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[v5,08/14] unpack-objects: use the bulk-checkin infrastructure

Message ID 523e5fbd63ef85035131bd4cec7565707c290e84.1648616734.git.gitgitgadget@gmail.com (mailing list archive)
State Accepted
Commit 425d290ce564ada84a5322545dbbd1866f2a29c4
Headers show
Series core.fsyncmethod: add 'batch' mode for faster fsyncing of multiple objects | expand

Commit Message

Neeraj Singh (WINDOWS-SFS) March 30, 2022, 5:05 a.m. UTC
From: Neeraj Singh <neerajsi@microsoft.com>

The unpack-objects functionality is used by fetch, push, and fast-import
to turn the transfered data into object database entries when there are
fewer objects than the 'unpacklimit' setting.

By enabling an odb-transaction when unpacking objects, we can take advantage
of batched fsyncs.

Here are some performance numbers to justify batch mode for
unpack-objects, collected on a WSL2 Ubuntu VM.

Fsync Mode | Time for 90 objects (ms)
-------------------------------------
       Off | 170
  On,fsync | 760
  On,batch | 230

Note that the default unpackLimit is 100 objects, so there's a 3x
benefit in the worst case. The non-batch mode fsync scales linearly
with the number of objects, so there are significant benefits even with
smaller numbers of objects.

Signed-off-by: Neeraj Singh <neerajsi@microsoft.com>
---
 builtin/unpack-objects.c | 3 +++
 1 file changed, 3 insertions(+)
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Patch

diff --git a/builtin/unpack-objects.c b/builtin/unpack-objects.c
index dbeb0680a58..56d05e2725d 100644
--- a/builtin/unpack-objects.c
+++ b/builtin/unpack-objects.c
@@ -1,5 +1,6 @@ 
 #include "builtin.h"
 #include "cache.h"
+#include "bulk-checkin.h"
 #include "config.h"
 #include "object-store.h"
 #include "object.h"
@@ -503,10 +504,12 @@  static void unpack_all(void)
 	if (!quiet)
 		progress = start_progress(_("Unpacking objects"), nr_objects);
 	CALLOC_ARRAY(obj_list, nr_objects);
+	begin_odb_transaction();
 	for (i = 0; i < nr_objects; i++) {
 		unpack_one(i);
 		display_progress(progress, i + 1);
 	}
+	end_odb_transaction();
 	stop_progress(&progress);
 
 	if (delta_list)