@@ -51,7 +51,7 @@ static void ast_dirty_update(struct ast_fbdev *afbdev,
struct ast_bo *bo;
int src_offset, dst_offset;
int bpp = (afbdev->afb.base.bits_per_pixel + 7)/8;
- int ret;
+ int ret = -EBUSY;
bool unmap = false;
bool store_for_later = false;
int x2, y2;
@@ -65,7 +65,8 @@ static void ast_dirty_update(struct ast_fbdev *afbdev,
* then the BO is being moved and we should
* store up the damage until later.
*/
- ret = ast_bo_reserve(bo, true);
+ if (!in_interrupt())
+ ret = ast_bo_reserve(bo, true);
if (ret) {
if (ret != -EBUSY)
return;
Mutexes should not be acquired in interrupt context. While the trylock fastpath is arguably safe on all implementations, the slowpath unlock path definitely isn't. Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com> --- drivers/gpu/drm/ast/ast_fb.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-)