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[06/12] ASoC: doc: dapm: replace "map" with "graph"

Message ID 20240416-dapm-docs-v1-6-a818d2819bf6@bootlin.com (mailing list archive)
State Superseded
Headers show
Series ASoC: doc: dapm: various improvements | expand

Commit Message

Luca Ceresoli April 16, 2024, 5:56 a.m. UTC
DAPM is actually based on a graph, so use this specific term instead of the
more generic "map".

Signed-off-by: Luca Ceresoli <luca.ceresoli@bootlin.com>
---
 Documentation/sound/soc/dapm.rst | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)
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Patch

diff --git a/Documentation/sound/soc/dapm.rst b/Documentation/sound/soc/dapm.rst
index 4200bcf18fcd..cab40a6b4c96 100644
--- a/Documentation/sound/soc/dapm.rst
+++ b/Documentation/sound/soc/dapm.rst
@@ -49,7 +49,7 @@  Stream domain
       stopped respectively. e.g. aplay, arecord.
 
 All DAPM power switching decisions are made automatically by consulting an audio
-routing map of the whole machine. This map is specific to each machine and
+routing graph of the whole machine. This graph is specific to each machine and
 consists of the interconnections between every audio component (including
 internal codec components). All audio components that affect power are called
 widgets hereafter.
@@ -230,7 +230,7 @@  to any stream event or by kernel PM events.
 Virtual Widgets
 ---------------
 
-Sometimes widgets exist in the codec or machine audio map that don't have any
+Sometimes widgets exist in the codec or machine audio graph that don't have any
 corresponding soft power control. In this case it is necessary to create
 a virtual widget - a widget with no control bits e.g.
 ::
@@ -248,7 +248,7 @@  Codec/DSP Widget Interconnections
 
 Widgets are connected to each other within the codec, platform and machine by
 audio paths (called interconnections). Each interconnection must be defined in
-order to create a map of all audio paths between widgets.
+order to create a graph of all audio paths between widgets.
 
 This is easiest with a diagram of the codec or DSP (and schematic of the machine
 audio system), as it requires joining widgets together via their audio signal