@@ -295,11 +295,21 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
if (ret)
return ret;
+ v3d->clk = devm_clk_get_optional(dev, NULL);
+ if (IS_ERR(v3d->clk))
+ return dev_err_probe(dev, PTR_ERR(v3d->clk), "Failed to get V3D clock\n");
+
+ ret = clk_prepare_enable(v3d->clk);
+ if (ret) {
+ dev_err(&pdev->dev, "Couldn't enable the V3D clock\n");
+ return ret;
+ }
+
mmu_debug = V3D_READ(V3D_MMU_DEBUG_INFO);
mask = DMA_BIT_MASK(30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_PA_WIDTH));
ret = dma_set_mask_and_coherent(dev, mask);
if (ret)
- return ret;
+ goto clk_disable;
v3d->va_width = 30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_VA_WIDTH);
@@ -319,28 +329,29 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
ret = PTR_ERR(v3d->reset);
if (ret == -EPROBE_DEFER)
- return ret;
+ goto clk_disable;
v3d->reset = NULL;
ret = map_regs(v3d, &v3d->bridge_regs, "bridge");
if (ret) {
dev_err(dev,
"Failed to get reset control or bridge regs\n");
- return ret;
+ goto clk_disable;
}
}
if (v3d->ver < 41) {
ret = map_regs(v3d, &v3d->gca_regs, "gca");
if (ret)
- return ret;
+ goto clk_disable;
}
v3d->mmu_scratch = dma_alloc_wc(dev, 4096, &v3d->mmu_scratch_paddr,
GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
if (!v3d->mmu_scratch) {
dev_err(dev, "Failed to allocate MMU scratch page\n");
- return -ENOMEM;
+ ret = -ENOMEM;
+ goto clk_disable;
}
ret = v3d_gem_init(drm);
@@ -369,6 +380,8 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
v3d_gem_destroy(drm);
dma_free:
dma_free_wc(dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr);
+clk_disable:
+ clk_disable_unprepare(v3d->clk);
return ret;
}
@@ -386,6 +399,8 @@ static void v3d_platform_drm_remove(struct platform_device *pdev)
dma_free_wc(v3d->drm.dev, 4096, v3d->mmu_scratch,
v3d->mmu_scratch_paddr);
+
+ clk_disable_unprepare(v3d->clk);
}
static struct platform_driver v3d_platform_driver = {
Since the initial commit 57692c94dcbe ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+") the struct v3d_dev reserved a pointer for an optional V3D clock. But there wasn't any code, which fetched it. So add the missing clock handling before accessing any V3D registers. Signed-off-by: Stefan Wahren <wahrenst@gmx.net> --- drivers/gpu/drm/v3d/v3d_drv.c | 25 ++++++++++++++++++++----- 1 file changed, 20 insertions(+), 5 deletions(-) -- 2.34.1