@@ -50,6 +50,24 @@ bool drm_rect_intersect(struct drm_rect *r1, const struct drm_rect *r2)
}
EXPORT_SYMBOL(drm_rect_intersect);
+static int drm_calc_scale(int src, int dst)
+{
+ int scale = 0;
+
+ if (WARN_ON(src < 0 || dst < 0))
+ return -EINVAL;
+
+ if (dst == 0)
+ return 0;
+
+ if (src > (dst << 16))
+ return DIV_ROUND_UP(src, dst);
+ else
+ scale = src / dst;
+
+ return scale;
+}
+
/**
* drm_rect_clip_scaled - perform a scaled clip operation
* @src: source window rectangle
@@ -71,49 +89,64 @@ bool drm_rect_clip_scaled(struct drm_rect *src, struct drm_rect *dst,
{
int diff;
+ /*
+ * When scale is near 1.0 rounding errors may cause the scaling
+ * factor to the other side. Some hardware may support
+ * upsampling, but not downsampling, and that would break when
+ * rounding.
+ */
+#define FIXUP(oldscale, fn, m, second) do { \
+ if (oldscale != 1 << 16) { \
+ int newscale = drm_calc_scale(fn(src), fn(dst)); \
+ \
+ if (newscale < 0) \
+ return false; \
+ \
+ if ((oldscale < 0x10000) != (newscale < 0x10000)) { \
+ if (!second) \
+ src->m##1 = src->m##2 - (fn(dst) << 16); \
+ else \
+ src->m##2 = src->m##1 + (fn(dst) << 16); \
+ } \
+ } \
+ } while (0)
+
diff = clip->x1 - dst->x1;
if (diff > 0) {
int64_t tmp = src->x1 + (int64_t) diff * hscale;
src->x1 = clamp_t(int64_t, tmp, INT_MIN, INT_MAX);
+ dst->x1 = clip->x1;
+ FIXUP(hscale, drm_rect_width, x, 0);
}
+
diff = clip->y1 - dst->y1;
if (diff > 0) {
int64_t tmp = src->y1 + (int64_t) diff * vscale;
src->y1 = clamp_t(int64_t, tmp, INT_MIN, INT_MAX);
+ dst->y1 = clip->y1;
+ FIXUP(vscale, drm_rect_height, y, 0);
}
+
diff = dst->x2 - clip->x2;
if (diff > 0) {
int64_t tmp = src->x2 - (int64_t) diff * hscale;
src->x2 = clamp_t(int64_t, tmp, INT_MIN, INT_MAX);
+ dst->x2 = clip->x2;
+ FIXUP(hscale, drm_rect_width, x, 1);
}
diff = dst->y2 - clip->y2;
if (diff > 0) {
int64_t tmp = src->y2 - (int64_t) diff * vscale;
src->y2 = clamp_t(int64_t, tmp, INT_MIN, INT_MAX);
+ dst->y2 = clip->y2;
+ FIXUP(vscale, drm_rect_height, y, 1);
}
+#undef FIXUP
- return drm_rect_intersect(dst, clip);
+ return drm_rect_visible(dst);
}
EXPORT_SYMBOL(drm_rect_clip_scaled);
-static int drm_calc_scale(int src, int dst)
-{
- int scale = 0;
-
- if (WARN_ON(src < 0 || dst < 0))
- return -EINVAL;
-
- if (dst == 0)
- return 0;
-
- if (src > (dst << 16))
- return DIV_ROUND_UP(src, dst);
- else
- scale = src / dst;
-
- return scale;
-}
-
/**
* drm_rect_calc_hscale - calculate the horizontal scaling factor
* @src: source window rectangle
No matter how you perform the clip adjustments, a small error may push the scaling factor to the other side of 0x10000. Solve this with a macro that will fixup the scale to 0x10000 if we accidentally wrap to the other side. Changes since v1: - Adjust dst immediately, else drm_rect_width/height on dst gives bogus results. Signed-off-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> --- drivers/gpu/drm/drm_rect.c | 71 ++++++++++++++++++++++++++++---------- 1 file changed, 52 insertions(+), 19 deletions(-)