@@ -2562,16 +2562,16 @@ struct stereo_mandatory_mode {
};
static const struct stereo_mandatory_mode stereo_mandatory_modes[] = {
- { 1920, 1080, 24,
- DRM_MODE_FLAG_3D_TOP_AND_BOTTOM | DRM_MODE_FLAG_3D_FRAME_PACKING },
+ { 1920, 1080, 24, DRM_MODE_FLAG_3D_TOP_AND_BOTTOM },
+ { 1920, 1080, 24, DRM_MODE_FLAG_3D_FRAME_PACKING },
{ 1920, 1080, 50,
DRM_MODE_FLAG_INTERLACE | DRM_MODE_FLAG_3D_SIDE_BY_SIDE_HALF },
{ 1920, 1080, 60,
DRM_MODE_FLAG_INTERLACE | DRM_MODE_FLAG_3D_SIDE_BY_SIDE_HALF },
- { 1280, 720, 50,
- DRM_MODE_FLAG_3D_TOP_AND_BOTTOM | DRM_MODE_FLAG_3D_FRAME_PACKING },
- { 1280, 720, 60,
- DRM_MODE_FLAG_3D_TOP_AND_BOTTOM | DRM_MODE_FLAG_3D_FRAME_PACKING }
+ { 1280, 720, 50, DRM_MODE_FLAG_3D_TOP_AND_BOTTOM },
+ { 1280, 720, 50, DRM_MODE_FLAG_3D_FRAME_PACKING },
+ { 1280, 720, 60, DRM_MODE_FLAG_3D_TOP_AND_BOTTOM },
+ { 1280, 720, 60, DRM_MODE_FLAG_3D_FRAME_PACKING }
};
static bool
@@ -2586,50 +2586,33 @@ stereo_match_mandatory(const struct drm_display_mode *mode,
drm_mode_vrefresh(mode) == stereo_mode->vrefresh;
}
-static const struct stereo_mandatory_mode *
-hdmi_find_stereo_mandatory_mode(const struct drm_display_mode *mode)
-{
- int i;
-
- for (i = 0; i < ARRAY_SIZE(stereo_mandatory_modes); i++)
- if (stereo_match_mandatory(mode, &stereo_mandatory_modes[i]))
- return &stereo_mandatory_modes[i];
-
- return NULL;
-}
-
static int add_hdmi_mandatory_stereo_modes(struct drm_connector *connector)
{
struct drm_device *dev = connector->dev;
const struct drm_display_mode *mode;
struct list_head stereo_modes;
- int modes = 0;
+ int modes = 0, i;
INIT_LIST_HEAD(&stereo_modes);
list_for_each_entry(mode, &connector->probed_modes, head) {
- const struct stereo_mandatory_mode *mandatory;
- u32 stereo_layouts, layout;
-
- mandatory = hdmi_find_stereo_mandatory_mode(mode);
- if (!mandatory)
- continue;
-
- stereo_layouts = mandatory->flags & DRM_MODE_FLAG_3D_MASK;
- do {
+ for (i = 0; i < ARRAY_SIZE(stereo_mandatory_modes); i++) {
+ const struct stereo_mandatory_mode *mandatory;
struct drm_display_mode *new_mode;
- layout = 1 << (ffs(stereo_layouts) - 1);
- stereo_layouts &= ~layout;
+ if (!stereo_match_mandatory(mode,
+ &stereo_mandatory_modes[i]))
+ continue;
+ mandatory = &stereo_mandatory_modes[i];
new_mode = drm_mode_duplicate(dev, mode);
if (!new_mode)
continue;
- new_mode->flags |= layout;
+ new_mode->flags |= mandatory->flags;
list_add_tail(&new_mode->head, &stereo_modes);
modes++;
- } while (stereo_layouts);
+ }
}
list_splice_tail(&stereo_modes, &connector->probed_modes);
@@ -181,15 +181,6 @@ struct drm_display_mode {
int hsync; /* in kHz */
};
-#define DRM_MODE_FLAG_3D_MASK (DRM_MODE_FLAG_3D_FRAME_PACKING | \
- DRM_MODE_FLAG_3D_FIELD_ALTERNATIVE | \
- DRM_MODE_FLAG_3D_LINE_ALTERNATIVE | \
- DRM_MODE_FLAG_3D_SIDE_BY_SIDE_FULL | \
- DRM_MODE_FLAG_3D_L_DEPTH | \
- DRM_MODE_FLAG_3D_L_DEPTH_GFX_GFX_DEPTH | \
- DRM_MODE_FLAG_3D_TOP_AND_BOTTOM | \
- DRM_MODE_FLAG_3D_SIDE_BY_SIDE_HALF)
-
static inline bool drm_mode_is_stereo(const struct drm_display_mode *mode)
{
return mode->flags & DRM_MODE_FLAG_3D_MASK;
@@ -58,14 +58,17 @@
#define DRM_MODE_FLAG_PIXMUX (1<<11)
#define DRM_MODE_FLAG_DBLCLK (1<<12)
#define DRM_MODE_FLAG_CLKDIV2 (1<<13)
-#define DRM_MODE_FLAG_3D_FRAME_PACKING (1<<14)
-#define DRM_MODE_FLAG_3D_FIELD_ALTERNATIVE (1<<15)
-#define DRM_MODE_FLAG_3D_LINE_ALTERNATIVE (1<<16)
-#define DRM_MODE_FLAG_3D_SIDE_BY_SIDE_FULL (1<<17)
-#define DRM_MODE_FLAG_3D_L_DEPTH (1<<18)
-#define DRM_MODE_FLAG_3D_L_DEPTH_GFX_GFX_DEPTH (1<<19)
-#define DRM_MODE_FLAG_3D_TOP_AND_BOTTOM (1<<20)
-#define DRM_MODE_FLAG_3D_SIDE_BY_SIDE_HALF (1<<21)
+#define DRM_MODE_FLAG_3D_MASK (0x1f<<14)
+#define DRM_MODE_FLAG_3D_NONE (0<<14)
+#define DRM_MODE_FLAG_3D_FRAME_PACKING (1<<14)
+#define DRM_MODE_FLAG_3D_FIELD_ALTERNATIVE (2<<14)
+#define DRM_MODE_FLAG_3D_LINE_ALTERNATIVE (3<<14)
+#define DRM_MODE_FLAG_3D_SIDE_BY_SIDE_FULL (4<<14)
+#define DRM_MODE_FLAG_3D_L_DEPTH (5<<14)
+#define DRM_MODE_FLAG_3D_L_DEPTH_GFX_GFX_DEPTH (6<<14)
+#define DRM_MODE_FLAG_3D_TOP_AND_BOTTOM (7<<14)
+#define DRM_MODE_FLAG_3D_SIDE_BY_SIDE_HALF (8<<14)
+
/* DPMS flags */
/* bit compatible with the xorg definitions. */
This allows us to use fewer bits in the mode structure, leaving room for future work while allowing more stereo layouts types than we could have ever dreamt of. I also exposed the previously private DRM_MODE_FLAG_3D_MASK to set in stone that we are using 5 bits for the stereo layout enum, reserving 32 values. Even with that reservation, we gain 3 bits from the previous encoding. The code adding the mandatory stereo modes needeed to be adapted as it was relying or being able to or stereo layouts together. Suggested-by: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Damien Lespiau <damien.lespiau@intel.com> --- drivers/gpu/drm/drm_edid.c | 47 +++++++++++++++------------------------------ include/drm/drm_crtc.h | 9 --------- include/uapi/drm/drm_mode.h | 19 ++++++++++-------- 3 files changed, 26 insertions(+), 49 deletions(-)