diff --git a/configure.ac b/configure.ac
index b71b100..b848ac3 100644
--- a/configure.ac
+++ b/configure.ac
@@ -211,6 +211,7 @@ AC_CONFIG_FILES([
 		 tests/Makefile
 		 tools/Makefile
 		 tools/quick_dump/Makefile
+		 tools/null_state_gen/Makefile
 		 debugger/Makefile
 		 debugger/system_routine/Makefile
 		 assembler/Makefile
diff --git a/lib/gen6_render.h b/lib/gen6_render.h
index 60dc93e..495cc2e 100644
--- a/lib/gen6_render.h
+++ b/lib/gen6_render.h
@@ -152,6 +152,7 @@
 #define VB0_VERTEXDATA			(0 << 20)
 #define VB0_INSTANCEDATA		(1 << 20)
 #define VB0_BUFFER_PITCH_SHIFT		0
+#define VB0_NULL_VERTEX_BUFFER          (1 << 13)
 
 /* VERTEX_ELEMENT_STATE Structure */
 #define VE0_VERTEX_BUFFER_INDEX_SHIFT	26 /* for GEN6 */
diff --git a/lib/gen7_render.h b/lib/gen7_render.h
index 1661d4c..992d839 100644
--- a/lib/gen7_render.h
+++ b/lib/gen7_render.h
@@ -165,6 +165,7 @@
 #define GEN7_VB0_VERTEXDATA		(0 << 20)
 #define GEN7_VB0_INSTANCEDATA		(1 << 20)
 #define GEN7_VB0_BUFFER_PITCH_SHIFT	0
+#define GEN7_VB0_NULL_VERTEX_BUFFER	(1 << 13)
 #define GEN7_VB0_ADDRESS_MODIFY_ENABLE	(1 << 14)
 
 /* VERTEX_ELEMENT_STATE Structure */
diff --git a/tools/Makefile.am b/tools/Makefile.am
index 151092b..64fa060 100644
--- a/tools/Makefile.am
+++ b/tools/Makefile.am
@@ -1,7 +1,9 @@
 include Makefile.sources
 
+SUBDIRS = null_state_gen
+
 if HAVE_DUMPER
-SUBDIRS = quick_dump
+SUBDIRS += quick_dump
 endif
 
 AM_CPPFLAGS = -I$(top_srcdir) -I$(top_srcdir)/lib
diff --git a/tools/null_state_gen/Makefile.am b/tools/null_state_gen/Makefile.am
new file mode 100644
index 0000000..40d2237
--- /dev/null
+++ b/tools/null_state_gen/Makefile.am
@@ -0,0 +1,16 @@
+bin_PROGRAMS = intel_null_state_gen
+
+intel_null_state_gen_SOURCES = 	\
+	intel_batchbuffer.c \
+	intel_renderstate_gen6.c \
+	intel_renderstate_gen7.c \
+	intel_renderstate_gen8.c \
+	intel_null_state_gen.c
+
+gens := 6 7 8
+
+h = /tmp/intel_renderstate_gen$$gen.c
+state_headers: intel_null_state_gen
+	for gen in $(gens); do \
+		./intel_null_state_gen $$gen >$(h) ;\
+	done
diff --git a/tools/null_state_gen/intel_batchbuffer.c b/tools/null_state_gen/intel_batchbuffer.c
new file mode 100644
index 0000000..62e052a
--- /dev/null
+++ b/tools/null_state_gen/intel_batchbuffer.c
@@ -0,0 +1,173 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Copyright 2014 Intel Corporation
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <stdio.h>
+#include <string.h>
+#include <errno.h>
+
+#include "intel_batchbuffer.h"
+
+int intel_batch_reset(struct intel_batchbuffer *batch,
+		      void *p,
+		      uint32_t size,
+		      uint32_t off)
+{
+	batch->err = -EINVAL;
+	batch->base = batch->base_ptr = p;
+	batch->state_base = batch->state_ptr = p;
+
+	if (off >= size || ALIGN(off, 4) != off)
+		return -EINVAL;
+
+	batch->size = size;
+
+	batch->state_base = batch->state_ptr = &batch->base[off];
+
+	batch->num_relocs = 0;
+	batch->err = 0;
+
+	return batch->err;
+}
+
+uint32_t intel_batch_state_used(struct intel_batchbuffer *batch)
+{
+	return batch->state_ptr - batch->state_base;
+}
+
+uint32_t intel_batch_state_offset(struct intel_batchbuffer *batch)
+{
+	return batch->state_ptr - batch->base;
+}
+
+void *intel_batch_state_alloc(struct intel_batchbuffer *batch,
+			      uint32_t size,
+			      uint32_t align)
+{
+	uint32_t cur;
+	uint32_t offset;
+
+	if (batch->err)
+		return NULL;
+
+	cur  = intel_batch_state_offset(batch);
+	offset = ALIGN(cur, align);
+
+	if (offset + size > batch->size) {
+		batch->err = -ENOSPC;
+		return NULL;
+	}
+
+	batch->state_ptr = batch->base + offset + size;
+
+	memset(batch->base + cur, 0, size);
+
+	return batch->base + offset;
+}
+
+int intel_batch_offset(struct intel_batchbuffer *batch, const void *ptr)
+{
+	return (uint8_t *)ptr - batch->base;
+}
+
+int intel_batch_state_copy(struct intel_batchbuffer *batch,
+			   const void *ptr,
+			   const uint32_t size,
+			   const uint32_t align)
+{
+	void * const p = intel_batch_state_alloc(batch, size, align);
+
+	if (p == NULL)
+		return -1;
+
+	return intel_batch_offset(batch, memcpy(p, ptr, size));
+}
+
+uint32_t intel_batch_cmds_used(struct intel_batchbuffer *batch)
+{
+	return batch->base_ptr - batch->base;
+}
+
+uint32_t intel_batch_total_used(struct intel_batchbuffer *batch)
+{
+	return batch->state_ptr - batch->base;
+}
+
+static uint32_t intel_batch_space(struct intel_batchbuffer *batch)
+{
+	return batch->state_base - batch->base_ptr;
+}
+
+int intel_batch_emit_dword(struct intel_batchbuffer *batch, uint32_t dword)
+{
+	uint32_t offset;
+
+	if (batch->err)
+		return -1;
+
+	if (intel_batch_space(batch) < 4) {
+		batch->err = -ENOSPC;
+		return -1;
+	}
+
+	offset = intel_batch_offset(batch, batch->base_ptr);
+
+	*(uint32_t *) (batch->base_ptr) = dword;
+	batch->base_ptr += 4;
+
+	return offset;
+}
+
+int intel_batch_emit_reloc(struct intel_batchbuffer *batch,
+			   const uint32_t delta)
+{
+	uint32_t offset;
+
+	if (batch->err)
+		return -1;
+
+	if (delta >= batch->size) {
+		batch->err = -EINVAL;
+		return -1;
+	}
+
+	offset = intel_batch_emit_dword(batch, delta);
+
+	if (batch->err)
+		return -1;
+
+	if (batch->num_relocs >= MAX_RELOCS) {
+		batch->err = -ENOSPC;
+		return -1;
+	}
+
+	batch->relocs[batch->num_relocs++] = offset;
+
+	return offset;
+}
diff --git a/tools/null_state_gen/intel_batchbuffer.h b/tools/null_state_gen/intel_batchbuffer.h
new file mode 100644
index 0000000..f5c29db
--- /dev/null
+++ b/tools/null_state_gen/intel_batchbuffer.h
@@ -0,0 +1,91 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Copyright 2014 Intel Corporation
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef _INTEL_BATCHBUFFER_H
+#define _INTEL_BATCHBUFFER_H
+
+#include <stdint.h>
+
+#define MAX_RELOCS 64
+#define ALIGN(x, y) (((x) + (y)-1) & ~((y)-1))
+
+struct intel_batchbuffer {
+	int err;
+	uint8_t *base;
+	uint8_t *base_ptr;
+	uint8_t *state_base;
+	uint8_t *state_ptr;
+	int size;
+
+	uint32_t relocs[MAX_RELOCS];
+	uint32_t num_relocs;
+};
+
+#define OUT_BATCH(d) intel_batch_emit_dword(batch, d)
+#define OUT_RELOC(batch, read_domains, write_domain, delta) \
+	intel_batch_emit_reloc(batch, delta)
+
+int intel_batch_reset(struct intel_batchbuffer *batch,
+		       void *p,
+		       uint32_t size, uint32_t split_off);
+
+uint32_t intel_batch_state_used(struct intel_batchbuffer *batch);
+
+void *intel_batch_state_alloc(struct intel_batchbuffer *batch,
+			      uint32_t size,
+			      uint32_t align);
+
+int intel_batch_offset(struct intel_batchbuffer *batch, const void *ptr);
+
+int intel_batch_state_copy(struct intel_batchbuffer *batch,
+			   const void *ptr,
+			   const uint32_t size,
+			   const uint32_t align);
+
+uint32_t intel_batch_cmds_used(struct intel_batchbuffer *batch);
+
+int intel_batch_emit_dword(struct intel_batchbuffer *batch, uint32_t dword);
+
+int intel_batch_emit_reloc(struct intel_batchbuffer *batch,
+			   const uint32_t delta);
+
+uint32_t intel_batch_total_used(struct intel_batchbuffer *batch);
+
+static inline int intel_batch_error(struct intel_batchbuffer *batch)
+{
+	return batch->err;
+}
+
+static inline uint32_t intel_batch_state_start(struct intel_batchbuffer *batch)
+{
+	return batch->state_base - batch->base;
+}
+
+#endif
diff --git a/tools/null_state_gen/intel_null_state_gen.c b/tools/null_state_gen/intel_null_state_gen.c
new file mode 100644
index 0000000..14f45d3
--- /dev/null
+++ b/tools/null_state_gen/intel_null_state_gen.c
@@ -0,0 +1,151 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <errno.h>
+#include <assert.h>
+
+#include "intel_batchbuffer.h"
+
+#define STATE_ALIGN 64
+
+extern int gen6_setup_null_render_state(struct intel_batchbuffer *batch);
+extern int gen7_setup_null_render_state(struct intel_batchbuffer *batch);
+extern int gen8_setup_null_render_state(struct intel_batchbuffer *batch);
+
+static void print_usage(char *s)
+{
+	fprintf(stderr, "%s: <gen>\n"
+		"     gen:     gen to generate for (6,7,8)\n",
+	       s);
+}
+
+static int is_reloc(struct intel_batchbuffer *batch, uint32_t offset)
+{
+	int i;
+
+	for (i = 0; i < batch->num_relocs; i++)
+		if (batch->relocs[i] == offset)
+			return 1;
+
+	return 0;
+}
+
+static int print_state(int gen, struct intel_batchbuffer *batch)
+{
+	int i;
+
+	printf("#include \"intel_renderstate.h\"\n\n");
+
+	printf("static const u32 gen%d_null_state_relocs[] = {\n", gen);
+	for (i = 0; i < batch->num_relocs; i++) {
+		printf("\t0x%08x,\n", batch->relocs[i]);
+	}
+	printf("};\n\n");
+
+	printf("static const u32 gen%d_null_state_batch[] = {\n", gen);
+	for (i = 0; i < batch->size; i += 4) {
+		const uint32_t *p = (void *)batch->base + i;
+		printf("\t0x%08x,", *p);
+
+		if (i == intel_batch_cmds_used(batch) - 4)
+			printf("\t /* cmds end */");
+
+		if (i == intel_batch_state_start(batch))
+			printf("\t /* state start */");
+
+
+		if (i == intel_batch_state_start(batch) +
+		    intel_batch_state_used(batch) - 4)
+			printf("\t /* state end */");
+
+		if (is_reloc(batch, i))
+			printf("\t /* reloc */");
+
+		printf("\n");
+	}
+	printf("};\n\nRO_RENDERSTATE(%d);\n", gen);
+
+	return 0;
+}
+
+static int do_generate(int gen)
+{
+	int initial_size = 8192;
+	struct intel_batchbuffer batch;
+	void *p;
+	int ret = -EINVAL;
+	uint32_t cmd_len, state_len, size;
+	int (*null_state_gen)(struct intel_batchbuffer *batch) = NULL;
+
+	p = malloc(initial_size);
+	if (p == NULL)
+		return -ENOMEM;
+
+	assert(ALIGN(initial_size/2, STATE_ALIGN) == initial_size/2);
+
+	ret = intel_batch_reset(&batch, p, initial_size, initial_size/2);
+	if (ret)
+		goto out;
+
+	switch (gen) {
+	case 6:
+		null_state_gen = gen6_setup_null_render_state;
+		break;
+
+	case 7:
+		null_state_gen = gen7_setup_null_render_state;
+		break;
+
+	case 8:
+		null_state_gen = gen8_setup_null_render_state;
+		break;
+	}
+
+	if (null_state_gen == NULL) {
+		printf("no generator found for %d\n", gen);
+		ret = -EINVAL;
+		goto out;
+	}
+
+	ret = null_state_gen(&batch);
+	if (ret < 0)
+		goto out;
+
+	cmd_len = intel_batch_cmds_used(&batch);
+	state_len = intel_batch_state_used(&batch);
+
+	size = cmd_len + state_len + ALIGN(cmd_len, STATE_ALIGN) - cmd_len;
+
+	ret = intel_batch_reset(&batch, p, size, ALIGN(cmd_len, STATE_ALIGN));
+	if (ret)
+		goto out;
+
+	ret = null_state_gen(&batch);
+	if (ret < 0)
+		goto out;
+
+	assert(cmd_len == intel_batch_cmds_used(&batch));
+	assert(state_len == intel_batch_state_used(&batch));
+	assert(size == ret);
+
+	/* Batch buffer needs to end */
+	assert(*(uint32_t *)(p + cmd_len - 4) == (0xA << 23));
+
+	ret = print_state(gen, &batch);
+out:
+	free(p);
+
+	if (ret < 0)
+		return ret;
+
+	return 0;
+}
+
+int main(int argc, char *argv[])
+{
+	if (argc != 2) {
+		print_usage(argv[0]);
+		return 1;
+	}
+
+	return do_generate(atoi(argv[1]));
+}
diff --git a/tools/null_state_gen/intel_renderstate_gen7.c b/tools/null_state_gen/intel_renderstate_gen7.c
new file mode 100644
index 0000000..8fe8a80
--- /dev/null
+++ b/tools/null_state_gen/intel_renderstate_gen7.c
@@ -0,0 +1,505 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+
+#include "intel_batchbuffer.h"
+#include <lib/gen7_render.h>
+#include <lib/intel_reg.h>
+#include <stdio.h>
+
+static const uint32_t ps_kernel[][4] = {
+	{ 0x0080005a, 0x2e2077bd, 0x000000c0, 0x008d0040 },
+	{ 0x0080005a, 0x2e6077bd, 0x000000d0, 0x008d0040 },
+	{ 0x02800031, 0x21801fa9, 0x008d0e20, 0x08840001 },
+	{ 0x00800001, 0x2e2003bd, 0x008d0180, 0x00000000 },
+	{ 0x00800001, 0x2e6003bd, 0x008d01c0, 0x00000000 },
+	{ 0x00800001, 0x2ea003bd, 0x008d0200, 0x00000000 },
+	{ 0x00800001, 0x2ee003bd, 0x008d0240, 0x00000000 },
+	{ 0x05800031, 0x20001fa8, 0x008d0e20, 0x90031000 },
+};
+
+static uint32_t
+gen7_bind_buf_null(struct intel_batchbuffer *batch)
+{
+	uint32_t *ss;
+
+	ss = intel_batch_state_alloc(batch, 8 * sizeof(*ss), 32);
+	if (ss == NULL)
+		return -1;
+
+	ss[0] = 0;
+	ss[1] = 0;
+	ss[2] = 0;
+	ss[3] = 0;
+	ss[4] = 0;
+	ss[5] = 0;
+	ss[6] = 0;
+	ss[7] = 0;
+
+	return intel_batch_offset(batch, ss);
+}
+
+static void
+gen7_emit_vertex_elements(struct intel_batchbuffer *batch)
+{
+	OUT_BATCH(GEN7_3DSTATE_VERTEX_ELEMENTS |
+		  ((2 * (1 + 2)) + 1 - 2));
+
+	OUT_BATCH(0 << GEN7_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN7_VE0_VALID |
+		  GEN7_SURFACEFORMAT_R32G32B32A32_FLOAT <<
+		  GEN7_VE0_FORMAT_SHIFT |
+		  0 << GEN7_VE0_OFFSET_SHIFT);
+
+	OUT_BATCH(GEN7_VFCOMPONENT_STORE_0 << GEN7_VE1_VFCOMPONENT_0_SHIFT |
+		  GEN7_VFCOMPONENT_STORE_0 << GEN7_VE1_VFCOMPONENT_1_SHIFT |
+		  GEN7_VFCOMPONENT_STORE_0 << GEN7_VE1_VFCOMPONENT_2_SHIFT |
+		  GEN7_VFCOMPONENT_STORE_0 << GEN7_VE1_VFCOMPONENT_3_SHIFT);
+
+	/* x,y */
+	OUT_BATCH(0 << GEN7_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN7_VE0_VALID |
+		  GEN7_SURFACEFORMAT_R16G16_SSCALED << GEN7_VE0_FORMAT_SHIFT |
+		  0 << GEN7_VE0_OFFSET_SHIFT); /* offsets vb in bytes */
+	OUT_BATCH(GEN7_VFCOMPONENT_STORE_SRC << GEN7_VE1_VFCOMPONENT_0_SHIFT |
+		  GEN7_VFCOMPONENT_STORE_SRC << GEN7_VE1_VFCOMPONENT_1_SHIFT |
+		  GEN7_VFCOMPONENT_STORE_0 << GEN7_VE1_VFCOMPONENT_2_SHIFT |
+		  GEN7_VFCOMPONENT_STORE_1_FLT << GEN7_VE1_VFCOMPONENT_3_SHIFT);
+
+	/* s,t */
+	OUT_BATCH(0 << GEN7_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN7_VE0_VALID |
+		  GEN7_SURFACEFORMAT_R16G16_SSCALED << GEN7_VE0_FORMAT_SHIFT |
+		  4 << GEN7_VE0_OFFSET_SHIFT);  /* offset vb in bytes */
+	OUT_BATCH(GEN7_VFCOMPONENT_STORE_SRC << GEN7_VE1_VFCOMPONENT_0_SHIFT |
+		  GEN7_VFCOMPONENT_STORE_SRC << GEN7_VE1_VFCOMPONENT_1_SHIFT |
+		  GEN7_VFCOMPONENT_STORE_0 << GEN7_VE1_VFCOMPONENT_2_SHIFT |
+		  GEN7_VFCOMPONENT_STORE_1_FLT << GEN7_VE1_VFCOMPONENT_3_SHIFT);
+}
+
+static uint32_t
+gen7_create_vertex_buffer(struct intel_batchbuffer *batch)
+{
+	uint16_t *v;
+
+	v = intel_batch_state_alloc(batch, 12*sizeof(*v), 8);
+	if (v == NULL)
+		return -1;
+
+	v[0] = 0;
+	v[1] = 0;
+	v[2] = 0;
+	v[3] = 0;
+
+	v[4] = 0;
+	v[5] = 0;
+	v[6] = 0;
+	v[7] = 0;
+
+	v[8] = 0;
+	v[9] = 0;
+	v[10] = 0;
+	v[11] = 0;
+
+	return intel_batch_offset(batch, v);
+}
+
+static void gen7_emit_vertex_buffer(struct intel_batchbuffer *batch)
+{
+	uint32_t offset;
+
+	offset = gen7_create_vertex_buffer(batch);
+
+	OUT_BATCH(GEN7_3DSTATE_VERTEX_BUFFERS | (5 - 2));
+	OUT_BATCH(0 << GEN7_VB0_BUFFER_INDEX_SHIFT |
+		  GEN7_VB0_VERTEXDATA |
+		  GEN7_VB0_ADDRESS_MODIFY_ENABLE |
+		  GEN7_VB0_NULL_VERTEX_BUFFER |
+		  4*2 << GEN7_VB0_BUFFER_PITCH_SHIFT);
+
+	OUT_RELOC(batch, I915_GEM_DOMAIN_VERTEX, 0, offset);
+	OUT_BATCH(~0);
+	OUT_BATCH(0);
+}
+
+static uint32_t
+gen7_bind_surfaces(struct intel_batchbuffer *batch)
+{
+	uint32_t *binding_table;
+
+	binding_table = intel_batch_state_alloc(batch, 8, 32);
+	if (binding_table == NULL)
+		return -1;
+
+	binding_table[0] = gen7_bind_buf_null(batch);
+	binding_table[1] = gen7_bind_buf_null(batch);
+
+	return intel_batch_offset(batch, binding_table);
+}
+
+static void
+gen7_emit_binding_table(struct intel_batchbuffer *batch)
+{
+	OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS | (2 - 2));
+	OUT_BATCH(gen7_bind_surfaces(batch));
+}
+
+static void
+gen7_emit_drawing_rectangle(struct intel_batchbuffer *batch)
+{
+	OUT_BATCH(GEN7_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
+	/* Purposedly set min > max for null rectangle */
+	OUT_BATCH(0xffffffff);
+	OUT_BATCH(0 | 0);
+	OUT_BATCH(0);
+}
+
+static uint32_t
+gen7_create_blend_state(struct intel_batchbuffer *batch)
+{
+	struct gen7_blend_state *blend;
+
+	blend = intel_batch_state_alloc(batch, sizeof(*blend), 64);
+	if (blend == NULL)
+		return -1;
+
+	blend->blend0.dest_blend_factor = GEN7_BLENDFACTOR_ZERO;
+	blend->blend0.source_blend_factor = GEN7_BLENDFACTOR_ONE;
+	blend->blend0.blend_func = GEN7_BLENDFUNCTION_ADD;
+	blend->blend1.post_blend_clamp_enable = 1;
+	blend->blend1.pre_blend_clamp_enable = 1;
+
+	return intel_batch_offset(batch, blend);
+}
+
+static void
+gen7_emit_state_base_address(struct intel_batchbuffer *batch)
+{
+	OUT_BATCH(GEN7_STATE_BASE_ADDRESS | (10 - 2));
+	OUT_BATCH(0);
+	OUT_RELOC(batch, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY);
+	OUT_RELOC(batch, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY);
+	OUT_BATCH(0);
+	OUT_RELOC(batch, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY);
+
+	OUT_BATCH(0);
+	OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
+	OUT_BATCH(0);
+	OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
+}
+
+static uint32_t
+gen7_create_cc_viewport(struct intel_batchbuffer *batch)
+{
+	struct gen7_cc_viewport *vp;
+
+	vp = intel_batch_state_alloc(batch, sizeof(*vp), 32);
+	if (vp == NULL)
+		return -1;
+
+	vp->min_depth = -1.e35;
+	vp->max_depth = 1.e35;
+
+	return intel_batch_offset(batch, vp);
+}
+
+static void
+gen7_emit_cc(struct intel_batchbuffer *batch)
+{
+	OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS | (2 - 2));
+	OUT_BATCH(gen7_create_blend_state(batch));
+
+	OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC | (2 - 2));
+	OUT_BATCH(gen7_create_cc_viewport(batch));
+}
+
+static uint32_t
+gen7_create_sampler(struct intel_batchbuffer *batch)
+{
+	struct gen7_sampler_state *ss;
+
+	ss = intel_batch_state_alloc(batch, sizeof(*ss), 32);
+	if (ss == NULL)
+		return -1;
+
+	ss->ss0.min_filter = GEN7_MAPFILTER_NEAREST;
+	ss->ss0.mag_filter = GEN7_MAPFILTER_NEAREST;
+
+	ss->ss3.r_wrap_mode = GEN7_TEXCOORDMODE_CLAMP;
+	ss->ss3.s_wrap_mode = GEN7_TEXCOORDMODE_CLAMP;
+	ss->ss3.t_wrap_mode = GEN7_TEXCOORDMODE_CLAMP;
+
+	ss->ss3.non_normalized_coord = 1;
+
+	return intel_batch_offset(batch, ss);
+}
+
+static void
+gen7_emit_sampler(struct intel_batchbuffer *batch)
+{
+	OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS | (2 - 2));
+	OUT_BATCH(gen7_create_sampler(batch));
+}
+
+static void
+gen7_emit_multisample(struct intel_batchbuffer *batch)
+{
+	OUT_BATCH(GEN7_3DSTATE_MULTISAMPLE | (4 - 2));
+	OUT_BATCH(GEN7_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER |
+		  GEN7_3DSTATE_MULTISAMPLE_NUMSAMPLES_1); /* 1 sample/pixel */
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_SAMPLE_MASK | (2 - 2));
+	OUT_BATCH(1);
+}
+
+static void
+gen7_emit_urb(struct intel_batchbuffer *batch)
+{
+	OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS | (2 - 2));
+	OUT_BATCH(8); /* in 1KBs */
+
+	/* num of VS entries must be divisible by 8 if size < 9 */
+	OUT_BATCH(GEN7_3DSTATE_URB_VS | (2 - 2));
+	OUT_BATCH((64 << GEN7_URB_ENTRY_NUMBER_SHIFT) |
+		  (2 - 1) << GEN7_URB_ENTRY_SIZE_SHIFT |
+		  (1 << GEN7_URB_STARTING_ADDRESS_SHIFT));
+
+	OUT_BATCH(GEN7_3DSTATE_URB_HS | (2 - 2));
+	OUT_BATCH((0 << GEN7_URB_ENTRY_SIZE_SHIFT) |
+		  (2 << GEN7_URB_STARTING_ADDRESS_SHIFT));
+
+	OUT_BATCH(GEN7_3DSTATE_URB_DS | (2 - 2));
+	OUT_BATCH((0 << GEN7_URB_ENTRY_SIZE_SHIFT) |
+		  (2 << GEN7_URB_STARTING_ADDRESS_SHIFT));
+
+	OUT_BATCH(GEN7_3DSTATE_URB_GS | (2 - 2));
+	OUT_BATCH((0 << GEN7_URB_ENTRY_SIZE_SHIFT) |
+		  (1 << GEN7_URB_STARTING_ADDRESS_SHIFT));
+}
+
+static void
+gen7_emit_vs(struct intel_batchbuffer *batch)
+{
+	OUT_BATCH(GEN7_3DSTATE_VS | (6 - 2));
+	OUT_BATCH(0); /* no VS kernel */
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0); /* pass-through */
+}
+
+static void
+gen7_emit_hs(struct intel_batchbuffer *batch)
+{
+	OUT_BATCH(GEN7_3DSTATE_HS | (7 - 2));
+	OUT_BATCH(0); /* no HS kernel */
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0); /* pass-through */
+}
+
+static void
+gen7_emit_te(struct intel_batchbuffer *batch)
+{
+	OUT_BATCH(GEN7_3DSTATE_TE | (4 - 2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+}
+
+static void
+gen7_emit_ds(struct intel_batchbuffer *batch)
+{
+	OUT_BATCH(GEN7_3DSTATE_DS | (6 - 2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+}
+
+static void
+gen7_emit_gs(struct intel_batchbuffer *batch)
+{
+	OUT_BATCH(GEN7_3DSTATE_GS | (7 - 2));
+	OUT_BATCH(0); /* no GS kernel */
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0); /* pass-through  */
+}
+
+static void
+gen7_emit_streamout(struct intel_batchbuffer *batch)
+{
+	OUT_BATCH(GEN7_3DSTATE_STREAMOUT | (3 - 2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+}
+
+static void
+gen7_emit_sf(struct intel_batchbuffer *batch)
+{
+	OUT_BATCH(GEN7_3DSTATE_SF | (7 - 2));
+	OUT_BATCH(0);
+	OUT_BATCH(GEN7_3DSTATE_SF_CULL_NONE);
+	OUT_BATCH(2 << GEN7_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+}
+
+static void
+gen7_emit_sbe(struct intel_batchbuffer *batch)
+{
+	OUT_BATCH(GEN7_3DSTATE_SBE | (14 - 2));
+	OUT_BATCH(1 << GEN7_SBE_NUM_OUTPUTS_SHIFT |
+		  1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
+		  1 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
+	OUT_BATCH(0);
+	OUT_BATCH(0); /* dw4 */
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0); /* dw8 */
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0); /* dw12 */
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+}
+
+static void
+gen7_emit_ps(struct intel_batchbuffer *batch)
+{
+	int threads;
+
+#if 0 /* XXX: Do we need separate state for hsw or not */
+	if (IS_HASWELL(batch->dev))
+		threads = 40 << HSW_PS_MAX_THREADS_SHIFT |
+			1 << HSW_PS_SAMPLE_MASK_SHIFT;
+	else
+#endif
+		threads = 40 << IVB_PS_MAX_THREADS_SHIFT;
+
+	OUT_BATCH(GEN7_3DSTATE_PS | (8 - 2));
+	OUT_BATCH(intel_batch_state_copy(batch, ps_kernel,
+					 sizeof(ps_kernel), 64));
+	OUT_BATCH(1 << GEN7_PS_SAMPLER_COUNT_SHIFT |
+		  2 << GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT);
+	OUT_BATCH(0); /* scratch address */
+	OUT_BATCH(threads |
+		  GEN7_PS_16_DISPATCH_ENABLE |
+		  GEN7_PS_ATTRIBUTE_ENABLE);
+	OUT_BATCH(6 << GEN7_PS_DISPATCH_START_GRF_SHIFT_0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+}
+
+static void
+gen7_emit_clip(struct intel_batchbuffer *batch)
+{
+	OUT_BATCH(GEN7_3DSTATE_CLIP | (4 - 2));
+	OUT_BATCH(0);
+	OUT_BATCH(0); /* pass-through */
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL | (2 - 2));
+	OUT_BATCH(0);
+}
+
+static void
+gen7_emit_wm(struct intel_batchbuffer *batch)
+{
+	OUT_BATCH(GEN7_3DSTATE_WM | (3 - 2));
+	OUT_BATCH(GEN7_WM_DISPATCH_ENABLE |
+		  GEN7_WM_PERSPECTIVE_PIXEL_BARYCENTRIC);
+	OUT_BATCH(0);
+}
+
+static void
+gen7_emit_null_depth_buffer(struct intel_batchbuffer *batch)
+{
+	OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (7 - 2));
+	OUT_BATCH(GEN7_SURFACE_NULL << GEN7_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT |
+		  GEN7_DEPTHFORMAT_D32_FLOAT <<
+		  GEN7_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT);
+	OUT_BATCH(0); /* disable depth, stencil and hiz */
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS | (3 - 2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+}
+
+int gen7_setup_null_render_state(struct intel_batchbuffer *batch)
+{
+	int ret;
+
+	OUT_BATCH(GEN7_PIPELINE_SELECT | PIPELINE_SELECT_3D);
+
+	gen7_emit_state_base_address(batch);
+	gen7_emit_multisample(batch);
+	gen7_emit_urb(batch);
+	gen7_emit_vs(batch);
+	gen7_emit_hs(batch);
+	gen7_emit_te(batch);
+	gen7_emit_ds(batch);
+	gen7_emit_gs(batch);
+	gen7_emit_clip(batch);
+	gen7_emit_sf(batch);
+	gen7_emit_wm(batch);
+	gen7_emit_streamout(batch);
+	gen7_emit_null_depth_buffer(batch);
+
+	gen7_emit_cc(batch);
+	gen7_emit_sampler(batch);
+	gen7_emit_sbe(batch);
+	gen7_emit_ps(batch);
+	gen7_emit_vertex_elements(batch);
+	gen7_emit_vertex_buffer(batch);
+	gen7_emit_binding_table(batch);
+	gen7_emit_drawing_rectangle(batch);
+
+	OUT_BATCH(GEN7_3DPRIMITIVE | (7 - 2));
+	OUT_BATCH(GEN7_3DPRIMITIVE_VERTEX_SEQUENTIAL | _3DPRIM_RECTLIST);
+	OUT_BATCH(3);
+	OUT_BATCH(0);
+	OUT_BATCH(1);   /* single instance */
+	OUT_BATCH(0);   /* start instance location */
+	OUT_BATCH(0);   /* index buffer offset, ignored */
+
+	OUT_BATCH(MI_BATCH_BUFFER_END);
+
+	ret = intel_batch_error(batch);
+	if (ret == 0)
+		ret = intel_batch_total_used(batch);
+
+	return ret;
+}
diff --git a/tools/null_state_gen/intel_renderstate_gen8.c b/tools/null_state_gen/intel_renderstate_gen8.c
new file mode 100644
index 0000000..7e22b24
--- /dev/null
+++ b/tools/null_state_gen/intel_renderstate_gen8.c
@@ -0,0 +1,764 @@
+#include "intel_batchbuffer.h"
+#include <lib/gen8_render.h>
+#include <lib/intel_reg.h>
+#include <string.h>
+
+struct {
+	uint32_t cc_state;
+	uint32_t blend_state;
+} cc;
+
+struct {
+	uint32_t cc_state;
+	uint32_t sf_clip_state;
+} viewport;
+
+/* see shaders/ps/blit.g7a */
+static const uint32_t ps_kernel[][4] = {
+#if 1
+   { 0x0060005a, 0x21403ae8, 0x3a0000c0, 0x008d0040 },
+   { 0x0060005a, 0x21603ae8, 0x3a0000c0, 0x008d0080 },
+   { 0x0060005a, 0x21803ae8, 0x3a0000d0, 0x008d0040 },
+   { 0x0060005a, 0x21a03ae8, 0x3a0000d0, 0x008d0080 },
+   { 0x02800031, 0x2e0022e8, 0x0e000140, 0x08840001 },
+   { 0x05800031, 0x200022e0, 0x0e000e00, 0x90031000 },
+#else
+   /* Write all -1 */
+   { 0x00600001, 0x2e000608, 0x00000000, 0x3f800000 },
+   { 0x00600001, 0x2e200608, 0x00000000, 0x3f800000 },
+   { 0x00600001, 0x2e400608, 0x00000000, 0x3f800000 },
+   { 0x00600001, 0x2e600608, 0x00000000, 0x3f800000 },
+   { 0x00600001, 0x2e800608, 0x00000000, 0x3f800000 },
+   { 0x00600001, 0x2ea00608, 0x00000000, 0x3f800000 },
+   { 0x00600001, 0x2ec00608, 0x00000000, 0x3f800000 },
+   { 0x00600001, 0x2ee00608, 0x00000000, 0x3f800000 },
+   { 0x05800031, 0x200022e0, 0x0e000e00, 0x90031000 },
+#endif
+};
+
+static uint32_t
+gen8_bind_buf_null(struct intel_batchbuffer *batch)
+{
+	struct gen8_surface_state *ss;
+
+	ss = intel_batch_state_alloc(batch, sizeof(*ss), 64);
+	if (ss == NULL)
+		return -1;
+
+	memset(ss, 0, sizeof(*ss));
+
+	return intel_batch_offset(batch, ss);
+}
+
+static uint32_t
+gen8_bind_surfaces(struct intel_batchbuffer *batch)
+{
+	uint32_t *binding_table, offset;
+
+	binding_table = intel_batch_state_alloc(batch, 8, 32);
+	if (binding_table == NULL)
+		return -1;
+
+	offset = intel_batch_offset(batch, binding_table);
+
+	binding_table[0] =
+		gen8_bind_buf_null(batch);
+	binding_table[1] =
+		gen8_bind_buf_null(batch);
+
+	return offset;
+}
+
+/* Mostly copy+paste from gen6, except wrap modes moved */
+static uint32_t
+gen8_create_sampler(struct intel_batchbuffer *batch) {
+	struct gen8_sampler_state *ss;
+	uint32_t offset;
+
+	ss = intel_batch_state_alloc(batch, sizeof(*ss), 64);
+	if (ss == NULL)
+		return -1;
+
+	offset = intel_batch_offset(batch, ss);
+
+	ss->ss0.min_filter = GEN6_MAPFILTER_NEAREST;
+	ss->ss0.mag_filter = GEN6_MAPFILTER_NEAREST;
+	ss->ss3.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
+	ss->ss3.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
+	ss->ss3.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
+
+	/* I've experimented with non-normalized coordinates and using the LD
+	 * sampler fetch, but couldn't make it work. */
+	ss->ss3.non_normalized_coord = 0;
+
+	return offset;
+}
+
+static uint32_t
+gen8_fill_ps(struct intel_batchbuffer *batch,
+	     const uint32_t kernel[][4],
+	     size_t size)
+{
+	return intel_batch_state_copy(batch, kernel, size, 64);
+}
+
+/**
+ * gen7_fill_vertex_buffer_data populate vertex buffer with data.
+ *
+ * The vertex buffer consists of 3 vertices to construct a RECTLIST. The 4th
+ * vertex is implied (automatically derived by the HW). Each element has the
+ * destination offset, and the normalized texture offset (src). The rectangle
+ * itself will span the entire subsurface to be copied.
+ *
+ * see gen6_emit_vertex_elements
+ */
+static uint32_t
+gen7_fill_vertex_buffer_data(struct intel_batchbuffer *batch)
+{
+	uint16_t *start;
+
+	start = intel_batch_state_alloc(batch, 2 * sizeof(*start), 8);
+	start[0] = 0;
+	start[1] = 0;
+
+	return intel_batch_offset(batch, start);
+}
+
+/**
+ * gen6_emit_vertex_elements - The vertex elements describe the contents of the
+ * vertex buffer. We pack the vertex buffer in a semi weird way, conforming to
+ * what gen6_rendercopy did. The most straightforward would be to store
+ * everything as floats.
+ *
+ * see gen7_fill_vertex_buffer_data() for where the corresponding elements are
+ * packed.
+ */
+static void
+gen6_emit_vertex_elements(struct intel_batchbuffer *batch) {
+	/*
+	 * The VUE layout
+	 *    dword 0-3: pad (0, 0, 0. 0)
+	 *    dword 4-7: position (x, y, 0, 1.0),
+	 *    dword 8-11: texture coordinate 0 (u0, v0, 0, 1.0)
+	 */
+	OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS | (3 * 2 + 1 - 2));
+
+	/* Element state 0. These are 4 dwords of 0 required for the VUE format.
+	 * We don't really know or care what they do.
+	 */
+	OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+		  GEN6_SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
+		  0 << VE0_OFFSET_SHIFT); /* we specify 0, but it's really does not exist */
+	OUT_BATCH(GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
+		  GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
+		  GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+		  GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
+
+	/* Element state 1 - Our "destination" vertices. These are passed down
+	 * through the pipeline, and eventually make it to the pixel shader as
+	 * the offsets in the destination surface. It's packed as the 16
+	 * signed/scaled because of gen6 rendercopy. I see no particular reason
+	 * for doing this though.
+	 */
+	OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+		  GEN6_SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
+		  0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
+	OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
+		  GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
+		  GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+		  GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
+
+	/* Element state 2. Last but not least we store the U,V components as
+	 * normalized floats. These will be used in the pixel shader to sample
+	 * from the source buffer.
+	 */
+	OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+		  GEN6_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
+		  4 << VE0_OFFSET_SHIFT);	/* offset vb in bytes */
+	OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
+		  GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
+		  GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+		  GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
+}
+
+/**
+ * gen7_emit_vertex_buffer emit the vertex buffers command
+ *
+ * @batch
+ * @offset - bytw offset within the @batch where the vertex buffer starts.
+ */
+static void gen7_emit_vertex_buffer(struct intel_batchbuffer *batch,
+				    uint32_t offset) {
+	OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | (1 + (4 * 1) - 2));
+	OUT_BATCH(0 << VB0_BUFFER_INDEX_SHIFT | /* VB 0th index */
+		  GEN7_VB0_BUFFER_ADDR_MOD_EN | /* Address Modify Enable */
+		  VB0_NULL_VERTEX_BUFFER |
+		  0 << VB0_BUFFER_PITCH_SHIFT);
+	OUT_RELOC(batch, I915_GEM_DOMAIN_VERTEX, 0, offset);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+}
+
+static uint32_t
+gen6_create_cc_state(struct intel_batchbuffer *batch)
+{
+	struct gen6_color_calc_state *cc_state;
+	uint32_t offset;
+
+	cc_state = intel_batch_state_alloc(batch, sizeof(*cc_state), 64);
+	if (cc_state == NULL)
+		return -1;
+
+	offset = intel_batch_offset(batch, cc_state);
+
+	return offset;
+}
+
+static uint32_t
+gen8_create_blend_state(struct intel_batchbuffer *batch)
+{
+	struct gen8_blend_state *blend;
+	int i;
+	uint32_t offset;
+
+	blend = intel_batch_state_alloc(batch, sizeof(*blend), 64);
+	if (blend == NULL)
+		return -1;
+
+	offset = intel_batch_offset(batch, blend);
+
+	for (i = 0; i < 16; i++) {
+		blend->bs[i].dest_blend_factor = GEN6_BLENDFACTOR_ZERO;
+		blend->bs[i].source_blend_factor = GEN6_BLENDFACTOR_ONE;
+		blend->bs[i].color_blend_func = GEN6_BLENDFUNCTION_ADD;
+		blend->bs[i].pre_blend_color_clamp = 1;
+		blend->bs[i].color_buffer_blend = 0;
+	}
+
+	return offset;
+}
+
+static uint32_t
+gen6_create_cc_viewport(struct intel_batchbuffer *batch)
+{
+	struct gen6_cc_viewport *vp;
+	uint32_t offset;
+
+	vp = intel_batch_state_alloc(batch, sizeof(*vp), 32);
+	if (vp == NULL)
+		return -1;
+
+	offset = intel_batch_offset(batch, vp);
+
+	/* XXX I don't understand this */
+	vp->min_depth = -1.e35;
+	vp->max_depth = 1.e35;
+
+	return offset;
+}
+
+static uint32_t
+gen7_create_sf_clip_viewport(struct intel_batchbuffer *batch) {
+	/* XXX these are likely not needed */
+	struct gen7_sf_clip_viewport *scv_state;
+	uint32_t offset;
+
+	scv_state = intel_batch_state_alloc(batch, sizeof(*scv_state), 64);
+	if (scv_state == NULL)
+		return -1;
+
+	offset = intel_batch_offset(batch, scv_state);
+
+	scv_state->guardband.xmin = 0;
+	scv_state->guardband.xmax = 1.0f;
+	scv_state->guardband.ymin = 0;
+	scv_state->guardband.ymax = 1.0f;
+
+	return offset;
+}
+
+static uint32_t
+gen6_create_scissor_rect(struct intel_batchbuffer *batch)
+{
+	struct gen6_scissor_rect *scissor;
+	uint32_t offset;
+
+	scissor = intel_batch_state_alloc(batch, sizeof(*scissor), 64);
+	if (scissor == NULL)
+		return -1;
+
+	offset = intel_batch_offset(batch, scissor);
+
+	return offset;
+}
+
+static void
+gen8_emit_sip(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN6_STATE_SIP | (3 - 2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+}
+
+static void
+gen7_emit_push_constants(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS);
+	OUT_BATCH(0);
+	OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS);
+	OUT_BATCH(0);
+	OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS);
+	OUT_BATCH(0);
+	OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS);
+	OUT_BATCH(0);
+	OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS);
+	OUT_BATCH(0);
+}
+
+static void
+gen8_emit_state_base_address(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (16 - 2));
+
+	/* general */
+	OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
+	OUT_BATCH(0);
+
+	/* stateless data port */
+	OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
+
+	/* surface */
+	OUT_RELOC(batch, I915_GEM_DOMAIN_SAMPLER, 0, BASE_ADDRESS_MODIFY);
+	OUT_BATCH(0);
+
+	/* dynamic */
+	OUT_RELOC(batch, I915_GEM_DOMAIN_RENDER | I915_GEM_DOMAIN_INSTRUCTION,
+		  0, BASE_ADDRESS_MODIFY);
+	OUT_BATCH(0);
+
+	/* indirect */
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	/* instruction */
+	OUT_RELOC(batch, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY);
+	OUT_BATCH(0);
+
+	/* general state buffer size */
+	OUT_BATCH(0xfffff000 | 1);
+	/* dynamic state buffer size */
+	OUT_BATCH(1 << 12 | 1);
+	/* indirect object buffer size */
+	OUT_BATCH(0xfffff000 | 1);
+	/* intruction buffer size */
+	OUT_BATCH(1 << 12 | 1);
+}
+
+static void
+gen7_emit_urb(struct intel_batchbuffer *batch) {
+	/* XXX: Min valid values from mesa */
+	const int vs_entries = 64;
+	const int vs_size = 2;
+	const int vs_start = 2;
+
+	OUT_BATCH(GEN7_3DSTATE_URB_VS);
+	OUT_BATCH(vs_entries | ((vs_size - 1) << 16) | (vs_start << 25));
+	OUT_BATCH(GEN7_3DSTATE_URB_GS);
+	OUT_BATCH(vs_start << 25);
+	OUT_BATCH(GEN7_3DSTATE_URB_HS);
+	OUT_BATCH(vs_start << 25);
+	OUT_BATCH(GEN7_3DSTATE_URB_DS);
+	OUT_BATCH(vs_start << 25);
+}
+
+static void
+gen8_emit_cc(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS);
+	OUT_BATCH(cc.blend_state | 1);
+
+	OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS);
+	OUT_BATCH(cc.cc_state | 1);
+}
+
+static void
+gen8_emit_multisample(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN8_3DSTATE_MULTISAMPLE);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN6_3DSTATE_SAMPLE_MASK);
+	OUT_BATCH(1);
+}
+
+static void
+gen8_emit_vs(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN6_3DSTATE_CONSTANT_VS | (11 - 2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN6_3DSTATE_VS | (9-2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+}
+
+static void
+gen8_emit_hs(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN7_3DSTATE_CONSTANT_HS | (11 - 2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_HS | (9-2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_HS);
+	OUT_BATCH(0);
+}
+
+static void
+gen8_emit_gs(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN7_3DSTATE_CONSTANT_GS | (11 - 2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_GS | (10-2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS);
+	OUT_BATCH(0);
+}
+
+static void
+gen8_emit_ds(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN7_3DSTATE_CONSTANT_DS | (11 - 2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_DS | (9-2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_DS);
+	OUT_BATCH(0);
+}
+
+static void
+gen8_emit_wm_hz_op(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN8_3DSTATE_WM_HZ_OP | (5-2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+}
+
+static void
+gen8_emit_null_state(struct intel_batchbuffer *batch) {
+	gen8_emit_wm_hz_op(batch);
+	gen8_emit_hs(batch);
+	OUT_BATCH(GEN7_3DSTATE_TE | (4-2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	gen8_emit_gs(batch);
+	gen8_emit_ds(batch);
+	gen8_emit_vs(batch);
+}
+
+static void
+gen7_emit_clip(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN6_3DSTATE_CLIP | (4 - 2));
+	OUT_BATCH(0);
+	OUT_BATCH(0); /*  pass-through */
+	OUT_BATCH(0);
+}
+
+static void
+gen8_emit_sf(struct intel_batchbuffer *batch)
+{
+	int i;
+
+	OUT_BATCH(GEN7_3DSTATE_SBE | (4 - 2));
+	OUT_BATCH(1 << GEN7_SBE_NUM_OUTPUTS_SHIFT |
+		  GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH |
+		  GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET |
+		  1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
+		  1 << GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN8_3DSTATE_SBE_SWIZ | (11 - 2));
+	for (i = 0; i < 8; i++)
+		OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN8_3DSTATE_RASTER | (5 - 2));
+	OUT_BATCH(GEN8_RASTER_FRONT_WINDING_CCW | GEN8_RASTER_CULL_NONE);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN6_3DSTATE_SF | (4 - 2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+}
+
+static void
+gen8_emit_ps(struct intel_batchbuffer *batch, uint32_t kernel) {
+	const int max_threads = 63;
+
+	OUT_BATCH(GEN6_3DSTATE_WM | (2 - 2));
+	OUT_BATCH(/* XXX: I don't understand the BARYCENTRIC stuff, but it
+		   * appears we need it to put our setup data in the place we
+		   * expect (g6, see below) */
+		  GEN7_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC);
+
+	OUT_BATCH(GEN6_3DSTATE_CONSTANT_PS | (11-2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_PS | (12-2));
+	OUT_BATCH(kernel);
+	OUT_BATCH(0); /* kernel hi */
+	OUT_BATCH(1 << GEN6_3DSTATE_WM_SAMPLER_COUNT_SHITF |
+		  2 << GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT);
+	OUT_BATCH(0); /* scratch space stuff */
+	OUT_BATCH(0); /* scratch hi */
+	OUT_BATCH((max_threads - 1) << GEN8_3DSTATE_PS_MAX_THREADS_SHIFT |
+		  GEN6_3DSTATE_WM_16_DISPATCH_ENABLE);
+	OUT_BATCH(6 << GEN6_3DSTATE_WM_DISPATCH_START_GRF_0_SHIFT);
+	OUT_BATCH(0); // kernel 1
+	OUT_BATCH(0); /* kernel 1 hi */
+	OUT_BATCH(0); // kernel 2
+	OUT_BATCH(0); /* kernel 2 hi */
+
+	OUT_BATCH(GEN8_3DSTATE_PS_BLEND | (2 - 2));
+	OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT);
+
+	OUT_BATCH(GEN8_3DSTATE_PS_EXTRA | (2 - 2));
+	OUT_BATCH(GEN8_PSX_PIXEL_SHADER_VALID | GEN8_PSX_ATTRIBUTE_ENABLE);
+}
+
+static void
+gen8_emit_depth(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (8-2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER | (5 - 2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER | (5 - 2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+}
+
+static void
+gen7_emit_clear(struct intel_batchbuffer *batch) {
+	OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS | (3-2));
+	OUT_BATCH(0);
+	OUT_BATCH(1); // clear valid
+}
+
+static void
+gen6_emit_drawing_rectangle(struct intel_batchbuffer *batch)
+{
+	OUT_BATCH(GEN6_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
+	OUT_BATCH(0xffffffff);
+	OUT_BATCH(0 | 0);
+	OUT_BATCH(0);
+}
+
+static void gen8_emit_vf_topology(struct intel_batchbuffer *batch)
+{
+	OUT_BATCH(GEN8_3DSTATE_VF_TOPOLOGY);
+	OUT_BATCH(_3DPRIM_RECTLIST);
+}
+
+/* Vertex elements MUST be defined before this according to spec */
+static void gen8_emit_primitive(struct intel_batchbuffer *batch, uint32_t offset)
+{
+	OUT_BATCH(GEN8_3DSTATE_VF_INSTANCING | (3 - 2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	OUT_BATCH(GEN6_3DPRIMITIVE | (7-2));
+	OUT_BATCH(0);	/* gen8+ ignore the topology type field */
+	OUT_BATCH(3);	/* vertex count */
+	OUT_BATCH(0);	/*  We're specifying this instead with offset in GEN6_3DSTATE_VERTEX_BUFFERS */
+	OUT_BATCH(1);	/* single instance */
+	OUT_BATCH(0);	/* start instance location */
+	OUT_BATCH(0);	/* index buffer offset, ignored */
+}
+
+int gen8_setup_null_render_state(struct intel_batchbuffer *batch)
+{
+	uint32_t ps_sampler_state, ps_kernel_off, ps_binding_table;
+	uint32_t scissor_state;
+	uint32_t vertex_buffer;
+	uint32_t batch_end;
+	int ret;
+
+	ps_binding_table  = gen8_bind_surfaces(batch);
+	ps_sampler_state  = gen8_create_sampler(batch);
+	ps_kernel_off = gen8_fill_ps(batch, ps_kernel, sizeof(ps_kernel));
+	vertex_buffer = gen7_fill_vertex_buffer_data(batch);
+	cc.cc_state = gen6_create_cc_state(batch);
+	cc.blend_state = gen8_create_blend_state(batch);
+	viewport.cc_state = gen6_create_cc_viewport(batch);
+	viewport.sf_clip_state = gen7_create_sf_clip_viewport(batch);
+	scissor_state = gen6_create_scissor_rect(batch);
+	/* TODO: theree is other state which isn't setup */
+
+	/* Start emitting the commands. The order roughly follows the mesa blorp
+	 * order */
+	OUT_BATCH(GEN6_PIPELINE_SELECT | PIPELINE_SELECT_3D);
+
+	gen8_emit_sip(batch);
+
+	gen7_emit_push_constants(batch);
+
+	gen8_emit_state_base_address(batch);
+
+	OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC);
+	OUT_BATCH(viewport.cc_state);
+	OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP);
+	OUT_BATCH(viewport.sf_clip_state);
+
+	gen7_emit_urb(batch);
+
+	gen8_emit_cc(batch);
+
+	gen8_emit_multisample(batch);
+
+	gen8_emit_null_state(batch);
+
+	OUT_BATCH(GEN7_3DSTATE_STREAMOUT | (5-2));
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+	OUT_BATCH(0);
+
+	gen7_emit_clip(batch);
+
+	gen8_emit_sf(batch);
+
+	OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS);
+	OUT_BATCH(ps_binding_table);
+
+	OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS);
+	OUT_BATCH(ps_sampler_state);
+
+	gen8_emit_ps(batch, ps_kernel_off);
+
+	OUT_BATCH(GEN6_3DSTATE_SCISSOR_STATE_POINTERS);
+	OUT_BATCH(scissor_state);
+
+	gen8_emit_depth(batch);
+
+	gen7_emit_clear(batch);
+
+	gen6_emit_drawing_rectangle(batch);
+
+	gen7_emit_vertex_buffer(batch, vertex_buffer);
+	gen6_emit_vertex_elements(batch);
+
+	gen8_emit_vf_topology(batch);
+	gen8_emit_primitive(batch, vertex_buffer);
+
+	OUT_BATCH(MI_BATCH_BUFFER_END);
+
+	ret = intel_batch_error(batch);
+	if (ret == 0)
+		ret = intel_batch_total_used(batch);
+
+	return ret;
+}
