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[6/8] drm: mali-dp: Fix transposed horizontal/vertical flip

Message ID 20170117162507.31961-7-Liviu.Dudau@arm.com (mailing list archive)
State New, archived
Headers show

Commit Message

Liviu Dudau Jan. 17, 2017, 4:25 p.m. UTC
From: Brian Starkey <brian.starkey@arm.com>

The horizontal and vertical flip flags were the wrong way around,
causing reflect-x to result in reflect-y being applied and vice-versa.
Fix them.

Fixes: ad49f8602fe8 ("drm/arm: Add support for Mali Display Processors")

Signed-off-by: Brian Starkey <brian.starkey@arm.com>
Signed-off-by: Liviu Dudau <Liviu.Dudau@arm.com>
---
 drivers/gpu/drm/arm/malidp_planes.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)
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Patch

diff --git a/drivers/gpu/drm/arm/malidp_planes.c b/drivers/gpu/drm/arm/malidp_planes.c
index 8c5ce36147f3..629f634872a4 100644
--- a/drivers/gpu/drm/arm/malidp_planes.c
+++ b/drivers/gpu/drm/arm/malidp_planes.c
@@ -221,9 +221,9 @@  static void malidp_de_plane_update(struct drm_plane *plane,
 	if (plane->state->rotation & DRM_ROTATE_MASK)
 		val = ilog2(plane->state->rotation & DRM_ROTATE_MASK) << LAYER_ROT_OFFSET;
 	if (plane->state->rotation & DRM_REFLECT_X)
-		val |= LAYER_V_FLIP;
-	if (plane->state->rotation & DRM_REFLECT_Y)
 		val |= LAYER_H_FLIP;
+	if (plane->state->rotation & DRM_REFLECT_Y)
+		val |= LAYER_V_FLIP;
 
 	/*
 	 * always enable pixel alpha blending until we have a way to change