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[RESEND] drm/radeon: Don't limit fb console on 32M cards to 8 bpp

Message ID 1384527992-23679-1-git-send-email-lkundrak@v3.sk (mailing list archive)
State New, archived
Headers show

Commit Message

Lubomir Rintel Nov. 15, 2013, 3:06 p.m. UTC
The comment suggests that intention was to limit 16M cards to save memory while
code did something a bit different.

32bpp is a lot more useful with today's apps, such as Weston's fbdev backend
and 32M cards are probably hardly used in apps where dedicating a bit more to
pinned console would matter.

Signed-off-by: Lubomir Rintel <lkundrak@v3.sk>
---
 drivers/gpu/drm/radeon/radeon_fb.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)
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Patch

diff --git a/drivers/gpu/drm/radeon/radeon_fb.c b/drivers/gpu/drm/radeon/radeon_fb.c
index 665ced3..cef3bc7 100644
--- a/drivers/gpu/drm/radeon/radeon_fb.c
+++ b/drivers/gpu/drm/radeon/radeon_fb.c
@@ -344,7 +344,7 @@  int radeon_fbdev_init(struct radeon_device *rdev)
 	int ret;
 
 	/* select 8 bpp console on RN50 or 16MB cards */
-	if (ASIC_IS_RN50(rdev) || rdev->mc.real_vram_size <= (32*1024*1024))
+	if (ASIC_IS_RN50(rdev) || rdev->mc.real_vram_size <= (16*1024*1024))
 		bpp_sel = 8;
 
 	rfbdev = kzalloc(sizeof(struct radeon_fbdev), GFP_KERNEL);