@@ -371,10 +371,10 @@ EXPORT_SYMBOL(drm_rect_rotate);
* to the vertical axis of the original untransformed
* coordinate space, so that you never have to flip
* them when doing a rotatation and its inverse.
- * That is, if you do:
+ * That is, if you do ::
*
- * drm_rotate(&r, width, height, rotation);
- * drm_rotate_inv(&r, width, height, rotation);
+ * drm_rotate(&r, width, height, rotation);
+ * drm_rotate_inv(&r, width, height, rotation);
*
* you will always get back the original rectangle.
*/
Drive-by polish. Cc: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> --- drivers/gpu/drm/drm_rect.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)