diff mbox

[Bug,37261] New: Norsetto shadow mapping doesn't render correctly

Message ID bug-37261-502@http.bugs.freedesktop.org/ (mailing list archive)
State New, archived
Headers show

Commit Message

bugzilla-daemon@freedesktop.org May 16, 2011, 3:46 p.m. UTC
https://bugs.freedesktop.org/show_bug.cgi?id=37261

           Summary: Norsetto shadow mapping doesn't render correctly
           Product: Mesa
           Version: git
          Platform: Other
               URL: http://norsetto.site11.com/?db_select=shadow&page_id=9
                    7
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: sa@whiz.se


Created an attachment (id=46775)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=46775)
Screenshot of bug

The shadow mapping demo from norsetto doesn't render correctly with r600g, none
of the objects are textured and the shadows are missing. Rendering on llvmpipe
seems to be correct.

The demo requires a simple change for the shaders to compile:

             offset_lookup( shadowMap, gl_TexCoord[1], offset+vec2( 0.5,  0.5)
) +


System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: REDWOOD
-- Model: XFX Radeon HD 5670 1GB
-- Display connector: DVI
-- xf86-video-ati: 6.14.1
-- xserver: 1.10.1
-- mesa: git-c9aa3bb
-- drm: 2.4.25
-- kernel: 2.6.39-rc7

Comments

bugzilla-daemon@freedesktop.org June 11, 2011, 4:26 p.m. UTC | #1
https://bugs.freedesktop.org/show_bug.cgi?id=37261

--- Comment #1 from Sven Arvidsson <sa@whiz.se> 2011-06-11 09:26:57 PDT ---
Rendering of the demo has improved, the only thing missing now is the shadow.

System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: REDWOOD
-- Model: XFX Radeon HD 5670 1GB
-- Display connector: DVI
-- xf86-video-ati: 6.14.2
-- xserver: 1.10.1
-- mesa: git-4176025
-- drm: 2.4.25
-- kernel: 2.6.39.1
bugzilla-daemon@freedesktop.org June 15, 2011, 12:18 p.m. UTC | #2
https://bugs.freedesktop.org/show_bug.cgi?id=37261

Sven Arvidsson <sa@whiz.se> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED

--- Comment #2 from Sven Arvidsson <sa@whiz.se> 2011-06-15 05:18:19 PDT ---
This is fixed with git master a128355.
diff mbox

Patch

--- data/shaders/bumpTBN_SH_FP.glsl.orig    2011-05-16 17:41:49.098224141 +0200
+++ data/shaders/bumpTBN_SH_FP.glsl    2011-05-16 17:41:57.978477020 +0200
@@ -46,7 +46,7 @@  void main()

     offset.y += offset.x;
     if ( offset.y > 1.1)
-        offset.y = 0;
+        offset.y = 0.0;

     vec4 shadow = (    offset_lookup( shadowMap, gl_TexCoord[1],
offset+vec2(-1.5,  0.5) ) +