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[i-g-t,00/15] Remaining bits of Virtual Engine tooling

Message ID 20190522155720.28723-1-tvrtko.ursulin@linux.intel.com (mailing list archive)
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Series Remaining bits of Virtual Engine tooling | expand

Message

Tvrtko Ursulin May 22, 2019, 3:57 p.m. UTC
From: Tvrtko Ursulin <tvrtko.ursulin@intel.com>

Yet unmerged work with five unreviewed patches.

Tvrtko Ursulin (15):
  gem_wsim: Engine map support
  gem_wsim: Save some lines by changing to implicit NULL checking
  gem_wsim: Compact int command parsing with a macro
  gem_wsim: Engine map load balance command
  gem_wsim: Engine bond command
  gem_wsim: Some more example workloads
  gem_wsim: Infinite batch support
  gem_wsim: Command line switch for specifying low slice count workloads
  gem_wsim: Per context SSEU control
  gem_wsim: Allow RCS virtual engine with SSEU control
  gem_wsim: Consolidate engine assignments into helpers
  gem_wsim: Discover engines
  gem_wsim: Support Icelake parts
  gem_wsim: Fix prng usage
  gem_wsim: Allow random seed control

 benchmarks/gem_wsim.c                       | 1020 ++++++++++++++++---
 benchmarks/wsim/README                      |  122 ++-
 benchmarks/wsim/frame-split-60fps.wsim      |   18 +
 benchmarks/wsim/high-composited-game.wsim   |   11 +
 benchmarks/wsim/media-1080p-player.wsim     |    5 +
 benchmarks/wsim/medium-composited-game.wsim |    9 +
 6 files changed, 1022 insertions(+), 163 deletions(-)
 create mode 100644 benchmarks/wsim/frame-split-60fps.wsim
 create mode 100644 benchmarks/wsim/high-composited-game.wsim
 create mode 100644 benchmarks/wsim/media-1080p-player.wsim
 create mode 100644 benchmarks/wsim/medium-composited-game.wsim