@@ -2745,7 +2745,7 @@ static int __must_check initialize_block_map_zone(struct block_map *map,
if (result != VDO_SUCCESS)
return result;
- result = make_vio_pool(vdo, BLOCK_MAP_VIO_POOL_SIZE,
+ result = make_vio_pool(vdo, BLOCK_MAP_VIO_POOL_SIZE, 1,
zone->thread_id, VIO_TYPE_BLOCK_MAP_INTERIOR,
VIO_PRIORITY_METADATA, zone, &zone->vio_pool);
if (result != VDO_SUCCESS)
@@ -4007,7 +4007,7 @@ static int __must_check initialize_block_allocator(struct slab_depot *depot,
return result;
vdo_initialize_completion(&allocator->completion, vdo, VDO_BLOCK_ALLOCATOR_COMPLETION);
- result = make_vio_pool(vdo, BLOCK_ALLOCATOR_VIO_POOL_SIZE, allocator->thread_id,
+ result = make_vio_pool(vdo, BLOCK_ALLOCATOR_VIO_POOL_SIZE, 1, allocator->thread_id,
VIO_TYPE_SLAB_JOURNAL, VIO_PRIORITY_METADATA,
allocator, &allocator->vio_pool);
if (result != VDO_SUCCESS)
@@ -301,6 +301,7 @@ void vio_record_metadata_io_error(struct vio *vio)
* make_vio_pool() - Create a new vio pool.
* @vdo: The vdo.
* @pool_size: The number of vios in the pool.
+ * @block_count: The number of 4k blocks per vio.
* @thread_id: The ID of the thread using this pool.
* @vio_type: The type of vios in the pool.
* @priority: The priority with which vios from the pool should be enqueued.
@@ -309,13 +310,14 @@ void vio_record_metadata_io_error(struct vio *vio)
*
* Return: A success or error code.
*/
-int make_vio_pool(struct vdo *vdo, size_t pool_size, thread_id_t thread_id,
+int make_vio_pool(struct vdo *vdo, size_t pool_size, size_t block_count, thread_id_t thread_id,
enum vio_type vio_type, enum vio_priority priority, void *context,
struct vio_pool **pool_ptr)
{
struct vio_pool *pool;
char *ptr;
int result;
+ size_t per_vio_size = VDO_BLOCK_SIZE * block_count;
result = vdo_allocate_extended(struct vio_pool, pool_size, struct pooled_vio,
__func__, &pool);
@@ -326,7 +328,7 @@ int make_vio_pool(struct vdo *vdo, size_t pool_size, thread_id_t thread_id,
INIT_LIST_HEAD(&pool->available);
INIT_LIST_HEAD(&pool->busy);
- result = vdo_allocate(pool_size * VDO_BLOCK_SIZE, char,
+ result = vdo_allocate(pool_size * per_vio_size, char,
"VIO pool buffer", &pool->buffer);
if (result != VDO_SUCCESS) {
free_vio_pool(pool);
@@ -334,10 +336,10 @@ int make_vio_pool(struct vdo *vdo, size_t pool_size, thread_id_t thread_id,
}
ptr = pool->buffer;
- for (pool->size = 0; pool->size < pool_size; pool->size++, ptr += VDO_BLOCK_SIZE) {
+ for (pool->size = 0; pool->size < pool_size; pool->size++, ptr += per_vio_size) {
struct pooled_vio *pooled = &pool->vios[pool->size];
- result = allocate_vio_components(vdo, vio_type, priority, NULL, 1, ptr,
+ result = allocate_vio_components(vdo, vio_type, priority, NULL, block_count, ptr,
&pooled->vio);
if (result != VDO_SUCCESS) {
free_vio_pool(pool);
@@ -190,9 +190,10 @@ static inline struct pooled_vio *vio_as_pooled_vio(struct vio *vio)
struct vio_pool;
-int __must_check make_vio_pool(struct vdo *vdo, size_t pool_size, thread_id_t thread_id,
- enum vio_type vio_type, enum vio_priority priority,
- void *context, struct vio_pool **pool_ptr);
+int __must_check make_vio_pool(struct vdo *vdo, size_t pool_size, size_t block_count,
+ thread_id_t thread_id, enum vio_type vio_type,
+ enum vio_priority priority, void *context,
+ struct vio_pool **pool_ptr);
void free_vio_pool(struct vio_pool *pool);
bool __must_check is_vio_pool_busy(struct vio_pool *pool);
void acquire_vio_from_pool(struct vio_pool *pool, struct vdo_waiter *waiter);