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[7/8] ALSA: dice: expand timeout to wait for Dice notification

Message ID 1447579536-4459-8-git-send-email-o-takashi@sakamocchi.jp (mailing list archive)
State New, archived
Headers show

Commit Message

Takashi Sakamoto Nov. 15, 2015, 9:25 a.m. UTC
Some users have reported that their Dice based models generate ETIMEDOUT
at probing processing. It means that current timeout (=100msec) is not
enough for their models to transfer notifications.

This commit expands the timeout up to 2 sec. As a result, in a worst case,
any operations to start AMDTP streams takes 2 sec or more. In userspace,
snd_pcm_hw_params(), snd_pcm_prepare(), snd_pcm_recover(),
snd_rawmidi_open(), snd_seq_connect_from() and snd_seq_connect_to() takes
the time.

Signed-off-by: Takashi Sakamoto <o-takashi@sakamocchi.jp>
---
 sound/firewire/dice/dice-stream.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
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Patch

diff --git a/sound/firewire/dice/dice-stream.c b/sound/firewire/dice/dice-stream.c
index a5fc694..aa639c6 100644
--- a/sound/firewire/dice/dice-stream.c
+++ b/sound/firewire/dice/dice-stream.c
@@ -10,7 +10,7 @@ 
 #include "dice.h"
 
 #define	CALLBACK_TIMEOUT	200
-#define NOTIFICATION_TIMEOUT_MS	100
+#define NOTIFICATION_TIMEOUT_MS	2000
 
 static const unsigned int dice_stream_rates[] = {
 	/* mode 0 */