diff mbox

drm/radeon/r600: add missing license and comments to r600_blit_shaders.c

Message ID a728f9f91003051631n3f8728c6ud4c0156d6e176ce@mail.gmail.com (mailing list archive)
State New, archived
Headers show

Commit Message

Alex Deucher March 6, 2010, 12:31 a.m. UTC
None
diff mbox

Patch

diff --git a/drivers/gpu/drm/radeon/r600_blit_shaders.c
b/drivers/gpu/drm/radeon/r600_blit_shaders.c
index a112c59..0271b53 100644
--- a/drivers/gpu/drm/radeon/r600_blit_shaders.c
+++ b/drivers/gpu/drm/radeon/r600_blit_shaders.c
@@ -1,7 +1,42 @@ 
+/*
+ * Copyright 2009 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ *     Alex Deucher <alexander.deucher@amd.com>
+ */

 #include <linux/types.h>
 #include <linux/kernel.h>

+/*
+ * R6xx+ cards need to use the 3D engine to blit data which requires
+ * quite a bit of hw state setup.  Rather than pull the whole 3D driver
+ * (which normally generates the 3D state) into the DRM, we opt to use
+ * statically generated state tables.  The regsiter state and shaders
+ * were hand generated to support blitting functionality.  See the 3D
+ * driver or documentation for descriptions of the registers and
+ * shader instructions.
+ */
+
 const u32 r6xx_default_state[] =
 {