diff mbox series

drm/sun4i: Avoid failing to init fbdev without any connector

Message ID 20180807193919.4800-1-contact@paulk.fr (mailing list archive)
State New, archived
Headers show
Series drm/sun4i: Avoid failing to init fbdev without any connector | expand

Commit Message

Paul Kocialkowski Aug. 7, 2018, 7:39 p.m. UTC
Initializing and registering fbdev requires at least one DRM connector
and will fail otherwise. In order to support headless setups (for
instance for GPU rendering with the GBM backend, where a DRI card node
is required to provide GEM memory reservation), add a check on the
number of registered connectors before initializing fbdev.

Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
---
 drivers/gpu/drm/sun4i/sun4i_framebuffer.c | 10 +++++++++-
 1 file changed, 9 insertions(+), 1 deletion(-)

Comments

Daniel Vetter Aug. 7, 2018, 8:18 p.m. UTC | #1
On Tue, Aug 07, 2018 at 09:39:19PM +0200, Paul Kocialkowski wrote:
> Initializing and registering fbdev requires at least one DRM connector
> and will fail otherwise. In order to support headless setups (for
> instance for GPU rendering with the GBM backend, where a DRI card node
> is required to provide GEM memory reservation), add a check on the
> number of registered connectors before initializing fbdev.

sun4i is a pure kms driver, why exactly do you need it for gbm backed
rendering? What exactly is rendering here, and why does it insist on a
display card node, even if that display card node is 100% defunct?
-Daniel

> Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
> ---
>  drivers/gpu/drm/sun4i/sun4i_framebuffer.c | 10 +++++++++-
>  1 file changed, 9 insertions(+), 1 deletion(-)
> 
> diff --git a/drivers/gpu/drm/sun4i/sun4i_framebuffer.c b/drivers/gpu/drm/sun4i/sun4i_framebuffer.c
> index 5f29850ef8ac..19a265e4a93a 100644
> --- a/drivers/gpu/drm/sun4i/sun4i_framebuffer.c
> +++ b/drivers/gpu/drm/sun4i/sun4i_framebuffer.c
> @@ -49,6 +49,8 @@ static struct drm_mode_config_helper_funcs sun4i_de_mode_config_helpers = {
>  
>  int sun4i_framebuffer_init(struct drm_device *drm)
>  {
> +	int ret;
> +
>  	drm_mode_config_reset(drm);
>  
>  	drm->mode_config.max_width = 8192;
> @@ -57,7 +59,13 @@ int sun4i_framebuffer_init(struct drm_device *drm)
>  	drm->mode_config.funcs = &sun4i_de_mode_config_funcs;
>  	drm->mode_config.helper_private = &sun4i_de_mode_config_helpers;
>  
> -	return drm_fb_cma_fbdev_init(drm, 32, 0);
> +	if (drm->mode_config.num_connector > 0) {
> +		ret = drm_fb_cma_fbdev_init(drm, 32, 0);
> +		if (ret)
> +			return ret;
> +	}
> +
> +	return 0;
>  }
>  
>  void sun4i_framebuffer_free(struct drm_device *drm)
> -- 
> 2.18.0
> 
> _______________________________________________
> dri-devel mailing list
> dri-devel@lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/dri-devel
Paul Kocialkowski Aug. 7, 2018, 8:31 p.m. UTC | #2
Hi,

Le mardi 07 août 2018 à 22:18 +0200, Daniel Vetter a écrit :
> On Tue, Aug 07, 2018 at 09:39:19PM +0200, Paul Kocialkowski wrote:
> > Initializing and registering fbdev requires at least one DRM connector
> > and will fail otherwise. In order to support headless setups (for
> > instance for GPU rendering with the GBM backend, where a DRI card node
> > is required to provide GEM memory reservation), add a check on the
> > number of registered connectors before initializing fbdev.
> 
> sun4i is a pure kms driver, why exactly do you need it for gbm backed
> rendering? What exactly is rendering here, and why does it insist on a
> display card node, even if that display card node is 100% defunct?

The non-free Mali blobs provide GPU support with a GBM interface that
takes a DRM fd in order to reserve the memory it needs for its rendering
targets. This uses the GEM interface available through the DRI card node
(and there is no render node with the non-free Mali driver). Allwinner
has a minimalistic out-of-tree driver pretty much only for this purpose.

I crafted this patch when someone on IRC tried to get the out-of-tree
Mali GPU driver going with the mainline kernel in order to do rendering
in a GBM buffer, since it's apparently the only option for headless
rendering with the blob.

In my opinion, supporting the pipeline of an out-of-tree GPU driver that
only works with a non-free userspace blob is not a valid reason to do
anything. Still, it felt like adding support for the headless use-case
wouldn't hurt, whatever the underlying use case for it may be. I found
that other drivers also implement the same mechanism (perhaps for
different reasons).

Cheers,

Paul

> -Daniel
> 
> > Signed-off-by: Paul Kocialkowski <contact@paulk.fr>
> > ---
> >  drivers/gpu/drm/sun4i/sun4i_framebuffer.c | 10 +++++++++-
> >  1 file changed, 9 insertions(+), 1 deletion(-)
> > 
> > diff --git a/drivers/gpu/drm/sun4i/sun4i_framebuffer.c b/drivers/gpu/drm/sun4i/sun4i_framebuffer.c
> > index 5f29850ef8ac..19a265e4a93a 100644
> > --- a/drivers/gpu/drm/sun4i/sun4i_framebuffer.c
> > +++ b/drivers/gpu/drm/sun4i/sun4i_framebuffer.c
> > @@ -49,6 +49,8 @@ static struct drm_mode_config_helper_funcs sun4i_de_mode_config_helpers = {
> >  
> >  int sun4i_framebuffer_init(struct drm_device *drm)
> >  {
> > +	int ret;
> > +
> >  	drm_mode_config_reset(drm);
> >  
> >  	drm->mode_config.max_width = 8192;
> > @@ -57,7 +59,13 @@ int sun4i_framebuffer_init(struct drm_device *drm)
> >  	drm->mode_config.funcs = &sun4i_de_mode_config_funcs;
> >  	drm->mode_config.helper_private = &sun4i_de_mode_config_helpers;
> >  
> > -	return drm_fb_cma_fbdev_init(drm, 32, 0);
> > +	if (drm->mode_config.num_connector > 0) {
> > +		ret = drm_fb_cma_fbdev_init(drm, 32, 0);
> > +		if (ret)
> > +			return ret;
> > +	}
> > +
> > +	return 0;
> >  }
> >  
> >  void sun4i_framebuffer_free(struct drm_device *drm)
> > -- 
> > 2.18.0
> > 
> > _______________________________________________
> > dri-devel mailing list
> > dri-devel@lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/dri-devel
> 
>
Maxime Ripard Aug. 20, 2018, 9:56 a.m. UTC | #3
On Tue, Aug 07, 2018 at 10:31:30PM +0200, Paul Kocialkowski wrote:
> Hi,
> 
> Le mardi 07 août 2018 à 22:18 +0200, Daniel Vetter a écrit :
> > On Tue, Aug 07, 2018 at 09:39:19PM +0200, Paul Kocialkowski wrote:
> > > Initializing and registering fbdev requires at least one DRM connector
> > > and will fail otherwise. In order to support headless setups (for
> > > instance for GPU rendering with the GBM backend, where a DRI card node
> > > is required to provide GEM memory reservation), add a check on the
> > > number of registered connectors before initializing fbdev.
> > 
> > sun4i is a pure kms driver, why exactly do you need it for gbm backed
> > rendering? What exactly is rendering here, and why does it insist on a
> > display card node, even if that display card node is 100% defunct?
> 
> The non-free Mali blobs provide GPU support with a GBM interface that
> takes a DRM fd in order to reserve the memory it needs for its rendering
> targets. This uses the GEM interface available through the DRI card node
> (and there is no render node with the non-free Mali driver). Allwinner
> has a minimalistic out-of-tree driver pretty much only for this purpose.
> 
> I crafted this patch when someone on IRC tried to get the out-of-tree
> Mali GPU driver going with the mainline kernel in order to do rendering
> in a GBM buffer, since it's apparently the only option for headless
> rendering with the blob.
> 
> In my opinion, supporting the pipeline of an out-of-tree GPU driver that
> only works with a non-free userspace blob is not a valid reason to do
> anything. Still, it felt like adding support for the headless use-case
> wouldn't hurt, whatever the underlying use case for it may be.

If you start considering the DMA constraints and the API in itself, it
does hurt. You'll get buffers that are not meant for the GPU, and
might not be accessible, and from another device without using
dma-buf, which again works because the hardware is dumb enough, but is
breaking a lot of expectations in the process.

If one wants to do headless rendering, mali-drm or lima looks like a
better solution.

Maxime
Paul Kocialkowski Aug. 20, 2018, 12:34 p.m. UTC | #4
Hi,

On Mon, 2018-08-20 at 11:56 +0200, Maxime Ripard wrote:
> On Tue, Aug 07, 2018 at 10:31:30PM +0200, Paul Kocialkowski wrote:
> > Hi,
> > 
> > Le mardi 07 août 2018 à 22:18 +0200, Daniel Vetter a écrit :
> > > On Tue, Aug 07, 2018 at 09:39:19PM +0200, Paul Kocialkowski wrote:
> > > > Initializing and registering fbdev requires at least one DRM connector
> > > > and will fail otherwise. In order to support headless setups (for
> > > > instance for GPU rendering with the GBM backend, where a DRI card node
> > > > is required to provide GEM memory reservation), add a check on the
> > > > number of registered connectors before initializing fbdev.
> > > 
> > > sun4i is a pure kms driver, why exactly do you need it for gbm backed
> > > rendering? What exactly is rendering here, and why does it insist on a
> > > display card node, even if that display card node is 100% defunct?
> > 
> > The non-free Mali blobs provide GPU support with a GBM interface that
> > takes a DRM fd in order to reserve the memory it needs for its rendering
> > targets. This uses the GEM interface available through the DRI card node
> > (and there is no render node with the non-free Mali driver). Allwinner
> > has a minimalistic out-of-tree driver pretty much only for this purpose.
> > 
> > I crafted this patch when someone on IRC tried to get the out-of-tree
> > Mali GPU driver going with the mainline kernel in order to do rendering
> > in a GBM buffer, since it's apparently the only option for headless
> > rendering with the blob.
> > 
> > In my opinion, supporting the pipeline of an out-of-tree GPU driver that
> > only works with a non-free userspace blob is not a valid reason to do
> > anything. Still, it felt like adding support for the headless use-case
> > wouldn't hurt, whatever the underlying use case for it may be.
> 
> If you start considering the DMA constraints and the API in itself, it
> does hurt. You'll get buffers that are not meant for the GPU, and
> might not be accessible, and from another device without using
> dma-buf, which again works because the hardware is dumb enough, but is
> breaking a lot of expectations in the process.

You're right, this is too much abuse. I'm dropping this patch then.

Cheers,

Paul

> If one wants to do headless rendering, mali-drm or lima looks like a
> better solution.
> 
> Maxime
>
diff mbox series

Patch

diff --git a/drivers/gpu/drm/sun4i/sun4i_framebuffer.c b/drivers/gpu/drm/sun4i/sun4i_framebuffer.c
index 5f29850ef8ac..19a265e4a93a 100644
--- a/drivers/gpu/drm/sun4i/sun4i_framebuffer.c
+++ b/drivers/gpu/drm/sun4i/sun4i_framebuffer.c
@@ -49,6 +49,8 @@  static struct drm_mode_config_helper_funcs sun4i_de_mode_config_helpers = {
 
 int sun4i_framebuffer_init(struct drm_device *drm)
 {
+	int ret;
+
 	drm_mode_config_reset(drm);
 
 	drm->mode_config.max_width = 8192;
@@ -57,7 +59,13 @@  int sun4i_framebuffer_init(struct drm_device *drm)
 	drm->mode_config.funcs = &sun4i_de_mode_config_funcs;
 	drm->mode_config.helper_private = &sun4i_de_mode_config_helpers;
 
-	return drm_fb_cma_fbdev_init(drm, 32, 0);
+	if (drm->mode_config.num_connector > 0) {
+		ret = drm_fb_cma_fbdev_init(drm, 32, 0);
+		if (ret)
+			return ret;
+	}
+
+	return 0;
 }
 
 void sun4i_framebuffer_free(struct drm_device *drm)