Message ID | 20231128175623.121356-1-mwen@igalia.com (mailing list archive) |
---|---|
Headers | show |
Series | drm/amd/display: improve DTN color state log | expand |
On 2023-11-28 12:52, Melissa Wen wrote: > This series updates the color state section of the AMD DTN log to match > color resource differences between DCN versions. > > Currently, the DTN log considers the DCN10 color pipeline, which is > useless for newer DCN versions due to all the color capability > differences. In addition to the new color blocks and features, some > semantic differences meant that the DCN10 output was no longer suitable > for newer families. > > This version addresses comments from Siqueira and Harry [1]. It also > contains some improvements: DPP and MPC gamut remap matrix data in 31.32 > fixed point format and coverage of DCN2+ and DCN3+. > > - The first patch decouple DCN10 color state from HW log in a > preparation for color logs specific to each DCN family. > - Harry kindly provided the second patch with a way to read Gamut Remap > Matrix data in 31.32 fixed point format instead of HW values. > - With this, I replaced the DCN10 gamut remap output to display values > in the new format (third patch). > - Patches 4 and 6 fill up the color state of DPP and MPC blocks for DCN3 > from the right registers. > - As DCN3+ has a new MPC color block for post-blending Gamut Remap > matrix, in the patch 5 I reuse Harry's approach for reading DPP gamut > remap matrix and create a helper to read data of MPC gamut remap > matrix. > - Patch 7 and 9 create the new color state log specific for DCN2+ and > DCN3+. I didn't extend to DCN32 (and also DCN35) because I observed > some differences in the shaper and 3D LUT registers of this version. > - Patch 8 adds description of DPP and MPC color blocks for for better > interpretation of data. > > This new approach works well with the driver-specific color > properties[2] and steamdeck/gamescope[3] together, where we can see > color state changing from default values. I also tested with > steamdeck/KDE and DCN21/GNOME. > > Please find some `before vs after` results below: > > === > > DCN301 - Before: > --------------- > > DPP: IGAM format IGAM mode DGAM mode RGAM mode GAMUT mode C11 C12 C13 C14 C21 C22 C23 C24 C31 C32 C33 C34 > [ 0]: 0h BypassFixed Bypass Bypass 0 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h > [ 1]: 0h BypassFixed Bypass Bypass 0 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h > [ 2]: 0h BypassFixed Bypass Bypass 0 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h > [ 3]: 0h BypassFixed Bypass Bypass 0 00000000h 00000000h 00000000h 00000000h 00000000h 00000000h > > MPCC: OPP DPP MPCCBOT MODE ALPHA_MODE PREMULT OVERLAP_ONLY IDLE > [ 0]: 0h 0h 2h 3 0 1 0 0 > [ 1]: 0h 1h fh 2 2 0 0 0 > [ 2]: 0h 2h 3h 3 0 1 0 0 > [ 3]: 0h 3h 1h 3 2 0 0 0 > > > DCN301 - After (Gamescope): > --------------------------- > > DPP: DGAM ROM DGAM ROM type DGAM LUT SHAPER mode 3DLUT mode 3DLUT bit depth 3DLUT size RGAM mode GAMUT adjust C11 C12 C13 C14 C21 C22 C23 C24 C31 C32 C33 C34 > [ 0]: 1 sRGB Bypass RAM B RAM A 12-bit 17x17x17 RAM A Bypass 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 > [ 1]: 1 sRGB Bypass RAM B RAM A 12-bit 17x17x17 RAM A Bypass 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 > [ 2]: 1 sRGB Bypass RAM B RAM A 12-bit 17x17x17 RAM A Bypass 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 > [ 3]: 1 sRGB Bypass RAM B RAM A 12-bit 17x17x17 RAM A Bypass 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 > > DPP Color Caps: input_lut_shared:0 icsc:1 dgam_ram:0 dgam_rom: srgb:1,bt2020:1,gamma2_2:1,pq:1,hlg:1 post_csc:1 gamcor:1 dgam_rom_for_yuv:0 3d_lut:1 blnd_lut:1 oscs:0 > > MPCC: OPP DPP MPCCBOT MODE ALPHA_MODE PREMULT OVERLAP_ONLY IDLE SHAPER mode 3DLUT mode 3DLUT bit-depth 3DLUT size OGAM mode OGAM LUT GAMUT adjust C11 C12 C13 C14 C21 C22 C23 C24 C31 C32 C33 C34 > [ 0]: 0h 0h 2h 3 0 1 0 0 Bypass Bypass 12-bit 17x17x17 RAM A Bypass 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 > [ 1]: 0h 1h fh 2 2 0 0 0 Bypass Bypass 12-bit 17x17x17 Bypass A Bypass 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 > [ 2]: 0h 2h 3h 3 0 1 0 0 Bypass Bypass 12-bit 17x17x17 Bypass A Bypass 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 > [ 3]: 0h 3h 1h 3 2 0 0 0 Bypass Bypass 12-bit 17x17x17 Bypass A Bypass 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 > > MPC Color Caps: gamut_remap:1, 3dlut:2, ogam_ram:1, ocsc:1 > > > DCN301 - After (KDE/X11): > ------------------------ > > DPP: DGAM ROM DGAM ROM type DGAM LUT SHAPER mode 3DLUT mode 3DLUT bit depth 3DLUT size RGAM mode GAMUT adjust C11 C12 C13 C14 C21 C22 C23 C24 C31 C32 C33 C34 > [ 0]: 0 sRGB Bypass Bypass Bypass 12-bit 9x9x9 Bypass Bypass 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 > [ 3]: 0 sRGB Bypass Bypass Bypass 12-bit 9x9x9 Bypass Bypass 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 > > DPP Color Caps: input_lut_shared:0 icsc:1 dgam_ram:0 dgam_rom: srgb:1,bt2020:1,gamma2_2:1,pq:1,hlg:1 post_csc:1 gamcor:1 dgam_rom_for_yuv:0 3d_lut:1 blnd_lut:1 oscs:0 > > MPCC: OPP DPP MPCCBOT MODE ALPHA_MODE PREMULT OVERLAP_ONLY IDLE SHAPER mode 3DLUT mode 3DLUT bit-depth 3DLUT size OGAM mode OGAM LUT GAMUT adjust C11 C12 C13 C14 C21 C22 C23 C24 C31 C32 C33 C34 > [ 0]: 0h 0h 3h 3 2 0 0 0 Bypass Bypass 12-bit 17x17x17 RAM A SW 4294967296 0000000000 0000000000 0000000000 0000000000 4294967296 0000000000 0000000000 0000000000 0000000000 4294967296 0000000000 > [ 3]: 0h 3h fh 2 2 0 0 0 Bypass Bypass 12-bit 17x17x17 Bypass A Bypass 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 0000000000 > > MPC Color Caps: gamut_remap:1, 3dlut:2, ogam_ram:1, ocsc:1 > > =============== > > DCN21 - Before: > --------------- > > DPP: IGAM format IGAM mode DGAM mode RGAM mode GAMUT mode C11 C12 C13 C14 C21 C22 C23 C24 C31 C32 C33 C34 > [ 0]: 0h BypassFixed Bypass Bypass 1 00002000h 00000000h 20000000h 00000000h 00000000h 00002000h > [ 3]: 0h BypassFixed Bypass Bypass 1 00002000h 00000000h 20000000h 00000000h 00000000h 00002000h > > MPCC: OPP DPP MPCCBOT MODE ALPHA_MODE PREMULT OVERLAP_ONLY IDLE > [ 0]: 0h 0h 3h 3 2 0 0 0 > [ 3]: 0h 3h fh 2 2 0 0 0 > > > > DCN21 - After (GNOME): > ---------------------- > > DPP: DGAM mode SHAPER mode 3DLUT mode 3DLUT bit depth 3DLUT size RGAM mode GAMUT adjust C11 C12 C13 C14 C21 C22 C23 C24 C31 C32 C33 C34 > [ 0]: Bypass Bypass Bypass 12-bit 9x9x9 Bypass SW 4294967296 0000000000 0000000000 0000000000 0000000000 4294967296 0000000000 0000000000 0000000000 0000000000 4294967296 0000000000 > [ 3]: Bypass Bypass Bypass 12-bit 9x9x9 Bypass SW 4294967296 0000000000 0000000000 0000000000 0000000000 4294967296 0000000000 0000000000 0000000000 0000000000 4294967296 0000000000 > > DPP Color Caps: input_lut_shared:0 icsc:1 dgam_ram:1 dgam_rom: srgb:1,bt2020:1,gamma2_2:0,pq:0,hlg:0 post_csc:0 gamcor:0 dgam_rom_for_yuv:1 3d_lut:1 blnd_lut:1 oscs:0 > > MPCC: OPP DPP MPCCBOT MODE ALPHA_MODE PREMULT OVERLAP_ONLY IDLE OGAM mode > [ 0]: 0h 0h 3h 3 2 0 0 0 RAM A > [ 3]: 0h 3h fh 2 2 0 0 0 Bypass > > MPC Color Caps: gamut_remap:0, 3dlut:0, ogam_ram:1, ocsc:1 > > === > > Let me know your thoughts. > Thanks for improving this. The series is Reviewed-by: Harry Wentland <harry.wentland@amd.com> I'll merge it over the next day or two (depending on how well our CI cooperates). Harry > Melissa > > [1] https://lore.kernel.org/amd-gfx/20230913164329.123687-1-mwen@igalia.com/ > [2] https://lore.kernel.org/amd-gfx/20231116195812.906115-1-mwen@igalia.com/ > [3] https://github.com/ValveSoftware/gamescope/blob/master/src/docs/Steam%20Deck%20Display%20Pipeline.png > > > Harry Wentland (1): > drm/amd/display: Add dpp_get_gamut_remap functions > > Melissa Wen (8): > drm/amd/display: decouple color state from hw state log > drm/amd/display: read gamut remap matrix in fixed-point 31.32 format > drm/amd/display: fill up DCN3 DPP color state > drm/amd/display: add get_gamut_remap helper for MPC3 > drm/amd/display: create DCN3-specific log for MPC state > drm/amd/display: hook up DCN30 color blocks data to DTN log > drm/amd/display: add DPP and MPC color caps to DTN log > drm/amd/display: hook up DCN20 color blocks data to DTN log > > .../drm/amd/display/dc/basics/conversion.c | 34 ++++ > .../drm/amd/display/dc/basics/conversion.h | 4 + > .../amd/display/dc/dcn10/dcn10_cm_common.c | 20 +++ > .../amd/display/dc/dcn10/dcn10_cm_common.h | 4 +- > .../gpu/drm/amd/display/dc/dcn10/dcn10_dpp.c | 3 +- > .../gpu/drm/amd/display/dc/dcn10/dcn10_dpp.h | 3 + > .../drm/amd/display/dc/dcn10/dcn10_dpp_cm.c | 70 +++++++- > .../gpu/drm/amd/display/dc/dcn20/dcn20_dpp.c | 31 ++-- > .../gpu/drm/amd/display/dc/dcn20/dcn20_dpp.h | 3 + > .../drm/amd/display/dc/dcn20/dcn20_dpp_cm.c | 55 +++++++ > .../gpu/drm/amd/display/dc/dcn20/dcn20_init.c | 1 + > .../gpu/drm/amd/display/dc/dcn20/dcn20_mpc.c | 24 ++- > .../drm/amd/display/dc/dcn201/dcn201_dpp.c | 1 + > .../gpu/drm/amd/display/dc/dcn21/dcn21_init.c | 1 + > .../gpu/drm/amd/display/dc/dcn30/dcn30_dpp.c | 38 ++++- > .../gpu/drm/amd/display/dc/dcn30/dcn30_dpp.h | 2 + > .../drm/amd/display/dc/dcn30/dcn30_dpp_cm.c | 54 +++++++ > .../gpu/drm/amd/display/dc/dcn30/dcn30_init.c | 1 + > .../gpu/drm/amd/display/dc/dcn30/dcn30_mpc.c | 106 ++++++++++++- > .../gpu/drm/amd/display/dc/dcn30/dcn30_mpc.h | 4 + > .../drm/amd/display/dc/dcn301/dcn301_init.c | 1 + > .../gpu/drm/amd/display/dc/dcn31/dcn31_init.c | 1 + > .../drm/amd/display/dc/dcn314/dcn314_init.c | 1 + > .../gpu/drm/amd/display/dc/dcn32/dcn32_dpp.c | 1 + > .../amd/display/dc/hwss/dcn10/dcn10_hwseq.c | 90 ++++++++--- > .../amd/display/dc/hwss/dcn20/dcn20_hwseq.c | 106 +++++++++++++ > .../amd/display/dc/hwss/dcn20/dcn20_hwseq.h | 2 + > .../amd/display/dc/hwss/dcn30/dcn30_hwseq.c | 149 ++++++++++++++++++ > .../amd/display/dc/hwss/dcn30/dcn30_hwseq.h | 3 + > .../drm/amd/display/dc/hwss/hw_sequencer.h | 2 + > drivers/gpu/drm/amd/display/dc/inc/hw/dpp.h | 14 ++ > drivers/gpu/drm/amd/display/dc/inc/hw/mpc.h | 7 + > 32 files changed, 795 insertions(+), 41 deletions(-) >