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[1/2] tools/null_state_render: Add BDW workarounds to golden

Message ID 1408546332-27157-2-git-send-email-arun.siluvery@linux.intel.com (mailing list archive)
State New, archived
Headers show

Commit Message

arun.siluvery@linux.intel.com Aug. 20, 2014, 2:52 p.m. UTC
Some workaround registers are part of register state context and they are
restored with every context switch so initializing them in golden render state
ensures that they are applied even when we start with an uninitialized context
or during hw initialization followed by a reset.

Signed-off-by: Arun Siluvery <arun.siluvery@linux.intel.com>
---
 lib/intel_reg.h                               | 22 ++++++++++++++++
 tools/null_state_gen/intel_renderstate_gen8.c | 36 +++++++++++++++++++++++++++
 2 files changed, 58 insertions(+)
diff mbox

Patch

diff --git a/lib/intel_reg.h b/lib/intel_reg.h
index 4afec45..86175bb 100644
--- a/lib/intel_reg.h
+++ b/lib/intel_reg.h
@@ -3599,11 +3599,33 @@  typedef enum {
 #define GEN8_ROW_CHICKEN		0xe4f0
 #define   PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE	(1<<8)
 #define INSTRUCTION_SHOOTDOWN_DISABL	(1<<9)
 #define   STALL_DOP_GATING_DISABLE		(1<<5)
 #define FLOW_CONTROL_REGISTER_ENABLE	(1<<15)
 
 #define GEN7_ROW_CHICKEN2		0xe4f4
 #define GEN7_ROW_CHICKEN2_GT2		0xf4f4
 #define   DOP_CLOCK_GATING_DISABLE	(1<<0)
 
+#define HALF_SLICE_CHICKEN3		0xe184
+#define   GEN8_CENTROID_PIXEL_OPT_DIS	(1<<8)
+#define   GEN8_SAMPLER_POWER_BYPASS_DIS	(1<<1)
+
+#define GEN7_HALF_SLICE_CHICKEN1	0xe100
+#define   GEN7_SINGLE_SUBSCAN_DISPATCH_ENABLE	(1<<10)
+
+#define COMMON_SLICE_CHICKEN2			0x7014
+# define GEN8_CSC2_SBE_VUE_CACHE_CONSERVATIVE	(1<<0)
+
+/* GEN8 chicken */
+#define HDC_CHICKEN0				0x7300
+#define  HDC_FORCE_NON_COHERENT			(1<<4)
+
+#define GEN7_CACHE_MODE_1			0x7004 /* IVB+ */
+#define   GEN8_4x4_STC_OPTIMIZATION_DISABLE	(1<<6)
+
+#define GEN7_GT_MODE	0x7008
+#define   GEN6_WIZ_HASHING(hi, lo)		(((hi) << 9) | ((lo) << 7))
+#define   GEN6_WIZ_HASHING_16x4			GEN6_WIZ_HASHING(1, 0)
+#define   GEN6_WIZ_HASHING_MASK			(GEN6_WIZ_HASHING(1, 1) << 16)
+
 #endif /* _I810_REG_H */
diff --git a/tools/null_state_gen/intel_renderstate_gen8.c b/tools/null_state_gen/intel_renderstate_gen8.c
index 14690d2..8d61f03 100644
--- a/tools/null_state_gen/intel_renderstate_gen8.c
+++ b/tools/null_state_gen/intel_renderstate_gen8.c
@@ -696,20 +696,56 @@  static void gen8_emit_workarounds(struct intel_batchbuffer *batch)
 	/* WaDisablePartialInstShootdown:bdw */
 	/* WaDisableThreadStallDopClockGating:bdw */
 	/* FIXME: Unclear whether we really need this on production bdw. */
 
 	gen8_emit_write(batch, GEN8_ROW_CHICKEN,
 			_MASKED_BIT_ENABLE(INSTRUCTION_SHOOTDOWN_DISABL | PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE |
 					   STALL_DOP_GATING_DISABLE | FLOW_CONTROL_REGISTER_ENABLE));
 
 	/* WaDisableDopClockGating:bdw May not be needed for production */
 	gen8_emit_write(batch, GEN7_ROW_CHICKEN2, _MASKED_BIT_ENABLE(DOP_CLOCK_GATING_DISABLE));
+
+	/*
+	 * This GEN8_CENTROID_PIXEL_OPT_DIS W/A is only needed for
+	 * pre-production hardware
+	 */
+	gen8_emit_write(batch, HALF_SLICE_CHICKEN3,
+			_MASKED_BIT_ENABLE(GEN8_CENTROID_PIXEL_OPT_DIS
+					   | GEN8_SAMPLER_POWER_BYPASS_DIS));
+
+	gen8_emit_write(batch, GEN7_HALF_SLICE_CHICKEN1,
+			_MASKED_BIT_ENABLE(GEN7_SINGLE_SUBSCAN_DISPATCH_ENABLE));
+
+	gen8_emit_write(batch, COMMON_SLICE_CHICKEN2,
+			_MASKED_BIT_ENABLE(GEN8_CSC2_SBE_VUE_CACHE_CONSERVATIVE));
+
+	/* Use Force Non-Coherent whenever executing a 3D context. This is a
+	 * workaround for for a possible hang in the unlikely event a TLB
+	 * invalidation occurs during a PSD flush.
+	 */
+	gen8_emit_write(batch, HDC_CHICKEN0,
+			_MASKED_BIT_ENABLE(HDC_FORCE_NON_COHERENT));
+
+	/* Wa4x4STCOptimizationDisable:bdw */
+	gen8_emit_write(batch, GEN7_CACHE_MODE_1,
+			_MASKED_BIT_ENABLE(GEN8_4x4_STC_OPTIMIZATION_DISABLE));
+
+	/*
+	 * BSpec recommends 8x4 when MSAA is used,
+	 * however in practice 16x4 seems fastest.
+	 *
+	 * Note that PS/WM thread counts depend on the WIZ hashing
+	 * disable bit, which we don't touch here, but it's good
+	 * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
+	 */
+	gen8_emit_write(batch, GEN7_GT_MODE,
+			GEN6_WIZ_HASHING_MASK | GEN6_WIZ_HASHING_16x4);
 }
 
 int gen8_setup_null_render_state(struct intel_batchbuffer *batch)
 {
 	uint32_t ps_sampler_state, ps_kernel_off, ps_binding_table;
 	uint32_t scissor_state;
 	uint32_t vertex_buffer;
 	uint32_t batch_end;
 	int ret;