@@ -51,6 +51,13 @@
*/
#define VIRTIO_GPU_F_EDID 1
+/*
+ * VIRTIO_GPU_CMD_MEMORY_CREATE
+ * VIRTIO_GPU_CMD_MEMORY_UNREF
+ * VIRTIO_GPU_CMD_RESOURCE_ATTACH_MEMORY
+ */
+#define VIRTIO_GPU_F_MEMORY 2
+
enum virtio_gpu_ctrl_type {
VIRTIO_GPU_UNDEFINED = 0,
@@ -66,6 +73,9 @@ enum virtio_gpu_ctrl_type {
VIRTIO_GPU_CMD_GET_CAPSET_INFO,
VIRTIO_GPU_CMD_GET_CAPSET,
VIRTIO_GPU_CMD_GET_EDID,
+ VIRTIO_GPU_CMD_MEMORY_CREATE,
+ VIRTIO_GPU_CMD_MEMORY_UNREF,
+ VIRTIO_GPU_CMD_RESOURCE_ATTACH_MEMORY,
/* 3d commands */
VIRTIO_GPU_CMD_CTX_CREATE = 0x0200,
@@ -95,6 +105,7 @@ enum virtio_gpu_ctrl_type {
VIRTIO_GPU_RESP_ERR_INVALID_RESOURCE_ID,
VIRTIO_GPU_RESP_ERR_INVALID_CONTEXT_ID,
VIRTIO_GPU_RESP_ERR_INVALID_PARAMETER,
+ VIRTIO_GPU_RESP_ERR_INVALID_MEMORY_ID,
};
#define VIRTIO_GPU_FLAG_FENCE (1 << 0)
@@ -187,6 +198,7 @@ struct virtio_gpu_resource_attach_backing {
struct virtio_gpu_ctrl_hdr hdr;
__le32 resource_id;
__le32 nr_entries;
+ /* struct virtio_gpu_mem_entry entries follow here */
};
/* VIRTIO_GPU_CMD_RESOURCE_DETACH_BACKING */
@@ -270,6 +282,32 @@ struct virtio_gpu_cmd_submit {
__le32 padding;
};
+/* VIRTIO_GPU_CMD_MEMORY_CREATE */
+struct virtio_gpu_cmd_memory_create {
+ struct virtio_gpu_ctrl_hdr hdr;
+ __le64 size;
+ __le32 memory_id;
+ __le32 nr_entries;
+ __le32 flags;
+ __le32 padding;
+ /* struct virtio_gpu_mem_entry entries follow here */
+};
+
+/* VIRTIO_GPU_CMD_MEMORY_UNREF */
+struct virtio_gpu_cmd_memory_unref {
+ struct virtio_gpu_ctrl_hdr hdr;
+ __le32 memory_id;
+ __le32 padding;
+};
+
+/* VIRTIO_GPU_CMD_RESOURCE_ATTACH_MEMORY */
+struct virtio_gpu_cmd_resource_attach_memory {
+ struct virtio_gpu_ctrl_hdr hdr;
+ __le32 resource_id;
+ __le32 memory_id;
+ __le64 offset[4];
+};
+
#define VIRTIO_GPU_CAPSET_VIRGL 1
#define VIRTIO_GPU_CAPSET_VIRGL2 2
Introduce the concept of memory regions to virtio-gpu. Initially only memory regions composed of guest pages are supported (pretty much like current backing storage for resources). I expect support for other memory types will be added later on. VIRTIO_GPU_CMD_MEMORY_CREATE: creates a new memory region. VIRTIO_GPU_CMD_MEMORY_UNREF: destroys a memory region. VIRTIO_GPU_CMD_RESOURCE_ATTACH_MEMORY: Use memory region as backing storage for the given resource. The existing VIRTIO_GPU_CMD_RESOURCE_DETACH_BACKING command can be used to detach. Motivation: This separates storage management from resource management. It allows memory pooling (vulkan support will most likely need this). It makes things a bit more flexible in general, for example we can represent gem objects as memory regions even if we don't know the format yet (happens on dma-buf import for example). Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> --- include/uapi/linux/virtio_gpu.h | 38 +++++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+)