Message ID | s5hk2w514aj.wl-tiwai@suse.de (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
On Tue, May 19, 2015 at 08:15:32AM +0200, Takashi Iwai wrote: > At Sat, 2 May 2015 16:05:13 +0100, > Jonathan McDowell wrote: > > > > On Thu, Apr 30, 2015 at 07:06:31PM +0200, Takashi Iwai wrote: > > > At Thu, 30 Apr 2015 16:01:31 +0100, Jonathan McDowell wrote: > > > > > > > > On Wed, Apr 29, 2015 at 01:54:57PM +0200, Takashi Iwai wrote: > > > > > > > > > > One patch you can try (with or without power_save_node > > > > > disablement) is below, it squashes the verb sequences at (runtime) > > > > > PM resume as we did for 4.0. Let me know if this changes the > > > > > behavior. > > > > > > > > Patch alone has no effect. Patch with power_save_node disablement > > > > solves the problem. Didn't try power_save_node disablement without > > > > the patch. > > > > > > Then please confirm that only power_save_node disablement suffices. > > > This can be considered as the least change that can be put to 4.1-rc > > > if no better fix is found. > > > > Setting codec->power_save_node to 0 in patch_alc269 is sufficient; no > > noticeable cracking occurring. > > Does the patch below have any improvement? I still get a clicking on the standby -> active transition with the patch provided on top of 4.1-rc4. J.
At Tue, 19 May 2015 17:19:11 +0100, Jonathan McDowell wrote: > > On Tue, May 19, 2015 at 08:15:32AM +0200, Takashi Iwai wrote: > > At Sat, 2 May 2015 16:05:13 +0100, > > Jonathan McDowell wrote: > > > > > > On Thu, Apr 30, 2015 at 07:06:31PM +0200, Takashi Iwai wrote: > > > > At Thu, 30 Apr 2015 16:01:31 +0100, Jonathan McDowell wrote: > > > > > > > > > > On Wed, Apr 29, 2015 at 01:54:57PM +0200, Takashi Iwai wrote: > > > > > > > > > > > > One patch you can try (with or without power_save_node > > > > > > disablement) is below, it squashes the verb sequences at (runtime) > > > > > > PM resume as we did for 4.0. Let me know if this changes the > > > > > > behavior. > > > > > > > > > > Patch alone has no effect. Patch with power_save_node disablement > > > > > solves the problem. Didn't try power_save_node disablement without > > > > > the patch. > > > > > > > > Then please confirm that only power_save_node disablement suffices. > > > > This can be considered as the least change that can be put to 4.1-rc > > > > if no better fix is found. > > > > > > Setting codec->power_save_node to 0 in patch_alc269 is sufficient; no > > > noticeable cracking occurring. > > > > Does the patch below have any improvement? > > I still get a clicking on the standby -> active transition with the > patch provided on top of 4.1-rc4. OK, just to be sure, could you check whether changing msleep(10) to msleep(100) makes no difference? Also put a line like pr_info("XXX power up %x\n", nid); after msleep() call to see which nodes are powered up dynamically. Takashi
On Tue, May 19, 2015 at 07:09:12PM +0200, Takashi Iwai wrote: > At Tue, 19 May 2015 17:19:11 +0100, > Jonathan McDowell wrote: > > > > On Tue, May 19, 2015 at 08:15:32AM +0200, Takashi Iwai wrote: > > > Does the patch below have any improvement? > > > > I still get a clicking on the standby -> active transition with the > > patch provided on top of 4.1-rc4. > > OK, just to be sure, could you check whether changing msleep(10) to > msleep(100) makes no difference? Also put a line like > pr_info("XXX power up %x\n", nid); > after msleep() call to see which nodes are powered up dynamically. Increasing the delay, if anything, makes the crackle when powering up seem a little longer. dmesg log looks like: [ 4206.075557] XXX power up 2 [ 4206.179671] XXX power up 14 [ 4206.291758] XXX power up 3 J.
diff --git a/sound/pci/hda/hda_generic.c b/sound/pci/hda/hda_generic.c index 788f969b1a68..17147c2638f3 100644 --- a/sound/pci/hda/hda_generic.c +++ b/sound/pci/hda/hda_generic.c @@ -841,11 +841,19 @@ static hda_nid_t path_power_update(struct hda_codec *codec, else state = AC_PWRST_D3; if (!snd_hda_check_power_state(codec, nid, state)) { - snd_hda_codec_write(codec, nid, 0, + snd_hda_codec_read(codec, nid, 0, AC_VERB_SET_POWER_STATE, state); changed = nid; - if (state == AC_PWRST_D0) - snd_hdac_regmap_sync_node(&codec->core, nid); + if (state == AC_PWRST_D0) { + msleep(10); + /* all known codecs seem to be capable to handle + * widgets state even in D3, so far. + * if any new codecs need to restore the widget + * states after D0 transition, call the function + * below. + */ + /* snd_hdac_regmap_sync_node(&codec->core, nid); */ + } } } return changed;