@@ -945,6 +945,8 @@ void radeon_dpm_enable_uvd(struct radeon_device *rdev, bool enable)
if (enable) {
mutex_lock(&rdev->pm.mutex);
rdev->pm.dpm.uvd_active = true;
+ /* disable this for now */
+#if 0
if ((rdev->pm.dpm.sd == 1) && (rdev->pm.dpm.hd == 0))
dpm_state = POWER_STATE_TYPE_INTERNAL_UVD_SD;
else if ((rdev->pm.dpm.sd == 2) && (rdev->pm.dpm.hd == 0))
@@ -954,6 +956,7 @@ void radeon_dpm_enable_uvd(struct radeon_device *rdev, bool enable)
else if ((rdev->pm.dpm.sd == 0) && (rdev->pm.dpm.hd == 2))
dpm_state = POWER_STATE_TYPE_INTERNAL_UVD_HD2;
else
+#endif
dpm_state = POWER_STATE_TYPE_INTERNAL_UVD;
rdev->pm.dpm.state = dpm_state;
mutex_unlock(&rdev->pm.mutex);
@@ -798,7 +798,8 @@ void radeon_uvd_note_usage(struct radeon_device *rdev)
(rdev->pm.dpm.hd != hd)) {
rdev->pm.dpm.sd = sd;
rdev->pm.dpm.hd = hd;
- streams_changed = true;
+ /* disable this for now */
+ /*streams_changed = true;*/
}
}
Always use the regular UVD state for now. This fixes a performance regression with UVD playback on certain APUs. Signed-off-by: Alex Deucher <alexander.deucher@amd.com> --- drivers/gpu/drm/radeon/radeon_pm.c | 3 +++ drivers/gpu/drm/radeon/radeon_uvd.c | 3 ++- 2 files changed, 5 insertions(+), 1 deletion(-)