@@ -136,6 +136,138 @@
# define GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_4 (2 << 1)
# define GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_8 (3 << 1)
+/* on GEN7+ */
+/* _3DSTATE_VERTEX_BUFFERS on GEN7*/
+/* DW1 */
+#define GEN7_VB0_ADDRESS_MODIFYENABLE (1 << 14)
+
+/* _3DPRIMITIVE on GEN7 */
+/* DW1 */
+# define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL (0 << 8)
+# define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM (1 << 8)
+
+/* 3DSTATE_WM on GEN7 */
+/* DW1 */
+# define GEN7_WM_STATISTICS_ENABLE (1 << 31)
+# define GEN7_WM_DEPTH_CLEAR (1 << 30)
+# define GEN7_WM_DISPATCH_ENABLE (1 << 29)
+# define GEN6_WM_DEPTH_RESOLVE (1 << 28)
+# define GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE (1 << 27)
+# define GEN7_WM_KILL_ENABLE (1 << 25)
+# define GEN7_WM_PSCDEPTH_OFF (0 << 23)
+# define GEN7_WM_PSCDEPTH_ON (1 << 23)
+# define GEN7_WM_PSCDEPTH_ON_GE (2 << 23)
+# define GEN7_WM_PSCDEPTH_ON_LE (3 << 23)
+# define GEN7_WM_USES_SOURCE_DEPTH (1 << 20)
+# define GEN7_WM_USES_SOURCE_W (1 << 19)
+# define GEN7_WM_POSITION_ZW_PIXEL (0 << 17)
+# define GEN7_WM_POSITION_ZW_CENTROID (2 << 17)
+# define GEN7_WM_POSITION_ZW_SAMPLE (3 << 17)
+# define GEN7_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 16)
+# define GEN7_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC (1 << 15)
+# define GEN7_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC (1 << 14)
+# define GEN7_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 13)
+# define GEN7_WM_PERSPECTIVE_CENTROID_BARYCENTRIC (1 << 12)
+# define GEN7_WM_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 11)
+# define GEN7_WM_USES_INPUT_COVERAGE_MASK (1 << 10)
+# define GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5 (0 << 8)
+# define GEN7_WM_LINE_END_CAP_AA_WIDTH_1_0 (1 << 8)
+# define GEN7_WM_LINE_END_CAP_AA_WIDTH_2_0 (2 << 8)
+# define GEN7_WM_LINE_END_CAP_AA_WIDTH_4_0 (3 << 8)
+# define GEN7_WM_LINE_AA_WIDTH_0_5 (0 << 6)
+# define GEN7_WM_LINE_AA_WIDTH_1_0 (1 << 6)
+# define GEN7_WM_LINE_AA_WIDTH_2_0 (2 << 6)
+# define GEN7_WM_LINE_AA_WIDTH_4_0 (3 << 6)
+# define GEN7_WM_POLYGON_STIPPLE_ENABLE (1 << 4)
+# define GEN7_WM_LINE_STIPPLE_ENABLE (1 << 3)
+# define GEN7_WM_POINT_RASTRULE_UPPER_RIGHT (1 << 2)
+# define GEN7_WM_MSRAST_OFF_PIXEL (0 << 0)
+# define GEN7_WM_MSRAST_OFF_PATTERN (1 << 0)
+# define GEN7_WM_MSRAST_ON_PIXEL (2 << 0)
+# define GEN7_WM_MSRAST_ON_PATTERN (3 << 0)
+/* DW2 */
+# define GEN7_WM_MSDISPMODE_PERPIXEL (1 << 31)
+
+#define GEN7_3DSTATE_CLEAR_PARAMS BRW_3D(3, 0, 0x04)
+#define GEN7_3DSTATE_DEPTH_BUFFER BRW_3D(3, 0, 0x05)
+
+#define GEN7_3DSTATE_CONSTANT_HS BRW_3D(3, 0, 0x19)
+#define GEN7_3DSTATE_CONSTANT_DS BRW_3D(3, 0, 0x1a)
+
+#define GEN7_3DSTATE_HS BRW_3D(3, 0, 0x1b)
+#define GEN7_3DSTATE_TE BRW_3D(3, 0, 0x1c)
+#define GEN7_3DSTATE_DS BRW_3D(3, 0, 0x1d)
+#define GEN7_3DSTATE_STREAMOUT BRW_3D(3, 0, 0x1e)
+#define GEN7_3DSTATE_SBE BRW_3D(3, 0, 0x1f)
+
+/* DW1 */
+# define GEN7_SBE_SWIZZLE_CONTROL_MODE (1 << 28)
+# define GEN7_SBE_NUM_OUTPUTS_SHIFT 22
+# define GEN7_SBE_SWIZZLE_ENABLE (1 << 21)
+# define GEN7_SBE_POINT_SPRITE_LOWERLEFT (1 << 20)
+# define GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT 11
+# define GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT 4
+
+#define GEN7_3DSTATE_PS BRW_3D(3, 0, 0x20)
+/* DW1: kernel pointer */
+/* DW2 */
+# define GEN7_PS_SPF_MODE (1 << 31)
+# define GEN7_PS_VECTOR_MASK_ENABLE (1 << 30)
+# define GEN7_PS_SAMPLER_COUNT_SHIFT 27
+# define GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
+# define GEN7_PS_FLOATING_POINT_MODE_IEEE_754 (0 << 16)
+# define GEN7_PS_FLOATING_POINT_MODE_ALT (1 << 16)
+/* DW3: scratch space */
+/* DW4 */
+# define GEN7_PS_MAX_THREADS_SHIFT 23
+# define GEN7_PS_PUSH_CONSTANT_ENABLE (1 << 11)
+# define GEN7_PS_ATTRIBUTE_ENABLE (1 << 10)
+# define GEN7_PS_OMASK_TO_RENDER_TARGET (1 << 9)
+# define GEN7_PS_DUAL_SOURCE_BLEND_ENABLE (1 << 7)
+# define GEN7_PS_POSOFFSET_NONE (0 << 3)
+# define GEN7_PS_POSOFFSET_CENTROID (2 << 3)
+# define GEN7_PS_POSOFFSET_SAMPLE (3 << 3)
+# define GEN7_PS_32_DISPATCH_ENABLE (1 << 2)
+# define GEN7_PS_16_DISPATCH_ENABLE (1 << 1)
+# define GEN7_PS_8_DISPATCH_ENABLE (1 << 0)
+/* DW5 */
+# define GEN7_PS_DISPATCH_START_GRF_SHIFT_0 16
+# define GEN7_PS_DISPATCH_START_GRF_SHIFT_1 8
+# define GEN7_PS_DISPATCH_START_GRF_SHIFT_2 0
+/* DW6: kernel 1 pointer */
+/* DW7: kernel 2 pointer */
+
+#define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL BRW_3D(3, 0, 0x21)
+#define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC BRW_3D(3, 0, 0x23)
+
+#define GEN7_3DSTATE_BLEND_STATE_POINTERS BRW_3D(3, 0, 0x24)
+#define GEN7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS BRW_3D(3, 0, 0x25)
+
+#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS BRW_3D(3, 0, 0x26)
+#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS BRW_3D(3, 0, 0x27)
+#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS BRW_3D(3, 0, 0x28)
+#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS BRW_3D(3, 0, 0x29)
+#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS BRW_3D(3, 0, 0x2a)
+
+#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS BRW_3D(3, 0, 0x2b)
+#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS BRW_3D(3, 0, 0x2e)
+#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS BRW_3D(3, 0, 0x2f)
+
+#define GEN7_3DSTATE_URB_VS BRW_3D(3, 0, 0x30)
+#define GEN7_3DSTATE_URB_HS BRW_3D(3, 0, 0x31)
+#define GEN7_3DSTATE_URB_DS BRW_3D(3, 0, 0x32)
+#define GEN7_3DSTATE_URB_GS BRW_3D(3, 0, 0x33)
+/* DW1 */
+# define GEN7_URB_ENTRY_NUMBER_SHIFT 0
+# define GEN7_URB_ENTRY_SIZE_SHIFT 16
+# define GEN7_URB_STARTING_ADDRESS_SHIFT 25
+
+#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS BRW_3D(3, 1, 0x12)
+#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS BRW_3D(3, 1, 0x16)
+/* DW1 */
+# define GEN7_PUSH_CONSTANT_BUFFER_OFFSET_SHIFT 16
+
+
#define PIPELINE_SELECT_3D 0
#define PIPELINE_SELECT_MEDIA 1
@@ -1445,6 +1445,7 @@ gen6_create_blend_state(ScrnInfoPtr scrn)
blend_state->blend1.logic_op_enable = 1;
blend_state->blend1.logic_op_func = 0xc;
+ blend_state->blend1.pre_blend_clamp_enable = 1;
drm_intel_bo_unmap(blend_bo);
return blend_bo;
@@ -1811,8 +1812,44 @@ gen6_upload_vertex_element_state(ScrnInfoPtr scrn)
(BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT));
}
+static void
+gen6_upload_vertex_buffer(ScrnInfoPtr scrn, drm_intel_bo *vertex_bo, uint32_t end_address_offset)
+{
+ intel_screen_private *intel = intel_get_screen_private(scrn);
+
+ /* Set up the pointer to our vertex buffer */
+ OUT_BATCH(BRW_3DSTATE_VERTEX_BUFFERS | (5 - 2));
+ /* four 32-bit floats per vertex */
+ OUT_BATCH((0 << GEN6_VB0_BUFFER_INDEX_SHIFT) |
+ GEN6_VB0_VERTEXDATA |
+ ((4 * 4) << VB0_BUFFER_PITCH_SHIFT));
+ OUT_RELOC(vertex_bo, I915_GEM_DOMAIN_VERTEX, 0, 0);
+ OUT_RELOC(vertex_bo, I915_GEM_DOMAIN_VERTEX, 0, end_address_offset);
+ OUT_BATCH(0); /* reserved */
+}
+
static void
-gen6_emit_video_setup(ScrnInfoPtr scrn, drm_intel_bo *surface_state_binding_table_bo, int n_src_surf, PixmapPtr pixmap)
+gen6_upload_primitive(ScrnInfoPtr scrn)
+{
+ intel_screen_private *intel = intel_get_screen_private(scrn);
+
+ OUT_BATCH(BRW_3DPRIMITIVE |
+ BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL |
+ (_3DPRIM_RECTLIST << BRW_3DPRIMITIVE_TOPOLOGY_SHIFT) |
+ (0 << 9) | /* Internal Vertex Count */
+ (6 - 2));
+ OUT_BATCH(3); /* vertex count per instance */
+ OUT_BATCH(0); /* start vertex offset */
+ OUT_BATCH(1); /* single instance */
+ OUT_BATCH(0); /* start instance location */
+ OUT_BATCH(0); /* index buffer offset, ignored */
+}
+
+static void
+gen6_emit_video_setup(ScrnInfoPtr scrn,
+ drm_intel_bo *surface_state_binding_table_bo, int n_src_surf,
+ PixmapPtr pixmap,
+ drm_intel_bo *vertex_bo, uint32_t end_address_offset)
{
intel_screen_private *intel = intel_get_screen_private(scrn);
@@ -1835,6 +1872,382 @@ gen6_emit_video_setup(ScrnInfoPtr scrn, drm_intel_bo *surface_state_binding_tabl
gen6_upload_depth_buffer_state(scrn);
gen6_upload_drawing_rectangle(scrn, pixmap);
gen6_upload_vertex_element_state(scrn);
+ gen6_upload_vertex_buffer(scrn, vertex_bo, end_address_offset);
+ gen6_upload_primitive(scrn);
+}
+
+static void
+gen7_upload_invarient_states(ScrnInfoPtr scrn)
+{
+ intel_screen_private *intel = intel_get_screen_private(scrn);
+
+ OUT_BATCH(BRW_PIPE_CONTROL | (4 - 2));
+ OUT_BATCH(BRW_PIPE_CONTROL_IS_FLUSH |
+ BRW_PIPE_CONTROL_WC_FLUSH |
+ BRW_PIPE_CONTROL_DEPTH_CACHE_FLUSH |
+ BRW_PIPE_CONTROL_NOWRITE);
+ OUT_BATCH(0); /* write address */
+ OUT_BATCH(0); /* write data */
+
+ OUT_BATCH(NEW_PIPELINE_SELECT | PIPELINE_SELECT_3D);
+
+ OUT_BATCH(GEN6_3DSTATE_MULTISAMPLE | (4 - 2));
+ OUT_BATCH(GEN6_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER |
+ GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_1); /* 1 sample/pixel */
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+
+ OUT_BATCH(GEN6_3DSTATE_SAMPLE_MASK | (2 - 2));
+ OUT_BATCH(1);
+
+ /* Set system instruction pointer */
+ OUT_BATCH(BRW_STATE_SIP | 0);
+ OUT_BATCH(0);
+}
+
+static void
+gen7_upload_viewport_state_pointers(ScrnInfoPtr scrn)
+{
+ intel_screen_private *intel = intel_get_screen_private(scrn);
+
+ OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC | (2 - 2));
+ OUT_RELOC(intel->video.gen4_cc_vp_bo,
+ I915_GEM_DOMAIN_INSTRUCTION, 0,
+ 0);
+
+ OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL | (2 - 2));
+ OUT_BATCH(0);
+}
+
+/*
+ * URB layout for Xv on GEN7
+ * ----------------------------------------
+ * | PS Push Constants (8KB) | VS entries |
+ * ----------------------------------------
+ */
+static void
+gen7_upload_urb(ScrnInfoPtr scrn)
+{
+ intel_screen_private *intel = intel_get_screen_private(scrn);
+
+ OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS | (2 - 2));
+ OUT_BATCH(8); /* in 1KBs */
+
+ OUT_BATCH(GEN7_3DSTATE_URB_VS | (2 - 2));
+ OUT_BATCH(
+ (32 << GEN7_URB_ENTRY_NUMBER_SHIFT) | /* at least 32 */
+ (2 - 1) << GEN7_URB_ENTRY_SIZE_SHIFT |
+ (1 << GEN7_URB_STARTING_ADDRESS_SHIFT));
+
+ OUT_BATCH(GEN7_3DSTATE_URB_GS | (2 - 2));
+ OUT_BATCH((0 << GEN7_URB_ENTRY_SIZE_SHIFT) |
+ (1 << GEN7_URB_STARTING_ADDRESS_SHIFT));
+
+ OUT_BATCH(GEN7_3DSTATE_URB_HS | (2 - 2));
+ OUT_BATCH((0 << GEN7_URB_ENTRY_SIZE_SHIFT) |
+ (2 << GEN7_URB_STARTING_ADDRESS_SHIFT));
+
+ OUT_BATCH(GEN7_3DSTATE_URB_DS | (2 - 2));
+ OUT_BATCH((0 << GEN7_URB_ENTRY_SIZE_SHIFT) |
+ (2 << GEN7_URB_STARTING_ADDRESS_SHIFT));
+}
+
+static void
+gen7_upload_cc_state_pointers(ScrnInfoPtr scrn)
+{
+ intel_screen_private *intel = intel_get_screen_private(scrn);
+
+ OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS | (2 - 2));
+ OUT_RELOC(intel->video.gen4_cc_bo,
+ I915_GEM_DOMAIN_INSTRUCTION, 0,
+ 1);
+
+ OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS | (2 - 2));
+ OUT_RELOC(intel->video.gen6_blend_bo,
+ I915_GEM_DOMAIN_INSTRUCTION, 0,
+ 1);
+
+ OUT_BATCH(GEN7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS | (2 - 2));
+ OUT_RELOC(intel->video.gen6_depth_stencil_bo,
+ I915_GEM_DOMAIN_INSTRUCTION, 0,
+ 1);
+}
+
+static void
+gen7_upload_sampler_state_pointers(ScrnInfoPtr scrn)
+{
+ intel_screen_private *intel = intel_get_screen_private(scrn);
+
+ OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS | (2 - 2));
+ OUT_RELOC(intel->video.gen4_sampler_bo,
+ I915_GEM_DOMAIN_INSTRUCTION, 0,
+ 0);
+}
+
+static void
+gen7_upload_bypass_states(ScrnInfoPtr scrn)
+{
+ intel_screen_private *intel = intel_get_screen_private(scrn);
+
+ /* bypass GS */
+ OUT_BATCH(GEN6_3DSTATE_CONSTANT_GS | (7 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+
+ OUT_BATCH(GEN6_3DSTATE_GS | (7 - 2));
+ OUT_BATCH(0); /* without GS kernel */
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0); /* pass-through */
+
+ OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS | (2 - 2));
+ OUT_BATCH(0);
+
+ /* disable HS */
+ OUT_BATCH(GEN7_3DSTATE_CONSTANT_HS | (7 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+
+ OUT_BATCH(GEN7_3DSTATE_HS | (7 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+
+ OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS | (2 - 2));
+ OUT_BATCH(0);
+
+ /* Disable TE */
+ OUT_BATCH(GEN7_3DSTATE_TE | (4 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+
+ /* Disable DS */
+ OUT_BATCH(GEN7_3DSTATE_CONSTANT_DS | (7 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+
+ OUT_BATCH(GEN7_3DSTATE_DS | (6 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+
+ OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS | (2 - 2));
+ OUT_BATCH(0);
+
+ /* Disable STREAMOUT */
+ OUT_BATCH(GEN7_3DSTATE_STREAMOUT | (3 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+}
+
+static void
+gen7_upload_vs_state(ScrnInfoPtr scrn)
+{
+ intel_screen_private *intel = intel_get_screen_private(scrn);
+
+ /* disable VS constant buffer */
+ OUT_BATCH(GEN6_3DSTATE_CONSTANT_VS | (7 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+
+ OUT_BATCH(GEN6_3DSTATE_VS | (6 - 2));
+ OUT_BATCH(0); /* without VS kernel */
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0); /* pass-through */
+}
+
+static void
+gen7_upload_sf_state(ScrnInfoPtr scrn)
+{
+ intel_screen_private *intel = intel_get_screen_private(scrn);
+
+ OUT_BATCH(GEN7_3DSTATE_SBE | (14 - 2));
+ OUT_BATCH((1 << GEN7_SBE_NUM_OUTPUTS_SHIFT) |
+ (1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT) |
+ (0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0); /* DW4 */
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0); /* DW9 */
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+
+ OUT_BATCH(GEN6_3DSTATE_SF | (7 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(GEN6_3DSTATE_SF_CULL_NONE);
+ OUT_BATCH(2 << GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+}
+
+static void
+gen7_upload_wm_state(ScrnInfoPtr scrn, Bool is_packed)
+{
+ intel_screen_private *intel = intel_get_screen_private(scrn);
+
+ /* disable WM constant buffer */
+ OUT_BATCH(GEN6_3DSTATE_CONSTANT_PS | (7 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+
+ OUT_BATCH(GEN6_3DSTATE_WM | (3 - 2));
+ OUT_BATCH(GEN7_WM_DISPATCH_ENABLE |
+ GEN7_WM_PERSPECTIVE_PIXEL_BARYCENTRIC);
+ OUT_BATCH(0);
+
+ OUT_BATCH(GEN7_3DSTATE_PS | (8 - 2));
+
+ if (is_packed) {
+ OUT_RELOC(intel->video.wm_prog_packed_bo,
+ I915_GEM_DOMAIN_INSTRUCTION, 0,
+ 0);
+ OUT_BATCH((1 << GEN7_PS_SAMPLER_COUNT_SHIFT) |
+ (2 << GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
+ } else {
+ OUT_RELOC(intel->video.wm_prog_planar_bo,
+ I915_GEM_DOMAIN_INSTRUCTION, 0,
+ 0);
+ OUT_BATCH((1 << GEN7_PS_SAMPLER_COUNT_SHIFT) |
+ (7 << GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
+ }
+
+ OUT_BATCH(0); /* scratch space base offset */
+ OUT_BATCH(
+ ((86 - 1) << GEN7_PS_MAX_THREADS_SHIFT) |
+ GEN7_PS_ATTRIBUTE_ENABLE |
+ GEN7_PS_16_DISPATCH_ENABLE);
+ OUT_BATCH(
+ (6 << GEN7_PS_DISPATCH_START_GRF_SHIFT_0));
+ OUT_BATCH(0); /* kernel 1 pointer */
+ OUT_BATCH(0); /* kernel 2 pointer */
+}
+
+static void
+gen7_upload_binding_table(ScrnInfoPtr scrn, uint32_t ps_binding_table_offset)
+{
+ intel_screen_private *intel = intel_get_screen_private(scrn);
+
+ OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS | (2 - 2));
+ OUT_BATCH(ps_binding_table_offset);
+}
+
+static void
+gen7_upload_depth_buffer_state(ScrnInfoPtr scrn)
+{
+ intel_screen_private *intel = intel_get_screen_private(scrn);
+
+ OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (7 - 2));
+ OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
+ (BRW_SURFACE_NULL << 29));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+
+ OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS | (3 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+}
+
+static void
+gen7_upload_vertex_buffer(ScrnInfoPtr scrn, drm_intel_bo *vertex_bo, uint32_t end_address_offset)
+{
+ intel_screen_private *intel = intel_get_screen_private(scrn);
+
+ /* Set up the pointer to our vertex buffer */
+ OUT_BATCH(BRW_3DSTATE_VERTEX_BUFFERS | (5 - 2));
+ /* four 32-bit floats per vertex */
+ OUT_BATCH((0 << GEN6_VB0_BUFFER_INDEX_SHIFT) |
+ GEN6_VB0_VERTEXDATA |
+ GEN7_VB0_ADDRESS_MODIFYENABLE |
+ ((4 * 4) << VB0_BUFFER_PITCH_SHIFT));
+ OUT_RELOC(vertex_bo, I915_GEM_DOMAIN_VERTEX, 0, 0);
+ OUT_RELOC(vertex_bo, I915_GEM_DOMAIN_VERTEX, 0, end_address_offset);
+ OUT_BATCH(0); /* reserved */
+}
+
+static void
+gen7_upload_primitive(ScrnInfoPtr scrn)
+{
+ intel_screen_private *intel = intel_get_screen_private(scrn);
+
+ OUT_BATCH(BRW_3DPRIMITIVE | (7 - 2));
+ OUT_BATCH(_3DPRIM_RECTLIST |
+ GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL);
+ OUT_BATCH(3); /* vertex count per instance */
+ OUT_BATCH(0); /* start vertex offset */
+ OUT_BATCH(1); /* single instance */
+ OUT_BATCH(0); /* start instance location */
+ OUT_BATCH(0);
+}
+
+static void
+gen7_emit_video_setup(ScrnInfoPtr scrn,
+ drm_intel_bo *surface_state_binding_table_bo, int n_src_surf,
+ PixmapPtr pixmap,
+ drm_intel_bo *vertex_bo, uint32_t end_address_offset)
+{
+ intel_screen_private *intel = intel_get_screen_private(scrn);
+
+ assert(n_src_surf == 1 || n_src_surf == 6);
+ IntelEmitInvarientState(scrn);
+ intel->last_3d = LAST_3D_VIDEO;
+
+ gen7_upload_invarient_states(scrn);
+ gen6_upload_state_base_address(scrn, surface_state_binding_table_bo);
+ gen7_upload_viewport_state_pointers(scrn);
+ gen7_upload_urb(scrn);
+ gen7_upload_cc_state_pointers(scrn);
+ gen7_upload_sampler_state_pointers(scrn);
+ gen7_upload_bypass_states(scrn);
+ gen7_upload_vs_state(scrn);
+ gen6_upload_clip_state(scrn);
+ gen7_upload_sf_state(scrn);
+ gen7_upload_wm_state(scrn, n_src_surf == 1 ? TRUE : FALSE);
+ gen7_upload_binding_table(scrn, (n_src_surf + 1) * SURFACE_STATE_PADDED_SIZE);
+ gen7_upload_depth_buffer_state(scrn);
+ gen6_upload_drawing_rectangle(scrn, pixmap);
+ gen6_upload_vertex_element_state(scrn);
+ gen7_upload_vertex_buffer(scrn, vertex_bo, end_address_offset);
+ gen7_upload_primitive(scrn);
}
void Gen6DisplayVideoTextured(ScrnInfoPtr scrn,
@@ -1866,13 +2279,19 @@ void Gen6DisplayVideoTextured(ScrnInfoPtr scrn,
uint32_t, int,
int, int, uint32_t,
drm_intel_bo *, uint32_t);
+ void (*emit_video_setup)(ScrnInfoPtr,
+ drm_intel_bo *, int,
+ PixmapPtr,
+ drm_intel_bo *, uint32_t);
if (INTEL_INFO(intel)->gen >= 70) {
create_dst_surface_state = gen7_create_dst_surface_state;
create_src_surface_state = gen7_create_src_surface_state;
+ emit_video_setup = gen7_emit_video_setup;
} else {
create_dst_surface_state = i965_create_dst_surface_state;
create_src_surface_state = i965_create_src_surface_state;
+ emit_video_setup = gen6_emit_video_setup;
}
src_surf_base[0] = adaptor_priv->YBufOffset;
@@ -2009,30 +2428,9 @@ void Gen6DisplayVideoTextured(ScrnInfoPtr scrn,
intel_batch_submit(scrn);
intel_batch_start_atomic(scrn, 200);
- gen6_emit_video_setup(scrn, surface_state_binding_table_bo, n_src_surf, pixmap);
-
- /* Set up the pointer to our vertex buffer */
- OUT_BATCH(BRW_3DSTATE_VERTEX_BUFFERS | (5 - 2));
- /* four 32-bit floats per vertex */
- OUT_BATCH((0 << GEN6_VB0_BUFFER_INDEX_SHIFT) |
- GEN6_VB0_VERTEXDATA |
- ((4 * 4) << VB0_BUFFER_PITCH_SHIFT));
- OUT_RELOC(vb_bo, I915_GEM_DOMAIN_VERTEX, 0, 0);
- OUT_RELOC(vb_bo, I915_GEM_DOMAIN_VERTEX, 0, i * 4);
- OUT_BATCH(0); /* reserved */
-
- OUT_BATCH(BRW_3DPRIMITIVE |
- BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL |
- (_3DPRIM_RECTLIST << BRW_3DPRIMITIVE_TOPOLOGY_SHIFT) |
- (0 << 9) | /* Internal Vertex Count */
- (6 - 2));
- OUT_BATCH(3); /* vertex count per instance */
- OUT_BATCH(0); /* start vertex offset */
- OUT_BATCH(1); /* single instance */
- OUT_BATCH(0); /* start instance location */
- OUT_BATCH(0); /* index buffer offset, ignored */
-
+ emit_video_setup(scrn, surface_state_binding_table_bo, n_src_surf, pixmap, vb_bo, i * 4);
intel_batch_end_atomic(scrn);
+
drm_intel_bo_unreference(vb_bo);
}
The configuration is same as that on Sandybridge, but many state commands are changed Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com> --- src/i965_reg.h | 132 ++++++++++++++++ src/i965_video.c | 446 +++++++++++++++++++++++++++++++++++++++++++++++++++--- 2 files changed, 554 insertions(+), 24 deletions(-)