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[v4,3/5] drm/panthor: Relax the constraints on the tiler chunk size

Message ID 20240502165158.1458959-4-boris.brezillon@collabora.com (mailing list archive)
State New, archived
Headers show
Series drm/panthor: Collection of tiler heap related fixes | expand

Commit Message

Boris Brezillon May 2, 2024, 4:51 p.m. UTC
The field used to store the chunk size if 12 bits wide, and the encoding
is chunk_size = chunk_header.chunk_size << 12, which gives us a
theoretical [4k:8M] range. This range is further limited by
implementation constraints, and all known implementations seem to
impose a [128k:8M] range, so do the same here.

We also relax the power-of-two constraint, which doesn't seem to
exist on v10. This will allow userspace to fine-tune initial/max
tiler memory on memory-constrained devices.

v4:
- Actually fix the range in the kerneldoc

v3:
- Add R-bs
- Fix valid range in the kerneldoc

v2:
- Turn the power-of-two constraint into a page-aligned constraint to allow
  fine-tune of the initial/max heap memory size
- Fix the panthor_heap_create() kerneldoc

Fixes: 9cca48fa4f89 ("drm/panthor: Add the heap logical block")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Liviu Dudau <liviu.dudau@arm.com>
Reviewed-by: Steven Price <steven.price@arm.com>
---
 drivers/gpu/drm/panthor/panthor_heap.c | 8 ++++----
 include/uapi/drm/panthor_drm.h         | 6 +++++-
 2 files changed, 9 insertions(+), 5 deletions(-)
diff mbox series

Patch

diff --git a/drivers/gpu/drm/panthor/panthor_heap.c b/drivers/gpu/drm/panthor/panthor_heap.c
index 3be86ec383d6..b0fc5b9ee847 100644
--- a/drivers/gpu/drm/panthor/panthor_heap.c
+++ b/drivers/gpu/drm/panthor/panthor_heap.c
@@ -253,8 +253,8 @@  int panthor_heap_destroy(struct panthor_heap_pool *pool, u32 handle)
  * @pool: Pool to instantiate the heap context from.
  * @initial_chunk_count: Number of chunk allocated at initialization time.
  * Must be at least 1.
- * @chunk_size: The size of each chunk. Must be a power of two between 256k
- * and 2M.
+ * @chunk_size: The size of each chunk. Must be page-aligned and lie in the
+ * [128k:8M] range.
  * @max_chunks: Maximum number of chunks that can be allocated.
  * @target_in_flight: Maximum number of in-flight render passes.
  * @heap_ctx_gpu_va: Pointer holding the GPU address of the allocated heap
@@ -284,8 +284,8 @@  int panthor_heap_create(struct panthor_heap_pool *pool,
 	if (initial_chunk_count > max_chunks)
 		return -EINVAL;
 
-	if (hweight32(chunk_size) != 1 ||
-	    chunk_size < SZ_256K || chunk_size > SZ_2M)
+	if (!IS_ALIGNED(chunk_size, PAGE_SIZE) ||
+	    chunk_size < SZ_128K || chunk_size > SZ_8M)
 		return -EINVAL;
 
 	down_read(&pool->lock);
diff --git a/include/uapi/drm/panthor_drm.h b/include/uapi/drm/panthor_drm.h
index 5db80a0682d5..b8220d2e698f 100644
--- a/include/uapi/drm/panthor_drm.h
+++ b/include/uapi/drm/panthor_drm.h
@@ -898,7 +898,11 @@  struct drm_panthor_tiler_heap_create {
 	/** @initial_chunk_count: Initial number of chunks to allocate. Must be at least one. */
 	__u32 initial_chunk_count;
 
-	/** @chunk_size: Chunk size. Must be a power of two at least 256KB large. */
+	/**
+	 * @chunk_size: Chunk size.
+	 *
+	 * Must be page-aligned and lie in the [128k:8M] range.
+	 */
 	__u32 chunk_size;
 
 	/**