git a/include/media/media-entity.h b/include/media/media-entity.h > index 0a66fc225559..c1cd4fba051d 100644 > --- a/include/media/media-entity.h > +++ b/include/media/media-entity.h > @@ -28,6 +28,39 @@ > #include <linux/list.h> > #include <linux/media.h> > > +/* Enums used internally at the media controller to represent graphs */ > + > +/** > + * enum media_gobj_type - type of a graph element Let's try to standardize the vocabulary, should it be called graph object or graph element ? In the first case let's document it as graph object. In the second case it would be more consistent to refer to it as enum media_gelem_type (and struct media_gelem below). > + * > + */ > +enum media_gobj_type { > + /* FIXME: add the types here, as we embed media_gobj */ > + MEDIA_GRAPH_NONE > +}; > + > +#define MEDIA_BITS_PER_TYPE 8 > +#define MEDIA_BITS_PER_LOCAL_ID (32 - MEDIA_BITS_PER_TYPE) > +#define MEDIA_LOCAL_ID_MASK GENMASK(MEDIA_BITS_PER_LOCAL_ID - 1, 0) > + > +/* Structs to represent the objects that belong to a media graph */ > + > +/** > + * struct media_gobj - Define a graph object. > + * > + * @id: Non-zero object ID identifier. The ID should be unique > + * inside a media_device, as it is composed by > + * MEDIA_BITS_PER_TYPE to store the type plus > + * MEDIA_BITS_PER_LOCAL_ID to store a per-type ID > + * (called as "local ID"). I'd very much prefer using a single ID range and adding a type field. Abusing bits of the ID field to store the type will just makes IDs impractical to use. Let's do it properly. > + * All elements on the media graph should have this struct embedded All elements (objects) or only the ones that need an ID ? Or maybe we'll define graph element (object) as an element (object) that has an ID, making some "elements" not elements. > + */ > +struct media_gobj { > + u32 id; > +}; > + > + > struct media_pipeline { > }; > > @@ -118,6 +151,26 @@ static inline u32 media_entity_id(struct media_entity > *entity) return entity->id; > } > > +static inline enum media_gobj_type media_type(struct media_gobj *gobj) > +{ > + return gobj->id >> MEDIA_BITS_PER_LOCAL_ID; > +} > + > +static inline u32 media_localid(struct media_gobj *gobj) > +{ > + return gobj->id & MEDIA_LOCAL_ID_MASK; > +} > + > +static inline u32 media_gobj_gen_id(enum media_gobj_type type, u32 > local_id) > +{ > + u32 id; > + > + id = type << MEDIA_BITS_PER_LOCAL_ID; > + id |= local_id & MEDIA_LOCAL_ID_MASK; > + > + return id; > +} > + > #define MEDIA_ENTITY_ENUM_MAX_DEPTH 16 > #define MEDIA_ENTITY_ENUM_MAX_ID 64 > > @@ -131,6 +184,14 @@ struct media_entity_graph { > int top; > }; > > +#define gobj_to_entity(gobj) \ > + container_of(gobj, struct media_entity, graph_obj) For consistency reason would this be called media_gobj_to_entity ? I would also turn it into an inline function to ensure type checking. > + > +void media_gobj_init(struct media_device *mdev, > + enum media_gobj_type type, > + struct media_gobj *gobj); > +void media_gobj_remove(struct media_gobj *gobj); > + > int media_entity_init(struct media_entity *entity, u16 num_pads, > struct media_pad *pads); > void media_entity_cleanup(struct media_entity *entity);
On 08/21/2015 03:02 AM, Laurent Pinchart wrote: > Hi Mauro, > > Thank you for the patch. > > On Wednesday 19 August 2015 08:01:49 Mauro Carvalho Chehab wrote: >> +/* Enums used internally at the media controller to represent graphs */ >> + >> +/** >> + * enum media_gobj_type - type of a graph element > > Let's try to standardize the vocabulary, should it be called graph object or > graph element ? In the first case let's document it as graph object. In the > second case it would be more consistent to refer to it as enum > media_gelem_type (and struct media_gelem below). For what it is worth, I prefer the term graph object. > >> + * >> + */ >> +enum media_gobj_type { >> + /* FIXME: add the types here, as we embed media_gobj */ >> + MEDIA_GRAPH_NONE >> +}; >> + >> +#define MEDIA_BITS_PER_TYPE 8 >> +#define MEDIA_BITS_PER_LOCAL_ID (32 - MEDIA_BITS_PER_TYPE) >> +#define MEDIA_LOCAL_ID_MASK GENMASK(MEDIA_BITS_PER_LOCAL_ID - 1, 0) >> + >> +/* Structs to represent the objects that belong to a media graph */ >> + >> +/** >> + * struct media_gobj - Define a graph object. >> + * >> + * @id: Non-zero object ID identifier. The ID should be unique >> + * inside a media_device, as it is composed by >> + * MEDIA_BITS_PER_TYPE to store the type plus >> + * MEDIA_BITS_PER_LOCAL_ID to store a per-type ID >> + * (called as "local ID"). > > I'd very much prefer using a single ID range and adding a type field. Abusing > bits of the ID field to store the type will just makes IDs impractical to use. > Let's do it properly. Why is that impractical? I think it is more practical. Why waste memory on something that is easy to encode in the ID? I'm not necessarily opposed to splitting this up (Mauro's initial patch series used a separate type field if I remember correctly), but it's not clear to me what the benefits are. Keeping it in a single u32 makes describing links also very easy since you just give it the two objects that are linked and it is immediately clear which object types are linked: no need to either store the types in the link struct or look up each object to find the type. > >> + * All elements on the media graph should have this struct embedded > > All elements (objects) or only the ones that need an ID ? Or maybe we'll > define graph element (object) as an element (object) that has an ID, making > some "elements" not elements. Yes, all objects have an ID. I see no reason to special-case this. You wrote this at 3 am, so you were probably sleep-deprived when you wrote the second sentence as I can't wrap my head around that one :-) > >> + */ >> +struct media_gobj { >> + u32 id; >> +}; >> + >> + >> struct media_pipeline { >> }; >> >> @@ -118,6 +151,26 @@ static inline u32 media_entity_id(struct media_entity >> *entity) return entity->id; >> } >> >> +static inline enum media_gobj_type media_type(struct media_gobj *gobj) >> +{ >> + return gobj->id >> MEDIA_BITS_PER_LOCAL_ID; >> +} >> + >> +static inline u32 media_localid(struct media_gobj *gobj) >> +{ >> + return gobj->id & MEDIA_LOCAL_ID_MASK; >> +} >> + >> +static inline u32 media_gobj_gen_id(enum media_gobj_type type, u32 >> local_id) >> +{ >> + u32 id; >> + >> + id = type << MEDIA_BITS_PER_LOCAL_ID; >> + id |= local_id & MEDIA_LOCAL_ID_MASK; >> + >> + return id; >> +} >> + >> #define MEDIA_ENTITY_ENUM_MAX_DEPTH 16 >> #define MEDIA_ENTITY_ENUM_MAX_ID 64 >> >> @@ -131,6 +184,14 @@ struct media_entity_graph { >> int top; >> }; >> >> +#define gobj_to_entity(gobj) \ >> + container_of(gobj, struct media_entity, graph_obj) > > For consistency reason would this be called media_gobj_to_entity ? I would > also turn it into an inline function to ensure type checking. Good one. I agree. > >> + >> +void media_gobj_init(struct media_device *mdev, >> + enum media_gobj_type type, >> + struct media_gobj *gobj); >> +void media_gobj_remove(struct media_gobj *gobj); >> + >> int media_entity_init(struct media_entity *entity, u16 num_pads, >> struct media_pad *pads); >> void media_entity_cleanup(struct media_entity *entity); > Regards, Hans -- To unsubscribe from this list: send the line "unsubscribe linux-media" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html
Em Fri, 21 Aug 2015 04:02:57 +0300 Laurent Pinchart <laurent.pinchart@ideasonboard.com> escreveu: > Hi Mauro, > > Thank you for the patch. > > On Wednesday 19 August 2015 08:01:49 Mauro Carvalho Chehab wrote: > > Due to the MC API proposed changes, we'll need to have an unique > > object ID for all graph objects, and have some shared fields > > that will be common on all media graph objects. > > > > Right now, the only common object is the object ID, but other > > fields will be added later on. > > > > Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com> > > > > diff --git a/drivers/media/media-entity.c b/drivers/media/media-entity.c > > index cb0ac4e0dfa5..4834172bf6f8 100644 > > --- a/drivers/media/media-entity.c > > +++ b/drivers/media/media-entity.c > > @@ -27,6 +27,38 @@ > > #include <media/media-device.h> > > > > /** > > + * media_gobj_init - Initialize a graph object > > + * > > + * @mdev: Pointer to the media_device that contains the object > > + * @type: Type of the object > > + * @gobj: Pointer to the object > > + * > > + * This routine initializes the embedded struct media_gobj inside a > > + * media graph object. It is called automatically if media_*_create() > > + * calls are used. However, if the object (entity, link, pad, interface) > > + * is embedded on some other object, this function should be called before > > + * registering the object at the media controller. Actually, the comment here is a little bit outdated, from the time I was adding a kref inside the graph_obj. That's by the way one of the problems with patches that suffer lots of transforms: comments may need to be adjusted to reflect what changed, but tracking such changes is harder. The comment above should be, instead: * This routine initializes the embedded struct media_gobj inside a * media graph object. It is called automatically at media_*_create() * and at media_entity_register(). > Allowing both dynamic allocation and embedding will create a more complex API > with more opportunities for drivers to get it wrong. I'd like to try and > standardize the expected behaviour. Let's discuss dynamic allocation when we come with the patches. For now, if media_obj_init is not called, objects won't have an unique ID and will cause an OOPS if debug is enabled, with is easily tracked. > > > + */ > > +void media_gobj_init(struct media_device *mdev, > > + enum media_gobj_type type, > > + struct media_gobj *gobj) > > +{ > > + /* For now, nothing to do */ > > +} > > + > > +/** > > + * media_gobj_remove - Stop using a graph object on a media device > > Is this function supposed to be the counterpart of media_gobj_init ? If so it > should be called media_gobj_cleanup instead. *_cleanup doesn't mean anything for me. The usual Kernel way is to use either *_init and *_remove or *_register/*_remove for a kernel "object" creation/removal. If you prefer, I could rename the first function to media_gobj_register. > > > + * > > + * @graph_obj: Pointer to the object > > The parameter is called gobj. Could you compile the kerneldoc to ensure that > such typos get caught ? I will fix at a next version and compile kerneldoc. > > > + * > > + * This should be called at media_device_unregister_*() routines > > + */ > > +void media_gobj_remove(struct media_gobj *gobj) > > +{ > > + /* For now, nothing to do */ > > +} > > + > > +/** > > * media_entity_init - Initialize a media entity > > * > > * @num_pads: Total number of sink and source pads. > > diff --git a/include/media/media-entity.h b/include/media/media-entity.h > > index 0a66fc225559..c1cd4fba051d 100644 > > --- a/include/media/media-entity.h > > +++ b/include/media/media-entity.h > > @@ -28,6 +28,39 @@ > > #include <linux/list.h> > > #include <linux/media.h> > > > > +/* Enums used internally at the media controller to represent graphs */ > > + > > +/** > > + * enum media_gobj_type - type of a graph element > > Let's try to standardize the vocabulary, should it be called graph object or > graph element ? In the first case let's document it as graph object. In the > second case it would be more consistent to refer to it as enum > media_gelem_type (and struct media_gelem below). graph object. Thanks for noticing it. I'll fix. > > > + * > > + */ > > +enum media_gobj_type { > > + /* FIXME: add the types here, as we embed media_gobj */ > > + MEDIA_GRAPH_NONE > > +}; > > + > > +#define MEDIA_BITS_PER_TYPE 8 > > +#define MEDIA_BITS_PER_LOCAL_ID (32 - MEDIA_BITS_PER_TYPE) > > +#define MEDIA_LOCAL_ID_MASK GENMASK(MEDIA_BITS_PER_LOCAL_ID - 1, 0) > > + > > +/* Structs to represent the objects that belong to a media graph */ > > + > > +/** > > + * struct media_gobj - Define a graph object. > > + * > > + * @id: Non-zero object ID identifier. The ID should be unique > > + * inside a media_device, as it is composed by > > + * MEDIA_BITS_PER_TYPE to store the type plus > > + * MEDIA_BITS_PER_LOCAL_ID to store a per-type ID > > + * (called as "local ID"). > > I'd very much prefer using a single ID range and adding a type field. Abusing > bits of the ID field to store the type will just makes IDs impractical to use. > Let's do it properly. This came actually from the feedback I got on the first RFC, but it is not possible to use a singe ID range. We can, of course have a separate type, but we need at least two ID ranges. Otherwise, both Kernelspace and userspace will break. At least on my tests, the media-ctl implementation is very sensitive to the way the things are currently implemented on Kernel, and even small changes like reporting a backlink or changing the initial object ID to 0 causes it to crash or fail. I suspect that other userspace apps could be even worse. Also, as I pointed before, the graph traversal algorithm wants that the entity number to be below 64 (MEDIA_ENTITY_ENUM_MAX_ID) and similar mechanisms inside drivers at have even lower constraints for the entity range: no entity can have an ID bigger than 32. While removing such restrictions at Kernespace is doable, this is out of the scope of this work, and would require changes/testing on hardware that could otherwise work forever keeping the entity range below 32. That means, in practice, that the first driver that will use dynamic entity addition and removal and need to call the graph_traversal routines at the MC core will have to come up with a different graph traversal algorithm. So, the question is either if we'll have 2 ranges (one for entities and another one for the other types) or one range per type. On the first case, we'll be using something like: ID range from 0x000000000000 to 0x7fffffffffff - entities ID range from 0x800000000000 to 0xffffffffffff - other elements And split that "global_id" field into two separate fields, as I proposed on my initial patch series: struct media_gobj { u32 id; enum media_gobj_type type; } While I'm ok with that, it has some drawbacks: 1) if we remove the concept of type+id together, the IDs on userspace will not be "human-friendly", as Sakari requested on his feedback (or it would require some messy hacks). With the current proposal, if one would like to change something at a pad, instead of using an object ID like: 0x010000000004 It could, instead, use: pad#4 2) What would be the name of the var that would carry on the non-entities ID? I guess the internal API namespace will be a little messier. Should we call it: mdev.entity_id mdev.non_entity_id Or do you have another suggestion for the namespace thing? 3) At debug/tracing logs, it is easier for humans to identify something called "pad#4" than 0x010000000004. So, at least while we're debugging the patches, I'll keep the ranges separate. If we decide to do it otherwise, I'll add a patch near the end of the MC next generation patches to change the range ID to whatever gets decided. > > > + * All elements on the media graph should have this struct embedded > > All elements (objects) or only the ones that need an ID ? Or maybe we'll > define graph element (object) as an element (object) that has an ID, making > some "elements" not elements. The idea is to have the common struct embedded on all objects, containing the object type, and other common data. A common struct is very useful for debugging purposes, for notification purposes, etc, as from the object struct is possible to go to the main object. It will also be important when we'll need dynamic support. All objects need a type. If we split the ID, we might move the ID out of the struct if we ever need an ID-less object, but, I think that an ID-less object is a terrible idea, as it makes a way harder to track the object lifecycle when debugging the code, and objects will then be only referenced internally via pointers. See, with an object ID for the links, any debug messages can contain the ID, like: media_gobj_init: id 0x02000002 link#2: 'Xceive XC5000' pad#4 ==> 'Auvitek AU8522 QAM/8VSB Frontend' pad#7 If I need, for example, to check if the ioctl's are properly reporting such link to userspace, all I would need to do is to print the link "name": link#2 as this is a good enough reference for the object (and yes, I had do do something exactly like that yesterday). With a combined id+type, there's no penalty of having an ID for all objects. If we split into id + type, we'll "waste" just 4 bytes, with seems a low price to pay to avoid the waste of time when debugging the object lifecycle. > > > + */ > > +struct media_gobj { > > + u32 id; > > +}; > > + > > + > > struct media_pipeline { > > }; > > > > @@ -118,6 +151,26 @@ static inline u32 media_entity_id(struct media_entity > > *entity) return entity->id; > > } > > > > +static inline enum media_gobj_type media_type(struct media_gobj *gobj) > > +{ > > + return gobj->id >> MEDIA_BITS_PER_LOCAL_ID; > > +} > > + > > +static inline u32 media_localid(struct media_gobj *gobj) > > +{ > > + return gobj->id & MEDIA_LOCAL_ID_MASK; > > +} > > + > > +static inline u32 media_gobj_gen_id(enum media_gobj_type type, u32 > > local_id) > > +{ > > + u32 id; > > + > > + id = type << MEDIA_BITS_PER_LOCAL_ID; > > + id |= local_id & MEDIA_LOCAL_ID_MASK; > > + > > + return id; > > +} > > + > > #define MEDIA_ENTITY_ENUM_MAX_DEPTH 16 > > #define MEDIA_ENTITY_ENUM_MAX_ID 64 > > > > @@ -131,6 +184,14 @@ struct media_entity_graph { > > int top; > > }; > > > > +#define gobj_to_entity(gobj) \ > > + container_of(gobj, struct media_entity, graph_obj) > > For consistency reason would this be called media_gobj_to_entity ? I would avoid having a big name for those containers macros. Also, the usual Kernel practice is to use exactly the same type of declaration like above: #define <object>_to_<object>(foo) \ container_of(foo, ...) > I would > also turn it into an inline function to ensure type checking. container_of() already provides type checking. So, I don't see any gain of inlining it. > > > + > > +void media_gobj_init(struct media_device *mdev, > > + enum media_gobj_type type, > > + struct media_gobj *gobj); > > +void media_gobj_remove(struct media_gobj *gobj); > > + > > int media_entity_init(struct media_entity *entity, u16 num_pads, > > struct media_pad *pads); > > void media_entity_cleanup(struct media_entity *entity); > -- To unsubscribe from this list: send the line "unsubscribe linux-media" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html
Hi Hans, On Friday 21 August 2015 10:07:36 Hans Verkuil wrote: > On 08/21/2015 03:02 AM, Laurent Pinchart wrote: > > On Wednesday 19 August 2015 08:01:49 Mauro Carvalho Chehab wrote: > >> +/* Enums used internally at the media controller to represent graphs */ > >> + > >> +/** > >> + * enum media_gobj_type - type of a graph element > > > > Let's try to standardize the vocabulary, should it be called graph object > > or graph element ? In the first case let's document it as graph object. > > In the second case it would be more consistent to refer to it as enum > > media_gelem_type (and struct media_gelem below). > > For what it is worth, I prefer the term graph object. So do I. > >> + * > >> + */ > >> +enum media_gobj_type { > >> + /* FIXME: add the types here, as we embed media_gobj */ > >> + MEDIA_GRAPH_NONE > >> +}; > >> + > >> +#define MEDIA_BITS_PER_TYPE 8 > >> +#define MEDIA_BITS_PER_LOCAL_ID (32 - MEDIA_BITS_PER_TYPE) > >> +#define MEDIA_LOCAL_ID_MASK GENMASK(MEDIA_BITS_PER_LOCAL_ID - 1, 0) > >> + > >> +/* Structs to represent the objects that belong to a media graph */ > >> + > >> +/** > >> + * struct media_gobj - Define a graph object. > >> + * > >> + * @id: Non-zero object ID identifier. The ID should be unique > >> + * inside a media_device, as it is composed by > >> + * MEDIA_BITS_PER_TYPE to store the type plus > >> + * MEDIA_BITS_PER_LOCAL_ID to store a per-type ID > >> + * (called as "local ID"). > > > > I'd very much prefer using a single ID range and adding a type field. > > Abusing bits of the ID field to store the type will just makes IDs > > impractical to use. Let's do it properly. > > Why is that impractical? I think it is more practical. Why waste memory on > something that is easy to encode in the ID? > > I'm not necessarily opposed to splitting this up (Mauro's initial patch > series used a separate type field if I remember correctly), but it's not > clear to me what the benefits are. Keeping it in a single u32 makes > describing links also very easy since you just give it the two objects that > are linked and it is immediately clear which object types are linked: no > need to either store the types in the link struct or look up each object to > find the type. > > >> + * All elements on the media graph should have this struct embedded > > > > All elements (objects) or only the ones that need an ID ? Or maybe we'll > > define graph element (object) as an element (object) that has an ID, > > making some "elements" not elements. > > Yes, all objects have an ID. I see no reason to special-case this. > > You wrote this at 3 am, so you were probably sleep-deprived when you wrote > the second sentence as I can't wrap my head around that one :-) It's always 3:00am in some time zone, but it wasn't in Seattle ;-) The question was whether every element is required to have an ID. If some of what we currently call element doesn't need an ID, then we'll have to either modify the quoted documentation, or redefine "element" to only include the elements that have an ID, making the graph objects that don't have an ID not "elements". > >> + */ > >> +struct media_gobj { > >> + u32 id; > >> +};
Em Tue, 08 Sep 2015 00:49:58 +0300 Laurent Pinchart <laurent.pinchart@ideasonboard.com> escreveu: > Hi Hans, > > On Friday 21 August 2015 10:07:36 Hans Verkuil wrote: > > On 08/21/2015 03:02 AM, Laurent Pinchart wrote: > > > On Wednesday 19 August 2015 08:01:49 Mauro Carvalho Chehab wrote: > > >> +/* Enums used internally at the media controller to represent graphs */ > > >> + > > >> +/** > > >> + * enum media_gobj_type - type of a graph element > > > > > > Let's try to standardize the vocabulary, should it be called graph object > > > or graph element ? In the first case let's document it as graph object. > > > In the second case it would be more consistent to refer to it as enum > > > media_gelem_type (and struct media_gelem below). > > > > For what it is worth, I prefer the term graph object. > > So do I. At v7 we removed the term "elements" in favor of "objects", as proposed by Hans. > > > >> + * > > >> + */ > > >> +enum media_gobj_type { > > >> + /* FIXME: add the types here, as we embed media_gobj */ > > >> + MEDIA_GRAPH_NONE > > >> +}; > > >> + > > >> +#define MEDIA_BITS_PER_TYPE 8 > > >> +#define MEDIA_BITS_PER_LOCAL_ID (32 - MEDIA_BITS_PER_TYPE) > > >> +#define MEDIA_LOCAL_ID_MASK GENMASK(MEDIA_BITS_PER_LOCAL_ID - 1, > 0) > > >> + > > >> +/* Structs to represent the objects that belong to a media graph */ > > >> + > > >> +/** > > >> + * struct media_gobj - Define a graph object. > > >> + * > > >> + * @id: Non-zero object ID identifier. The ID should be unique > > >> + * inside a media_device, as it is composed by > > >> + * MEDIA_BITS_PER_TYPE to store the type plus > > >> + * MEDIA_BITS_PER_LOCAL_ID to store a per-type ID > > >> + * (called as "local ID"). > > > > > > I'd very much prefer using a single ID range and adding a type field. > > > Abusing bits of the ID field to store the type will just makes IDs > > > impractical to use. Let's do it properly. > > > > Why is that impractical? I think it is more practical. Why waste memory on > > something that is easy to encode in the ID? > > > > I'm not necessarily opposed to splitting this up (Mauro's initial patch > > series used a separate type field if I remember correctly), but it's not > > clear to me what the benefits are. Keeping it in a single u32 makes > > describing links also very easy since you just give it the two objects that > > are linked and it is immediately clear which object types are linked: no > > need to either store the types in the link struct or look up each object to > > find the type. > > > > >> + * All elements on the media graph should have this struct embedded > > > > > > All elements (objects) or only the ones that need an ID ? Or maybe we'll > > > define graph element (object) as an element (object) that has an ID, > > > making some "elements" not elements. > > > > Yes, all objects have an ID. I see no reason to special-case this. > > > > You wrote this at 3 am, so you were probably sleep-deprived when you wrote > > the second sentence as I can't wrap my head around that one :-) > > It's always 3:00am in some time zone, but it wasn't in Seattle ;-) > > The question was whether every element is required to have an ID. If some of > what we currently call element doesn't need an ID, then we'll have to either > modify the quoted documentation, or redefine "element" to only include the > elements that have an ID, making the graph objects that don't have an ID not > "elements". Sorry but I read the above 3 or 4 times, but I failed to understand what you're meaning. There's one good reason for all objects to have an ID: userspace should be able to detect if a graph object was removed. I mean, let's suppose that the topology_version has changed, because some links were removed and others added, among other changes. If all objects have an object ID, it is easy (and quick, because all it needs to do is to compare a u32 integer) for userspace to compare the previously retrieved topology with the new one and check what objects were dropped/added by checking the object ID. Regards, Mauro -- To unsubscribe from this list: send the line "unsubscribe linux-media" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html
diff --git a/drivers/media/media-entity.c b/drivers/media/media-entity.c index cb0ac4e0dfa5..4834172bf6f8 100644 --- a/drivers/media/media-entity.c +++ b/drivers/media/media-entity.c @@ -27,6 +27,38 @@ #include <media/media-device.h> /** + * media_gobj_init - Initialize a graph object + * + * @mdev: Pointer to the media_device that contains the object + * @type: Type of the object + * @gobj: Pointer to the object + * + * This routine initializes the embedded struct media_gobj inside a + * media graph object. It is called automatically if media_*_create() + * calls are used. However, if the object (entity, link, pad, interface) + * is embedded on some other object, this function should be called before + * registering the object at the media controller. + */ +void media_gobj_init(struct media_device *mdev, + enum media_gobj_type type, + struct media_gobj *gobj) +{ + /* For now, nothing to do */ +} + +/** + * media_gobj_remove - Stop using a graph object on a media device + * + * @graph_obj: Pointer to the object + * + * This should be called at media_device_unregister_*() routines + */ +void media_gobj_remove(struct media_gobj *gobj) +{ + /* For now, nothing to do */ +} + +/** * media_entity_init - Initialize a media entity * * @num_pads: Total number of sink and source pads. diff --git a/include/media/media-entity.h b/include/media/media-entity.h index 0a66fc225559..c1cd4fba051d 100644 --- a/include/media/media-entity.h +++ b/include/media/media-entity.h @@ -28,6 +28,39 @@ #include <linux/list.h> #include <linux/media.h> +/* Enums used internally at the media controller to represent graphs */ + +/** + * enum media_gobj_type - type of a graph element + * + */ +enum media_gobj_type { + /* FIXME: add the types here, as we embed media_gobj */ + MEDIA_GRAPH_NONE +}; + +#define MEDIA_BITS_PER_TYPE 8 +#define MEDIA_BITS_PER_LOCAL_ID (32 - MEDIA_BITS_PER_TYPE) +#define MEDIA_LOCAL_ID_MASK GENMASK(MEDIA_BITS_PER_LOCAL_ID - 1, 0) + +/* Structs to represent the objects that belong to a media graph */ + +/** + * struct media_gobj - Define a graph object. + * + * @id: Non-zero object ID identifier. The ID should be unique + * inside a media_device, as it is composed by + * MEDIA_BITS_PER_TYPE to store the type plus + * MEDIA_BITS_PER_LOCAL_ID to store a per-type ID + * (called as "local ID"). + * + * All elements on the media graph should have this struct embedded + */ +struct media_gobj { + u32 id; +}; + + struct media_pipeline { }; @@ -118,6 +151,26 @@ static inline u32 media_entity_id(struct media_entity *entity) return entity->id; } +static inline enum media_gobj_type media_type(struct media_gobj *gobj) +{ + return gobj->id >> MEDIA_BITS_PER_LOCAL_ID; +} + +static inline u32 media_localid(struct media_gobj *gobj) +{ + return gobj->id & MEDIA_LOCAL_ID_MASK; +} + +static inline u32 media_gobj_gen_id(enum media_gobj_type type, u32 local_id) +{ + u32 id; + + id = type << MEDIA_BITS_PER_LOCAL_ID; + id |= local_id & MEDIA_LOCAL_ID_MASK; + + return id; +} + #define MEDIA_ENTITY_ENUM_MAX_DEPTH 16 #define MEDIA_ENTITY_ENUM_MAX_ID 64 @@ -131,6 +184,14 @@ struct media_entity_graph { int top; }; +#define gobj_to_entity(gobj) \ + container_of(gobj, struct media_entity, graph_obj) + +void media_gobj_init(struct media_device *mdev, + enum media_gobj_type type, + struct media_gobj *gobj); +void media_gobj_remove(struct media_gobj *gobj); + int media_entity_init(struct media_entity *entity, u16 num_pads, struct media_pad *pads); void media_entity_cleanup(struct media_entity *entity);
Due to the MC API proposed changes, we'll need to have an unique object ID for all graph objects, and have some shared fields that will be common on all media graph objects. Right now, the only common object is the object ID, but other fields will be added later on. Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>