@@ -368,7 +368,6 @@ void vc4_v3d_bin_bo_put(struct vc4_dev *vc4)
mutex_unlock(&vc4->bin_bo_lock);
}
-#ifdef CONFIG_PM
static int vc4_v3d_runtime_suspend(struct device *dev)
{
struct vc4_v3d *v3d = dev_get_drvdata(dev);
@@ -397,7 +396,6 @@ static int vc4_v3d_runtime_resume(struct device *dev)
return 0;
}
-#endif
int vc4_v3d_debugfs_init(struct drm_minor *minor)
{
@@ -507,7 +505,8 @@ static void vc4_v3d_unbind(struct device *dev, struct device *master,
}
static const struct dev_pm_ops vc4_v3d_pm_ops = {
- SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
+ RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
+ SYSTEM_SLEEP_PM_OPS(pm_runtime_force_suspend, pm_runtime_force_resume)
};
static const struct component_ops vc4_v3d_ops = {
@@ -538,6 +537,6 @@ struct platform_driver vc4_v3d_driver = {
.driver = {
.name = "vc4_v3d",
.of_match_table = vc4_v3d_dt_match,
- .pm = &vc4_v3d_pm_ops,
+ .pm = pm_ptr(&vc4_v3d_pm_ops),
},
};
Add suspend/resume support for the VC4 V3D component in order to handle suspend to idle properly. Signed-off-by: Stefan Wahren <wahrenst@gmx.net> --- drivers/gpu/drm/vc4/vc4_v3d.c | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) -- 2.34.1