@@ -639,7 +639,7 @@ simpledrm_simple_display_pipe_enable(struct drm_simple_display_pipe *pipe,
struct simpledrm_device *sdev = simpledrm_device_of_dev(pipe->crtc.dev);
struct drm_shadow_plane_state *shadow_plane_state = to_drm_shadow_plane_state(plane_state);
struct drm_framebuffer *fb = plane_state->fb;
- void *vmap = shadow_plane_state->map[0].vaddr; /* TODO: Use mapping abstraction properly */
+ void *vmap = shadow_plane_state->data[0].vaddr; /* TODO: Use mapping abstraction */
struct drm_device *dev = &sdev->dev;
int idx;
@@ -677,7 +677,7 @@ simpledrm_simple_display_pipe_update(struct drm_simple_display_pipe *pipe,
struct simpledrm_device *sdev = simpledrm_device_of_dev(pipe->crtc.dev);
struct drm_plane_state *plane_state = pipe->plane.state;
struct drm_shadow_plane_state *shadow_plane_state = to_drm_shadow_plane_state(plane_state);
- void *vmap = shadow_plane_state->map[0].vaddr; /* TODO: Use mapping abstraction properly */
+ void *vmap = shadow_plane_state->data[0].vaddr; /* TODO: Use mapping abstraction */
struct drm_framebuffer *fb = plane_state->fb;
struct drm_device *dev = &sdev->dev;
struct drm_rect clip;
For framebuffers with non-zero offset fields, shadow-plane helpers provide a pointer to the first byte of the contained data. Use it in simpledrm. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> --- drivers/gpu/drm/tiny/simpledrm.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)