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ASoC: rsnd: fixup reset timing of sync convert_rate

Message ID 87d1f1w5mx.wl-kuninori.morimoto.gx@renesas.com (mailing list archive)
State Accepted
Commit ef30da1c52c633a6eaa017ad0d075aaa809a6154
Headers show

Commit Message

Kuninori Morimoto Feb. 2, 2017, 5:01 a.m. UTC
From: Kuninori Morimoto <kuninori.morimoto.gx@renesas.com>

Sync convert rate settings should be availabled *after* Playing.
Thus, src->sync should be reset first of init function.
Otherwise, it will set remaining settings when it start playing.
This patch fixes it. Thanks to Yokoyama-san

Reported-by: Hiroyuki Yokoyama <hiroyuki.yokoyama.vx@renesas.com>
Signed-off-by: Kuninori Morimoto <kuninori.morimoto.gx@renesas.com>
---
>> Mark

This is bug fix for Linus tree

 sound/soc/sh/rcar/src.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)
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Patch

diff --git a/sound/soc/sh/rcar/src.c b/sound/soc/sh/rcar/src.c
index 3a8f65b..42db48d 100644
--- a/sound/soc/sh/rcar/src.c
+++ b/sound/soc/sh/rcar/src.c
@@ -390,6 +390,9 @@  static int rsnd_src_init(struct rsnd_mod *mod,
 {
 	struct rsnd_src *src = rsnd_mod_to_src(mod);
 
+	/* reset sync convert_rate */
+	src->sync.val = 0;
+
 	rsnd_mod_power_on(mod);
 
 	rsnd_src_activation(mod);
@@ -398,9 +401,6 @@  static int rsnd_src_init(struct rsnd_mod *mod,
 
 	rsnd_src_status_clear(mod);
 
-	/* reset sync convert_rate */
-	src->sync.val = 0;
-
 	return 0;
 }