@@ -199,12 +199,8 @@ v3d_unlock_bo_reservations(struct v3d_bo **bos,
int bo_count,
struct ww_acquire_ctx *acquire_ctx)
{
- int i;
-
- for (i = 0; i < bo_count; i++)
- ww_mutex_unlock(&bos[i]->base.resv->lock);
-
- ww_acquire_fini(acquire_ctx);
+ drm_gem_unlock_reservations((struct drm_gem_object **)bos, bo_count,
+ acquire_ctx);
}
/* Takes the reservation lock on all the BOs being referenced, so that
@@ -219,52 +215,12 @@ v3d_lock_bo_reservations(struct v3d_bo **bos,
int bo_count,
struct ww_acquire_ctx *acquire_ctx)
{
- int contended_lock = -1;
int i, ret;
- ww_acquire_init(acquire_ctx, &reservation_ww_class);
-
-retry:
- if (contended_lock != -1) {
- struct v3d_bo *bo = bos[contended_lock];
-
- ret = ww_mutex_lock_slow_interruptible(&bo->base.resv->lock,
- acquire_ctx);
- if (ret) {
- ww_acquire_done(acquire_ctx);
- return ret;
- }
- }
-
- for (i = 0; i < bo_count; i++) {
- if (i == contended_lock)
- continue;
-
- ret = ww_mutex_lock_interruptible(&bos[i]->base.resv->lock,
- acquire_ctx);
- if (ret) {
- int j;
-
- for (j = 0; j < i; j++)
- ww_mutex_unlock(&bos[j]->base.resv->lock);
-
- if (contended_lock != -1 && contended_lock >= i) {
- struct v3d_bo *bo = bos[contended_lock];
-
- ww_mutex_unlock(&bo->base.resv->lock);
- }
-
- if (ret == -EDEADLK) {
- contended_lock = i;
- goto retry;
- }
-
- ww_acquire_done(acquire_ctx);
- return ret;
- }
- }
-
- ww_acquire_done(acquire_ctx);
+ ret = drm_gem_lock_reservations((struct drm_gem_object **)bos,
+ bo_count, acquire_ctx);
+ if (ret)
+ return ret;
/* Reserve space for our shared (read-only) fence references,
* before we commit the CL to the hardware.
Now that we have core helpers, this gets rid of a lot of boilerplate. Signed-off-by: Eric Anholt <eric@anholt.net> --- drivers/gpu/drm/v3d/v3d_gem.c | 56 ++++------------------------------- 1 file changed, 6 insertions(+), 50 deletions(-)